catalyst10e wrote: »Emma_Eunjung wrote: »I like Crystal Blast in PvE, but it has very limited use in PvP because it's VERY rare that you get to just stand there and lob Blasts uninterrupted. Everyone who has been on the forums a long time knows I vouch for Crystal Blast, BUT.....
... Crystal Blast is not worth anywhere near what a Stamina morph of Frags would be worth to Sorcs.
I do not and never have understood the knee-jerk resistance from some Sorcs to Stamina morphs! Seriously, why do YOU care if Stam Sorcs get some love? What does it cost you? Nothing.
And what's all this HOGWASH about "you should have to suffer the consquences of your decision to choose Stamina, blah blah blah blah..."??? Do you hear Nightblades whining about Surprise Attack? Do you hear Templars grudging against Biting Jabs? NO, you don't hear any such thing, because those morphs have only made their respective classes STRONGER.
It's not just about one sorc telling another sorc he cant have nice things. If you change one morph that opens the gates for all of the morphs. As suggested in this topic, why not then have a stamina morph or magicka det, and a magicka morph for vigor? why not change Whirling Blades to magicka?
Don't act as if collectively all the stam sorc got together and decided they JUST want the one morph from crystal frag. The truth of the matter is you're not doing the damage you want to, an want the game to alter its own mechanics to satisfy your need. I chose a sorcerer to cast spells, that locks me out of effectively using the 2 handed skill line, should I get a magicka morph on one of the abilities? It wouldn't effect YOU. It;s a pandora's box that doesnt need to be opened. You would also effectively screw over any currently players (primarily PVEers) who use blast instead of frag. Do those people get a free pass to reset their morph and force them into using frag? Should I be concerned that suddenly my mage;s wrath might turn stamina?
I'm well aware it's not the most popular opinion, what with stamina ruling the meta, I just dont feel the game should have to compensate for a player based decision, and I fear that should something like this happen, the flood gates will open, every skill will need to be looked at.
The following are pretty much what stamina sorcerers would like
1a. Change Crystal Blast to Crystal Punch, a stamina/weapon power/weapon crit scaling ability that acts like a melee range version of Crystal Frags, cast time with chance of instant proc on stamina ability usage included.
1b. Change Daedric Tomb to Daedric Weapon, a stamina/weapon power/weapon crit scaling ability that arms your melee weapon with a 'bomb' that explodes on the first heavy attack (full or partial) used 3 seconds after activation.
1c. Change Mage's Wrath (or Endless Fury) to Spellsword's Fury, a stamina/weapon power/weapon crit scaling ability that does more base damage than Mage's Fury but has less execute potential.
2. Performing a melee attack resets Streak's stacking cost increase.
3. Enable one morph of conjured ward to scale off health rather than magicka (empowered).
4. Make Exploitation passive give Minor Weapon Crit to go along with the Spell Crit.
5. Make surge work with DoTs in a nice way or at least with channels (ie flurry)
6. Summoned pets to scale with stamina or magicka.
How about We change EVERYTHING!
Give all 4 classes same abilites but only with different animation? Huh sounds fun! And oh i know, Give those abilites same numbers, same effects. YEY! That is what i want! I need it. ZOS plox do it.
But seriously, first fix real problems with balancing four classes then we can make threads about "i play as x class i need y ability"
More and more this whole stamina/magicka based abilities on every single class is causing a huge identity crisis for the classes!
Instead of going deeper and deeper into the abyss of every single class playing so similar to every single class.... let's pull out of it by removing any resource scaling on any ability. Let's give each class it's own identity and have physical damage/spellpower be achieved through other options (i.e enchanting, potions, set bonuses, etc).
#BringBackClassIdentity
catalyst10e wrote: »So wait.. you chose the stamina route on a class designed for magicka and now you want to be the same as a magicka build? Wheres the line? That's supposed to be a drawback of choosing stam over magicka.