@ZlaterAs for the divines, yes, I definitely agree for templar, but if you study some of the other classes magicka : spell damage : actual damage ratio's for individual skills; the line becomes far closer for the crit (divines) being the better, also dependent on content and circumstance too.
Could you expand on this section a bit more? As far as I'm aware most people try fitting
Ability = a*Magicka + b*Spell Damage + c
They do a linear regression to find a, b and c. From @Zlater's data, for most skills the ratio b/a is around 10.5. I personally use
Ability = a'*(Magicka+10.5*Spell Damage)
as it gets close enough to the ability tooltip and makes subsequent calculations easier. I, specifically checked Puncturing Sweep and @Zlater puts a = 0.0146 and b = 0.155 for Puncturing Sweep.One of my biggest frustrations is that I believe none of us theorycrafter's have covered is the idea of 'scale' in PvE builds, and what type of enemy(ies) we are hitting. Often it's a simple, oh these few armor sets are good instead of, in single target solo this is definitively the best setup, whereas in trials 12man AoE, this is the best setup. Hopefully we'll work on that in the future. Maybe the work me and a friend are doing plotting all the linear regressions for skills will help with this (the idea being you give us your stats and on a target with a flat armor and spell res (which we will be working out pens for in the future) we can predict how much you would hit, and then using a perfect rotation simulation see which setup would pull ahead).
Could I ask how you plan to simulate rotations? At the moment, I'm simply timing a specific rotation and then calculating the average damage for the ability. An example of which I did for @Nifty2g is shown below (right hand side of the spreadsheet)
I'm encountering problems getting really good accuracy on the tooltip values unfortunately which is why I leave the option to specify the actual tooltip value. I'm thinking of maybe creating a few set timings for skills, weaves and bar swaps to automate the search for the optimum rotation. Of course, puncturing sweep will have to be a special case, as all other channelled spells.
If you have the time, I wouldn't mind listening to the concept of 'scale'. All I can glean from it is that perhaps in solo situations your optimisation function will include more regeneration that in a trial situation.
yay me
The coefficient difference between puncturing sweep and most other skills is 10.61 vs 10.51 in the favor of spell damage. I would say its negligible. Especially when considering that the little damage you lose is accounted for in improved resource management and improved shield strength.
@Asayre, I had previously thought of working backward from a FTC report of 'perfect rotations' to determine the best route for optimized DPS based on skill choice. I only imagine this would be on a player to player basis considering little things like how much weapon swapping and animation cancelling the player is doing.
@Nifty2g your build is pretty much perfect, there are a couple things I would like to ask about.
1. Stacking armor for defense, while it is popular, it is actually currently the least effective way of mitigating damage, especially considering it doesn't stack with harness magicka and other shields. I think you choose it because it allows you to move out of it, but have you considered running circle of protection instead?
I personally think its superior because it will keep your magicka topped up much better than channeled focus can, has a far bigger area, provides better overall defense and also gives you your major fortitude buff and its applied before harness. I also notice that in practice you tend to run channeled a lot more in those emergency situations instead of keeping to the theoretical goal of a 100% up-time.
2. Whats your take on reflective light +1 other skill vs inner light vs both?
Could you expand on this section a bit more? As far as I'm aware most people try fitting
Ability = a*Magicka + b*Spell Damage + c
They do a linear regression to find a, b and c. From @Zlater's data, for most skills the ratio b/a is around 10.5. I personally use
Ability = a'*(Magicka+10.5*Spell Damage)
as it gets close enough to the ability tooltip and makes subsequent calculations easier. I, specifically checked Puncturing Sweep and @Zlater puts a = 0.0146 and b = 0.155 for Puncturing Sweep.
Could I ask how you plan to simulate rotations? At the moment, I'm simply timing a specific rotation and then calculating the average damage for the ability. An example of which I did for @Nifty2g is shown below (right hand side of the spreadsheet)
I'm encountering problems getting really good accuracy on the tooltip values unfortunately which is why I leave the option to specify the actual tooltip value. I'm thinking of maybe creating a few set timings for skills, weaves and bar swaps to automate the search for the optimum rotation. Of course, puncturing sweep will have to be a special case, as all other channelled spells.
If you have the time, I wouldn't mind listening to the concept of 'scale'. All I can glean from it is that perhaps in solo situations your optimisation function will include more regeneration that in a trial situation.
yeah i had some images as buffed and unbuffed. ill just remove them to show the unbuffed versions only. also forgot to mention the spell cost i don't believe is actually working right now. 1476 regen is with major intellectThere seem to be some discrepancies in your gear spreadsheets. Maybe I am reading them wrong because I am only looking at an image and don't have access to the formulas behind the spreadsheets. Please confirm?
- Recommended CP in your original post claims 100 Magician and 67 Arcanist. I believe your SS's show 0.25 which would be 100 Arcanist am I correct there?
- You have the Seducer 5 pc bonus flagged for your Arch Mage build? I believe that to be an error, but it doesn't translate to the 'actual spell cost' section apparently.
- You account for minor & major sorcery on your Seducer SS and not the Archmage. Just inconsistent and confusing.
- Lastly, the Seducer SS shows 3x WP spell damage enchants, yet it looks like the mag regen you are noting as 1476 in fact can only be achieved with at least 1 piece of recovery jewelry.
Forgive me if I am just looking at this incorrectly but there seems to be inconsistencies worth noting. I may be wrong on some after first glance. Thank you too for the video section. I see some key things you are doing that will help improve times. Also, good thoughts on the use of bastion vs recovery since you're relying heavily on harness.
My setup seems stronger on stats with Lich, but as we've said before, is very hard to come by. Awesome guide though
I'm really not sure for PVP I mainly heal now seeing as Templars took such a massive hit for dealing decent damage.myrrrorb14_ESO wrote: »Great job Nifty!
Been playing around with this build a bit doing solo stuff. Figured if it works good for Maelstrom should be good for soloing.
Works great! Haven't hit the arena with it yet. But will when I get the time.
Any suggestions for PvP? Seemed to work well enough as is.
I dont know how everyone get their magic recovery so high..can someone help me with build for vma..i follow exaclly like this guide with exaclly the same gears but my recovery so low i cant sustain ..Im using 3 arch mage gold divine 5 julianos divines all v16. My champion point is 286 and I distributed it like the guide. My magic recovery is 1.1k spelldmg 2.6k..What am i missing can someone help please
Just switch to attro Mundus Stone. Call it a day. So what if you're not number 1 on the leaderboards
You don't need to be inside the channeled focus for the magicka return
@Nifty2g
Hey there, what recommendations do you have in place of DB of Smiting and Proxy Det? With DB now dealing physical damage for both morphs, the knockdown is the real reason to still be using it. Is it really still worthwhile? It seems that Shooting Star would be better in most cases that we'd use an ult, particularly since most bosses are stagnant for a reasonable time.
Proxy Det's damage got nerfed not so long ago, and I haven't known it to be all that popular in vma anymore. What are your thoughts? I know I don't use it on my magblade, but magplar is more your area of expertise.
In a gear setup that includes 5pc Julianos, 4pc Magnus, 3 Willpower, what can you recommend that may help with sustain issues, without trading SD jewelry glyphs? This is on a max-CP toon with a typical meta allocation.
Thanks in advance!