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Why not just increase level cap?

Enteum
Enteum
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So, something I don't understand. Instead of just having vet levels, and then soon removing them because, they were disliked by many? Then introduced cp...

Why are zos choosing these methods over simply increasing the level cap? I don't actually see what's wrong with this method.

Please forgive my ignorance. I have not played in a long time, and just started over on console with my cousin.

Not looking for a bickering mess and arguments, just a genuine question.

Peace fellow elder scrollers.
Asira Avalis - Mage
  • QuebraRegra
    QuebraRegra
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    Enteum wrote: »
    So, something I don't understand. Instead of just having vet levels, and then soon removing them because, they were disliked by many? Then introduced cp...

    Why are zos choosing these methods over simply increasing the level cap? I don't actually see what's wrong with this method.

    Please forgive my ignorance. I have not played in a long time, and just started over on console with my cousin.

    Not looking for a bickering mess and arguments, just a genuine question.

    Peace fellow elder scrollers.

    For reals! At least you can see the level coming at you... CP is always a mystery (lvl10 player with 600 CP).
  • Prabooo
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    IMO levelling is not the problem, the real pain is the boring and senseless grind to V16, specially if you have alt chars
  • MisterBigglesworth
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    Because reasons.
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • Enteum
    Enteum
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    Prabooo wrote: »
    IMO levelling is not the problem, the real pain is the boring and senseless grind to V16, specially if you have alt chars

    I understand. No problem from me either. I actually enjoyed Vet levels on PC. But, I'd like to know the reason of this route. Why?

    What's wrong with new content (area of the map) and increasing level cap? New skills/morphs etc...

    Even CP at level up.

    Will our characters forever be 50? Why not eventually 100? That ultimate level 100...
    Asira Avalis - Mage
  • TheShadowScout
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    The thing is, lots of people were really vexed about having to go through a lot of playing for the veteran ranks, especially on alts where they would have to do all the quests for the second, third, fourth time, going through cadwells and such to reach endgame...
    ...and they went and whined a lot about it, and so the powers that be decided on a different system, a system where post-mainstroy progress was in champion points and account wide, so that eventually all of it carried over to any character who got through the main story, and the cadwells playthrough (or many many hours of mindless grinding for those who do that kind of thing) became completely optional.

    I didn't mind the veteran ranks. But alas, its going the other way. I won't mind that, either, I'll still play all my alts through cadwells, just for the heck of it (the expees, skyshards and quest skill points don't hurt either...)
  • Enteum
    Enteum
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    The thing is, lots of people were really vexed about having to go through a lot of playing for the veteran ranks, especially on alts where they would have to do all the quests for the second, third, fourth time, going through cadwells and such to reach endgame...
    ...and they went and whined a lot about it, and so the powers that be decided on a different system, a system where post-mainstroy progress was in champion points and account wide, so that eventually all of it carried over to any character who got through the main story, and the cadwells playthrough (or many many hours of mindless grinding for those who do that kind of thing) became completely optional.

    I didn't mind the veteran ranks. But alas, its going the other way. I won't mind that, either, I'll still play all my alts through cadwells, just for the heck of it (the expees, skyshards and quest skill points don't hurt either...)

    I know and understand the reasons of players disliking vet levels. I just can't fathom why we don't get extended level caps.

    Why not increase the level cap? What is the reason for this particular choice?
    Asira Avalis - Mage
  • Gidorick
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    I completely agree @Enteum . I made a post about that back in June: http://forums.elderscrollsonline.com/en/discussion/174148/level-50-80-vr-1-16-replacement-a-new-ish-concept/p1

    I still stand by that post. I think the current plan will lead to a mess.
    Edited by Gidorick on December 23, 2015 12:12AM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • wsmith97ub17_ESO
    wsmith97ub17_ESO
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    I am looking forward to a new system.

    Vet levels were nothing other than raising the level cap, reasons against it already provided.
    It is the mind, that is the mind, confusing the mind. Do not leave the mind, oh mind, to the mind.
  • Gidorick
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    Enteum wrote: »
    The thing is, lots of people were really vexed about having to go through a lot of playing for the veteran ranks, especially on alts where they would have to do all the quests for the second, third, fourth time, going through cadwells and such to reach endgame...
    ...and they went and whined a lot about it, and so the powers that be decided on a different system, a system where post-mainstroy progress was in champion points and account wide, so that eventually all of it carried over to any character who got through the main story, and the cadwells playthrough (or many many hours of mindless grinding for those who do that kind of thing) became completely optional.

    I didn't mind the veteran ranks. But alas, its going the other way. I won't mind that, either, I'll still play all my alts through cadwells, just for the heck of it (the expees, skyshards and quest skill points don't hurt either...)

    I know and understand the reasons of players disliking vet levels. I just can't fathom why we don't get extended level caps.

    Why not increase the level cap? What is the reason for this particular choice?

    There reason is because so many players complained about the VR grind with multiple characters. Instead of just making that journey worth the time they completely removed independent end game leveling.

    It's an extreme reaction from one end of the effort scale to the other.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • NewBlacksmurf
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    Because each skill line, crafting, mages guild, fighters guild, undaunted, etc would also have to increase
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • UltimaJoe777
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    Because each skill line, crafting, mages guild, fighters guild, undaunted, etc would also have to increase

    No they wouldn't... If that were the case we would have to aim for higher just because we have Vet Ranks, and yet you can get many if not most of the Skill Lines maxed before you even hit 40!

    Zenimax's main reason for not increasing the Level Cap is they are catering to people that hate grinding. Personally, I think leveling in this game is too easy and we could use a nice cap, like say 150? I shall stand by this viewpoint until the bitter end too.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
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  • TheShadowScout
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    Enteum wrote: »
    I know and understand the reasons of players disliking vet levels. I just can't fathom why we don't get extended level caps.

    Why not increase the level cap? What is the reason for this particular choice?
    I think its a "levels for mainstory, alternate system post-mainstory" thing. The veteran ranks were tailored to the cadwells regions, with each region being one V rank. It was not well recieved by the players, due to the "That much to level through until max level, for each character", which I personally don't really follow, since its that way in -every- game.

    Then they got the idea for the champion system, with a nifty "shared progression after mainstory" notion... so that's what they are working on now. It will please the ones who want to race to endgame. Me, I won't care about that aspect...

    I -DO- like the idea that playing on my max-level characters will -still- earn me something, for that "Ding - you got better" feeling each c-point...
  • DaveMoeDee
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    Prabooo wrote: »
    IMO levelling is not the problem, the real pain is the boring and senseless grind to V16, specially if you have alt chars

    The "grind to v16" IS leveling.

    The removal of vet ranks does not change leveling for first characters much. It doesn't matter what you can things. The gear tiers are always there and require leveling to get there.

    What it does change fundamentally is leveling for alts since they will benefit from CP leveling of main. That means that if you grind to be able to wear top level gear on one character, all characters get that benefit.

    It will also have a pronounced impact as the CP cap gets further increased and new gear tiers are introduced. New players will hit the equivalent of v16 very quick with the catch up mechanism, especially when CP caps are higher, even on their first character.
  • DaveMoeDee
    DaveMoeDee
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    Enteum wrote: »
    The thing is, lots of people were really vexed about having to go through a lot of playing for the veteran ranks, especially on alts where they would have to do all the quests for the second, third, fourth time, going through cadwells and such to reach endgame...
    ...and they went and whined a lot about it, and so the powers that be decided on a different system, a system where post-mainstroy progress was in champion points and account wide, so that eventually all of it carried over to any character who got through the main story, and the cadwells playthrough (or many many hours of mindless grinding for those who do that kind of thing) became completely optional.

    I didn't mind the veteran ranks. But alas, its going the other way. I won't mind that, either, I'll still play all my alts through cadwells, just for the heck of it (the expees, skyshards and quest skill points don't hurt either...)

    I know and understand the reasons of players disliking vet levels. I just can't fathom why we don't get extended level caps.

    Why not increase the level cap? What is the reason for this particular choice?

    The answer is that what you call it doesn't matter. It is the amount of leveling people are bothered by. If people don't like something, renaming it is not a good strategy to get them to like it -- though it does sometimes work.
  • DaveMoeDee
    DaveMoeDee
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    Enteum wrote: »
    I know and understand the reasons of players disliking vet levels. I just can't fathom why we don't get extended level caps.

    Why not increase the level cap? What is the reason for this particular choice?
    I think its a "levels for mainstory, alternate system post-mainstory" thing. The veteran ranks were tailored to the cadwells regions, with each region being one V rank. It was not well recieved by the players, due to the "That much to level through until max level, for each character", which I personally don't really follow, since its that way in -every- game.

    Then they got the idea for the champion system, with a nifty "shared progression after mainstory" notion... so that's what they are working on now. It will please the ones who want to race to endgame. Me, I won't care about that aspect...

    I -DO- like the idea that playing on my max-level characters will -still- earn me something, for that "Ding - you got better" feeling each c-point...

    I think vet ranks were tailored to PvP and end game content. Vet ranks kept vet players more closely bunch together in terms of power compared to levels 1-50. That allowed them to take part in the same content in ways that level 10 and level 49 characters couldn't. I'm inferring that they wanted people to have a go through all the content to reach max level, but didn't want people to have to wait until max level before taking part in PvP (pre-battle leveling to high vet ranks) and such.
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