pelennor_fields wrote: »There are two solutions as I see it... The hard way and the easy way...
1. (the hard way) - Force everyone into one faction. Give an option at the login upon the update and all characters will be locked into the chosen alliance.
2. (the easy way) - Make a friendly fire toggle in the style of GTA Online. Some of us are already backstabbing each other - give us all the option to kill each other. Then when you see player "flappysack" who plays on another alliance hanging around your crew while you are taking a keep - kill him... Or not. The choice would be yours. The programming changes would be minimal and the results would be real. Perhaps the only difference being that a kill within the alliance would not force travel to a owned keep or wayshrine. You could revive on the spot if you wanted. Sure some people could troll.. But at least they can't stealth gank you and they are already trolling us and we can't do anything about it. At least with a friendly fire toggle we could kill them.
Or thinking on the fly here, how about a "traitor" option that allows friendly fire only against people with toons on multiple factions. You could work with them or waste them. Your pick. I think i like that the most!
scubanj1ub17_ESO wrote: »Postern, respectfully, you need to go back and read the a little slower and hopefully comprehend it this time. For a number of reasons. One being I posted a letter from ZOS saying what is happening with character swapping among two characters in one campaign is illegal. Yet you say it's not. Even when the Developers clearly say it is. The other is no one is saying don't PvP. If you want a fight go to where the fights are. ZOS was very clear from the start of this game that they wouldn't force PvP on anyone, yet by putting the best XP in a PvP zone that's what they did. So why is everyone so angry us PvE'ers just want to get our XP and get out? Unless the gankers can't win any other way? If so, get better. And go fight where the fights are, not where people are just trying to quest.
more people would care about their factions and winning campaigns if we could get some decent rewards and a scoreboard that wasn't rendered meaningless by off-hours PvDooring
You guys are being so silly. Do you really believe what you're saying?
The game mechanics prevent you from playing two characters from different alliances in the same server. Go try it.
Even imagining there were a way around it, how would YOU know it's the same character? They can't have the same character name and you don't see their account name in PvP.
Sounds made up.
You guys are being so silly. Do you really believe what you're saying?
The game mechanics prevent you from playing two characters from different alliances in the same server. Go try it.
Even imagining there were a way around it, how would YOU know it's the same character? They can't have the same character name and you don't see their account name in PvP.
Sounds made up.
If it's within the framework of the game, then it is completely broken. It's bad enough that I have to worry about being jumped from any spot at any location in cyrodiil or how glitchy pvp really is from animation glitching to alliance spying. Major thing I have to worry about now is studying names of players in my own faction to estimate when they are going to turn on me. So far I have a few psn names written down of players that do this. If me or my guild is in a location that they want us to be in, they swap to their other faction character to take us out. It's ridiculous, I see why major pvp guilds and now some guild traders are requiring screen shots of a players character selection sheet. Hopefully something can be resolved about this issue, I'm pretty sure I'm not the player that has experienced this situation.
It's a pvp zone...if you don't want to fight other players, then you probably shouldn't be in Cyrodiil.
Also, protip: no pvp guild you would ever want to be a part of requires a screenshot of your character select screen. Most good pvpers have characters on more than one faction, and any guild that prohibits this is controlling, juvenile, and probably spends most of their time wiping to groups half their size. Some guilds don't like their players to play with other pvp guilds, that's fairly common, but to prohibit you from simply having opposing faction characters? That's ridiculous.
ShadoPanauin wrote: »ShadoPanauin wrote: »DaveMoeDee wrote: »scubanj1ub17_ESO wrote: »There are two unassailable facts here.
1) Ganking hurts the game. Takes the fun out of it. Us players who don't PvP come here to get our xp by doing the dailies. If players want to PvP go fight at the keeps. Sneaking around and attacking other players while they're talking to an NPC or fighting mobs already is not PvP. It's immature. It does not take skill. It is tantamount to hitting a man with his back turned. Those that are defending the practice, I'm sure you're the ones doing it and feel the need to defend it because you know how wrong it is. If you're life is so empty you have to ruin other people's time in the game maybe you need to get a better life? Just wait until you graduate middle school. It gets better.
I defend ganking all the time but I don't do it. I would probably get killed. My DPS is crap.
Skill is irrelevant. PvP is ESO is a war, not a tournament.
Your comments are poor logic. If someone defends something, you claim it is because they know it is wrong? And if they don't defend it, I suppose you would say that they admit it is wrong in their silence? Instead of actually having a discussion, you are publicly stating that you will not listen to any arguments that oppose the opinion you already have.
Get your XP elsewhere. You are the problem. If someone attacks you, it is PvP by definition. You are an enemy combatant. You are in a war zone. The game isn't designed to pander to you and give you everything you want the way you want it. Calling others immature won't make that so. It is also a clear case the pot calling the kettle black. Complaining about dying in a PvP war zone is about as immature a it gets. Adults should understand that you don't always get what you want handed to you.
Tell me the logic in a faction that ganks it's own faction. ESO faction pvp has basically turned into a free for all fight no matter which faction is played.
Do not quest in Cyrodiil and not expect to be ganked. It is a PvP zone; if you wish to quest in a place you won't get ganked, go to a PvE zone. It's that simple.
So when Ebonheart players immediately swap to their Aldmeri characters to gank other Ebonheart players just so they can play on their Ebonheart characters in certain farm spots completely makes sense
Yes, it does. Thanks for agreeing.
pelennor_fields wrote: »There are two solutions as I see it... The hard way and the easy way...
1. (the hard way) - Force everyone into one faction. Give an option at the login upon the update and all characters will be locked into the chosen alliance.
2. (the easy way) - Make a friendly fire toggle in the style of GTA Online. Some of us are already backstabbing each other - give us all the option to kill each other. Then when you see player "flappysack" who plays on another alliance hanging around your crew while you are taking a keep - kill him... Or not. The choice would be yours. The programming changes would be minimal and the results would be real. Perhaps the only difference being that a kill within the alliance would not force travel to a owned keep or wayshrine. You could revive on the spot if you wanted. Sure some people could troll.. But at least they can't stealth gank you and they are already trolling us and we can't do anything about it. At least with a friendly fire toggle we could kill them.
Or thinking on the fly here, how about a "traitor" option that allows friendly fire only against people with toons on multiple factions. You could work with them or waste them. Your pick. I think i like that the most!