If by same area you mean same server then, yes, there are too many people on the server.
In Azura's star you could be out miles in the wilderness attempting to kill a Zombie and it could take 5 mins with the delays.
@ZOS seem to think that moving people into towns, away from bunches will fix anything, I don't think this to be the case, I understand that when people are bunched the amount of AOE's and ticks puts a heavier load on the server so to combat this they will 'attempt' to lower the amount of ticks that spells and abilities do. But I can not see this being successful. Even if they managed to half the amount of ticks and data traffic on the server, we will still see massive delays and ridiculous FPS drops. I know this because it's an absolute givin that during prime time I will see my FPS drop to a full second, with only 1 in 5 of my abilities registering server side. So by halving the ticks are we saying that 1/2 a second FPS is more acceptable, 1 in 2.5 abilities registering, to be of relative "quality". Not to mention that only about 1 in 10 abilities are even visible currently.....
When can we expect some actual, genuine attempt at making Cyrodiil a fun place to play. IMO it is about time ZOS cut the amount of players allowed in Azura's star and spread them out amongst the other underpopulated campaigns. At least until they can increase the population again after adjusting the data ticks.
What do others think, is it about time ZOS made a real effort in addressing Cyrodiil PvP??
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