What you are reading about is the stunted Stamina Recovery while blocking. PC players can rebind Interrupt to its own key, circumventing the block state and resultant stopped regen. Using the default Block+Attack binding works all the same for damage/combos but it burns through Stamina faster by briefly stopping regen each time you block to bash.
D0ntevenL1ft wrote: »What you are reading about is the stunted Stamina Recovery while blocking. PC players can rebind Interrupt to its own key, circumventing the block state and resultant stopped regen. Using the default Block+Attack binding works all the same for damage/combos but it burns through Stamina faster by briefly stopping regen each time you block to bash.
Do you think the build will be less effective on console because of this?
leepalmer95 wrote: »D0ntevenL1ft wrote: »What you are reading about is the stunted Stamina Recovery while blocking. PC players can rebind Interrupt to its own key, circumventing the block state and resultant stopped regen. Using the default Block+Attack binding works all the same for damage/combos but it burns through Stamina faster by briefly stopping regen each time you block to bash.
Do you think the build will be less effective on console because of this?
The build is still viable but it really does burn through recovery, i run around with 2.5k regen because of this and still run out fairly quickly, yet when i was a wb build i had around 1.6k and never ran out.