Clearly, this catch up is not enough. I have just 302 cp and I have 2 v16. Im planning to do another char becuase I like to test other races and builds. I mean, COMPLETELY NORMAL...Problem is that this cp thing doesn't fit with that. Until you are not vr, you don'r earn cp...so the whole tiem playing a new char...is time you are gonna lose to earn cp.
Enlightment should be 1 month. I asked for this almost a year ago.
Or maybe the game should be just made for people playing 24/7.
I agree with OP, and I would go even further.
Yes, removing the 12 days cap on enlightenment is a small step towards a true catchup system.
However, 1 CP per day is clearly not enough to catch up with the maxed players. I suggest it should be 1 CP per constellation per day (3 CPs total per day).
With a cap at 501 and at the current rate, a new player who finishes the content with about 100-150 CPs will never be able to catch up with the maxed players without spending many hours of XP grinding per day. In fact, most likely the CP cap will be raised before he even reaches the cap.
Although I must admit it's possible that ZOS doesn't really want new players to catch up with the older ones.
Clearly, this catch up is not enough. I have just 302 cp and I have 2 v16. Im planning to do another char becuase I like to test other races and builds. I mean, COMPLETELY NORMAL...Problem is that this cp thing doesn't fit with that. Until you are not vr, you don'r earn cp...so the whole tiem playing a new char...is time you are gonna lose to earn cp.
Enlightment should be 1 month. I asked for this almost a year ago.
Or maybe the game should be just made for people playing 24/7.
Can you quantify the way(s) that only having 302 cp is holding you back? I'm not at the CP cap, and I don't care. my end game toons are still very competetive in both pve and pvp.
I get 2-3 CP a day by running pledges with my vets, and another throughout the week in trials (which I would do with or without the cp system). I spend the rest of my time in pvp, earning very little xp, or on low level alts. And I'm enjoying my time playing the game. Maybe let go of your compulsion to grind cp and just spend your time in game however you want.
I agree with OP, and I would go even further.
Yes, removing the 12 days cap on enlightenment is a small step towards a true catchup system.
However, 1 CP per day is clearly not enough to catch up with the maxed players. I suggest it should be 1 CP per constellation per day (3 CPs total per day).
With a cap at 501 and at the current rate, a new player who finishes the content with about 100-150 CPs will never be able to catch up with the maxed players without spending many hours of XP grinding per day. In fact, most likely the CP cap will be raised before he even reaches the cap.
Although I must admit it's possible that ZOS doesn't really want new players to catch up with the older ones.
Enlightenment is an XP multiplier towards CP at a rate of 100k per day. So the further you are below the "soft cap" where CP starts costing 400k + XP, the more CP each day of enlightenment earns you. To earn your 100th point, you need about 116k XP (Table here) so 1 day of enlightenment would get you almost 4 CP.
Whereas someone who is above 445 will not get a full CP out of their daily Enlightenment allotment.
Clearly, this catch up is not enough. I have just 302 cp and I have 2 v16. Im planning to do another char becuase I like to test other races and builds. I mean, COMPLETELY NORMAL...Problem is that this cp thing doesn't fit with that. Until you are not vr, you don'r earn cp...so the whole tiem playing a new char...is time you are gonna lose to earn cp.
Enlightment should be 1 month. I asked for this almost a year ago.
Or maybe the game should be just made for people playing 24/7.
Can you quantify the way(s) that only having 302 cp is holding you back? I'm not at the CP cap, and I don't care. my end game toons are still very competetive in both pve and pvp.
I get 2-3 CP a day by running pledges with my vets, and another throughout the week in trials (which I would do with or without the cp system). I spend the rest of my time in pvp, earning very little xp, or on low level alts. And I'm enjoying my time playing the game. Maybe let go of your compulsion to grind cp and just spend your time in game however you want.
I agree with OP, and I would go even further.
Yes, removing the 12 days cap on enlightenment is a small step towards a true catchup system.
However, 1 CP per day is clearly not enough to catch up with the maxed players. I suggest it should be 1 CP per constellation per day (3 CPs total per day).
With a cap at 501 and at the current rate, a new player who finishes the content with about 100-150 CPs will never be able to catch up with the maxed players without spending many hours of XP grinding per day. In fact, most likely the CP cap will be raised before he even reaches the cap.
Although I must admit it's possible that ZOS doesn't really want new players to catch up with the older ones.
KingYogi415 wrote: »Are you like 6? This sytem is what actully makes this game playable. Without catch up their would be a huge gap between players
when this game first came out I played it ever day. I would do quests, dailies, pvp you name it whatever I wanted to do. since champion points came out though that got changed because now I have to make xxx amount of xp each day to keep up enlightenment and if I miss a day then I have to do twice that to catch up. also since cp came out I have found that to pvp means that you will not keep up with enlightenment as xp gain is very low. usually less then 15k xp per hour if one is doing steady pvp fighting.
here is another reason why its destroying my will to play game. I currently playing another game through newly released content, while I am playing that I only playing eso just to keep up with enlightenment and no matter how I look at ways to keep up with enlightenment I dread it more and more each day. I dread the thought of mindless grinding for an hour for each cp. I dread the idea of trying to do daily delve or wb quests to gain enlightenment due to the time spent just to make/find a group to do them.
so what I propose is, remove the cap on enlightenment. this way I can play when I want, how I want, and not have to worry about keeping up on enlightenment to keep it from hitting 12 day cap. I have thought since day 1 of cp implementation it was a bad idea and I am starting to be proved right in how it would destroy interest to play game even for players like me that have a lot of loyalty to games they enjoy playing. I think Zenimax added cp as a static way to try to keep people playing the game every day and sadly when games try to monopolize the players into only playing their game everyday that players start seeing the game as merely an xp grind game not a game to have fun in. I am going to be honest at rate things are going I not sure I can keep playing this game for this very reason. I like games that I can walk away from for any length of time and be able to come back to and just catch up on new content, and get the new top gear to be equitable with other players which is something cp destroyed in this game. I know a lot of players who within 1st month of cp release left the game (and most if not all have not returned) due to cp for the very reason I have stated, it made the game too much about daily grinding. I mean lets face it, how did these players with 1800+ cp get them, they didn't get the cp through fair play and by following the Terms Of Use. they got that by 1. taking advantages of glitches that gave xp not in line with the kill work (i.e. killing a weak low lvl boss for cp every kill and other methods), more then 1 person (violation of TOU) playing the account ect. and lets be honest putting a artificial limit on cp spent isn't the solution zos made it out to be because the catchup system only helps new players catch up to the players who didn't abuse the system as those who like me have achieved higher then 450 cp knows that cp for each cp point now raises past 400k for cp after about 445. and how does that mean it isn't a catch up for players to eventually catch up to the cp leaders you ask? simple. 1. they got those cp at 400k xp per cp. with new system after 900 cp you will need close to if not more then 800k xp for each cp which means that at you started gaining cp with the new system at 900 cp it would been like if you had gained 900 cp with the old system but now with new system it will be longer and harder for you to achieve 1800 cp vs those who made 1800 before the change.
now you can say what you want about my post, but here the deal, this is a real issue. do the math and you will see that 1. having a cap on enlightenment means you either play game for hours on end just to keep up with enlightenment (this is forced play, not playing because one likes the game) which will slowly make players quit game over a sense of forced to ensure xp gain rather just having damn fun playing a game. 2. the catch up system isn't really a true catchup system since all the cp you gained faster from them being less then the original 400k per cp rate will be counterbalanced by the fact that over 445 cp the xp is above 400k xp meaning that by around 900 xp will be 800k per cp and that by 1800 xp will be 1600k per cp. this means it will take those who didn't abuse system when cp came out much longer and much more xp to get to 1800 then those who did abuse the system. so I propose this if zos wants to keep the catch-up system of less then 400k xp for cp under 445 cp, fine, but cap the xp at 400k xp per cp.
The only way players with less CP can truly catch up is if players with more CP are slowed down. Yes it's unfortunate that it's now harder to catch up to those people who have 1800+ CPs, but it's even harder for them to get further away. And they can't use 1300 of those CPs anyway, so does it really matter how far ahead they are? They'll always be above the cap, but as the cap changes, everyone else will get closer faster.so please enlighten me as to where the catch-up is. you could call it a catch-up system if it was less then 400k per cp from 1-445 and 400k then on but not a catch-up system if it goes past 400k because then it will take you longer to get to a set point such as 1800 then those who abused the system had to earn to get there.
Before the catch up and cap were introduced, those two things were equivalent; you gained 400k XP towards CPs by earning 100k XP, which directly equated to one CP a day at 1/4 the cost. When the cap was introduced, it stayed at 400k XP towards CPs for 100k XP, which now means that, if you are below CP 445, you get more than one CP a day for 1/4 the cost. If you have 445 or more CPs, you get less than one CP a day at 1/4 the cost. Which therefore means that if you're above CP 445, you can no longer get 1 CP a day from enlightenment.enlightenment isn't gaining 400k xp at rate of 100k xp, it is gaining a cp a day at 1/4th the cost.
I don't get that. If you only played once a month, presumably because your time is short, you would be unlikely to earn enough XP in that time to use up the existing 12 days of Enlightenment, let alone 30 days.I am merely advocating that 1. enlightenment cap being removed, so that if you don't play for 30 days you have 30 days enlightenment that is all. this way you can play everyday or once a month you not being penaltized out of enlightenment only out of what you could have earned past that.
It doesn't reward people who have all day to grind, because they use up their 100k XP of Enlightenment much faster.now there this huge thing that rewards those who have all day to grind with rewards that people with lives, people who work, cannot hope to achieve in like fashion.