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We need Death Penalty introduced!

Morostyle
Morostyle
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We need a death penalty vs those mindless zergs who spam ress people during a fight.
Cba to wipe a 30-40 man raid over and over again on the same location...
  • ETC: Everyone should be able to ress everyone - Tho' if you get combat ressed, u'll have a 1 to 5 min death penalty (cannot be ressed within the 1 to 5min penalty debuff)
Let's debate for a good option here - come with some idea's
Edited by Morostyle on January 15, 2016 1:31PM
  • Isbilen
    Isbilen
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    As a DK, no thanks.
  • themdogesbite
    themdogesbite
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    Another method could be to add a miniute everytime you get ressed with a soulgem which adds upp until you have respawned at a keep or a home gate. To clarify, the first time you die anyone can ress you instantly, but the next time there is a one min cooldown, then two min if you die again and need to be ressed etc.
    :]
  • Alorier
    Alorier
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    Gold in the crown store and now this idea what next , but sorry no thanks
  • BuggeX
    BuggeX
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    why wouldnt you like if the same zerg rez and wipe aigan?

    More free ap
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Islyn
    Islyn
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    Or maybe just accept the fact that you should not just be able to take out a 30-40 person zerg without consequence.
  • Islyn
    Islyn
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    davidtxr wrote: »
    Gold in the crown store and now this idea what next , but sorry no thanks

    Scuse me but dafak now? Gold in the crown store?
  • pronkg
    pronkg
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    Or just eliminate all AOE skills from pvp
  • Alorier
    Alorier
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    Another method could be to add a miniute everytime you get ressed with a soulgem which adds upp until you have respawned at a keep or a home gate. To clarify, the first time you die anyone can ress you instantly, but the next time there is a one min cooldown, then two min if you die again and need to be ressed etc.

    That's alright for zergs but I play with a small group of 4 or 5 people who like to go a mess around taking resources to get some small action this would ruin this type of play where we have to waiting around to res a team mate that's on a cool down , I know where your coming from the zergs need dealing with but sorry don't think this is the idea
  • Jura23
    Jura23
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    I understand the problem of zerg ressing. On the other hand, I don't want to be penalized for dieing with debuffs etc. That literally takes away from ppl's playing time, which I think is not the best idea. Let's try to find some better solution.
    Georgion - Bosmer/Templar - PC/EU
  • Dalglish
    Dalglish
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    Islyn wrote: »
    Or maybe just accept the fact that you should not just be able to take out a 30-40 person zerg without consequence.

    Why should there be a consequence to wiping 30-40 people? The consequence should be for those who die not the ones who kill them.
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  • Jura23
    Jura23
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    Dalglish wrote: »
    Islyn wrote: »
    Or maybe just accept the fact that you should not just be able to take out a 30-40 person zerg without consequence.

    Why should there be a consequence to wiping 30-40 people? The consequence should be for those who die not the ones who kill them.

    It's not like there has to be a consequence for somebody. Just saying. We can still discuss it of course.
    Georgion - Bosmer/Templar - PC/EU
  • Draxys
    Draxys
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    Isbilen wrote: »
    As a DK, no thanks.
    Islyn wrote: »
    Or maybe just accept the fact that you should not just be able to take out a 30-40 person zerg without consequence.

    Neither of these make any sense to me. Why would this be harder to DKs?

    And there is already a consequence to having to fight 30-40 person groups when you run less than a full group. You have less damage, less healing, less ultimate, and on top of that, the bigger group gets the benefit of artificial mitigation through aoe caps. Why should they get right back up and deny the smaller group the ability to win even more by being a hoard of zombie zergs?
    2013

    rip decibel
  • BuggeX
    BuggeX
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    Draxys wrote: »
    Isbilen wrote: »
    As a DK, no thanks.
    Islyn wrote: »
    Or maybe just accept the fact that you should not just be able to take out a 30-40 person zerg without consequence.

    Neither of these make any sense to me. Why would this be harder to DKs?

    And there is already a consequence to having to fight 30-40 person groups when you run less than a full group. You have less damage, less healing, less ultimate, and on top of that, the bigger group gets the benefit of artificial mitigation through aoe caps. Why should they get right back up and deny the smaller group the ability to win even more by being a hoard of zombie zergs?

    get a DK, let him spam inhale, profit
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Septimus_Magna
    Septimus_Magna
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    With the passives that reduce res times and Kagrenacs the times it takes to res someone is way too short.

    Even on my sorc with Kagrenacs I can res someone in like 1,5 seconds.

    There should be more consequences for dying other than having to wait for a couple seconds to get a res.

    I think the system that @johan.danielsson1994b16_ESO described would be pretty good.
    Maybe with the addition of a system to reduce your own res timer if you kill X players or stay alive for Y minutes.
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  • Alorier
    Alorier
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    So now your penalising the poorer players for dying they still want to part of the game not everyone can be gods on here
  • Draxys
    Draxys
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    BuggeX wrote: »
    Draxys wrote: »
    Isbilen wrote: »
    As a DK, no thanks.
    Islyn wrote: »
    Or maybe just accept the fact that you should not just be able to take out a 30-40 person zerg without consequence.

    Neither of these make any sense to me. Why would this be harder to DKs?

    And there is already a consequence to having to fight 30-40 person groups when you run less than a full group. You have less damage, less healing, less ultimate, and on top of that, the bigger group gets the benefit of artificial mitigation through aoe caps. Why should they get right back up and deny the smaller group the ability to win even more by being a hoard of zombie zergs?

    get a DK, let him spam inhale, profit

    I'm aware of the deep breath interrupt, but that post appeared to insinuate that a greater death consequence would be harder on DKs than other classes, which makes no sense.
    2013

    rip decibel
  • Asmael
    Asmael
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    davidtxr wrote: »
    So now your penalising the poorer players for dying they still want to part of the game not everyone can be gods on here

    Death has no penalty whatsoever right now, and this is plain wrong. Encouraging players to be more careful is nowhere near asking them to be PvP gods, more like "don't die every 10 seconds after a rezz".

    You can die once with no penalty if someone rezz you, but getting killed once again quickly after rezzing should be punished.

    I wouldn't put a 5mn penalty debuff tho, even 1 minute is very long, when a fight is going on.
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  • themdogesbite
    themdogesbite
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    davidtxr wrote: »
    Another method could be to add a miniute everytime you get ressed with a soulgem which adds upp until you have respawned at a keep or a home gate. To clarify, the first time you die anyone can ress you instantly, but the next time there is a one min cooldown, then two min if you die again and need to be ressed etc.

    That's alright for zergs but I play with a small group of 4 or 5 people who like to go a mess around taking resources to get some small action this would ruin this type of play where we have to waiting around to res a team mate that's on a cool down , I know where your coming from the zergs need dealing with but sorry don't think this is the idea

    With the system i've suggested you would still be able to ress once with no penalty, however if you die again there'd be a one miniute cooldown. Remember that the same thing goes for the opposition. I'd say that a change like this would benefit your size of group very much.
    :]
  • Jura23
    Jura23
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    With the passives that reduce res times and Kagrenacs the times it takes to res someone is way too short.

    Even on my sorc with Kagrenacs I can res someone in like 1,5 seconds.

    There should be more consequences for dying other than having to wait for a couple seconds to get a res.

    I think the system that @johan.danielsson1994b16_ESO described would be pretty good.
    Maybe with the addition of a system to reduce your own res timer if you kill X players or stay alive for Y minutes.

    Another addition might be to charge the person who got ressed for a soul gem, not the one who does the ressing.
    Georgion - Bosmer/Templar - PC/EU
  • MLRPZ
    MLRPZ
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    Everyone is full of soulgems, that will not take the problem away.
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  • ToRelax
    ToRelax
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    I am all for limiting the rezzing in some way, but all against a "rez sickness" or similar. Those are two different things.
    Both are intended to change the behaviour of players or, if need be, punish them if they don't. However, while rez limitations would only affect players dieing several times in a row, debuffs would affect everyone - and their behaviour.
    Would you really want everyone sneaking around Cyrodiil, or running away even if they had a fighting chance?
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  • Soulac
    Soulac
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    It should also take a longer time to revive people. Templars with Kagrenac revive people so fast that you're barely able to interrupt them.
    Even if you're able to kill a big group inside a keep it doesn't matter since on survivor will revive them in a matter of seconds.

    Cooldowns on rez AND longer rez time (or simply remove kagrenacs bonus)
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  • Tower_Of_Shame
    Tower_Of_Shame
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    Soulac wrote: »
    It should also take a longer time to revive people. Templars with Kagrenac revive people so fast that you're barely able to interrupt them.
    Even if you're able to kill a big group inside a keep it doesn't matter since on survivor will revive them in a matter of seconds.

    Cooldowns on rez AND longer rez time (or simply remove kagrenacs bonus)

    but dont touch my spell dmg bonus in the meantime pls :D
  • dantator
    dantator
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    Reminds me of

    latest?cb=20120110025754

    in COD MW3.Oh god, was it annoying...
    Edited by dantator on January 15, 2016 12:46PM
    +Divine Force+

    +Divines+
  • Draxys
    Draxys
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    dantator wrote: »
    Reminds me of

    latest?cb=20120110025754

    in COD MW3.Oh god, was it annoying...

    the kewl kidz quit cod after cod4
    2013

    rip decibel
  • Tavore1138
    Tavore1138
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    As long as there is also some penalty for teams that dump scrolls in the water instead of playing the game.
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  • dantator
    dantator
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    Draxys wrote: »
    dantator wrote: »
    Reminds me of

    latest?cb=20120110025754

    in COD MW3.Oh god, was it annoying...

    the kewl kidz quit cod after cod4

    The cool kidz played cod since cod1 and cod2 but yeah Idk the last time I've played cod.
    +Divine Force+

    +Divines+
  • themdogesbite
    themdogesbite
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    As long as there is also some penalty for teams that dump scrolls in the water instead of playing the game.

    I dont see how thats relevant to the current topic discussed?
    :]
  • Turtl3Lov3
    Turtl3Lov3
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    As long as there is also some penalty for teams that dump scrolls in the water instead of playing the game.

    I dont see how thats relevant to the current topic discussed?

    stay-on-topic.jpg
  • frozywozy
    frozywozy
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    There was a thread a while ago regarding this. Here are a few suggestions that I can remember :

    1) Add a resurrection sickness of 5 minutes to the person resurrected by player (damage and health lowered)

    2) Add a delay a player can be resurrected (no icon to resurrect him and the player sees a cooldown before he can be resurrected again - after dying twice or more in a short period of time)

    3) Increase the channeling time to resurrect a player (after dying twice or more in a short period of time)

    4) Make it so a player can resurrect only once every minute

    That's all I got for now since I just woke up but I had more solutions, will think about it
    Edited by frozywozy on January 15, 2016 2:17PM
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