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How Champion Points and 12 day cap on enlightenment is destroying my interest in playing the game.

AzuraKin
AzuraKin
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when this game first came out I played it ever day. I would do quests, dailies, pvp you name it whatever I wanted to do. since champion points came out though that got changed because now I have to make xxx amount of xp each day to keep up enlightenment and if I miss a day then I have to do twice that to catch up. also since cp came out I have found that to pvp means that you will not keep up with enlightenment as xp gain is very low. usually less then 15k xp per hour if one is doing steady pvp fighting.

here is another reason why its destroying my will to play game. I currently playing another game through newly released content, while I am playing that I only playing eso just to keep up with enlightenment and no matter how I look at ways to keep up with enlightenment I dread it more and more each day. I dread the thought of mindless grinding for an hour for each cp. I dread the idea of trying to do daily delve or wb quests to gain enlightenment due to the time spent just to make/find a group to do them.

so what I propose is, remove the cap on enlightenment. this way I can play when I want, how I want, and not have to worry about keeping up on enlightenment to keep it from hitting 12 day cap. I have thought since day 1 of cp implementation it was a bad idea and I am starting to be proved right in how it would destroy interest to play game even for players like me that have a lot of loyalty to games they enjoy playing. I think Zenimax added cp as a static way to try to keep people playing the game every day and sadly when games try to monopolize the players into only playing their game everyday that players start seeing the game as merely an xp grind game not a game to have fun in. I am going to be honest at rate things are going I not sure I can keep playing this game for this very reason. I like games that I can walk away from for any length of time and be able to come back to and just catch up on new content, and get the new top gear to be equitable with other players which is something cp destroyed in this game. I know a lot of players who within 1st month of cp release left the game (and most if not all have not returned) due to cp for the very reason I have stated, it made the game too much about daily grinding. I mean lets face it, how did these players with 1800+ cp get them, they didn't get the cp through fair play and by following the Terms Of Use. they got that by 1. taking advantages of glitches that gave xp not in line with the kill work (i.e. killing a weak low lvl boss for cp every kill and other methods), more then 1 person (violation of TOU) playing the account ect. and lets be honest putting a artificial limit on cp spent isn't the solution zos made it out to be because the catchup system only helps new players catch up to the players who didn't abuse the system as those who like me have achieved higher then 450 cp knows that cp for each cp point now raises past 400k for cp after about 445. and how does that mean it isn't a catch up for players to eventually catch up to the cp leaders you ask? simple. 1. they got those cp at 400k xp per cp. with new system after 900 cp you will need close to if not more then 800k xp for each cp which means that at you started gaining cp with the new system at 900 cp it would been like if you had gained 900 cp with the old system but now with new system it will be longer and harder for you to achieve 1800 cp vs those who made 1800 before the change.

now you can say what you want about my post, but here the deal, this is a real issue. do the math and you will see that 1. having a cap on enlightenment means you either play game for hours on end just to keep up with enlightenment (this is forced play, not playing because one likes the game) which will slowly make players quit game over a sense of forced to ensure xp gain rather just having damn fun playing a game. 2. the catch up system isn't really a true catchup system since all the cp you gained faster from them being less then the original 400k per cp rate will be counterbalanced by the fact that over 445 cp the xp is above 400k xp meaning that by around 900 xp will be 800k per cp and that by 1800 xp will be 1600k per cp. this means it will take those who didn't abuse system when cp came out much longer and much more xp to get to 1800 then those who did abuse the system. so I propose this if zos wants to keep the catch-up system of less then 400k xp for cp under 445 cp, fine, but cap the xp at 400k xp per cp.
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  • MrDerrikk
    MrDerrikk
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    I don't play to use up my enlightenment, I play to have fun. If there is enlightenment that i miss then I don't care, as it is not affecting me in the slightest really.

    Also, the catchup system will change for each CP cap increase, so that it will be prograssivly easier to gain CP under the cap at each raise.
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  • TheDarkShadow
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    Go into Worthgar public dungeon, kill stuffs for 20m/day. Or do 2 pledges and a couple dailies.
  • Mettaricana
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    Dude I never rush my cp I play and if I get a cp yay if not oh well its not the end of the world. I'm not gonna force myself to play over an exp modifier. Even now I'm 32 cp from cap I'm not grinding or rushing just goofing off in delves, pvp and group dungeons ill hit the cp cap before next dlc drops. Its only forced play if your doing it to yourself I did vet maelstrom and do great in pvp since about 288 cp no one is twisting your arm with a loaded gun to your head to meet a enlightenment goal.
  • obscure7
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    The obvious solution here is to remove enlightenment.
    PC NA
  • DannyLV702
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    obscure7 wrote: »
    The obvious solution here is to remove enlightenment.

    Now he'll never miss it :)
  • JoshenReborn
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    I have a very niche, very unique issue that may only really effect me and a minuscule number of players. THIS ISSUE IS KILLING THE GAME.
  • Xendyn
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    Don't want to grind for CP?
    Then don't.
    I hate grinding and I just play and get it when I get it. Never saw the system as OMGIGOTZTOHAVECPNAO!

    I have 415 or so from leveling one alt, part of another and plain ol' playing.
    Don't sweat the small stuff, it's just a game ;)
    Lag is ruinin' my 'mershun!
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  • Sausage
    Sausage
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    Ive hoped for longer Englightment basically since launch, just like now I'd love to play games I bought at Christmas, it just sucks I need to check ESO after week or so. I dont get it to be honest, next DLC isnt even coming in next couple month. I'd imagine more people would join for DCLs too if it was unlimited.
    Edited by Sausage on January 9, 2016 4:43PM
  • Aimora
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    I don't see how if you don't log in for more than 12 days why you would be worried about losing enlightenment it's rolling so if you don't play for 15 days you still have 12 it doesn't reset, also if you are taking such big breaks from the game and others are playing regularly then you can't expect to keep up, CP' really ought to not be the only reason you play - it's a game play for fun!
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  • KingYogi415
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    Are you like 6? This sytem is what actully makes this game playable. Without catch up their would be a huge gap between players
  • Iluvrien
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    You are unhappy about grinding a system that was never intended to be grinded to use up your allotment of enlightenment every day. Enlightenment being a mechanic added to assist those who couldn't play every day...

    ... erm?
  • Gidorick
    Gidorick
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    When your game becomes a chore it's no longer a game worth playing.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
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  • MrGigglypants
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    DannyLV702 wrote: »
    obscure7 wrote: »
    The obvious solution here is to remove enlightenment.

    Now he'll never miss it :)

    This
  • Enodoc
    Enodoc
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    @AzuraKin If you don't play enough to work off 1 day of Enlightenment within a day, then you essentially have permanent Enlightenment. That's exactly the same as if there was no cap on Enlightenment.

    For example, if you have accrued Enlightenment for two days, earning 50,000 XP from regular gameplay will translate to 200,000 XP towards your next Champion Point, and you will have 150,000 XP of Enlightenment left (worth 600,000 XP towards Champion Points). If you then do not play until the next day, after your daily allocation of Enlightenment, it will be fully used up if you earn 250,000 XP from regular gameplay, equating to 1,000,000 XP towards Champion Points.

    If you do not use it all up, it will pile up to 1,200,000 XP after 12 days. Each day, 100,000 XP is added to it, so if you only earn 80,000 XP in a day, you will always be Enlightened.
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  • AlnilamE
    AlnilamE
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    Why do you think that if you can't keep up with 12 days of enlightenment, you will be able to keep up with 90?

    Also, when they raise the cap, the XP required to earn a champion point will shift, so point 445 will be less thank the 400k XP it requires now.

    And point 502 already requires more than 800k XP because of the multiplier penalty that hits after the cap.

    So if you stop playing for a bit and come back later, it will be easier for you to earn CP than it is now.

    Will you ever get to the cap? Probably not. But you don't need to.

    So go play whatever game you want. But don't complain about a system that's supposed to encourage you to keep logging on to ESO. It's obviously working as intended. :-P
    The Moot Councillor
  • vamp_emily
    vamp_emily
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    I knew this was coming, and I assure you more and more people will complain about CP. This time it is "Enlightment" and then later you will see more post like "CP takes too long, please remove it".

    I kind of made a mistake early in the game, I purchased a few accounts because I was so into crafting and had a hard time managing my inventory. I never wanted to sell anything so I just stuck everything in my bank and character storage. Well the problem now is I have a few characters that I love to play on different accounts. What does that mean? I have to get CP for each account. I'm not complaining, because the way I look at it is i don't " Have" to do anything. I don't have to get all my CP in one day, I don't have to have the best gear, and I don't have to be at top level.

    My advice is just enjoy the game and don't make it out to be something you "have" to do.

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  • Zerok
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    I agree with OP, and I would go even further.

    Yes, removing the 12 days cap on enlightenment is a small step towards a true catchup system.

    However, 1 CP per day is clearly not enough to catch up with the maxed players. I suggest it should be 1 CP per constellation per day (3 CPs total per day).

    With a cap at 501 and at the current rate, a new player who finishes the content with about 100-150 CPs will never be able to catch up with the maxed players without spending many hours of XP grinding per day. In fact, most likely the CP cap will be raised before he even reaches the cap.

    Although I must admit it's possible that ZOS doesn't really want new players to catch up with the older ones. :/
    Edited by Zerok on January 11, 2016 1:55PM
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  • RazielSR
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    Clearly, this catch up is not enough. I have just 302 cp and I have 2 v16. Im planning to do another char becuase I like to test other races and builds. I mean, COMPLETELY NORMAL...Problem is that this cp thing doesn't fit with that. Until you are not vr, you don'r earn cp...so the whole tiem playing a new char...is time you are gonna lose to earn cp.

    Enlightment should be 1 month. I asked for this almost a year ago.

    Or maybe the game should be just made for people playing 24/7.
  • Reverb
    Reverb
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    RazielSR wrote: »
    Clearly, this catch up is not enough. I have just 302 cp and I have 2 v16. Im planning to do another char becuase I like to test other races and builds. I mean, COMPLETELY NORMAL...Problem is that this cp thing doesn't fit with that. Until you are not vr, you don'r earn cp...so the whole tiem playing a new char...is time you are gonna lose to earn cp.

    Enlightment should be 1 month. I asked for this almost a year ago.

    Or maybe the game should be just made for people playing 24/7.

    Can you quantify the way(s) that only having 302 cp is holding you back? I'm not at the CP cap, and I don't care. my end game toons are still very competetive in both pve and pvp.

    I get 2-3 CP a day by running pledges with my vets, and another throughout the week in trials (which I would do with or without the cp system). I spend the rest of my time in pvp, earning very little xp, or on low level alts. And I'm enjoying my time playing the game. Maybe let go of your compulsion to grind cp and just spend your time in game however you want.
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  • AlnilamE
    AlnilamE
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    Zerok wrote: »
    I agree with OP, and I would go even further.

    Yes, removing the 12 days cap on enlightenment is a small step towards a true catchup system.

    However, 1 CP per day is clearly not enough to catch up with the maxed players. I suggest it should be 1 CP per constellation per day (3 CPs total per day).

    With a cap at 501 and at the current rate, a new player who finishes the content with about 100-150 CPs will never be able to catch up with the maxed players without spending many hours of XP grinding per day. In fact, most likely the CP cap will be raised before he even reaches the cap.

    Although I must admit it's possible that ZOS doesn't really want new players to catch up with the older ones. :/

    Enlightenment is an XP multiplier towards CP at a rate of 100k per day. So the further you are below the "soft cap" where CP starts costing 400k + XP, the more CP each day of enlightenment earns you. To earn your 100th point, you need about 116k XP (Table here) so 1 day of enlightenment would get you almost 4 CP.

    Whereas someone who is above 445 will not get a full CP out of their daily Enlightenment allotment.
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  • RazielSR
    RazielSR
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    Reverb wrote: »
    RazielSR wrote: »
    Clearly, this catch up is not enough. I have just 302 cp and I have 2 v16. Im planning to do another char becuase I like to test other races and builds. I mean, COMPLETELY NORMAL...Problem is that this cp thing doesn't fit with that. Until you are not vr, you don'r earn cp...so the whole tiem playing a new char...is time you are gonna lose to earn cp.

    Enlightment should be 1 month. I asked for this almost a year ago.

    Or maybe the game should be just made for people playing 24/7.

    Can you quantify the way(s) that only having 302 cp is holding you back? I'm not at the CP cap, and I don't care. my end game toons are still very competetive in both pve and pvp.

    I get 2-3 CP a day by running pledges with my vets, and another throughout the week in trials (which I would do with or without the cp system). I spend the rest of my time in pvp, earning very little xp, or on low level alts. And I'm enjoying my time playing the game. Maybe let go of your compulsion to grind cp and just spend your time in game however you want.

    TBH...I agree with you. I shouldnt be looking at my cp. I earn 2-3 a day too.Sometimes 5-6..10...But it gets boring. The more I enjoy is when I just play my way. But,this cp virtual feeling makes me have the obligation to grind cp. I really dont think theres that difference between 300-500. But hey...they are there and I feel like I have the obligation. Its really stupid,yes.

    I am a hardcore TES fan and more like a solo/pve player...Mmos are not my thing. I play this because is Elder Scrolls themed and until next TESVI...is the best I have.Anyway I enjoy pvp a little,but Im learning.

    I grinded my second char , vr16 nb going from level 1 to v14 in 10 days. I got sick once ic launched and I left until past month. I went from 203 cp to 302 in 2 weeks. A bit mad.
    I already had an vr16 dk...now I want to try a new stamplar.

    Maybe I should just do the enlightment point plus another one and go with other lowbie chars.
    Edited by RazielSR on January 11, 2016 3:29PM
  • AzuraKin
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    you all missed the point. what I am complaining about is this, we had players, multiple players, with 1800+ cp when they implemented the catch-up system. these players made 1800+ cp at 400k average per cp because it was a flat xp per cp. now with the scaled cp going above 400k at 445, and increments up at a flat amount you are looking at 800k at 890, 1200k at 1335, and 1600k at 1780. for an average of about 800k per cp from cp 1-1780. so please enlighten me as to where the catch-up is. you could call it a catch-up system if it was less then 400k per cp from 1-445 and 400k then on but not a catch-up system if it goes past 400k because then it will take you longer to get to a set point such as 1800 then those who abused the system had to earn to get there. all this change did was protect the high end cp players. while we will have to earn more and more xp to get cp and maybe in a few years catch up if they stop playing permanently.

    AlnilamE wrote: »
    Zerok wrote: »
    I agree with OP, and I would go even further.

    Yes, removing the 12 days cap on enlightenment is a small step towards a true catchup system.

    However, 1 CP per day is clearly not enough to catch up with the maxed players. I suggest it should be 1 CP per constellation per day (3 CPs total per day).

    With a cap at 501 and at the current rate, a new player who finishes the content with about 100-150 CPs will never be able to catch up with the maxed players without spending many hours of XP grinding per day. In fact, most likely the CP cap will be raised before he even reaches the cap.

    Although I must admit it's possible that ZOS doesn't really want new players to catch up with the older ones. :/

    Enlightenment is an XP multiplier towards CP at a rate of 100k per day. So the further you are below the "soft cap" where CP starts costing 400k + XP, the more CP each day of enlightenment earns you. To earn your 100th point, you need about 116k XP (Table here) so 1 day of enlightenment would get you almost 4 CP.

    Whereas someone who is above 445 will not get a full CP out of their daily Enlightenment allotment.

    enlightenment isn't gaining 400k xp at rate of 100k xp, it is gaining a cp a day at 1/4th the cost. and it has nothing to do with people not playing everyday, but rather so that you were more easily able to gain a cp in a day. the idea of enlightenment was 1 cp = 1 hour of grinding, 2 cp = 5 hours of grinding ect. which is another issue brought on by scaling past 400k for a cp and that is they now breaking the entire point of 1 cp a day from enlightenment. enlightenment was set to what it was because it was 1/4th that of cp xp rate. I suggest before you comment alnilame about an intended purpose of a mechanic, you actually go back to the original release of associated content which you obviously joined after.

    Reverb wrote: »
    RazielSR wrote: »
    Clearly, this catch up is not enough. I have just 302 cp and I have 2 v16. Im planning to do another char becuase I like to test other races and builds. I mean, COMPLETELY NORMAL...Problem is that this cp thing doesn't fit with that. Until you are not vr, you don'r earn cp...so the whole tiem playing a new char...is time you are gonna lose to earn cp.

    Enlightment should be 1 month. I asked for this almost a year ago.

    Or maybe the game should be just made for people playing 24/7.

    Can you quantify the way(s) that only having 302 cp is holding you back? I'm not at the CP cap, and I don't care. my end game toons are still very competetive in both pve and pvp.

    I get 2-3 CP a day by running pledges with my vets, and another throughout the week in trials (which I would do with or without the cp system). I spend the rest of my time in pvp, earning very little xp, or on low level alts. And I'm enjoying my time playing the game. Maybe let go of your compulsion to grind cp and just spend your time in game however you want.

    I never said it was holding me back, I stated that its not a catch-up system (which is what the change to xp per cp was called) when by 890 cp you will have earned an average xp per cp of 400k and by 1335 cp an average of 600k per cp and 1780 an average of 800k xp per cp when those who were 1800+ before change only had to aquire an average of 400k xp for that 1800 cp.
    Zerok wrote: »
    I agree with OP, and I would go even further.

    Yes, removing the 12 days cap on enlightenment is a small step towards a true catchup system.

    However, 1 CP per day is clearly not enough to catch up with the maxed players. I suggest it should be 1 CP per constellation per day (3 CPs total per day).

    With a cap at 501 and at the current rate, a new player who finishes the content with about 100-150 CPs will never be able to catch up with the maxed players without spending many hours of XP grinding per day. In fact, most likely the CP cap will be raised before he even reaches the cap.

    Although I must admit it's possible that ZOS doesn't really want new players to catch up with the older ones. :/

    I am merely advocating that 1. enlightenment cap being removed, so that if you don't play for 30 days you have 30 days enlightenment that is all. this way you can play everyday or once a month you not being penaltized out of enlightenment only out of what you could have earned past that. I can guarantee this will be better for game as there are a lot of players who quit over cp, and I can guarantee since there a 12 day enlightenment cap, these players will most likely never return due to that. all this cp has done is pushed most of the original players out of game and disenfranchised them from ever wanting to return.
    Are you like 6? This sytem is what actully makes this game playable. Without catch up their would be a huge gap between players

    really? the game was playable and much more so and more fun BEFORE CP WAS EVER ADDED. before cp, I didn't have to worry if I made x quota of xp each day. before cp was added only had to worry about getting right gear, right rotation for my playstyle, now there this huge thing that rewards those who have all day to grind with rewards that people with lives, people who work, cannot hope to achieve in like fashion. if they wanted to remove vet ranks, they should just convert to lvls and raise lvl with each content increase. this means every time there new content, you have a few more levels (lets say 5) to gain which means new gear grind to min max yourself out, this would been much better because it would reward people for lvling up and gaining the new gear faster while allowing even those who only have a few hours a day to play to eventually max lvl again and get gear and be competitive in pvp. lets not forget, this is not a pve game its a pvp game. pvp is the intended end game content not pve. but cp means that unless you don't have a life and have a coven of people to play one character (that how the 1800+ got to that as fast as they did) you will never be competitive in pvp. I mean I still not at cap, and i have never lost out on enlightenment (but the prospect is quickly killing what little interest i have in game anymore) and i have spent more time grinding xp then doing anything else since cp was added. i would pvp but hey lag not withstanding, it takes about 5 hours of pvp to burn out 1 day of enlightenment, if you in a good pvp group, and most groups anymore are just zergs.
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  • Buffler
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    If CP enlightenment bothers you this much then I wouldn't venture out into the real world as you may just have a mental breakdown
  • Xantaria
    Xantaria
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    AzuraKin wrote: »
    when this game first came out I played it ever day. I would do quests, dailies, pvp you name it whatever I wanted to do. since champion points came out though that got changed because now I have to make xxx amount of xp each day to keep up enlightenment and if I miss a day then I have to do twice that to catch up. also since cp came out I have found that to pvp means that you will not keep up with enlightenment as xp gain is very low. usually less then 15k xp per hour if one is doing steady pvp fighting.

    here is another reason why its destroying my will to play game. I currently playing another game through newly released content, while I am playing that I only playing eso just to keep up with enlightenment and no matter how I look at ways to keep up with enlightenment I dread it more and more each day. I dread the thought of mindless grinding for an hour for each cp. I dread the idea of trying to do daily delve or wb quests to gain enlightenment due to the time spent just to make/find a group to do them.

    so what I propose is, remove the cap on enlightenment. this way I can play when I want, how I want, and not have to worry about keeping up on enlightenment to keep it from hitting 12 day cap. I have thought since day 1 of cp implementation it was a bad idea and I am starting to be proved right in how it would destroy interest to play game even for players like me that have a lot of loyalty to games they enjoy playing. I think Zenimax added cp as a static way to try to keep people playing the game every day and sadly when games try to monopolize the players into only playing their game everyday that players start seeing the game as merely an xp grind game not a game to have fun in. I am going to be honest at rate things are going I not sure I can keep playing this game for this very reason. I like games that I can walk away from for any length of time and be able to come back to and just catch up on new content, and get the new top gear to be equitable with other players which is something cp destroyed in this game. I know a lot of players who within 1st month of cp release left the game (and most if not all have not returned) due to cp for the very reason I have stated, it made the game too much about daily grinding. I mean lets face it, how did these players with 1800+ cp get them, they didn't get the cp through fair play and by following the Terms Of Use. they got that by 1. taking advantages of glitches that gave xp not in line with the kill work (i.e. killing a weak low lvl boss for cp every kill and other methods), more then 1 person (violation of TOU) playing the account ect. and lets be honest putting a artificial limit on cp spent isn't the solution zos made it out to be because the catchup system only helps new players catch up to the players who didn't abuse the system as those who like me have achieved higher then 450 cp knows that cp for each cp point now raises past 400k for cp after about 445. and how does that mean it isn't a catch up for players to eventually catch up to the cp leaders you ask? simple. 1. they got those cp at 400k xp per cp. with new system after 900 cp you will need close to if not more then 800k xp for each cp which means that at you started gaining cp with the new system at 900 cp it would been like if you had gained 900 cp with the old system but now with new system it will be longer and harder for you to achieve 1800 cp vs those who made 1800 before the change.

    now you can say what you want about my post, but here the deal, this is a real issue. do the math and you will see that 1. having a cap on enlightenment means you either play game for hours on end just to keep up with enlightenment (this is forced play, not playing because one likes the game) which will slowly make players quit game over a sense of forced to ensure xp gain rather just having damn fun playing a game. 2. the catch up system isn't really a true catchup system since all the cp you gained faster from them being less then the original 400k per cp rate will be counterbalanced by the fact that over 445 cp the xp is above 400k xp meaning that by around 900 xp will be 800k per cp and that by 1800 xp will be 1600k per cp. this means it will take those who didn't abuse system when cp came out much longer and much more xp to get to 1800 then those who did abuse the system. so I propose this if zos wants to keep the catch-up system of less then 400k xp for cp under 445 cp, fine, but cap the xp at 400k xp per cp.

    then those with high CP have nothing to work for because they would all be at 3600 already.
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  • hydrocynus
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    Lol. Didn't pledges and CP come at the same time?

    Also, the fact that you don't use your enlightenment fully every day and reached the 12 day cap means that you gain enlightenment faster than you use it. This means you will be enlightened forever so who cares if you have a 12 day cap or not? You will never use it anyway.

    Also on the guys with 1800cp. The fact that they will have a huge amount of xp to get to the next level means you will actually catch them eventually IF YOU GRIND AS EFFICIENTLY AS THEM, but again if you are not using all your enlightenment then you will never catch them because they are using theirs and more. The tool is designed for those new to the game to catch up provided they are dedicated,not for those who play less hours to catch up to those that play more hours. Enlightenment helps to an extent but playing when not enlightened is where they will keep ahead of you because they grind through that too. If you want to catch them you are gonna work for it like they did. They are paying for it now just like you will when you get there cos of the big gaps between levels.

    Your problem is not the Cp or enlightenment. It's that you don't play the game as much as them and that should be totally cool. We all get what we want out the game and some people (like me in the same boat as you) can't play this game for 12 hours a day, and so i have to make peace with the fact that I will never have as many Cp as those that can, and to be honest, i have stopped trying to keep up because I was missing actually playing the game and not having fun grinding.

    Now I am just going along doing what I want and I actually find my Cp rate is good enough and almost at the cap just in time for the next DLC for them to raise it, giving me more to work towards which is awesome timing.
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  • hydrocynus
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    Oh by the way, it is less than 400xp per Cp at lower levels. Cant remember how many Cp I had but I remember only needing about 390k xp for a Cp and that got more and more. I think it was in the low 400s that it changed to be above 400k but I can't remember exactly.
    Edited by hydrocynus on January 14, 2016 9:56AM
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  • Frawr
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    @azurakin I know how you feel. I have felt a real sense of relaxation since hitting 501.

    Now, I get some xp, sometimes I use up enlightenment, but really I don't care because I can't use the cps.

    Being at cap means I have no psychological push to grind.

    There are plenty of people happy to take it at the own pace. I think that this is, to a degree, a distinction between pve and pvp. In PVP, I would say that you need 100-200 to be competitive before diminishing returns kick in. That said, my 501 gives me 25% boost to damage and 20% boost to self heals and regen amongst other things.

    Sadly, to be truly competitive in pvp, you do need to get through them. Otherwise it is an exercise in frustration being simply unable to beat an equally - geared player.

    As a solo player questing game, cps are great because they give you constant steady gains.

    As a competitive multi player pvp game, they are awful. They create a perpetual imbalance that then uses extra mechanisms to try to rebalance, creating an ever - spiralling grind until we all finally reach 3600 ( If game still around ).

    As from the start, eso suffers from not knowing what it wants to be.

    A lite version of an ES game with the inconvenience of other players getting in the way of immersion or a competitive multiplayer game in the ES universe.

    I have always wished for the latter, however, it's pretty obvious to me now that ZOS is making the former.

    And yet here I am. Good combat system. No better mmo around for me.

    Great.
  • Enodoc
    Enodoc
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    AzuraKin wrote: »
    so please enlighten me as to where the catch-up is. you could call it a catch-up system if it was less then 400k per cp from 1-445 and 400k then on but not a catch-up system if it goes past 400k because then it will take you longer to get to a set point such as 1800 then those who abused the system had to earn to get there.
    The only way players with less CP can truly catch up is if players with more CP are slowed down. Yes it's unfortunate that it's now harder to catch up to those people who have 1800+ CPs, but it's even harder for them to get further away. And they can't use 1300 of those CPs anyway, so does it really matter how far ahead they are? They'll always be above the cap, but as the cap changes, everyone else will get closer faster.
    enlightenment isn't gaining 400k xp at rate of 100k xp, it is gaining a cp a day at 1/4th the cost.
    Before the catch up and cap were introduced, those two things were equivalent; you gained 400k XP towards CPs by earning 100k XP, which directly equated to one CP a day at 1/4 the cost. When the cap was introduced, it stayed at 400k XP towards CPs for 100k XP, which now means that, if you are below CP 445, you get more than one CP a day for 1/4 the cost. If you have 445 or more CPs, you get less than one CP a day at 1/4 the cost. Which therefore means that if you're above CP 445, you can no longer get 1 CP a day from enlightenment.
    I am merely advocating that 1. enlightenment cap being removed, so that if you don't play for 30 days you have 30 days enlightenment that is all. this way you can play everyday or once a month you not being penaltized out of enlightenment only out of what you could have earned past that.
    I don't get that. If you only played once a month, presumably because your time is short, you would be unlikely to earn enough XP in that time to use up the existing 12 days of Enlightenment, let alone 30 days.
    now there this huge thing that rewards those who have all day to grind with rewards that people with lives, people who work, cannot hope to achieve in like fashion.
    It doesn't reward people who have all day to grind, because they use up their 100k XP of Enlightenment much faster.

    As I said before, if you're not using up a day's worth of enlightenment within a day, it doesn't matter whether the cap is 3 days or 30 days, you'll have permanent enlightenment anyway.
    Edited by Enodoc on January 14, 2016 11:22AM
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  • Personofsecrets
    Personofsecrets
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    Just let go.
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    https://forums.elderscrollsonline.com/en/discussion/comment/8227786#Comment_8227786
  • aLi3nZ
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    wow, long posts in this thread. Tbh, I can't even tell when enlightenment wears off. How can you tell this? Seems i am always enlightened when I play recently. Why would you care so much about enlightenment when you have so much cp already and the cap is 501? Just cruise and play when you want, eventually you will reach cap. Why grind? just play for fun and do what you want in the game.
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