Most direct and straight forward reason? It's easier.
It's easier to replace your body than to design a system which dynamically alters the costume to your character's shape. Armor works similarly. That's why in some armors a female character looks MUCH bustier in some and WAY less busty in others.
Mettaricana wrote: »The ridong suit looked noce except ot makes my altmer's ample butt and hips vanish into nothing. The dresses do give chests a bit of appeal.
Most direct and straight forward reason? It's easier.
It's easier to replace your body than to design a system which dynamically alters the costume to your character's shape. Armor works similarly. That's why in some armors a female character looks MUCH bustier in some and WAY less busty in others.
Most direct and straight forward reason? It's easier.
It's easier to replace your body than to design a system which dynamically alters the costume to your character's shape. Armor works similarly. That's why in some armors a female character looks MUCH bustier in some and WAY less busty in others.
Most direct and straight forward reason? It's easier.
It's easier to replace your body than to design a system which dynamically alters the costume to your character's shape. Armor works similarly. That's why in some armors a female character looks MUCH bustier in some and WAY less busty in others.






Most direct and straight forward reason? It's easier.
It's easier to replace your body than to design a system which dynamically alters the costume to your character's shape. Armor works similarly. That's why in some armors a female character looks MUCH bustier in some and WAY less busty in others.
I recognized that as well - it is hard if not impossible in some cases, to create a female character, which does not have model shape and is skinny as hell. I mean, these are combat characters, not cat walk models. I expect my character to have muscles and be all but skinny to be able to stand her ground in combat, swing heavy weapons and be able to sprint in heavy gear.
I managed to give them a shape in the character editor which is somewhat acceptable and has muscles in the right places, but in some armor she looks nevertheless skinny like a cat walk model - some gear is just messing with or ignoring settings.
Edit:
In short, I expect my characters to look athletic, a model shape looks ridiculous in heavy gear.

andypappb16_ESO wrote: »Yup can confirm, something definetly doesnt feel right with the looks