Talked to quite a bit of people as well as posted this iDea in another thread and decided to make my own thread about it. Basically wanted to talk about how we can go about bringing a former of balance to our combat system. Let's me know your thoughts.
As we all know, Magicka(light) /Stamina(medium) builds can get very high damage that is also in direct correlation towards their defense and survivability(i.e high max magicka affects the healing and strength of dmg shields while spell dmg increases healing as well. High Max stamina and weapon damage increasing the healing of rally and vigor). As the saying goes,"you can't have your cake and eat it too". It's either you build your character for high dmg/low survivability, avg dmg/avg survivability or low dmg/high survivability.
Now we all know soft caps isn't coming back anytime soon(probably not ever tbh). So the change I would make is to remove the component of Max resources affecting your damage and survivability of skills(resources should only be a means to how many times you can use abilities without going oom) AND/OR add one(or two) new stats to the game known as Spell Defense/Weapon Defense. Spell Defense would affect how strong your heals/dmg shields are where as weapon defense(not sure if this is really needed just throwing it out there) would affect the heal of rally/vigor and any other stamina based survival tool I may be missing. Spell Defense would replace Spell damage on the obvious support like sets such as Kargenacs Hope and Healer set etc where Spell dmg would stay on the obvious offensive sets i.e Julianos, Burning Spell Weave etc. Same for Weapon defense (if needed).
I want to use Sorcerer's as an example since I see a lot of people complain about them ( right next to nightblades). People complain that Sorcerers have HIGH dmg, and HIGH mitigation because of what we have now. If these changes were to take place, Sorcerers who stacked for spell defense could AND should be hard to kill with their shield stacking. However they wouldnt nearly have the dMG to take someone out in a mere few moments. The opposite is also true if they decided to stack more into spell dmg. They could kill in a couple of seconds, but their shields would be so weak one of attack of your choice would rip right through their damage shields and probably cut Into their health... then we have the sorc that is a jack of all trades..
This change would bring us closer to soft cap days as well as also bring racials more in line with each other as well as the champion system. Hell we might even see the return of hybrid builds. We would also see people starting to put points into health (OMG health!)! Anyways like I said that was just my two cents.
Argonian Magicka NB v16 EP / Dark Elf Magicka DK v16 EP
Wood Elf Stamina NB v16 AD / Imperial Stamina DK v16 DC
Redguard Stamina Templar v16 EP / Breton Magicka Sorc v16 EP
High Elf Magicka Templar v16 AD / Orc Stamina Sorc v1 DC