In 1.6, DK whips hit approximately 5k to 8k in heavy armor (although could hit higher).
In 1.6, NB surprise attack hit approximately 8k (although could hit higher).
Roughly the same amount, although Surprise Attack tended to lead in terms of dmg.
NOTE: These are approximate values. So we can skip the whole "well MY whips hit THIS high bro!"
In 1.7+, DK whips hits approximately 2k to 3k in heavy armor (although can hit higher).
In 1.7+, NB surprise attack hits approximately 8k (although can hit higher).
What happened? I'm having trouble killing anything on my DK unless I meteor someone who isn't expecting it.
In 1.6, DK whips hit approximately 5k to 8k in heavy armor (although could hit higher).
In 1.6, NB surprise attack hit approximately 8k (although could hit higher).
Roughly the same amount, although Surprise Attack tended to lead in terms of dmg.
NOTE: These are approximate values. So we can skip the whole "well MY whips hit THIS high bro!"
In 1.7+, DK whips hits approximately 2k to 3k in heavy armor (although can hit higher).
In 1.7+, NB surprise attack hits approximately 8k (although can hit higher).
What happened? I'm having trouble killing anything on my DK unless I meteor someone who isn't expecting it.
CatchMeTrolling wrote: »Why not go light, to be honest heavy isn't that beneficial enough to risk losing the extra damage.
In 1.6, DK whips hit approximately 5k to 8k in heavy armor (although could hit higher).
In 1.6, NB surprise attack hit approximately 8k (although could hit higher).
Roughly the same amount, although Surprise Attack tended to lead in terms of dmg.
NOTE: These are approximate values. So we can skip the whole "well MY whips hit THIS high bro!"
In 1.7+, DK whips hits approximately 2k to 3k in heavy armor (although can hit higher).
In 1.7+, NB surprise attack hits approximately 8k (although can hit higher).
What happened? I'm having trouble killing anything on my DK unless I meteor someone who isn't expecting it.
SRASinister wrote: »CatchMeTrolling wrote: »Why not go light, to be honest heavy isn't that beneficial enough to risk losing the extra damage.
I asked my guild mates the same thing and they said the blocking passive with the Heavy armor is why they still use it since there is no mobility.
imredneckson wrote: »In 1.6, DK whips hit approximately 5k to 8k in heavy armor (although could hit higher).
In 1.6, NB surprise attack hit approximately 8k (although could hit higher).
Roughly the same amount, although Surprise Attack tended to lead in terms of dmg.
NOTE: These are approximate values. So we can skip the whole "well MY whips hit THIS high bro!"
In 1.7+, DK whips hits approximately 2k to 3k in heavy armor (although can hit higher).
In 1.7+, NB surprise attack hits approximately 8k (although can hit higher).
What happened? I'm having trouble killing anything on my DK unless I meteor someone who isn't expecting it.
As a wise and skilled magicka DK once said "Our saddest day has finally come. Zeminax nerfed us to s***"
RoamingRiverElk wrote: »
If magicka dks could have 39k max magicka and 2200 spell dmg or more and still survive well, yes, they'd hit pretty hard with that flame lash.
RoamingRiverElk wrote: »
If magicka dks could have 39k max magicka and 2200 spell dmg or more and still survive well, yes, they'd hit pretty hard with that flame lash.
so let's go hypothetical: If you could reach 39k magicka....and 2300 spell damage....in SWnB / resto. what would be needed to maintain the survivability?
wings for ranged
vol armor for melee
maybe a couple impen gear (3-4)
?
?
?
im just trying to envision an elf bane / magnus build that could have that damage, but use its abilities with LOS in the environment to aid the survivability. Could it have the whip damage (5-7k range) to beat people down till you could get them into "meteor-execute" range with not much frustration?
anyone care to get hypothetical with me?
Well surprise attack has always hit harder because it gives major fracture. NB's get some incredible passives (increased crit %, regens, etc) while dk passives have been about using ults and increasing your dps through dots, not through using a spammable dps ability. My theory: the dps difference between flame lash and SA aren't the reasons why NB is so much better than Magic DK in pvp, but players have gotten more intelligent and have gotten much better at preventing dots.
r.jan_emailb16_ESO wrote: »Well surprise attack has always hit harder because it gives major fracture. NB's get some incredible passives (increased crit %, regens, etc) while dk passives have been about using ults and increasing your dps through dots, not through using a spammable dps ability. My theory: the dps difference between flame lash and SA aren't the reasons why NB is so much better than Magic DK in pvp, but players have gotten more intelligent and have gotten much better at preventing dots.
Also having to slot one or two dots to compare for a rather weak instant damage skill is not cool when you only have 10 slots available. Even more when the name of the game is burst damage.
Therium104 wrote: »imredneckson wrote: »In 1.6, DK whips hit approximately 5k to 8k in heavy armor (although could hit higher).
In 1.6, NB surprise attack hit approximately 8k (although could hit higher).
Roughly the same amount, although Surprise Attack tended to lead in terms of dmg.
NOTE: These are approximate values. So we can skip the whole "well MY whips hit THIS high bro!"
In 1.7+, DK whips hits approximately 2k to 3k in heavy armor (although can hit higher).
In 1.7+, NB surprise attack hits approximately 8k (although can hit higher).
What happened? I'm having trouble killing anything on my DK unless I meteor someone who isn't expecting it.
As a wise and skilled magicka DK once said "Our saddest day has finally come. Zeminax nerfed us to s***"
Lol. A magika dk is forced to wear light armor with most if not all survivability class skills nerfed to garbage. Flamelash is garbage. They have no escape. A DK cannot use heavy armor because you still get insta-gib by NB and have horrible resouce mgmt so can only use abilities a few times. It is ridiculous and probably the worst example of class balance in the history of MMO. Magika DK must get a buff. This is borderline negligent.
cschwingeb14_ESO wrote: »There are several problems with magicka based damage in PvP:
Hardy/elemental defender
Breton/Templar/DK spell resist passives
Nirnhoned weapons being BiS for magicka builds
Magicka harness
It's sad that my Breton Templar has almost 30k spell resist (5/1/1, Nirn weapon, channeled focus) without really trying. It's very difficult to deal any real damage to magicka builds as a magicka build, as any class.
I'm not saying it's unbalanced (aside from there not being a physical version of Hardy), because it's magicka vs magicka
Magicka DK can only kill stamina players and scrubs. They cant kill decent magicka players 1v1, unless there's time for a 45 minute duel, where first one falling asleep looses.
Magicka DK can only kill stamina players and scrubs. They cant kill decent magicka players 1v1, unless there's time for a 45 minute duel, where first one falling asleep looses.
Magicka DK 1vX then (pre 1.6):
https://youtube.com/embed/JO_Mu6znx3I
Magicka DK vs any magicka build now:
https://youtube.com/embed/c9rrgJXfLns
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"