FriedEggSandwich wrote: »
w3ng_vgeb17_ESO wrote: »FriedEggSandwich wrote: »
I know how animation cancelling works.
But if it clips the animations at 30 fps and 100 ping so you can't make out which skills are used, then it is surely a reason to complain about. Might not be a big problem for pve though, the server knows everything and the npc don't need telegraphs at all.
w3ng_vgeb17_ESO wrote: »
iamnotweakrwb17_ESO wrote: »and yet bar switching has the lowest priority. I really don't get it. The most fundamental thing about eso combat, bar switching... and the animations cancel the bar switch. So many times i'll switch weapons and press an ability only for it to automatically switch back to the previous bar and trigger an ability I don't want pressed. So much sigh.
iamnotweakrwb17_ESO wrote: »You wont see the animations.. hence animation canceling. All the attacks get rolled into one animation. Considering this game relies heavily on animations as visual queues for dodges / blocks, etc... its a pretty horrible flaw. Personally I would rather it gone as it does more harm then good but that isn't going to happen.
Waffennacht wrote: »Again, "button mashing" is hitting random buttons with no coordination or specific intent, animation cancelling by definition is not, "button mashing"
karakondzula wrote: »Waffennacht wrote: »Again, "button mashing" is hitting random buttons with no coordination or specific intent, animation cancelling by definition is not, "button mashing"
Animation canceling happens to some degree no matter if you use it with intention or just pressing random buttons. I did it first day i bought my copy of the game without any intention or coordination. Only way not to use it is to wait for animations to finish with your hands in the air. So in its basics its button mashing. Coordination just brings purpose.
w3ng_vgeb17_ESO wrote: »So, in pvp I could observe the following:
An enemy sorc just standing there with his staff glaring at me, looked almost like one of the friendly mage guards at the resources.
Damage comes in all at once and I am dead.
Combat log tells me:
Crystal Frags
light attack
mage's wrath
light attack
Very strange I thought, why didn't I see any animations, not even a projectile?
Since I play a stamina sorc, I decided to try the parallel thing with 2h on some enemies
Wrecking Blow
light or heavy attack
Executioner
light attack
I could see the beginning animation of wrecking blow, suddenly skipping to executioner and then all 4 hits at once in the combat log. I killed quite a few guys with this combo.
But I think they couldn't make sense of the animation clipping garbage or maybe they didn't see anything like me with the magicka sorc.
YurtTheSilentChief wrote: »Why can't zenimax provide a proper tutorial guide for animation cancelling rather than watching in YouTube?
iamnotweakrwb17_ESO wrote: »and yet bar switching has the lowest priority. I really don't get it. The most fundamental thing about eso combat, bar switching... and the animations cancel the bar switch. So many times i'll switch weapons and press an ability only for it to automatically switch back to the previous bar and trigger an ability I don't want pressed. So much sigh.
Wrong. Priority of swap weapon is higher than normal skills and lower than dodge roll.
avid_mdb16_ESO wrote: »
As mentioned earlier it is was the lag you've experienced.
Animation canceling is about placing light and heavy attacks between abilities. The most skillful animation cancelers can place light attack + ability + a bash in one second. There is no such animation cancellation as placing 2 abilities in a second.
avid_mdb16_ESO wrote: »w3ng_vgeb17_ESO wrote: »So, in pvp I could observe the following:
An enemy sorc just standing there with his staff glaring at me, looked almost like one of the friendly mage guards at the resources.
Damage comes in all at once and I am dead.
Combat log tells me:
Crystal Frags
light attack
mage's wrath
light attack
Very strange I thought, why didn't I see any animations, not even a projectile?
Since I play a stamina sorc, I decided to try the parallel thing with 2h on some enemies
Wrecking Blow
light or heavy attack
Executioner
light attack
I could see the beginning animation of wrecking blow, suddenly skipping to executioner and then all 4 hits at once in the combat log. I killed quite a few guys with this combo.
But I think they couldn't make sense of the animation clipping garbage or maybe they didn't see anything like me with the magicka sorc.
As mentioned earlier it is was the lag you've experienced.
Animation canceling is about placing light and heavy attacks between abilities. The most skillful animation cancelers can place light attack + ability + a bash in one second. There is no such animation cancellation as placing 2 abilities in a second.
iamnotweakrwb17_ESO wrote: »iamnotweakrwb17_ESO wrote: »and yet bar switching has the lowest priority. I really don't get it. The most fundamental thing about eso combat, bar switching... and the animations cancel the bar switch. So many times i'll switch weapons and press an ability only for it to automatically switch back to the previous bar and trigger an ability I don't want pressed. So much sigh.
Wrong. Priority of swap weapon is higher than normal skills and lower than dodge roll.
Then explain why it occurs. There are only 2 possible ways the above can occur.
a) The game is registering multiple bar swaps and due to the stupid ability queue system is switching back. This is unlikely. I can easily make a video showing it occuring. It happens everytime I rapdily press an ability and then bar swap. I am pressing both the ability and the bar swap button once,
b) The animation must complete for the bar swap to switch properly. The only exception would be channeled or lengthy casted abilities. This is the most likely culprit.
Its quite simple. You need visual ques to understand whats going on, without it there is a flaw. Really no other way to put it or around it. Regardless if you use it or not. In every situation its an unfair advantage even in the case of canceling vs canceling. Its a no win situation when canceling is involved. They don't know how to fix it so for now we'll have to deal with it. That being said you cant really defend using it which a lot of people like to do. You can only be honest with yourself and say yeah i'm abusing it. But its because i can. Which is fine because no one is doing anything about it.
leepalmer95 wrote: »I still think animation cancelling is the only thing in this game which requires skill, it gives people who are good at it and actually take the time to learn it.
Combat would feel so slow and sluggish without it.
Besides if people want to spam the same skill over and over and not animation cancel thats their choice, their losing out on dps, time and ult.