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Azura Star Scoring system

MountainHound
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IMO everyone knows that groups stacked in places means the game goes to *** lag wise. So something needs to be done to encourage people to split up whilst achieving objectives to help their faction win the map. My proposal is to change the current scoring systems and introduce scoring to occur every 10-15 minutes.

Scrolls = 5 points
Keeps = 3 points
Outposts = 2 points
Resources = 1 point

Allow the scoring to take place every 15 minutes. With the reintroduction of forward camps, I am guessing the thoughts are to encourage people to split up across the map. With the scoring time decreased it means potentially 1-4 people could go and hold a resource at a far away keep and help out their faction rather than continuously banging there heads against the same resource with their faction horde.

Say for instance 3 people take Black boot farm and AD send 1 person, the 3 DC should win. If AD send 4, the 3 blue with guard support will probably win. For them to earn that point back, they'll need to actually request in zone for some of the 100 spamming steel tornado at the ash/nikel gate for assistance easing *some* strain on the server.

I think also that when the scroll points became = to a resource, they became pointless. EMP > Scroll which normally ensures the capture of scrolls after gaining emp which means factions are focusing on ONE goal all the time. Time and time again we see factions down to one emp keep and them defending it with everything letting the scrolls get captured as they mean nothing and if they can successfully hold emp, they will get them back later.

DC has people that care about scrolls being 1 point and I am sure EP / AD does as well. Imagine if they are worth 5 points the people will be spread out trying to defend them all!

Also, I think you need all factions the same. This bollocks of having keeps = 0 points has meant people all migrate to one serve, A) as it is active and B) because winning a campaign by owning just resources is ***. This thread is in light of this video:

https://www.youtube.com/watch?v=fRR8iTs-PnU&feature=youtu.be

There is nothing wrong with my internet, it is fibre 100mb and my Laptop is considered "top end for gaming". It is the stacking of people anywhere that causes it to melt.
  • MountainHound
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    The thread was made after reading "http://forums.elderscrollsonline.com/en/discussion/241748/where-are-we-headed#latest" whereby the OP speaks about achieving objectives for their faction. I feel solo / groups taking resources and doing what they like eg smaller scale can actually help the server out long term.
  • Sanct16
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    If people would want to win the campaign they wouldn't stack 3 raids but split them out anyway. The problem is, that people rather choose the easy mode so they run with groups of 24 or more.

    Change the scoring to whatever you want, it won't change anything about how the game will be played.
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  • gw2only1b14_ESO
    gw2only1b14_ESO
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    Not sure on the scoring But yea scrolls 5 for sure but what about a bonus point for controling all your home keeps? +1 or+2 for owning all home keeps? youd have no choice but to spread out to defend?


    Was funny last night dagger pushed to brink and 1 big blue ball later(40) minutes or so the map was back to AD EP fight over Allessia where once more many crashed but this time AD was rewarded Allessia back.

    If you sit back in a safe enough area the group balls look kinda like:

    https://www.youtube.com/watch?v=m53jnZQP32g
  • Bashev
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    The main issues is: what is the point winning the campaign?
    Because I can!
  • Minno
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    The thread was made after reading "http://forums.elderscrollsonline.com/en/discussion/241748/where-are-we-headed#latest" whereby the OP speaks about achieving objectives for their faction. I feel solo / groups taking resources and doing what they like eg smaller scale can actually help the server out long term.

    Except both playstyles need a few more objectives to keep the server from dying and players happy. Large groups need something as big as a keep that breaks the linear movements. Small teams need different locations to hit other than resources so they can break off and still contribute.

    As of right now, keep/resources bring both playstyles together, which is great, but more is needed if we want lag reduced.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Manoekin
    Manoekin
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    Scrolls, keeps, and outposts attract the largest groups already because of their difficulty to take. You would have to reverse your scoring to give incentives to spread out. I agree with @Sanct16 though. The best way to win right now is to spread out and take as many objectives. Azura PC NA we can see that with DC having a slight lead as you guys have been coordinating where guilds go a lot better. EP and AD do not have the number of guilds to effectively defend everything that gets attacked. This may vary depending on the day, but I believe it to be true in general.

    The only thing that I would be interested in is a decreased scoring time. That by itself makes everything worth a lot more, and you could really do some damage taking resources. As it is now if someone takes a resource and I actually care about the score... I know I still have 45 more minutes to do something about it. I'm not saying it'll change how people play, but it'll bring a lot more urgency to objectives for people that care about the score (which I believe is actually a large portion of the population).
  • frozywozy
    frozywozy
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    Sanct16 wrote: »
    If people would want to win the campaign they wouldn't stack 3 raids but split them out anyway. The problem is, that people rather choose the easy mode so they run with groups of 24 or more.

    Change the scoring to whatever you want, it won't change anything about how the game will be played.

    I gave up on scroll and emperorship a while ago but it doesn't mean I care less about winning the campaign, and this is valid for alot of EP group leaders I know (at least 10).

    1) Capturing scrolls is not worth it. When you capture enemy scrolls, usually, you get both enemy factions against you and in the end you control less keeps and earn less points than if you would leave scrolls alone.

    2) Focusing on emperorship always ends up with massive amount of players merging in the same area (last emp keep) and it create huge performance issues.

    I still care about the campaign scoreboard no matter what because straight killing gets boring really fast to me but at this point the only thing I try to focus on is map control (as many keeps, outposts and ressources under my faction's control as possible).

    Even though the idea in the OP comes from one of the largest guild who are known for stacking alot of players in one spot, I've seen CN doing efforts recently to spread out their players in group of 12-15 so I'm going to support his point and I'm looking forward into scrolls being changed back to 3 to not say 5 points.

    Bashev wrote: »
    The main issues is: what is the point winning the campaign?

    What is the point to kill people?
    Edited by frozywozy on January 19, 2016 3:17PM
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    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Minno
    Minno
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    Manoekin wrote: »
    Scrolls, keeps, and outposts attract the largest groups already because of their difficulty to take. You would have to reverse your scoring to give incentives to spread out. I agree with @Sanct16 though. The best way to win right now is to spread out and take as many objectives. Azura PC NA we can see that with DC having a slight lead as you guys have been coordinating where guilds go a lot better. EP and AD do not have the number of guilds to effectively defend everything that gets attacked. This may vary depending on the day, but I believe it to be true in general.

    The only thing that I would be interested in is a decreased scoring time. That by itself makes everything worth a lot more, and you could really do some damage taking resources. As it is now if someone takes a resource and I actually care about the score... I know I still have 45 more minutes to do something about it. I'm not saying it'll change how people play, but it'll bring a lot more urgency to objectives for people that care about the score (which I believe is actually a large portion of the population).

    That reminds me of how Haderus works for scoring:

    - only resources earn points.
    - time limit is still 30-45 minutes between each tick.

    So right before it starts point ticking, players search for enemy resources and it becomes fast paced movement. Not necessarily fast pvp, but you can see on the map where action is and make a choice.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • treborrealb14_ESO
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    I think that yes more objectives for sure, as in looking at it its coming down to the larger player base on any side and on any server.
    Not saying that this has gone the way of Guild Wars but if anyone played that they will recall the server with the size and the player base(and the Euro players) ruled and owned the servers No different here .

    So more objectives? not sure But I do know if the lag/latency whatever was fixed myself included there would be nmore players back in PvP .

    As mentioned there needs to be objectives for all types 24 mans 12 mans 4 mans solos etc
    Hell throw IC in and make objectives in there count .
  • Minno
    Minno
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    I think that yes more objectives for sure, as in looking at it its coming down to the larger player base on any side and on any server.
    Not saying that this has gone the way of Guild Wars but if anyone played that they will recall the server with the size and the player base(and the Euro players) ruled and owned the servers No different here .

    So more objectives? not sure But I do know if the lag/latency whatever was fixed myself included there would be nmore players back in PvP .

    As mentioned there needs to be objectives for all types 24 mans 12 mans 4 mans solos etc
    Hell throw IC in and make objectives in there count .

    IC has huge potential. PVE ruined that area at launch :(
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Recremen
    Recremen
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    Eh, scoring is honestly only so much of a motivator. When better gear comes in the reward bags I'm sure people will be more interested, but currently the only thing keeping the score as close as it is, is a high point of friendly sportsmanship and a love of constant violence. And the fact that there are fewer farmable pug groups running around in AZ, much more organized competition lurks in these waters. ;-)
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • MountainHound
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    Yeah they need more reasons to winning, with the new stuff coming out like a million AP for the top 2% of winning team would be viable or monster helms/shoulders (just give us damn keys) or some other reason to actually PVP.

    Heck, even if they gave us more gold I'd feel more inclined to win as this new gear is expensive.
  • Minno
    Minno
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    Yeah they need more reasons to winning, with the new stuff coming out like a million AP for the top 2% of winning team would be viable or monster helms/shoulders (just give us damn keys) or some other reason to actually PVP.

    Heck, even if they gave us more gold I'd feel more inclined to win as this new gear is expensive.

    Scale old pvp sets for vr16 (reintroduce the old weapon sets too.)

    Include increased gold rewards tied to current daily quests in cyro/IC. If ledgerman can earn you close to 30k a day, so should pvp.

    More items for AP purchase. Always scale up to VR 16 to help promote build diversity.

    Introduce new dailies that stimulate map play other than "scout castle".
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • zyk
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    I am in favor of 15 minute score evaluations, but not the scoring changes. The game has been much better since the value of scrolls was reduced. Furthermore, the equal value of resources is our best opportunity to spread out the population.

    There are multiple reasons why the game is better without valuable scrolls. For one, when they have high value, they are player magnets and encourage the kind of massive fights that cause crippling lag.

    Another reason is the practice of capping scrolls while opposition factions are either completely uncompetitive and/or low pop. What used to happen is that one faction would cap during an interval when they were strong (like a 4AM EST nightcap) and then sit on the scrolls all night during the relative stalemate of prime time, reaping massive dticks and gaining huge campaign score leads.

    Logging in for the first time each day to see one faction had capped all the scrolls used to be demoralizing and frustrating. It meant a laggy uphill battle for possibly the entire night. Now, it's no big deal.

    If the game could handle massive battles and had competitive balance mechanisms, it would be logical for scrolls to have a greater value. However, based on practical realities, it is better that they remain low value.
    Edited by zyk on January 20, 2016 3:21AM
  • koby-xxrwb17_ESO
    koby-xxrwb17_ESO
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    I think the lag and stuttering is to build immersion, makes you feel like you have some sort of Shell Shock from all the death and carnage going on around you
  • Crown
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    The best way to make people want to win the campaign is to make winning the campaign and topping the leader board actually give you something of value. Right now the winning faction gets one extra sturdy or well-fitted piece of garbage that might be de-constructed for a gold upgrade mat. If you're really lucky you might get an Archmage divines piece that you can sell to a PvE player for 25k gold.
    Crown | AD NB | First AD/NA Grand Overlord (2015/12/26)
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  • Talcyndl
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    While I am well past caring about which faction wins each campaign (Since Wabbajack was removed it's never been the same)....

    I would like to see the value of scrolls increased. As things stand now scroll captures end up being counter-productive as far as campaign points. You gain a point (and the other faction loses two), but the price in lost keeps (from the initial push and the inevitable counter-attack) is usually much higher.

    Putting aside the lag (if only), scroll captures have always been something that draws the faction together. They are fun and it would be nice to see them continue.
    Edited by Talcyndl on January 20, 2016 4:54PM
    Tal'gro Bol
    PvP Vice Officer [Retired] and Huscarl of Vokundein
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  • Elong
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    Crown wrote: »
    The best way to make people want to win the campaign is to make winning the campaign and topping the leader board actually give you something of value. Right now the winning faction gets one extra sturdy or well-fitted piece of garbage that might be de-constructed for a gold upgrade mat. If you're really lucky you might get an Archmage divines piece that you can sell to a PvE player for 25k gold.

    Yep. There has to be a valid reason to win, there has to be a worthwhile reward. Hell, bring in V16 Master Weapons, that'd be a start.
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