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Reverberating Bash

Strider_Roshin
Strider_Roshin
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Does anyone else find this move to be a little too good? I think it would be a little more balanced if the defile time was cut in half. Right now it's a bit excessive.
  • OdinForge
    OdinForge
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    The defile is fine the way that it is.

    The bugged CC is not fine, and needs to be fixed like 3 patches ago.
    The Age of Wrobel.
  • CtrlAltDlt
    CtrlAltDlt
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    The bugged cc is retardedly OP
    PC NA - jeazzy

    stamblade outnumbered pvp vol 1. youtu.be/h1ONYfpAJJ8
    Stamblade outbumbered pvp vol 2. No cheese youtu.be/rN4_aRVMvWw
  • Draxys
    Draxys
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    Agree with the other replies, something weird is going on with the CC. It caused my character to float backward last night while being unable to break free lawl
    2013

    rip decibel
  • Jhunn
    Jhunn
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    Can't believe how long this skill has been bugged.

    Oh, wait, I'm playing ESO.
    Gave up.
  • olsborg
    olsborg
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    Its also been undodgeable for the longest time, fubar.

    PC EU
    PvP only
  • OdinForge
    OdinForge
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    olsborg wrote: »
    Its also been undodgeable for the longest time, fubar.

    You can definitely dodge the skill, I use this ability a lot (do my best to avoid intentionally bugging it). Patiently waiting for ZOS to dislodge the potato from their [snip] and fix this ability.

    You can bug people several ways with this skill. At least these are the current list of bugs with the skill that I'm aware of.
    • If you do reverb twice in a row, you can double stun someone.
    • If you cast reverb first for a CC, and use invasion after you can double CC. If you cast invasion first and reverb second, it applies the effect but not the buggy CC (currently the best way to safely use the ability for its defile).
    • If you connect with someone coming out of a dodge, it might slide them across the floor.
    • If you cast reverb to CC and use dragon leap, they will get the same second CC as from the first 2 points but will additionally slide on the floor like the third point.
    Edited by OdinForge on January 14, 2016 5:53PM
    The Age of Wrobel.
  • dodgehopper_ESO
    dodgehopper_ESO
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    I've never had a problem with Reverberating Bash. The defile should remain. What is the problem with the breakout?
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  • OdinForge
    OdinForge
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    I've never had a problem with Reverberating Bash. The defile should remain. What is the problem with the breakout?

    Check out this video to see the slide effect.

    https://www.youtube.com/watch?v=p9BdN30KOLQ
    Edited by OdinForge on January 14, 2016 6:21PM
    The Age of Wrobel.
  • Ffastyl
    Ffastyl
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    OdinForge wrote: »
    • If you do reverb twice in a row, you can double stun someone.
    • If you cast reverb first for a CC, and use invasion after you can double CC. If you cast invasion first and reverb second, it applies the effect but not the buggy CC (currently the best way to safely use the ability for its defile).
    • If you connect with someone coming out of a dodge, it might slide them across the floor.
    • If you cast reverb to CC and use dragon leap, they will get the same second CC as from the first 2 points but will additionally slide on the floor like the third point.

    Most stuns are short so you don't notice this but CC-immunity is applied after the effect so it does not prematurely cancel it. Try using Fossilize on someone and then hitting them with Uppercut - both CCs should occur because the CC-immunity is not yet applied until Fossilize ends.

    This is also how Disorients work. For a while Disorient did not apply CC-immunity whatsoever (excluding Break Free). Now it applies immunity at the natural end of the duration. If you end the Disorient by dealing damage, CC-immunity will not be applied, allowing the target to be Disoriented once again.

    Power Bash applies a 2 second stun followed by a 15 second Disorient. So both can stick (and the ability work properly) CC-immunity is not granted at the end of the stun.

    Very few abilities cause Disorient and it is visually identical to a stun so information on Disorient is not widespread.
    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

    PC NA
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    Member since May 4th, 2014.
  • OdinForge
    OdinForge
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    Ffastyl wrote: »
    OdinForge wrote: »
    • If you do reverb twice in a row, you can double stun someone.
    • If you cast reverb first for a CC, and use invasion after you can double CC. If you cast invasion first and reverb second, it applies the effect but not the buggy CC (currently the best way to safely use the ability for its defile).
    • If you connect with someone coming out of a dodge, it might slide them across the floor.
    • If you cast reverb to CC and use dragon leap, they will get the same second CC as from the first 2 points but will additionally slide on the floor like the third point.

    Most stuns are short so you don't notice this but CC-immunity is applied after the effect so it does not prematurely cancel it. Try using Fossilize on someone and then hitting them with Uppercut - both CCs should occur because the CC-immunity is not yet applied until Fossilize ends.

    This is also how Disorients work. For a while Disorient did not apply CC-immunity whatsoever (excluding Break Free). Now it applies immunity at the natural end of the duration. If you end the Disorient by dealing damage, CC-immunity will not be applied, allowing the target to be Disoriented once again.

    Power Bash applies a 2 second stun followed by a 15 second Disorient. So both can stick (and the ability work properly) CC-immunity is not granted at the end of the stun.

    Very few abilities cause Disorient and it is visually identical to a stun so information on Disorient is not widespread.

    I hear you, I'll do some more testing.
    The Age of Wrobel.
  • Ffastyl
    Ffastyl
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    OdinForge wrote: »
    I hear you, I'll do some more testing.

    It's been quite some time since I paid close attention to the CC-immunity of Disorient. It may apply immunity now when canceled by damage without CC attached.


    And regarding the video you posted showcasing the slide effect - that has to do with how roll dodging works. What many players have learned from evading red circles in PvE is the server does not register your new position until the roll dodge animation finishes (i.e. you are standing once again). Until that moment, the game registers your character at where the roll dodge started.
    Edited by Ffastyl on January 14, 2016 6:34PM
    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

    PC NA
    Daggerfall Covenant

    Ffastyl - Level 50 Templar
    Arturus Amitis - Level 50 Nightblade
    Sulac the Wanderer - Level 50 Dragonknight
    Arcturus Leland - Level 50 Sorcerer
    Azrog rus-Oliphet - Level 50 Templar
    Tienc - Level 50 Warden
    Aldmeri Dominion
    Ashen Willow Knight - Level 50 Templar
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    Check out:
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    "My strength is that I have no weaknesses. My weakness is that I have no strengths."
    Member since May 4th, 2014.
  • OdinForge
    OdinForge
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    Ffastyl wrote: »
    OdinForge wrote: »
    I hear you, I'll do some more testing.

    It's been quite some time since I paid close attention to the CC-immunity of Disorient. It may apply immunity now when canceled by damage without CC attached.


    And regarding the video you posted showcasing the slide effect - that has to do with how roll dodging works. What many players have learned from evading red circles in PvE is the server does not register your new position until the roll dodge animation finishes (i.e. you are standing once again). Until that moment, the game registers your character at where the roll dodge started.

    You're NA DC?

    Why don't we test this in-game so I can see in person.
    The Age of Wrobel.
  • Ffastyl
    Ffastyl
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    @name's same as forum name.
    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

    PC NA
    Daggerfall Covenant

    Ffastyl - Level 50 Templar
    Arturus Amitis - Level 50 Nightblade
    Sulac the Wanderer - Level 50 Dragonknight
    Arcturus Leland - Level 50 Sorcerer
    Azrog rus-Oliphet - Level 50 Templar
    Tienc - Level 50 Warden
    Aldmeri Dominion
    Ashen Willow Knight - Level 50 Templar
    Champion Rank 938

    Check out:
    Old vs New Intro Cinematics


    "My strength is that I have no weaknesses. My weakness is that I have no strengths."
    Member since May 4th, 2014.
  • Ampnode
    Ampnode
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    Defile is fine, because we need more ways of reducing another's healing. Could use a bow, but who wants to slot Snipe like a boob. The CC, however, needs to be addressed. Why this is still in the game, I have no idea. It's been widely known for months now. Hopefully this and many other CCs are being fixed in the next DLC. But hey, we've had high hopes for fixes for things before, right?
    PC NA - CP640+

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  • MormondPayne_EP
    MormondPayne_EP
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    LOL, I'm betting that they fix 2 things but break 6 more in the process.

    #CodeMonkiesAtZOSareActualMonkies
    Edited by MormondPayne_EP on January 15, 2016 1:44AM
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