At the moment you rarely need to actually heal people, so you should always have some dps skills to use in between applying your buffs / debuffs. Otherwise you just waste time, when everyone is at full health, fully buffed and you don't know what to do with your magicka.In the past, it was required for healers to go off dd because in those times dds weren't doing so much damage and healers had to dd. However, it's not required anymore with IC and Orsinium update <in my opinion>.
lolo_01b16_ESO wrote: »You mention many important things, like positioning and applying buffs / debuffs, but I can't agree with this sentence:At the moment you rarely need to actually heal people, so you should always have some dps skills to use in between applying your buffs / debuffs. Otherwise you just waste time, when everyone is at full health, fully buffed and you don't know what to do with your magicka.In the past, it was required for healers to go off dd because in those times dds weren't doing so much damage and healers had to dd. However, it's not required anymore with IC and Orsinium update <in my opinion>.
I like the guide. My only comment is this is all endgame build/healer. Molag Kena, Spell Power Cure set etc are all endgame or hard to get sets and I guess you intend to run with all V16 types- otherwise in PuGs I doubt you will have enough DPS output if you are just throwing buffs/healing.
This is basically an End Game healing build for dungeons, no trials are mentioned in here it's mostly White Gold Tower, so there are a few things I'm curious on just some constructive criticism you should try
Spell Power Cure is nice, but for 4 man grouping I don't think it is needed; it's more of a Trial thing to get the most of it, you're better off using Kagrenac's Hope.
You mention that you no longer add any support DPS, I disagree with this, it was like that at the start as people didn't know mechanics but they are widely known by now you know when to heal and how to heal. Your build is very burst healing you don't run Healing Springs (which is a good thing), so spamming Breath of Life is very overkill and not needed since you position yourself in the back you wont be taking damage so you are overhealing the 3 other guys when they don't need it.
You're running 3x Magicka Recovery, I don't think that is needed, try 1x Spell Damage and 2x Recovery so you can make your heals hit a bit harder
35,000 Magicka is exetremly low for PvE healing, meaning your repentance won't be giving back much Stamina and wont be healing much same with your Breath of Life. You really don't need Health enchants on your gear trust me on that one, if you're standing in the back nothing will be hitting you apart from environmental mechanics but that's on your to survive those (Molag Kena fight)
Remembrance is very weak, try putting Barrier on your front bar for the Magicka Regen and then Warhorn or Nova on your off bar, depending how much spell damage you are running is if it's worth it to use a Warhorn or Nova. For this type of play style I'd say run the Warhorn.
You don't show your Weapon Traits but put Nirnhoned on your DPS and Precise on your Restoration Staves for higher crit.
And lastly, don't put points into blessed, with the amount of Spell Critical you have putting points into Blessed is highly overkill. Your non crits will hit hard enough if you up your max magicka and spell damage you won't need to put 100 into Blessed, you should put them all into Thaumaturge so you can hit harder when you need to DPS.
Honestly my biggest point with this build would be if you are not adding any support DPS in the group, Spell Power Cure seems kind've pointless to me.
P.S. Work on adding DPS into the group when you can, it's a very tricky and fun thing to do and adds a challenge in timing things, I have been around since the start when Templars started to add DPS into their groups I can give you a bunch of tips on how to do that, I know many don't do it as it's not their playstyle but it's my whole gameplay style so just send me a private message and I'll give you some videos and how to do it.
I might also write a separate guide on my playstyle
eldermpsmithrwb17_ESO wrote: »Agreed Nifty, the end result is to put the bosses down, I can prevent a tonne of healing by using radiant destruction, and in good 4 man groups you don't need to heal as much so doing damage makes run s quicker.
Overall good post though, I also use my Templar for DD as well so I run with 3k spell damage and get by with little sustain but have the stronger heals. Not ideal set up but works for me and makes 4 man stuff quicker.
P.S. Work on adding DPS into the group when you can, it's a very tricky and fun thing to do and adds a challenge in timing things, I have been around since the start when Templars started to add DPS into their groups I can give you a bunch of tips on how to do that, I know many don't do it as it's not their playstyle but it's my whole gameplay style so just send me a private message and I'll give you some videos and how to do it.
I might also write a separate guide on my playstyle
lolo_01b16_ESO wrote: »You mention many important things, like positioning and applying buffs / debuffs, but I can't agree with this sentence:At the moment you rarely need to actually heal people, so you should always have some dps skills to use in between applying your buffs / debuffs. Otherwise you just waste time, when everyone is at full health, fully buffed and you don't know what to do with your magicka.In the past, it was required for healers to go off dd because in those times dds weren't doing so much damage and healers had to dd. However, it's not required anymore with IC and Orsinium update <in my opinion>.
eldermpsmithrwb17_ESO wrote: »Agreed Nifty, the end result is to put the bosses down, I can prevent a tonne of healing by using radiant destruction, and in good 4 man groups you don't need to heal as much so doing damage makes run s quicker.
Overall good post though, I also use my Templar for DD as well so I run with 3k spell damage and get by with little sustain but have the stronger heals. Not ideal set up but works for me and makes 4 man stuff quicker.
P.S. Work on adding DPS into the group when you can, it's a very tricky and fun thing to do and adds a challenge in timing things, I have been around since the start when Templars started to add DPS into their groups I can give you a bunch of tips on how to do that, I know many don't do it as it's not their playstyle but it's my whole gameplay style so just send me a private message and I'll give you some videos and how to do it.
I might also write a separate guide on my playstyle
share your experience with us will be very useful friend!!!
I love this thread and yes please @Nifty2g :-D
I run 5x kag or else 5x SPC depending and I run much more like Nifty (1x Kena, 3x Willpower with just one Regen, but I just recently changed the last one for Spell Damage, 2x Torugs for PVE) than like the OP does, but I still really liked the OP's guide.
Nice!
Joy_Division wrote: »I like the idea of what you are trying to do here. However, I feel as if this guide was written December 2014 with the emphasis on support and the neglect of "healer" DPS. It is true back then that was what most healers concentrated on, but the game has fundamentally changed since that point where less healing is necessary to keep a group alive and you are potentially costing your group a lot of DPS by not even trying to contribute.
I'm not so sure I buy the argument that you are increasing a DD's damage by 5K-7K. If I am a NB, your combat prayer isn't buffing my damage. If I am a templar, I'm not getting resource return from elemental drain. If the tank is using Puncture, your major breech isn't stacking. Because a lot of these buffs are so common, there is a lot of potential inefficiency for support type builds. I found it much easier for myself to directly contribute DPS and with Jesus Beam, you can pull 10K easy. I personally would rather ESO get back to the point where I actually did more healing than damage, but as of right now people do not need a lot of healing or support so DPS is the most efficient use of my magicka pool.
You want precise on your resto staff because presumably that is when you are healing and sharpened is netting you nothing.
If we actually do get a new trial in the next update, I am guessing the 1200 regen you are running will probably have to be higher. As it is I see you heavy attack often enough in the videos here that it is noticeable. Since the release of 1.6, I think heavy attacking is best left to those stamina PvP gank builds that can quickly dispatch an enemy player in specific situations.
I really do like the idea and theme behind this build, but I do not think the current game mechanics make it the most efficient.
I'll just say right now, you're going to be ready for the new trial, majority of other people will not I focus primarily on maxing out my DPS, by all means this is an end game mindset to maximize damage - not all players are needed to do this. Personally I do not run elemental drain at all as it would just significantly lower my DPS, I ask the person needing it to run it. I would run Siphon Spirit though as that would benefit everyone's sustain even my own and not force me to run a destruction staff, but honestly I run with a lot of the top players so they normally look after themselves, try that skill out if you can instead of elemental drain. Also please note that Pierce Armor also applies Major Breachlolo_01b16_ESO wrote: »You mention many important things, like positioning and applying buffs / debuffs, but I can't agree with this sentence:At the moment you rarely need to actually heal people, so you should always have some dps skills to use in between applying your buffs / debuffs. Otherwise you just waste time, when everyone is at full health, fully buffed and you don't know what to do with your magicka.In the past, it was required for healers to go off dd because in those times dds weren't doing so much damage and healers had to dd. However, it's not required anymore with IC and Orsinium update <in my opinion>.eldermpsmithrwb17_ESO wrote: »Agreed Nifty, the end result is to put the bosses down, I can prevent a tonne of healing by using radiant destruction, and in good 4 man groups you don't need to heal as much so doing damage makes run s quicker.
Overall good post though, I also use my Templar for DD as well so I run with 3k spell damage and get by with little sustain but have the stronger heals. Not ideal set up but works for me and makes 4 man stuff quicker.
P.S. Work on adding DPS into the group when you can, it's a very tricky and fun thing to do and adds a challenge in timing things, I have been around since the start when Templars started to add DPS into their groups I can give you a bunch of tips on how to do that, I know many don't do it as it's not their playstyle but it's my whole gameplay style so just send me a private message and I'll give you some videos and how to do it.
I might also write a separate guide on my playstyle
share your experience with us will be very useful friend!!!I love this thread and yes please @Nifty2g :-D
I run 5x kag or else 5x SPC depending and I run much more like Nifty (1x Kena, 3x Willpower with just one Regen, but I just recently changed the last one for Spell Damage, 2x Torugs for PVE) than like the OP does, but I still really liked the OP's guide.
Nice!
I updated the post with new video, so please you guys and @Nifty2g let me know what are your thoughts and if you guys need more tests please specify. thanks.
I'll just say right now, you're going to be ready for the new trial, majority of other people will not I focus primarily on maxing out my DPS, by all means this is an end game mindset to maximize damage - not all players are needed to do this. Personally I do not run elemental drain at all as it would just significantly lower my DPS, I ask the person needing it to run it. I would run Siphon Spirit though as that would benefit everyone's sustain even my own and not force me to run a destruction staff, but honestly I run with a lot of the top players so they normally look after themselves, try that skill out if you can instead of elemental drain. Also please note that Pierce Armor also applies Major Breachlolo_01b16_ESO wrote: »You mention many important things, like positioning and applying buffs / debuffs, but I can't agree with this sentence:At the moment you rarely need to actually heal people, so you should always have some dps skills to use in between applying your buffs / debuffs. Otherwise you just waste time, when everyone is at full health, fully buffed and you don't know what to do with your magicka.In the past, it was required for healers to go off dd because in those times dds weren't doing so much damage and healers had to dd. However, it's not required anymore with IC and Orsinium update <in my opinion>.eldermpsmithrwb17_ESO wrote: »Agreed Nifty, the end result is to put the bosses down, I can prevent a tonne of healing by using radiant destruction, and in good 4 man groups you don't need to heal as much so doing damage makes run s quicker.
Overall good post though, I also use my Templar for DD as well so I run with 3k spell damage and get by with little sustain but have the stronger heals. Not ideal set up but works for me and makes 4 man stuff quicker.
P.S. Work on adding DPS into the group when you can, it's a very tricky and fun thing to do and adds a challenge in timing things, I have been around since the start when Templars started to add DPS into their groups I can give you a bunch of tips on how to do that, I know many don't do it as it's not their playstyle but it's my whole gameplay style so just send me a private message and I'll give you some videos and how to do it.
I might also write a separate guide on my playstyle
share your experience with us will be very useful friend!!!I love this thread and yes please @Nifty2g :-D
I run 5x kag or else 5x SPC depending and I run much more like Nifty (1x Kena, 3x Willpower with just one Regen, but I just recently changed the last one for Spell Damage, 2x Torugs for PVE) than like the OP does, but I still really liked the OP's guide.
Nice!
I updated the post with new video, so please you guys and @Nifty2g let me know what are your thoughts and if you guys need more tests please specify. thanks.
My only advice if you are looking for it would be to try using dual swords and getting in melee range for some extra dps, that's totally up to you, for a complete healer build/support build this is pretty great. I suggested to run barrier because of the passives in Alliance War Support - Increases Magicka Regen by 10% for each ability slotted.
I'd like to see how this goes in trials though, seems like a good build for it
The only videos of me are stuff not from my POV but I'll post them since I post my DPS in themI'll just say right now, you're going to be ready for the new trial, majority of other people will not I focus primarily on maxing out my DPS, by all means this is an end game mindset to maximize damage - not all players are needed to do this. Personally I do not run elemental drain at all as it would just significantly lower my DPS, I ask the person needing it to run it. I would run Siphon Spirit though as that would benefit everyone's sustain even my own and not force me to run a destruction staff, but honestly I run with a lot of the top players so they normally look after themselves, try that skill out if you can instead of elemental drain. Also please note that Pierce Armor also applies Major Breachlolo_01b16_ESO wrote: »You mention many important things, like positioning and applying buffs / debuffs, but I can't agree with this sentence:At the moment you rarely need to actually heal people, so you should always have some dps skills to use in between applying your buffs / debuffs. Otherwise you just waste time, when everyone is at full health, fully buffed and you don't know what to do with your magicka.In the past, it was required for healers to go off dd because in those times dds weren't doing so much damage and healers had to dd. However, it's not required anymore with IC and Orsinium update <in my opinion>.eldermpsmithrwb17_ESO wrote: »Agreed Nifty, the end result is to put the bosses down, I can prevent a tonne of healing by using radiant destruction, and in good 4 man groups you don't need to heal as much so doing damage makes run s quicker.
Overall good post though, I also use my Templar for DD as well so I run with 3k spell damage and get by with little sustain but have the stronger heals. Not ideal set up but works for me and makes 4 man stuff quicker.
P.S. Work on adding DPS into the group when you can, it's a very tricky and fun thing to do and adds a challenge in timing things, I have been around since the start when Templars started to add DPS into their groups I can give you a bunch of tips on how to do that, I know many don't do it as it's not their playstyle but it's my whole gameplay style so just send me a private message and I'll give you some videos and how to do it.
I might also write a separate guide on my playstyle
share your experience with us will be very useful friend!!!I love this thread and yes please @Nifty2g :-D
I run 5x kag or else 5x SPC depending and I run much more like Nifty (1x Kena, 3x Willpower with just one Regen, but I just recently changed the last one for Spell Damage, 2x Torugs for PVE) than like the OP does, but I still really liked the OP's guide.
Nice!
I updated the post with new video, so please you guys and @Nifty2g let me know what are your thoughts and if you guys need more tests please specify. thanks.
My only advice if you are looking for it would be to try using dual swords and getting in melee range for some extra dps, that's totally up to you, for a complete healer build/support build this is pretty great. I suggested to run barrier because of the passives in Alliance War Support - Increases Magicka Regen by 10% for each ability slotted.
I'd like to see how this goes in trials though, seems like a good build for it
Yea but the question is: why do you want to do dps when you can buff instead and the results will be better? That's what i don't get ^_^ . Also, leave trials aside please because I'm in no position to speak about trials as a healer.
The only videos of me are stuff not from my POV but I'll post them since I post my DPS in themI'll just say right now, you're going to be ready for the new trial, majority of other people will not I focus primarily on maxing out my DPS, by all means this is an end game mindset to maximize damage - not all players are needed to do this. Personally I do not run elemental drain at all as it would just significantly lower my DPS, I ask the person needing it to run it. I would run Siphon Spirit though as that would benefit everyone's sustain even my own and not force me to run a destruction staff, but honestly I run with a lot of the top players so they normally look after themselves, try that skill out if you can instead of elemental drain. Also please note that Pierce Armor also applies Major Breachlolo_01b16_ESO wrote: »You mention many important things, like positioning and applying buffs / debuffs, but I can't agree with this sentence:At the moment you rarely need to actually heal people, so you should always have some dps skills to use in between applying your buffs / debuffs. Otherwise you just waste time, when everyone is at full health, fully buffed and you don't know what to do with your magicka.In the past, it was required for healers to go off dd because in those times dds weren't doing so much damage and healers had to dd. However, it's not required anymore with IC and Orsinium update <in my opinion>.eldermpsmithrwb17_ESO wrote: »Agreed Nifty, the end result is to put the bosses down, I can prevent a tonne of healing by using radiant destruction, and in good 4 man groups you don't need to heal as much so doing damage makes run s quicker.
Overall good post though, I also use my Templar for DD as well so I run with 3k spell damage and get by with little sustain but have the stronger heals. Not ideal set up but works for me and makes 4 man stuff quicker.
P.S. Work on adding DPS into the group when you can, it's a very tricky and fun thing to do and adds a challenge in timing things, I have been around since the start when Templars started to add DPS into their groups I can give you a bunch of tips on how to do that, I know many don't do it as it's not their playstyle but it's my whole gameplay style so just send me a private message and I'll give you some videos and how to do it.
I might also write a separate guide on my playstyle
share your experience with us will be very useful friend!!!I love this thread and yes please @Nifty2g :-D
I run 5x kag or else 5x SPC depending and I run much more like Nifty (1x Kena, 3x Willpower with just one Regen, but I just recently changed the last one for Spell Damage, 2x Torugs for PVE) than like the OP does, but I still really liked the OP's guide.
Nice!
I updated the post with new video, so please you guys and @Nifty2g let me know what are your thoughts and if you guys need more tests please specify. thanks.
My only advice if you are looking for it would be to try using dual swords and getting in melee range for some extra dps, that's totally up to you, for a complete healer build/support build this is pretty great. I suggested to run barrier because of the passives in Alliance War Support - Increases Magicka Regen by 10% for each ability slotted.
I'd like to see how this goes in trials though, seems like a good build for it
Yea but the question is: why do you want to do dps when you can buff instead and the results will be better? That's what i don't get ^_^ . Also, leave trials aside please because I'm in no position to speak about trials as a healer.
https://www.youtube.com/watch?v=AxRPlZDjPpw
https://www.youtube.com/watch?v=wEFkWuiJJvU
https://www.youtube.com/watch?v=Zd4zXnm4fv4
Typically when you add DPS, you also buff the group. But you rely on much more burst healing play style.
A tip when doing this though and using Spell Power Cure, drop Extended Ritual for procs.
I'll record a video later on of how I exactly what I mean of everything and I'll run your build for it
That firemaw was before Julianos existed it was just an example not a competitionThe only videos of me are stuff not from my POV but I'll post them since I post my DPS in themI'll just say right now, you're going to be ready for the new trial, majority of other people will not I focus primarily on maxing out my DPS, by all means this is an end game mindset to maximize damage - not all players are needed to do this. Personally I do not run elemental drain at all as it would just significantly lower my DPS, I ask the person needing it to run it. I would run Siphon Spirit though as that would benefit everyone's sustain even my own and not force me to run a destruction staff, but honestly I run with a lot of the top players so they normally look after themselves, try that skill out if you can instead of elemental drain. Also please note that Pierce Armor also applies Major Breachlolo_01b16_ESO wrote: »You mention many important things, like positioning and applying buffs / debuffs, but I can't agree with this sentence:At the moment you rarely need to actually heal people, so you should always have some dps skills to use in between applying your buffs / debuffs. Otherwise you just waste time, when everyone is at full health, fully buffed and you don't know what to do with your magicka.In the past, it was required for healers to go off dd because in those times dds weren't doing so much damage and healers had to dd. However, it's not required anymore with IC and Orsinium update <in my opinion>.eldermpsmithrwb17_ESO wrote: »Agreed Nifty, the end result is to put the bosses down, I can prevent a tonne of healing by using radiant destruction, and in good 4 man groups you don't need to heal as much so doing damage makes run s quicker.
Overall good post though, I also use my Templar for DD as well so I run with 3k spell damage and get by with little sustain but have the stronger heals. Not ideal set up but works for me and makes 4 man stuff quicker.
P.S. Work on adding DPS into the group when you can, it's a very tricky and fun thing to do and adds a challenge in timing things, I have been around since the start when Templars started to add DPS into their groups I can give you a bunch of tips on how to do that, I know many don't do it as it's not their playstyle but it's my whole gameplay style so just send me a private message and I'll give you some videos and how to do it.
I might also write a separate guide on my playstyle
share your experience with us will be very useful friend!!!I love this thread and yes please @Nifty2g :-D
I run 5x kag or else 5x SPC depending and I run much more like Nifty (1x Kena, 3x Willpower with just one Regen, but I just recently changed the last one for Spell Damage, 2x Torugs for PVE) than like the OP does, but I still really liked the OP's guide.
Nice!
I updated the post with new video, so please you guys and @Nifty2g let me know what are your thoughts and if you guys need more tests please specify. thanks.
My only advice if you are looking for it would be to try using dual swords and getting in melee range for some extra dps, that's totally up to you, for a complete healer build/support build this is pretty great. I suggested to run barrier because of the passives in Alliance War Support - Increases Magicka Regen by 10% for each ability slotted.
I'd like to see how this goes in trials though, seems like a good build for it
Yea but the question is: why do you want to do dps when you can buff instead and the results will be better? That's what i don't get ^_^ . Also, leave trials aside please because I'm in no position to speak about trials as a healer.
https://www.youtube.com/watch?v=AxRPlZDjPpw
https://www.youtube.com/watch?v=wEFkWuiJJvU
https://www.youtube.com/watch?v=Zd4zXnm4fv4
Typically when you add DPS, you also buff the group. But you rely on much more burst healing play style.
A tip when doing this though and using Spell Power Cure, drop Extended Ritual for procs.
I'll record a video later on of how I exactly what I mean of everything and I'll run your build for it
Ok nice, now we're going somehwere! In the same run on mew, this was the time to kill (it will be added to main post too):
https://www.youtube.com/watch?v=8_D0VHaFLWQ
your video was 16s i think, in the video where i only buff it was 15s. So again, why do i need to dps when i can have better results when buffing? ^_^
Anyhow, this is my build, and I'm pretty confident it works well in any dungeons without doing Any dps. I don't really want to make this a discussion thread to be honest, because it's supposed to be a build post lol. but I really really hope i made my point and at least i gave you some ideas
That firemaw was before Julianos existed it was just an example not a competitionThe only videos of me are stuff not from my POV but I'll post them since I post my DPS in themI'll just say right now, you're going to be ready for the new trial, majority of other people will not I focus primarily on maxing out my DPS, by all means this is an end game mindset to maximize damage - not all players are needed to do this. Personally I do not run elemental drain at all as it would just significantly lower my DPS, I ask the person needing it to run it. I would run Siphon Spirit though as that would benefit everyone's sustain even my own and not force me to run a destruction staff, but honestly I run with a lot of the top players so they normally look after themselves, try that skill out if you can instead of elemental drain. Also please note that Pierce Armor also applies Major Breachlolo_01b16_ESO wrote: »You mention many important things, like positioning and applying buffs / debuffs, but I can't agree with this sentence:At the moment you rarely need to actually heal people, so you should always have some dps skills to use in between applying your buffs / debuffs. Otherwise you just waste time, when everyone is at full health, fully buffed and you don't know what to do with your magicka.In the past, it was required for healers to go off dd because in those times dds weren't doing so much damage and healers had to dd. However, it's not required anymore with IC and Orsinium update <in my opinion>.eldermpsmithrwb17_ESO wrote: »Agreed Nifty, the end result is to put the bosses down, I can prevent a tonne of healing by using radiant destruction, and in good 4 man groups you don't need to heal as much so doing damage makes run s quicker.
Overall good post though, I also use my Templar for DD as well so I run with 3k spell damage and get by with little sustain but have the stronger heals. Not ideal set up but works for me and makes 4 man stuff quicker.
P.S. Work on adding DPS into the group when you can, it's a very tricky and fun thing to do and adds a challenge in timing things, I have been around since the start when Templars started to add DPS into their groups I can give you a bunch of tips on how to do that, I know many don't do it as it's not their playstyle but it's my whole gameplay style so just send me a private message and I'll give you some videos and how to do it.
I might also write a separate guide on my playstyle
share your experience with us will be very useful friend!!!I love this thread and yes please @Nifty2g :-D
I run 5x kag or else 5x SPC depending and I run much more like Nifty (1x Kena, 3x Willpower with just one Regen, but I just recently changed the last one for Spell Damage, 2x Torugs for PVE) than like the OP does, but I still really liked the OP's guide.
Nice!
I updated the post with new video, so please you guys and @Nifty2g let me know what are your thoughts and if you guys need more tests please specify. thanks.
My only advice if you are looking for it would be to try using dual swords and getting in melee range for some extra dps, that's totally up to you, for a complete healer build/support build this is pretty great. I suggested to run barrier because of the passives in Alliance War Support - Increases Magicka Regen by 10% for each ability slotted.
I'd like to see how this goes in trials though, seems like a good build for it
Yea but the question is: why do you want to do dps when you can buff instead and the results will be better? That's what i don't get ^_^ . Also, leave trials aside please because I'm in no position to speak about trials as a healer.
https://www.youtube.com/watch?v=AxRPlZDjPpw
https://www.youtube.com/watch?v=wEFkWuiJJvU
https://www.youtube.com/watch?v=Zd4zXnm4fv4
Typically when you add DPS, you also buff the group. But you rely on much more burst healing play style.
A tip when doing this though and using Spell Power Cure, drop Extended Ritual for procs.
I'll record a video later on of how I exactly what I mean of everything and I'll run your build for it
Ok nice, now we're going somehwere! In the same run on mew, this was the time to kill (it will be added to main post too):
https://www.youtube.com/watch?v=8_D0VHaFLWQ
your video was 16s i think, in the video where i only buff it was 15s. So again, why do i need to dps when i can have better results when buffing? ^_^
Anyhow, this is my build, and I'm pretty confident it works well in any dungeons without doing Any dps. I don't really want to make this a discussion thread to be honest, because it's supposed to be a build post lol. but I really really hope i made my point and at least i gave you some ideas
I'll throw together a guide a bit later on in a different discussion for more indepth examples, take anything you need from it as you wish
Joy_Division wrote: »I like the idea of what you are trying to do here. However, I feel as if this guide was written December 2014 with the emphasis on support and the neglect of "healer" DPS. It is true back then that was what most healers concentrated on, but the game has fundamentally changed since that point where less healing is necessary to keep a group alive and you are potentially costing your group a lot of DPS by not even trying to contribute.
I'm not so sure I buy the argument that you are increasing a DD's damage by 5K-7K. If I am a NB, your combat prayer isn't buffing my damage. If I am a templar, I'm not getting resource return from elemental drain. If the tank is using Puncture, your major breech isn't stacking. Because a lot of these buffs are so common, there is a lot of potential inefficiency for support type builds. I found it much easier for myself to directly contribute DPS and with Jesus Beam, you can pull 10K easy. I personally would rather ESO get back to the point where I actually did more healing than damage, but as of right now people do not need a lot of healing or support so DPS is the most efficient use of my magicka pool.
You want precise on your resto staff because presumably that is when you are healing and sharpened is netting you nothing.
If we actually do get a new trial in the next update, I am guessing the 1200 regen you are running will probably have to be higher. As it is I see you heavy attack often enough in the videos here that it is noticeable. Since the release of 1.6, I think heavy attacking is best left to those stamina PvP gank builds that can quickly dispatch an enemy player in specific situations.
I really do like the idea and theme behind this build, but I do not think the current game mechanics make it the most efficient.
I honestly won't speak much about trials, because I rarely heal trials and go as dd instead. So I don't really like to say something I'm not confident in, but I think it will work in trials as well. Although, I didn't test out + don't want to say anything when I'm not confident 100% . So i would say this build is for for dungeons.
now that being said, I don't know if you saw skoria's video before you posted this; if not i'd really appreciate it if you do.
I'll try to reply to all your concerns:
I feel as if this guide was written December 2014 with the emphasis on support and the neglect of "healer" DPS. It is true back then that was what most healers concentrated on, but the game has fundamentally changed since that point where less healing is necessary to keep a group alive and you are potentially costing your group a lot of DPS by not even trying to contribute.
lol no it's not, just give it a try trust me it's the best. your contribution with buffs and keeping them, it is as if you were doing dps.
I'm not so sure I buy the argument that you are increasing a DD's damage by 5K-7K. If I am a NB, your combat prayer isn't buffing my damage. If I am a templar, I'm not getting resource return from elemental drain. If the tank is using Puncture, your major breech isn't stacking. Because a lot of these buffs are so common, there is a lot of potential inefficiency for support type builds. I found it much easier for myself to directly contribute DPS and with Jesus Beam, you can pull 10K easy. I personally would rather ESO get back to the point where I actually did more healing than damage, but as of right now people do not need a lot of healing or support so DPS is the most efficient use of my magicka pool.
with this, i dont think you saw Skoria's video, please check it out and let me know you're thoughts, I'd really appreciate it
You want precise on your resto staff because presumably that is when you are healing and sharpened is netting you nothing.
Oh okay, i actually never knew about that. i always go with sharpened >.< and never tested precise, thanks for the info. it actually won't affect the build whatsoever, but it's good to know for future build
thanks again for you reply
I really like this builds and similar variations.
There's 3 different ways of playing healer effectively in my modest opinion. None of them are "best".
Heal/support. This build by @Meshal is great and does it perfectly. When you're grouped with glass house magicka DK's + sorc's using Kena, it feels like the best way to go.
Heal/DD. Great in groups that doesn't need a lot of sustain support, like magicka NB's and stam dps only needing shards now and again. However, Sweep and Beam are still super dangerous since channelled and clunky, if someone needs instant burst heal you might be be to late, because the *** skill wont stop going.
Heal/tank. Loads of fun and potentially the fastest dungeon runs out there, but not always doable based on your dps'ers performance and builds.
Problem is healers who kinda only does the healing and nothing else. You need to do 2 jobs or go away lazy bum lol.
Joy_Division wrote: »Joy_Division wrote: »I like the idea of what you are trying to do here. However, I feel as if this guide was written December 2014 with the emphasis on support and the neglect of "healer" DPS. It is true back then that was what most healers concentrated on, but the game has fundamentally changed since that point where less healing is necessary to keep a group alive and you are potentially costing your group a lot of DPS by not even trying to contribute.
I'm not so sure I buy the argument that you are increasing a DD's damage by 5K-7K. If I am a NB, your combat prayer isn't buffing my damage. If I am a templar, I'm not getting resource return from elemental drain. If the tank is using Puncture, your major breech isn't stacking. Because a lot of these buffs are so common, there is a lot of potential inefficiency for support type builds. I found it much easier for myself to directly contribute DPS and with Jesus Beam, you can pull 10K easy. I personally would rather ESO get back to the point where I actually did more healing than damage, but as of right now people do not need a lot of healing or support so DPS is the most efficient use of my magicka pool.
You want precise on your resto staff because presumably that is when you are healing and sharpened is netting you nothing.
If we actually do get a new trial in the next update, I am guessing the 1200 regen you are running will probably have to be higher. As it is I see you heavy attack often enough in the videos here that it is noticeable. Since the release of 1.6, I think heavy attacking is best left to those stamina PvP gank builds that can quickly dispatch an enemy player in specific situations.
I really do like the idea and theme behind this build, but I do not think the current game mechanics make it the most efficient.
I honestly won't speak much about trials, because I rarely heal trials and go as dd instead. So I don't really like to say something I'm not confident in, but I think it will work in trials as well. Although, I didn't test out + don't want to say anything when I'm not confident 100% . So i would say this build is for for dungeons.
now that being said, I don't know if you saw skoria's video before you posted this; if not i'd really appreciate it if you do.
I'll try to reply to all your concerns:
I feel as if this guide was written December 2014 with the emphasis on support and the neglect of "healer" DPS. It is true back then that was what most healers concentrated on, but the game has fundamentally changed since that point where less healing is necessary to keep a group alive and you are potentially costing your group a lot of DPS by not even trying to contribute.
lol no it's not, just give it a try trust me it's the best. your contribution with buffs and keeping them, it is as if you were doing dps.
I'm not so sure I buy the argument that you are increasing a DD's damage by 5K-7K. If I am a NB, your combat prayer isn't buffing my damage. If I am a templar, I'm not getting resource return from elemental drain. If the tank is using Puncture, your major breech isn't stacking. Because a lot of these buffs are so common, there is a lot of potential inefficiency for support type builds. I found it much easier for myself to directly contribute DPS and with Jesus Beam, you can pull 10K easy. I personally would rather ESO get back to the point where I actually did more healing than damage, but as of right now people do not need a lot of healing or support so DPS is the most efficient use of my magicka pool.
with this, i dont think you saw Skoria's video, please check it out and let me know you're thoughts, I'd really appreciate it
You want precise on your resto staff because presumably that is when you are healing and sharpened is netting you nothing.
Oh okay, i actually never knew about that. i always go with sharpened >.< and never tested precise, thanks for the info. it actually won't affect the build whatsoever, but it's good to know for future build
thanks again for you reply
I can tell you when Sanctum was actually hard, it taxed even the highest regen builds in the game because there were times you had to breath of life spam to keep the tanks alive. If they make the next trial nearly as challenging, a lot of people are going to be in a for a rude surprise having got fat and lazy breezing through gold-key quests.
I did see the Skoria video, but that just reinforces my point that we have gotten so powerful and the content so relatively easy, that virtually any build played in even an average manner will be able to complete it. So it doesn't matter if people run bad skills, make mistakes, or waste resources because we can kill bosses so fast that we can just ignore all the intended mechanics. Even WGT isn't much of a test anymore because once people know the mechanics of the Planar Inhibitor fight, it isn't *that* hard. Prison is legit, but that trying to run that fight with the intended interactive mechanic of throwing grenades is so frustrating that I, and I presume many people, just don't even both unless we can get into a group that just straight burns the boss. None of the healing builds out there will be legitimately tested until ZoS releases content that pushes a groups survival and sustain to its limit.
Also, the comparison with Nifty's video isn't accurate because it was done with different people and using different version's of the game. By that logic we should run Hodor's healing build as they burned Valkyn down in 34 seconds 6 months ago.
sometimes it seems you can switch off the beam and sometimes you can't.
not sure if it is always bar swap related or not.
same goes with dark flare, very easy to get that 1-2 second delay even on the second shot and get stuck while people hit the floor.
Healing is not always easy- I lol for people that haven't tried it in a sub-optimal group and are running all over the place getting 75% health chunks or one time death shots.