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[Suggestion] Change to Maelstrom Scoring

Casdha
Casdha
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It's simple really, Rather than deductions for deaths, have bonuses for time and lack of death. This way the leader boards can keep track of everyone's score. I know many have passed this but I'm using it for an example.

I have made it to the final round of the first arena and my score is 9000. I can't beat the first boss so my score goes no higher than 9000 and that is what is applied to the leader board when I leave. Now I can see that I am 9542 on the list but I won't make the public leader board until I break 500 overall or 100 by class. (kind of like the Alliance leader boards) Also, this way the highest scores will be for those that have completed the most, if not all, of the Challenge but everyone can know where they rank.

With this scoring, You give "no death" bonuses by round so that someone who died once on round 3 gets less than the person who finished the level without a death. You also give time bonuses. Bonuses can also be proportional to the level you were on when you receive a death.

If you are worried about ties then you could also give deductions for things like how many times your weapon bar was swapped or give bonuses for mismatched Race and class or attributes like Stamina racials with Magicka Attributes or Magicka racials with Stamina attributes. ( Think High elf who takes stamina points or Imperial who takes Magicka)

In other words do something to where folks can see where they stand and how much they need to improve.

For the folks that have completed it, your score remains the same but have the new scoring based off of what got you there, with a chance to improve on it.


As a side note, Whats up with a death costing 500 points for death and rezing outside vs 499 and 1 soul gem for rezing in place? Shouldn't using a soul gem save you more than 1 scoring point considering the cost and/or effort to obtain them? But this is a good example of what I mean by a deduction for tie breakers, one that is already in use.
Proud member of the Psijic Order - The first wave - The 0.016%

  • TotterTates
    TotterTates
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    There is no death penalty other than the time wasted. You get bonus points for unused sigils and completing in under 90 minutes. You get deducted points for completing in over 90 minutes.
    Cuppincakes
    • Imperial Dragonknight (Tank)
    • Pre-TG vMA Score: 459,636 [55:36, 0 Sigils, 0 Deaths] (Stamina)
    • Post-TG vMA Score: 537,328 [53:36, 0 Sigils, 0 Deaths] (Stamina)
    Bäby Spice
    • Altmer Sorc (DPS)
    Alisaeri
    • Dunmer Dragonknight (Healer/DPS)
    Church
    • Argonian Templar (Healer)
    Moon Moon
    • Khajiit Nightblade (DPS)


    My Twitch Channel: TotterTanks
  • Casdha
    Casdha
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    There is no death penalty other than the time wasted. You get bonus points for unused sigils and completing in under 90 minutes. You get deducted points for completing in over 90 minutes.

    If you click to resurrect without a soul gem it costs 500 points from your score, If you resurrect with a soul gem it costs you 499 points. Those are penalties for death with a possible tie breaker from whether you used soul gems or not. Right now you can die enough times to where you have no score left by the time you go to the next round.

    Edit: Sorry should have said Right now you can die enough times to where you have no score from previous rounds only the score from your last kill. In other words you can loose your score from all rounds prior to the final round and then you can loose that score if you die enough in the first round of the next arena.

    If you didn't loose points for dying your score would always reflect how far you made it in the arena and everyone's could be counted to show how far they got.
    Edited by Casdha on December 20, 2015 5:44PM
    Proud member of the Psijic Order - The first wave - The 0.016%

  • StevK44_ESO
    StevK44_ESO
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    You do not get a leaderboard score until you actually kill the last boss. You get points as you go along, but they will disappear if you quit before completing.
  • Casdha
    Casdha
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    You do not get a leaderboard score until you actually kill the last boss. You get points as you go along, but they will disappear if you quit before completing.

    And that is what I'm suggesting they change.
    Proud member of the Psijic Order - The first wave - The 0.016%

  • TotterTates
    TotterTates
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    Casdha wrote: »
    There is no death penalty other than the time wasted. You get bonus points for unused sigils and completing in under 90 minutes. You get deducted points for completing in over 90 minutes.

    If you click to resurrect without a soul gem it costs 500 points from your score, If you resurrect with a soul gem it costs you 499 points. Those are penalties for death with a possible tie breaker from whether you used soul gems or not. Right now you can die enough times to where you have no score left by the time you go to the next round.

    Edit: Sorry should have said Right now you can die enough times to where you have no score from previous rounds only the score from your last kill. In other words you can loose your score from all rounds prior to the final round and then you can loose that score if you die enough in the first round of the next arena.

    If you didn't loose points for dying your score would always reflect how far you made it in the arena and everyone's could be counted to show how far they got.

    I promise you that this is not how it works.

    Final Score = Points + (Points/TimeBonus)

    Points = 30,000 per stage (except stage 9 where you get 15k) + 750*(# of unused sigils)

    TimeBonus = (TargetTime-ActualTime)/TimeDivisor

    TargetTime = 5400000 (90 minutes)
    ActualTime = your time in milliseconds
    TimeDivisor = 10000000

    There is no death penalty for "clicking resurrect"... I'm sorry.
    Edited by TotterTates on December 21, 2015 9:31PM
    Cuppincakes
    • Imperial Dragonknight (Tank)
    • Pre-TG vMA Score: 459,636 [55:36, 0 Sigils, 0 Deaths] (Stamina)
    • Post-TG vMA Score: 537,328 [53:36, 0 Sigils, 0 Deaths] (Stamina)
    Bäby Spice
    • Altmer Sorc (DPS)
    Alisaeri
    • Dunmer Dragonknight (Healer/DPS)
    Church
    • Argonian Templar (Healer)
    Moon Moon
    • Khajiit Nightblade (DPS)


    My Twitch Channel: TotterTanks
  • ColtPython
    ColtPython
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    Casdha wrote: »
    There is no death penalty other than the time wasted. You get bonus points for unused sigils and completing in under 90 minutes. You get deducted points for completing in over 90 minutes.

    If you click to resurrect without a soul gem it costs 500 points from your score, If you resurrect with a soul gem it costs you 499 points. Those are penalties for death with a possible tie breaker from whether you used soul gems or not. Right now you can die enough times to where you have no score left by the time you go to the next round.

    Edit: Sorry should have said Right now you can die enough times to where you have no score from previous rounds only the score from your last kill. In other words you can loose your score from all rounds prior to the final round and then you can loose that score if you die enough in the first round of the next arena.

    If you didn't loose points for dying your score would always reflect how far you made it in the arena and everyone's could be counted to show how far they got.

    I promise you that this is not how it works.

    Final Score = Points + (Points/TimeBonus)

    Points = 30,000 per stage (except stage 9 where you get 15k) + 750*(# of unused sigils)

    TimeBonus = (TargetTime-ActualTime)/TimeDivisor

    TargetTime = 5400000 (90 minutes)
    ActualTime = your time in milliseconds
    TimeDivisor = 10000000

    There is no death penalty for "clicking resurrect"... I'm sorry.

    Does anyone know why right at the end after everything is tallied up you get a flash of a score of like 450k then it is reduced by like 14k to 436k and that is what is sent to the boards?
  • Casdha
    Casdha
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    I think folks are missing the point I'm trying to make

    We all know there have been folks who have completed it.

    We all know the top score is in the 400k range (as of now)

    We all know the bottom score is like 350 (no k just 350)

    I'm saying it should be that a score of 350 is not possible for someone who has completed it.
    (with my suggestion this would have to change or you would have folks who have not completed it with a higher score than some of those that have)

    I'm saying it should be that someone who has completed level 5 and quits gets to be on the board if 250k is the next highest score

    I'm saying if you can't fill the board with those that have completed it then you finish out the leader board with those who have gotten the farthest without completing it and we need a way to keep track of that score.

    I'm suggesting to have a scoring system to show you where you rank out of everyone that has played not just those who complete it.

    As an example: If you applied the same arguments from the replies I've seen here so far to the Alliance leader board then the only names that would ever exist on that leader board are the ones who have been named Emperor and no one else would ever know where they rank. As the Alliance leader board is now, all I have to do is make one wall repair and I get a position on the leader board. it might be last place but I still get to see it, and I get an idea of how many folks are playing. I'm saying Vet Maelstrom should have a similar leader board and scoring system.

    Edit: also to the Death penalty thing, I must have misunderstood Could someone tell me what the numbers and the icon means.
    MaelstromRez.png
    Edited by Casdha on December 22, 2015 2:19AM
    Proud member of the Psijic Order - The first wave - The 0.016%

  • Fat_Cat45
    Fat_Cat45
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    Casdha wrote: »
    I think folks are missing the point I'm trying to make.

    Edit: also to the Death penalty thing, I must have misunderstood Could someone tell me what the numbers and the icon means.
    MaelstromRez.png

    That symbol is not related to points at all. That is the symbol for the soul reservoir, aka how many lives you have until you're kicked from the instance
  • Nifty2g
    Nifty2g
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    ColtPython wrote: »
    Casdha wrote: »
    There is no death penalty other than the time wasted. You get bonus points for unused sigils and completing in under 90 minutes. You get deducted points for completing in over 90 minutes.

    If you click to resurrect without a soul gem it costs 500 points from your score, If you resurrect with a soul gem it costs you 499 points. Those are penalties for death with a possible tie breaker from whether you used soul gems or not. Right now you can die enough times to where you have no score left by the time you go to the next round.

    Edit: Sorry should have said Right now you can die enough times to where you have no score from previous rounds only the score from your last kill. In other words you can loose your score from all rounds prior to the final round and then you can loose that score if you die enough in the first round of the next arena.

    If you didn't loose points for dying your score would always reflect how far you made it in the arena and everyone's could be counted to show how far they got.

    I promise you that this is not how it works.

    Final Score = Points + (Points/TimeBonus)

    Points = 30,000 per stage (except stage 9 where you get 15k) + 750*(# of unused sigils)

    TimeBonus = (TargetTime-ActualTime)/TimeDivisor

    TargetTime = 5400000 (90 minutes)
    ActualTime = your time in milliseconds
    TimeDivisor = 10000000

    There is no death penalty for "clicking resurrect"... I'm sorry.

    Does anyone know why right at the end after everything is tallied up you get a flash of a score of like 450k then it is reduced by like 14k to 436k and that is what is sent to the boards?
    Because VMA was meant to have 10 rounds similar to Dragonstar Arena, Round 9 boss is not the actual final boss, the final boss is meant to be the Baron you see at the end of the Arena (look in the main hall, you see all the heads of the bosses on the wall, the Baron is one of them). It makes sense, not sure why we don't have a final boss but because of that we get a -15000 reduction at the end.

    This is just my speculation but I'm fairly sure that is why.

    As for scoring it is all about time, nothing else, apart from sigils. That is ZOS's system and I don't see it changing any time soon
    #MOREORBS
  • Flak
    Flak
    ✭✭✭✭
    Deleted
    Edited by Flak on December 22, 2015 5:58AM

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