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Spend some money on server upgrades!

NobleNerd
NobleNerd
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Lately I have noticed a huge issue with latency spikes in ESO. I will see latency go from 89 to 999 for about 10-20 secs, the game interaction sometimes freezes up and then it goes back to normal.

I have run speed tests, trace routes and the likes on my end and with my ISP with positive results, so I know my end is good. I also have edited my firewall(s) and AV settings to allow for the game to be unhindered.

I can play any other MMO with no issues and little latency spikes (spikes happen i understand that).

SO...

ZOS please take some time during 2016 to invest in server and ISP upgrade and support.
BLOOD RAVENS GAMING
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  • Kammakazi
    Kammakazi
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    If you can play any other MMO... then play the other MMO(s) lol
  • Yolokin_Swagonborn
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    PpM14Mj.png
  • MisterBigglesworth
    MisterBigglesworth
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    PpM14Mj.png

    ZOS should reset their routers....
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • OGLezard
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    Let's be honest. No matter how much better the servers get the lag won't go away when you have 30+ derpaderps stacking on crown spamming steel tornado, healing springs, rapid regen, caltrops.

    As long as that mentality of gameplay is still happening the servers will ALWAYS be ***
  • DannyLV702
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    OGLezard wrote: »
    Let's be honest. No matter how much better the servers get the lag won't go away when you have 30+ derpaderps stacking on crown spamming steel tornado, healing springs, rapid regen, caltrops.

    As long as that mentality of gameplay is still happening the servers will ALWAYS be ***

    You're wrong. This game PROMOTES that, so it should be able to handle it.
  • OGLezard
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    DannyLV702 wrote: »
    OGLezard wrote: »
    Let's be honest. No matter how much better the servers get the lag won't go away when you have 30+ derpaderps stacking on crown spamming steel tornado, healing springs, rapid regen, caltrops.

    As long as that mentality of gameplay is still happening the servers will ALWAYS be ***

    You're wrong. This game PROMOTES that, so it should be able to handle it.

    No, the game doesn't promote it. The players did. The game started to promote it once players complained that 4 people could kill 20+ because of no aoe caps and everyone taking full damage from aoe.

    AOE caps is what started the game promoting it.

    It was all down hill after that once players realized anything over 6 people was more damage mitigation for everyone, thanks to aoe caps.
  • Gidorick
    Gidorick
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    Didn't they already do that?
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • RatedChaotic
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    Its a game built around big pvp battles (duh its in the game description). They should've known that there will be alot aoe abilities being used in a small area.

    This is what happens when the devs decides to give a million away instead of upgrading equipment.
    Edited by RatedChaotic on December 20, 2015 12:57AM
  • Sithisvoid
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    haha spend the million on the servers
  • dem0n1k
    dem0n1k
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    An Australian server would be very nice... thanks ZOS! :D

    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • phairdon
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    OGLezard wrote: »
    Let's be honest. No matter how much better the servers get the lag won't go away when you have 30+ derpaderps stacking on crown spamming steel tornado, healing springs, rapid regen, caltrops.

    As long as that mentality of gameplay is still happening the servers will ALWAYS be ***

    Ohhh. So, skills are to blame for lag now. Not deer anymore. Ban all skills in Cyrodiil, no more lag.

    I bet if another group of skills were being spammed, someone would come onto the forum and blame those particular skills.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • NobleNerd
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    Large group fights and AoE skills going off should have no issue with ping and latency.... unless ZOS is trying to stream too much server side or did not properly account for the strain on the servers.

    Also working with ISPs for proper response and bandwidth for the game goes a long way.
    BLOOD RAVENS GAMING
    ~a mature gaming community~
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  • Waseem
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    dont forget the inability to cast skills, inability to use overload, inability to switch skill bars inability to reloadUi or leave the game or interact with anything(must alt+f4).. and im sort of new to cyrodiil...
  • WalkingLegacy
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    They blame it on the CP system.

    They should get rid of the CP system and just go back to balancing around items. Easier to balance items then it is 500 points into a second leveling system.

    Then if CP is truly the cause of most the lag it will be gone and a better character/itemization system can be in place.
  • Sausage
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    Last thing they did brought lots of improvements but Azura is still lagfest during Evenings. We need Cyrodil overhaul. Get rid off of all PVE content, reduce the player per campaign, design whole Cyrodil again.
    Edited by Sausage on December 20, 2015 6:47AM
  • Malmai
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    Cyrodiil is unplayable i never saw that much lag in a game...
  • Volkodav
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    Its a game built around big pvp battles (duh its in the game description). They should've known that there will be alot aoe abilities being used in a small area.

    This is what happens when the devs decides to give a million away instead of upgrading equipment.

    Actually,this game wasnt built around big PvP battles at all. And,no it isnt in the name description.The game title is:
    "The Elder Scrolls Online".
    Not "The Elder Scrolls PvP Battles Online".
    It was made for people who wanted questing,and PvP was added along the way.
    Edited by Volkodav on December 20, 2015 2:20PM
  • NobleNerd
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    Volkodav wrote: »
    Its a game built around big pvp battles (duh its in the game description). They should've known that there will be alot aoe abilities being used in a small area.

    This is what happens when the devs decides to give a million away instead of upgrading equipment.

    Actually,this game wasnt built around big PvP battles at all. And,no it isnt in the name description.The game title is:
    "The Elder Scrolls Online".
    Not "The Elder Scrolls PvP Battles Online".
    It was made for people who wanted questing,and PvP was added along the way.

    Actually if you take a look back at the way ZOS promoted the game before launch, they intended it to have large scale PvP and marketed it towards the old DAoC players.

    BUT

    That is neither here nor there for this thread.

    Whether you are playing PvE or PvP the latency and lag is there (more noticeable in PvP).
    BLOOD RAVENS GAMING
    ~a mature gaming community~
    Website
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  • Sithisvoid
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    The lag is stupid. I played Defiance on xbox 360 and we had hundreds of players on screen at the same time launching elemental AOE missiles, ground pounders, drving cars around like maniacs all fighting two hundred foot tall monsters and Trion was a horrible company, but their lag was less. Even looking up at the sky and seeing it look like a 1960 lsd trip with multicolored clouds (Serious glitch) there was less lag.
  • Ethona
    Ethona
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    NobleNerd wrote: »
    Lately I have noticed a huge issue with latency spikes in ESO. I will see latency go from 89 to 999 for about 10-20 secs, the game interaction sometimes freezes up and then it goes back to normal.

    I have run speed tests, trace routes and the likes on my end and with my ISP with positive results, so I know my end is good. I also have edited my firewall(s) and AV settings to allow for the game to be unhindered.

    I can play any other MMO with no issues and little latency spikes (spikes happen i understand that).

    SO...

    ZOS please take some time during 2016 to invest in server and ISP upgrade and support.

    These spikes have been with the game since patch 1.6 but you can't tell ZOS that. Its funny how we players will notice bugs with the game after a patch and yet ZOS think we just dreaming up things. It's my opinion that ZOS don't consider it their issue. Before 1.6 my ping to NA was in the 60ms, and my EU ping was around 120ms. After the 1.6 patch my NA ping is 120-140ms avg, and my EU ping is 240-260ms. EXACTLY double on avg increase ever since 1.6 patch was release. Also I get plenty of the spikes to 300, 500, 999ms. Why? Oh I know ZOS, you will just blame it on the ISP that I'm with. Perhaps it's some sort of anti-cheat software that snoops on the packets cuasing it all to be delay? Of course this the only mmorpgs I play that has these issues but you can't prove that to ZOS.
  • NobleNerd
    NobleNerd
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    Ethona wrote: »
    NobleNerd wrote: »
    Lately I have noticed a huge issue with latency spikes in ESO. I will see latency go from 89 to 999 for about 10-20 secs, the game interaction sometimes freezes up and then it goes back to normal.

    I have run speed tests, trace routes and the likes on my end and with my ISP with positive results, so I know my end is good. I also have edited my firewall(s) and AV settings to allow for the game to be unhindered.

    I can play any other MMO with no issues and little latency spikes (spikes happen i understand that).

    SO...

    ZOS please take some time during 2016 to invest in server and ISP upgrade and support.

    These spikes have been with the game since patch 1.6 but you can't tell ZOS that. Its funny how we players will notice bugs with the game after a patch and yet ZOS think we just dreaming up things. It's my opinion that ZOS don't consider it their issue. Before 1.6 my ping to NA was in the 60ms, and my EU ping was around 120ms. After the 1.6 patch my NA ping is 120-140ms avg, and my EU ping is 240-260ms. EXACTLY double on avg increase ever since 1.6 patch was release. Also I get plenty of the spikes to 300, 500, 999ms. Why? Oh I know ZOS, you will just blame it on the ISP that I'm with. Perhaps it's some sort of anti-cheat software that snoops on the packets cuasing it all to be delay? Of course this the only mmorpgs I play that has these issues but you can't prove that to ZOS.

    I feel your pain man....

    If ZOS doesn't get things under control they will be losing many players soon. I know there are at least 4-5 major ESO streamers that are taking a break from the game going into 2016.
    Edited by NobleNerd on December 21, 2015 6:18AM
    BLOOD RAVENS GAMING
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  • ProfessorKittyhawk
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    Let's abandon the megaservers and have multiple other servers instead. You know, like other mmos do.

    I'll get my coat.
  • silky_soft
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    Lose players to what game? There isn't anything to lose them to. Even though it's buggy as hell the pvp is still decent, when red aren't getting their entire map in 1 location (NA AZ).
    This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.
  • NobleNerd
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    silky_soft wrote: »
    Lose players to what game? There isn't anything to lose them to. Even though it's buggy as hell the pvp is still decent, when red aren't getting their entire map in 1 location (NA AZ).

    I know some have said they are going to play Blade-n-Soul and also Black Desert Online when it launches... and in all honesty I think I will be checking out Black Desert.
    Edited by NobleNerd on December 21, 2015 6:47AM
    BLOOD RAVENS GAMING
    ~a mature gaming community~
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  • VincentBlanquin
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    phairdon wrote: »
    OGLezard wrote: »
    Let's be honest. No matter how much better the servers get the lag won't go away when you have 30+ derpaderps stacking on crown spamming steel tornado, healing springs, rapid regen, caltrops.

    As long as that mentality of gameplay is still happening the servers will ALWAYS be ***

    Ohhh. So, skills are to blame for lag now. Not deer anymore. Ban all skills in Cyrodiil, no more lag.

    I bet if another group of skills were being spammed, someone would come onto the forum and blame those particular skills.

    deer is hiding somewhere in the forest and zos cant find them yet
    Edited by VincentBlanquin on December 21, 2015 12:43PM
    Irwen Vincinter - Nord - Dragonknight
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  • MaxwellC
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    ZoS can't afford a server upgrade, now if the game was back to P2P that would be a different story but they're not just laying off employees for nothing.
    不動の Steadfast - Unwavering
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    Coined by Maxwel
    l
  • Draxys
    Draxys
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    Volkodav wrote: »
    Its a game built around big pvp battles (duh its in the game description). They should've known that there will be alot aoe abilities being used in a small area.

    This is what happens when the devs decides to give a million away instead of upgrading equipment.

    Actually,this game wasnt built around big PvP battles at all. And,no it isnt in the name description.The game title is:
    "The Elder Scrolls Online".
    Not "The Elder Scrolls PvP Battles Online".
    It was made for people who wanted questing,and PvP was added along the way.

    Actually, this is your opinion and/or perception and it's wrong lol

    The end game was meant to be pvp and they heavily marketed it around large scale battles.
    2013

    rip decibel
  • BuggeX
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    Volkodav wrote: »
    Its a game built around big pvp battles (duh its in the game description). They should've known that there will be alot aoe abilities being used in a small area.

    This is what happens when the devs decides to give a million away instead of upgrading equipment.

    Actually,this game wasnt built around big PvP battles at all. And,no it isnt in the name description.The game title is:
    "The Elder Scrolls Online".
    Not "The Elder Scrolls PvP Battles Online".
    It was made for people who wanted questing,and PvP was added along the way.

    why would the make a badass map for pvp, i mean cyro is enorm, when they dont even want that someone is pvping.
    they could just add a 0815 Arena and done
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • ADarklore
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    How about people accept this... what ZOS "advertised" is clearly not technologically possible otherwise they would have resolved it by now. Also, it is NOT ZOS 'giving away a million dollars' out of their budget... and I also doubt ZOS has the financial capability to add extra servers after they just closed their customer service center overseas when their CS is already at an all-time low.

    It should be quite clear by now that ZOS will never be able to provide 'lag free' PvP... so why people keep complaining is beyond me because if it hasn't been fixed by now, it never will be. People keep mentioning adding extra servers, yet ZOS continues trying to fix it by making combat adjustments- so clearly it isn't a server issue if they aren't even considering that route, unless it does boil down to budgetary constraints.

    It always amazes me when people continue to hold ZOS to things they said years ago... when clearly they had bitten off more then they could chew, which became even more clear when they had to take an extra year just to get the console versions to work. So continuing to hold them to things they clearly, IMO, will never be able to deliver on is just pointless... if you aren't happy with the game, then move on... but constantly complaining with the expectation of a resolution to the lag problem is just wasting time and tying up forum space. Also keep in mind that ZOS wouldn't be the first gaming company to advertise things about their game that they weren't actually able to deliver... many times the best laid plans just cannot ever be fulfilled.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • JaJaLuka
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    Sausage wrote: »
    Last thing they did brought lots of improvements but Azura is still lagfest during Evenings. We need Cyrodil overhaul. Get rid off of all PVE content, reduce the player per campaign, design whole Cyrodil again.

    They already reduced the number of players per campaign, so that's not really a problem. Though it could be if it's lowered again, except this time it could go the other way. It's already painful at times finding fights and the siege battles are just a shadow of what they used to be.

    Here's hoping the upcoming upgrade to their system fixes at least a few elements of what's causing the lag and/or FPS issues.

    Is it a complete overhaul or new system that will be running Cyrodiil? I'm sorry I can't remember what they said about it.

    Edit: @MaxwellCrystal they already have stated that they are upgrading the system on Cyrodiil.
    Edited by JaJaLuka on December 21, 2015 1:09PM
    Krojick, DC Sorc PC NA
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