UltimaJoe777 wrote: »The real joke is Dawnbreaker caters to Magicka like every other Ultimate. We need some Stamina Ultimates up off in here!
RAGUNAnoOne wrote: »
It scales with the highest stat, all ultimates do leaving that argument invalid.
RAGUNAnoOne wrote: »
It scales with the highest stat, all ultimates do leaving that argument invalid.
doesnt matter what it scales off, it is better for magicka builds because they have the CP in mag dmg to enhance it, stam dont really have any physical scaling ultimates, besides leap for the DK, i know of none.
RAGUNAnoOne wrote: »
It scales with the highest stat, all ultimates do leaving that argument invalid.
leepalmer95 wrote: »
He's on about the fact it's magicka dmg (yes i know it scales) but it gets a great effect from thaum.
There is very few physical dmg ultimate's that benefit from mighty.
RAGUNAnoOne wrote: »I admit I wasn't thinking about CPs when I responded...
UltimaJoe777 wrote: »
Yeah pretty sure my main has more Stamina than Magicka and yet it goes off Magicka but I will double check this. Could just be Thaumaturge I'm thinking about lol
if dawnbreaker and all fighters guild get weakened, all players become vamps or WWs
if dawnbreaker and all fighters guild get buffed, all players stay "normal"
reallocate your CPs, cure it or L2P
UltimaJoe777 wrote: »
I stay normal regardless lol, except for my dedicated ww and vamp alts of course.
Magicka builds with high spell damage can pull off in pvp some 10k+ Dawnbreakers of smiting, plus the first tick wich ups it to a 12'ish K dmg.., add the 60% extra to vampires, aaaand the 20% off from the guy's buff / empower and you get yourself an ULTIMATE that hits Vampire players with 20k.
Welp, you did got me there, that's freaking hilarious.
It IS a joke !
Spottswoode wrote: »
I think there are way too many players who pick up ww/vamp, specifically for a build advantage instead of building around ww/vamp. It's meant to be power with a drawback that you have to compensate for. When you organize around it, it ends better than if you pick it up as an addition.
Wrong. It scales of better for builds using thaumaturge from the CP system. A magicka dk won't profit in any way more than a stam DK. Or whatever else.
Toc de Malsvi wrote: »
For Vampire, yes you want to build around it, you will always be "in form" and thus always take more damage from Fighters Guild abilities. It has very powerful advantages if played right, a small number of Vampires(3-4) all using Bat Swarm together with Magicka Det, and Steel tornado's can easily wipe huge numbers of people. For Werewolf you can limit when you are in form so it can be used much better as an build advantage without focusing on it as the primary function. My stam DK uses Dawnbreaker on the main bar mainly for the weapon damage buff, which allows me to sit on my ultimate gains unless needed, Werewolf transformation with its high cost not only heals me through DK passives, it often reverses a losing fight especially in 1v1 or 1v2 scenario's.
Magicka builds with high spell damage can pull off in pvp some 10k+ Dawnbreakers of smiting, plus the first tick wich ups it to a 12'ish K dmg.., add the 60% extra to vampires, aaaand the 20% off from the guy's buff / empower and you get yourself an ULTIMATE that hits Vampire players with 20k.
Welp, you did got me there, that's freaking hilarious.
It IS a joke !
Stam dks probably put the same amout of points in thaumaturge as magicka dks. (Just one or two untill you are somewhere about 1200 cp). So the statement was correct.
Technically you are correct, but how many stam DK's put their points into thaumaturge?
For all practical purposes, he is right - dawnbreaker is better for magicka builds , because stamina builds put their CP into mighty instead.
Or maybe Batswarm ? Cannot be target and can reach more than 20k dot + Magicka/Stam regen + getaway skill + all good passives... Just stop.