Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I think theres enough ganking already, Cyrodil dailies and IC. I think Guards should able to tackle Criminals, that would be fun concept, maybe somekind of tracking mechanism for both sides, really make some cat and mouse game.
Just...... The Justice system would change that and would mean no place is ever really safe...
anitajoneb17_ESO wrote: »I don't believe the reasons behind it are related to the implementation, in spite of what they pretend.
I think it's because this would have to be part of the base game update and could not be sold as a separate DLC.
Which means a lot of resources for no direct income.
As to indirect income (simply keeping more players into the game) they probably made their calculations and decided it wasn't worth it.
It looks like a 100% business decision.
I am sooo disappointed .... (not by the decision being a business decision, but by that decision altogether. Justice system is quite useless without its second half...)
.
Stop right there, criminal scum!
I'm opposed to PvP penalties for PvE crimes in PvE areas. I have no problem with the Enforcer system being applied in PvP areas if PvPers want it, but it has no place in the open world. PvP and PvE do not mix well, and there is no justification for excluding PvEers from the PvE Justice System by arguing "Don't do the PvE crime if you don't want to suffer the PvP penalty". It's a good decision by ZOS.
anitajoneb17_ESO wrote: »I don't believe the reasons behind it are related to the implementation, in spite of what they pretend.
I think it's because this would have to be part of the base game update and could not be sold as a separate DLC.
Which means a lot of resources for no direct income.
As to indirect income (simply keeping more players into the game) they probably made their calculations and decided it wasn't worth it.
It looks like a 100% business decision.
I am sooo disappointed .... (not by the decision being a business decision, but by that decision altogether. Justice system is quite useless without its second half...)
.
I think theres enough ganking already, Cyrodil dailies and IC. I think Guards should able to tackle Criminals, that would be fun concept, maybe somekind of tracking mechanism for both sides, really make some cat and mouse game.
anitajoneb17_ESO wrote: »I don't believe the reasons behind it are related to the implementation, in spite of what they pretend.
I think it's because this would have to be part of the base game update and could not be sold as a separate DLC.
Which means a lot of resources for no direct income.
As to indirect income (simply keeping more players into the game) they probably made their calculations and decided it wasn't worth it.
It looks like a 100% business decision.
I am sooo disappointed .... (not by the decision being a business decision, but by that decision altogether. Justice system is quite useless without its second half...)
.
Definitely not the reason.
They could lock it behind a DLC in many ways.
I guess they just did not want to invest so much resources into something that a fraction of the playerbase might complain about.