For those who didn't play Daggerfall the character creation in that game let you pick several additional effects for your character such an resistances, strengths, and weaknesses this concept will allow players to select various new options for builds. For each strength you must choose a weakness(s) that are equal to or greater than the strength(s) you choose these will be determined by a point system. Example: Strong against magic 10% (10 points) low tolerance to poison (-3 points) critical weakness to shock (-9points) since the net is -2 you can use this build as long as the total points are less than or equal to 0 you are fine. those that already made there character will get a menu asking if they want to do this now. you can pray at the attribute respec shrine to redo your choices the cost raises with your level. here are some things you can use:
Strengths:
Affinity to magic 3 4 5% max magicka and regeneration (10, 13, 15) (those with magicka racial passives cannot use this)
Hardy same as above for health bonus however it is 4.5, 6, 8 instead
Natural athlete: same as magick one but for stamina (same restriction for stamina based passives)
Strong against: choose 1 element to gain 10% resistance to (3) or choose magic or physical hits (10) (Only one can be chosen)
Lucky: increase critical strike rate by 5% (10)
Morning glory: gain 3% increased stats in the morning (6)
Night owl the same as above but at night (10)
Keen eye: your ranged attacks gain a 2 meter boost (5)
Natural healer: increases healing done by 2% (7)
neutral:(cannot be changed through respec for 2 weeks after taking these unless otherwise noted)
Weapon affinity: gain 5% more experience and effect from one weapon skill line but loose 2% from all others.
craftsman: gain 20% more inspiration from one craft but loose 10% from others.
Chosen focus: select one class skill tree all skills and passives in that skill line gain 20% effectiveness but you cannot use any moves from the other 2 class skill trees and the passives for those are disabled (this one can be changed once every 5 hours)
Weaknesses:
Forbidden weapon type/weapon: prevents you from using one weapon tree or one weapon in a skill tree you can still take and craft them though you just can't equip them (weapon type -14 weapon -2) (Can use multiples 1HS will only ban the shield)
Forbidden armor piece/type: you can guess (-16 full -2 per piece)
Dark/light powered: loose 4% max stamina and magicka and 10% regeneration when not in your chosen light setting (-12 dark -18 light)
Unlucky: reduce critical strike by 5% (-8)
low tolerance to an element: 10% weakness to an element (-3) (cannot select one that your racial passive increases no disease weakness until more of it gets used)
Critical weakness: 25% weakness to one element (-9) (cannot be the same as low tolerance no disease weakness)
Phobia: take 8% more damage from beasts, deadra, or undead. (-12)
Poor healing: reduces healing received and done by 2% (-6)
what do you think deserving of a
@Gidorick comment?