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More Classes?

Orpheaus
Orpheaus
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Sorry if they've answered this question before. But I'm curious if ZOS has any plans to make a new class at some point. I love the flexibility of the current classes but I think it wouldn't hurt to introduce a 5th class to liven things up.
  • Ra'Shtar
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    I wish there where no classes at all just a lot of skill lines and you had to choose 3 of them to be your main trough a questline
    Edited by Ra'Shtar on December 24, 2015 6:41AM
    Some of my favorite screenshots
    My opinions and posts are mostly on a PvE setting.
  • TheShadowScout
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    -pops up from beind the scenery-
    Did someone post "more classes"???

    Well... to the best of our knowledge, ZOS has not stated any notions of adding more classes at this time.
    But I'll just repost what I always repost when someone mentions "more classes"...

    Personally I would think the best way to add more "classes" is to give each class, say, three different "class morphs", each with its own new skill/passives line. Perhaps becoming available after completing cadwells silver/gold... to reward people who do play through that – which incidentally would also give people the whole of cadwells gold to focus on making this new skill line… (a "reward" for finishing cadwells gold might be some alliance change quest, but that is another topic, to be discussed elsewhere…)
    Some possibilities:

    Dragonknight
    • Gladiator (offensive self buffs & warcries; color: red/orange)
    • Pyromancer (flame resist and even more fire; color: yellow/blue - gas flame!)
    • Warlord (defensive group buffs, AoE standards, color: purple/gold)

    Nightblade
    • Illusionist (illusion summoning, mind magic; color: red/black - NPC illusionist)
    • Monk (melee support & assorted “martial arts” magic; color: blue/purple)
    • Ranger (animal summoning and nature magic; color: brown/green)

    Sorceror
    • Cryomancer (ice magic, color: white/clear - NPC cryomancer)
    • Necromancer (death magic and undead summoning; color: cyan - NPC coldfire)
    • Spellsword (melee support & buff magic; color: yellow/orange – golden lightning!)

    Templar
    • Shaman (nature magic, totems, summons; color: green/brown)
    • Crusader (melee support and aura-style buff magic; color: white/gold – holy light)
    • Witch-hunter (counterspells, spell resistance/shields, silencing; color: purple/red)


    Another possible idea was to not only have an added skill line with its own flavor of visual effects, but maybe even morph the existing effects to match.
    So for example if a sorceror goes necromancer, their spells might be color-shifted to necromancer "coldfire" cyan, and if they turn cryomancer, their dark magic crystals will turn ice-ish in effects, spells will get color-shifted to white-blue or white-purple, or a nightblade going ranger would have their reddish effects recolored to something nature-ish green & brown... that sort of stuff. For more visual goodieness and varietee between classes.
    Perhaps even morph the spell effects to some degree... like, for summoned armor might look daedric on normal sorc, worm cult / lich on necromancer, and ice armor on cryomancer, etc.
    That idea might perhaps take a bit too much coding to be viable though... I'd be happy with pure color shifts.

    ...of course, all those quick ideas are just very rough concepts, without much consideration but character fluff. I merely tried to give some options, and went for three instead of just two "magica-specialization / stamina specialization" - It's supposed to be more for added character diversity then anything else after all.

    Thus for example with nightblades, there might be one magica-caster based with "illusionist", one stamina melee based with "monk" (Yes, a nod at the old D&D class of the name, the first “martial arts” powered class I remember in fantasy gaming) and one pet based as "ranger" since nightblades mesh very well with bow, and giving them woodland creatures for the "hunter" playstyle would seem applicable.

    Similar thoughts for the sorceror - spellsword for stamina sorcerors, cryomancer since ice staves have no matching skill line yet (while fire and lightning staves sort of have), and necromancer because all too many people really, really want that... ;)

    Templar... the druid/shaman is a very natural idea, between breton wyressess, argonian treeminders and bosmer spinners, nature magic meshes very well with Templar healing and sunlight-powered spells; crusader is for stamina templars as the class name has been appearing in TES games before, despite tamrielic religions having less a focus on "cross" then where the name originated, and my "witch-hunter" idea is kinda inspired by the spanish inquisition (Yes, I know noone expected that :smirk: ), its "warhammer" imperial counterpart and also "Dragon Age", I admit it... seems logical to set up the aedric-flavored templars as natural enemies of the more deadric-flavored sorcerors...

    Dragonknight I had the fewest ideas, since I kinda dislike that class. More fire magic for dragonknight magica-casters with pyromancer is a natural first thought... so then I went with "leader-style group play support" and "berserker-style single combatant" flavors, though there may be better ideas then those...

    The skills itself are also just rough concepts - some I am quite happy with, others I feel might benefit from more thought and ideas… but it's a start I suppose, a proof of concept kind of notion, something like that… with ample room for refinement and reworking.
    (also note that many of those I "borrowed" from existing mobs without knowing the actual in-game name of the abilities, just by remembering what I could from the time some mob used them unsuccessfully against one of my characters, so please, don't get too hung up on the names I used here, all right? ;) )

    In any case, since more diversity is always something I would love to see... much more fun having more choices in realizing your "perfect" character, especially since the limited number of skills one can actually use at any one time (5+U) makes people having to think and choose anyhow, so adding more active skills only increases a characters choices, not exactly their power...

    And yes, spellcrafting might be able to cover some of those... but spellcrafting won't give you passives, which these skill lines should.
  • phairdon
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    Still maintain are necromancer type class should be in this game. Perhaps even a ranger class.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • AngryNord
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    Ra'Shtar wrote: »
    I wish there where no classes at all just a lot of skill lines and you had to choose between 3 of them to be your main trough a questline

    This game needs _less_ FoTM, not _more_
  • Ra'Shtar
    Ra'Shtar
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    AngryNord wrote: »
    Ra'Shtar wrote: »
    I wish there where no classes at all just a lot of skill lines and you had to choose between 3 of them to be your main trough a questline

    This game needs _less_ FoTM, not _more_

    What is fotm
    Some of my favorite screenshots
    My opinions and posts are mostly on a PvE setting.
  • Shunravi
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    AngryNord wrote: »
    Ra'Shtar wrote: »
    I wish there where no classes at all just a lot of skill lines and you had to choose between 3 of them to be your main trough a questline

    This game needs _less_ FoTM, not _more_

    yea, so lets get rid of classes!
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Sausage
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    I think sub-classes should be integrated into gears. Theres simply thousand of them and thats only sensible way to do it. I also agree we need more Classes and new Weapon Skills. I think after Housing maybe they have more time to do those, when players work on their Houses. Or then expand their NPC Guild system to more minor classes like Bard, Hunter etc.
    Edited by Sausage on December 24, 2015 6:56AM
  • AngryNord
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    Shunravi wrote: »
    AngryNord wrote: »
    Ra'Shtar wrote: »
    I wish there where no classes at all just a lot of skill lines and you had to choose between 3 of them to be your main trough a questline

    This game needs _less_ FoTM, not _more_

    yea, so lets get rid of classes!

    As I said - the game needs _less_ FoTM.
  • AzraelKrieg
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    Ra'Shtar wrote: »
    AngryNord wrote: »
    Ra'Shtar wrote: »
    I wish there where no classes at all just a lot of skill lines and you had to choose between 3 of them to be your main trough a questline

    This game needs _less_ FoTM, not _more_

    What is fotm

    Flavour of the Month
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • Ra'Shtar
    Ra'Shtar
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    Ra'Shtar wrote: »
    AngryNord wrote: »
    Ra'Shtar wrote: »
    I wish there where no classes at all just a lot of skill lines and you had to choose between 3 of them to be your main trough a questline

    This game needs _less_ FoTM, not _more_

    What is fotm

    Flavour of the Month

    Thank you!!!!
    Some of my favorite screenshots
    My opinions and posts are mostly on a PvE setting.
  • TheShadowScout
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    The problem with the "get rid of classes", is, everyone and their granny would end up running the same super-effective build, cherry picking the very best skills... it'd be like fighting an endless wave of clones, all the same in effect... not a good way for the game to go.

    As least nowadays only half the people jump on the FotM bandwagon... no, really, last time in Cyrodil I only died half the time from wrecking blow spam, the other half it was way more varied! ;)
  • Tryxus
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    Warden Class

    ZOS should finalize it and add it to the game like they intended at first
    "We're all born under the same sky and on the same earth. Therefore, we all deserve the same amount of respect."
    Tryxus of the Undying Song - Warden - PC/EU
  • Erotes
    Erotes
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    Ra'Shtar wrote: »
    I wish there where no classes at all just a lot of skill lines and you had to choose 3 of them to be your main trough a questline

    Omg yessssss please! If they got rid of classes and added new weapons and magic skill lines I would be so in love! Exactly the opposite of where I am now with this game...
  • SemiD4rkness
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    Ra'Shtar wrote: »
    I wish there where no classes at all just a lot of skill lines and you had to choose 3 of them to be your main trough a questline

    No just no, bolt escape + cloak just lol
  • Erotes
    Erotes
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    The problem with the "get rid of classes", is, everyone and their granny would end up running the same super-effective build, cherry picking the very best skills... it'd be like fighting an endless wave of clones, all the same in effect... not a good way for the game to go.

    As least nowadays only half the people jump on the FotM bandwagon... no, really, last time in Cyrodil I only died half the time from wrecking blow spam, the other half it was way more varied! ;)

    I understand this and we've all seen it time and again, but that doesn't mean they couldn't do something to change this. If they made sure that each skill line specialized in one thing and no skill line specialized in all areas of combat it would make it tough to choose what you want, especially with a skill cap.

  • Rune_Relic
    Rune_Relic
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    The problem with the "get rid of classes", is, everyone and their granny would end up running the same super-effective build, cherry picking the very best skills... it'd be like fighting an endless wave of clones, all the same in effect... not a good way for the game to go.

    As least nowadays only half the people jump on the FotM bandwagon... no, really, last time in Cyrodil I only died half the time from wrecking blow spam, the other half it was way more varied! ;)

    Until they bring in faction and class change to the store.
    Anything that can be exploited will be exploited
  • Rune_Relic
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    I don't like the idea of classes because it makes balancing difficult.
    I don't like the idea of 1 FoTM clone build in cyrodiil either.

    To me there is another way.
    Its called attributes.
    They should be what is used to dampen some abilities and allow others.

    Instead we got CP as some kind of attribute enhancement....but still allow anyone to get points into everything.
    Its just so messed up its like being in the twilight zone.
    Edited by Rune_Relic on December 24, 2015 10:51AM
    Anything that can be exploited will be exploited
  • ajwest927
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    I don't think we need more classes but we do need more skill lines for the classes. Make sure there is at least one skill line for healing and tanking.
  • Tryxus
    Tryxus
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    ajwest927 wrote: »
    I don't think we need more classes but we do need more skill lines for the classes. Make sure there is at least one skill line for healing and tanking.

    DPS:
    - Dragonknight: Ardent Flame
    - Nightblade: Assassination
    - Sorcerer: Storm Calling
    - Templar: Aedric Spear

    Defense:
    - Dragonknight: Earthen Heart
    - Nightblade: Shadow
    - Sorcerer: Daedric Summoning
    - Templar: Dawn's Wrath

    Support:
    - Dragonknight: Draconic Power
    - Nightblade: Siphoning
    - Sorcerer: Dark Magic
    - Templar: Restoring Light

    Generally speaking ofc :p
    Edited by Tryxus on December 24, 2015 2:01PM
    "We're all born under the same sky and on the same earth. Therefore, we all deserve the same amount of respect."
    Tryxus of the Undying Song - Warden - PC/EU
  • Shunravi
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    AngryNord wrote: »
    Shunravi wrote: »
    AngryNord wrote: »
    Ra'Shtar wrote: »
    I wish there where no classes at all just a lot of skill lines and you had to choose between 3 of them to be your main trough a questline

    This game needs _less_ FoTM, not _more_

    yea, so lets get rid of classes!

    As I said - the game needs _less_ FoTM.

    So you agree?
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • AngryNord
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    Shunravi wrote: »
    AngryNord wrote: »
    Shunravi wrote: »
    AngryNord wrote: »
    Ra'Shtar wrote: »
    I wish there where no classes at all just a lot of skill lines and you had to choose between 3 of them to be your main trough a questline

    This game needs _less_ FoTM, not _more_

    yea, so lets get rid of classes!

    As I said - the game needs _less_ FoTM.

    So you agree?

    No. As I said - LESS FoTM is needed in this game, not MORE (FoTM as in: Everybody gets forced into the same cookie-cutter cherry-picked build, or GTFO)
    Edited by AngryNord on December 24, 2015 1:40PM
  • Khaos_Bane
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    Ra'Shtar wrote: »
    I wish there where no classes at all just a lot of skill lines and you had to choose 3 of them to be your main trough a questline

    This ! We don't need more classes. ZoS has problem enough with what they have. Have no classes, but just skill lines would be fantastic ! This way useless/broken skills would simply go extinct and it wouldn't effect anyone. You could simply have a magicka based player and a stamina based player and play how you want!

  • Tryxus
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    No more classes eh...

    Can I buff myself then with Camo Hunter and Inner Light, then proc a Crystal Frag using Dark Cloak and fire it at you while invisible?
    "We're all born under the same sky and on the same earth. Therefore, we all deserve the same amount of respect."
    Tryxus of the Undying Song - Warden - PC/EU
  • ajwest927
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    Tryxus wrote: »
    ajwest927 wrote: »
    I don't think we need more classes but we do need more skill lines for the classes. Make sure there is at least one skill line for healing and tanking.

    DPS:
    - Dragonknight: Ardent Flame
    - Nightblade: Assassination
    - Sorcerer: Storm Calling
    - Templar: Aedric Spear

    Defense:
    - Dragonknight: Earthen Heart
    - Nightblade: Shadow
    - Sorcerer: Daedric Summoning
    - Templar: Dawn's Wrath

    Support:
    - Dragonknight: Draconic Power
    - Nightblade: Siphoning
    - Sorcerer: Dark Magic
    - Templar: Restoring Light

    Generally speaking ofc :p

    When I mean healing, I mean group healing which sorcerer don't have.
  • Khaos_Bane
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    Tryxus wrote: »
    No more classes eh...

    Can I buff myself then with Camo Hunter and Inner Light, then proc a Crystal Frag using Dark Cloak and fire it at you while invisible?

    Now that sounds awesome !

    Seriously, the game was made to have classes. If it just had trees to learn and no classes it would be tailored that way. You make a statement based on the design the way it is now, which isn't fair to what that poster was stating.

    Edited by Khaos_Bane on December 24, 2015 2:14PM
  • Khaos_Bane
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    ajwest927 wrote: »
    Tryxus wrote: »
    ajwest927 wrote: »
    I don't think we need more classes but we do need more skill lines for the classes. Make sure there is at least one skill line for healing and tanking.

    DPS:
    - Dragonknight: Ardent Flame
    - Nightblade: Assassination
    - Sorcerer: Storm Calling
    - Templar: Aedric Spear

    Defense:
    - Dragonknight: Earthen Heart
    - Nightblade: Shadow
    - Sorcerer: Daedric Summoning
    - Templar: Dawn's Wrath

    Support:
    - Dragonknight: Draconic Power
    - Nightblade: Siphoning
    - Sorcerer: Dark Magic
    - Templar: Restoring Light

    Generally speaking ofc :p

    When I mean healing, I mean group healing which sorcerer don't have.

    I heal with my sorc a lot, in all content. There is group healing in the restoration staff. I also have a v16 Templar healer. Yes, it is slightly easier to heal with the Templar but it's completely doable with any class.

    I actually learned how to be a better healer using my sorc. Now I don't rely on BoL as much on my Templar.

    Edited by Khaos_Bane on December 24, 2015 2:18PM
  • ajwest927
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    Khaos_Bane wrote: »
    ajwest927 wrote: »
    Tryxus wrote: »
    ajwest927 wrote: »
    I don't think we need more classes but we do need more skill lines for the classes. Make sure there is at least one skill line for healing and tanking.

    DPS:
    - Dragonknight: Ardent Flame
    - Nightblade: Assassination
    - Sorcerer: Storm Calling
    - Templar: Aedric Spear

    Defense:
    - Dragonknight: Earthen Heart
    - Nightblade: Shadow
    - Sorcerer: Daedric Summoning
    - Templar: Dawn's Wrath

    Support:
    - Dragonknight: Draconic Power
    - Nightblade: Siphoning
    - Sorcerer: Dark Magic
    - Templar: Restoring Light

    Generally speaking ofc :p

    When I mean healing, I mean group healing which sorcerer don't have.

    I heal with my sorc a lot, in all content. There is group healing in the restoration staff. I also have a v16 Templar healer. Yes, it is slightly easier to heal with the Templar but it's completely doable with any class.

    I actually learned how to be a better healer using my sorc. Now I don't rely on BoL as much on my Templar.

    No one wants a restro staff healer when it come to trials, dsa and some vet dungeon like wgt, ipc, and coa, my favorite class is a sorcerer and I wish they had group healing abilities.

    I think we are getting off topic little bit, all I'm suggesting is instead of new class, we should add new skill lines to our existing class and maybe one of those skill line should be equivalent to templar's Restoring Light for dk, nb, and sorc.
  • Sithisvoid
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    They can't even balance the ones we have
  • Tryxus
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    Sithisvoid wrote: »
    They can't even balance the ones we have

    Hope springs eternal

    I'm actually kinda positive about the Class Overhaul ZOS promised us. It's kinda needed with all of the changes PvP and the game in general have been going through.

    In any case, I'm still hoping that one day, the Warden class will finally make it into the game :D
    "We're all born under the same sky and on the same earth. Therefore, we all deserve the same amount of respect."
    Tryxus of the Undying Song - Warden - PC/EU
  • shugg
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    This game will be around a long time, they have a long tearm plan so i do beleave they will do more classes. If they didnt you would end up with more non class skills on your bars than class skills making the whole class system rubbish - i have already seen vet arena builds with only 3 skills in total over both bars...

    The 2 classes i think are next are warden and necromancer ( would love a necro tank , my mains a magic nb tank .. Was as close as i could get it to what i want)
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