- Buff Siege and Prox det to force large groups to spread out
- Separate IC population from Cyrodiil
- Reduce population cap by 20%
- Reduce max group size to 16
- Remove Axe campaign
- Remove Aoe Caps
PeaNutShotz wrote: »Reducing max population isn't gonna help, reducing group size isn't gonna help either and here is why < 3 groups of 16 ad,dc,ep, other ad,dc,ep will flock to that location creating more stress on the server. So now each group has become 32. 2 groups of 16 hence a zergs creating nothing but stress on the server. It doesn't matter if we spread out cuz all 3 factions will go to where the action is whether it be a keep or resource or open field >
1. Split cyrodill into 3 zone (splitting into 3 zones is going to minimize the stress on the server, hence you will be in a different instance sort of speak but still in cyrodil)
2. Remove aoe's cap ( the reason of balling up, removing it would encourage small groups to wipe big groups )
3. Buff siege (already happening)
4. Remove IC from cyrodil ( put it on its own server where all IC are connected )
5. Remove the lighting patch. ( 1 of the biggest issues with fps and latency issues )
6. Put a server up with no champ points ( heard someone say it was mentioned in eso live? Can someone confirm?? )
That's all I can think of right now, but there will always be zerg ball groups rolling around whether we like it or not. We just need to figure out how to break them up cuz with the lag and fps issues in pvp not only does it make it not fun to play, it encourages players to form massive groups to even be able to compete with the other massive groups. Once that happens you feel it through cyrodil and with zos saying spread out and so that it's less stress on the servers and it will diminish the lag when in fact it doesn't solely due to you feeling it all over cyrodil and if the lag is extremely bad you can feel it in pve land and on other pvp servers.