Necromancers do exist in TES lore and I think it has sometimes been available to players in past games. Although I never tried to play as one so I'm not completely sure.
So they might add it at some point in future, but I don't think there are any plans currently.
BabeestorGor wrote: »Necromancers certainly exist but they tend to be social pariahs, even moreso atm.
Also necromancy requires a steady supply of corpses and somewhere to prepare them, activities not easy to fit with a footloose adventurer's lifestyle.
@SevenKingdoms and @Enodoc why couldn't your character have been "corrupted" by the power of the Daedric princes while going through the main story line. Sure... they're the hero of Nirn... but...Whey they were charged with the divine power to defeat Molag Bal they became corrupted/addicted to the power and now seeks more... no matter the cost.
ZOS could very easily make an end game that allows players to be evil...
and neither does being a vampire yet you can still become one, a vampire can try to be good and hold onto their humanity but the thing is "evil" is in their nature whether they like it or not, I don't see being a necromancer as bad as being a vampire seeing as well necromancy isn't technically illegal and a vampire is an unholy walking corpse.SevenKingdoms wrote: »BabeestorGor wrote: »Necromancers certainly exist but they tend to be social pariahs, even moreso atm.
Also necromancy requires a steady supply of corpses and somewhere to prepare them, activities not easy to fit with a footloose adventurer's lifestyle.
This doesn't sound like a good practice for the "hero" of Nirn.
Being an Assassin takes time and hiden training yet We Nightblade can turn Invisible, Teleport though shadows, create a Sword of Shadows, and then Shadow dagger to finish you off all on day one no dark cave or secret training needed.BabeestorGor wrote: »Necromancers certainly exist but they tend to be social pariahs, even moreso atm.
Also necromancy requires a steady supply of corpses and somewhere to prepare them, activities not easy to fit with a footloose adventurer's lifestyle.
Anything worth having with Spell Crafting will be lock behind a DLC pay gate and RNG.We don't need more classes, we need spellcrafting.
Conjure Skeleton for everyone!
I'm an Assassin how is that good Hero practice plus who said I was a good guy?SevenKingdoms wrote: »BabeestorGor wrote: »Necromancers certainly exist but they tend to be social pariahs, even moreso atm.
Also necromancy requires a steady supply of corpses and somewhere to prepare them, activities not easy to fit with a footloose adventurer's lifestyle.
This doesn't sound like a good practice for the "hero" of Nirn.
Necromancers in Elder Scrolls are always the "bad guys", and your player is always the "hero", so that's probably why there is no available necromancer class. The Worm Cult, officially the "Order of the Black Worm" or the "Fellowship of Anchorites" during its brief Charter, is the primary necromancer faction in Tamriel.
Also, nice to see those Class Morph ideas again, @TheShadowScout!
SevenKingdoms wrote: »BabeestorGor wrote: »Necromancers certainly exist but they tend to be social pariahs, even moreso atm.
Also necromancy requires a steady supply of corpses and somewhere to prepare them, activities not easy to fit with a footloose adventurer's lifestyle.
This doesn't sound like a good practice for the "hero" of Nirn.
BabeestorGor wrote: »Necromancers certainly exist but they tend to be social pariahs, even moreso atm.
Also necromancy requires a steady supply of corpses and somewhere to prepare them, activities not easy to fit with a footloose adventurer's lifestyle.
Lightninvash wrote: »SevenKingdoms wrote: »BabeestorGor wrote: »Necromancers certainly exist but they tend to be social pariahs, even moreso atm.
Also necromancy requires a steady supply of corpses and somewhere to prepare them, activities not easy to fit with a footloose adventurer's lifestyle.
This doesn't sound like a good practice for the "hero" of Nirn.
all I have to say to add to this conversation is when the game starts you are in jail... no one knows for what truly could be you are a bad guy or were a bad guy/necromancer imprisoned for being bad. then be broken out of jail and switch sides but have all the former darker side knowledge and skills... Plot twist o.o
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
TX12001rwb17_ESO wrote: »Soul trapping enemies and resurrecting dead players is Necromancy you know, its been in this game the whole time.
There are even several quests where you do necromantic rituals.