johan.danielsson1994b16_ESO wrote: »Another method could be to add a miniute everytime you get ressed with a soulgem which adds upp until you have respawned at a keep or a home gate. To clarify, the first time you die anyone can ress you instantly, but the next time there is a one min cooldown, then two min if you die again and need to be ressed etc.
Or maybe just accept the fact that you should not just be able to take out a 30-40 person zerg without consequence.
As a DK, no thanks.
Or maybe just accept the fact that you should not just be able to take out a 30-40 person zerg without consequence.
As a DK, no thanks.Or maybe just accept the fact that you should not just be able to take out a 30-40 person zerg without consequence.
Neither of these make any sense to me. Why would this be harder to DKs?
And there is already a consequence to having to fight 30-40 person groups when you run less than a full group. You have less damage, less healing, less ultimate, and on top of that, the bigger group gets the benefit of artificial mitigation through aoe caps. Why should they get right back up and deny the smaller group the ability to win even more by being a hoard of zombie zergs?
As a DK, no thanks.Or maybe just accept the fact that you should not just be able to take out a 30-40 person zerg without consequence.
Neither of these make any sense to me. Why would this be harder to DKs?
And there is already a consequence to having to fight 30-40 person groups when you run less than a full group. You have less damage, less healing, less ultimate, and on top of that, the bigger group gets the benefit of artificial mitigation through aoe caps. Why should they get right back up and deny the smaller group the ability to win even more by being a hoard of zombie zergs?
get a DK, let him spam inhale, profit
So now your penalising the poorer players for dying they still want to part of the game not everyone can be gods on here
johan.danielsson1994b16_ESO wrote: »Another method could be to add a miniute everytime you get ressed with a soulgem which adds upp until you have respawned at a keep or a home gate. To clarify, the first time you die anyone can ress you instantly, but the next time there is a one min cooldown, then two min if you die again and need to be ressed etc.
That's alright for zergs but I play with a small group of 4 or 5 people who like to go a mess around taking resources to get some small action this would ruin this type of play where we have to waiting around to res a team mate that's on a cool down , I know where your coming from the zergs need dealing with but sorry don't think this is the idea
Septimus_Magna wrote: »With the passives that reduce res times and Kagrenacs the times it takes to res someone is way too short.
Even on my sorc with Kagrenacs I can res someone in like 1,5 seconds.
There should be more consequences for dying other than having to wait for a couple seconds to get a res.
I think the system that @johan.danielsson1994b16_ESO described would be pretty good.
Maybe with the addition of a system to reduce your own res timer if you kill X players or stay alive for Y minutes.
It should also take a longer time to revive people. Templars with Kagrenac revive people so fast that you're barely able to interrupt them.
Even if you're able to kill a big group inside a keep it doesn't matter since on survivor will revive them in a matter of seconds.
Cooldowns on rez AND longer rez time (or simply remove kagrenacs bonus)
SuraklinPrime wrote: »As long as there is also some penalty for teams that dump scrolls in the water instead of playing the game.
johan.danielsson1994b16_ESO wrote: »SuraklinPrime wrote: »As long as there is also some penalty for teams that dump scrolls in the water instead of playing the game.
I dont see how thats relevant to the current topic discussed?