NewBlacksmurf wrote: »How about we go with the abilities and class skills but call it something that ppl say is more lore friendly.
No class in the game has been in TES (maybe I'm wrong) so why start now?
We have not had a Viable Monk since Morrowind with the Unarmored and Unarmed Skill lines. You could kind of make one in Oblivion, you could dress like a Monk in Skyrim, but not really play one.
It would be an interesting class to play.
catalyst10e wrote: »
An argument could be made that Templars are like Crusaders, and tho DragonKnight wasnt in any game, Nightblades and Sorcerers were. Monk was a class in Oblivion, specializing in unarmed and bow. Bow needs to be looked at anyways, and unarmed would be a cool thing to implement, maybe even hand wraps so unarmed isnt losing out on certain stats and set pieces.
NewBlacksmurf wrote: »How about we go with the abilities and class skills but call it something that ppl say is more lore friendly.
No class in the game has been in TES (maybe I'm wrong) so why start now?
Joshuagm1991 wrote: »
I think Dragonknight would be considered dragonborn from skyrim. That's always how I looked at it.
NewBlacksmurf wrote: »How about we go with the abilities and class skills but call it something that ppl say is more lore friendly.
No class in the game has been in TES (maybe I'm wrong) so why start now?
NewBlacksmurf wrote: »How about we go with the abilities and class skills but call it something that ppl say is more lore friendly.
No class in the game has been in TES (maybe I'm wrong) so why start now?
Never got why people like unarmed that mutch, even in games where it's good like fallout, i will always switch back to normal weapons