Just as people gripe about Templars being broken, so too are Argonians.
Waffennacht wrote: »Lore wise, they should have an unprecedented health regeneration
They should have stealth perks.
In this game swimming sucks, so just remove swimming perk.
Strong immunity to poison, but meh, maybe some damage prevention?
I would personally try to make Argonians a more tough class, like a version of Khajit, instead of damage could be more defensive in nature
americansteel wrote: »shadowscales. shouldnt by lore argo be the most op NBs?
Waffennacht wrote: »Lore wise, they should have an unprecedented health regeneration
They should have stealth perks.
In this game swimming sucks, so just remove swimming perk.
Strong immunity to poison, but meh, maybe some damage prevention?
I would personally try to make Argonians a more tough class, like a version of Khajit, instead of damage could be more defensive in nature
Waffennacht wrote: »I hope, though I can't confirm anything, that when I heard they will be rebalancing classes/races, that they'll add something to Argonians. Something to make shadowscale an actual thing, i mean lore wise shadowscales are really awesome
Waffennacht wrote: »I hope, though I can't confirm anything, that when I heard they will be rebalancing classes/races, that they'll add something to Argonians. Something to make shadowscale an actual thing, i mean lore wise shadowscales are really awesome
When is this rebalancing supposed to occur?
Waffennacht wrote: »Waffennacht wrote: »I hope, though I can't confirm anything, that when I heard they will be rebalancing classes/races, that they'll add something to Argonians. Something to make shadowscale an actual thing, i mean lore wise shadowscales are really awesome
When is this rebalancing supposed to occur?
Honestly I heard 3ish quarters
There are a few Argonian Magicka NBs out there that rolled that race specifically for the healing bonus and do very well in PVP. You just have to play to the strengths of the race.
Now the fact that Argonian's specialty is healing is something debatably too specific for the whole race... Just makes them too niche.
Waffennacht wrote: »Lore wise, they should have an unprecedented health regeneration
They should have stealth perks.
In this game swimming sucks, so just remove swimming perk.
Strong immunity to poison, but meh, maybe some damage prevention?
I would personally try to make Argonians a more tough class, like a version of Khajit, instead of damage could be more defensive in nature
Waffennacht wrote: »Lore wise, they should have an unprecedented health regeneration
They should have stealth perks.
In this game swimming sucks, so just remove swimming perk.
Strong immunity to poison, but meh, maybe some damage prevention?
I would personally try to make Argonians a more tough class, like a version of Khajit, instead of damage could be more defensive in nature
"Lore wise" can be interpreted in so many different ways. Look at some of the passives that races have in this game compared to previous games. In previous games, Khajiit had night vision. Imperials had charming ability, and Bosmer could control animals. None of those appear in this game. So why should Argonians be restricted? Why can't they be given the same leeway as other races to make them work better for this game, this MMO? Instead of focusing on health regen, why not give them the best overall passive stat regeneration for health, stamina, and magicka? How about give them abilities that increase their damage? People make excuses for Khajiit having a crit passive because they had an unarmed combat bonus in Skyrim. Well, so did Argonians. So why not give them a damage increase? Bosmer and Khajiit both got passives making them better thieves and assassins. Well, Argonians are supposed to be just as sneaky, experts in guerilla warfare. How about focusing on those aspects of Argonians which would make them much more competitive in this game? I cannot stress this enough. They need to be competitive within this soft-cap free design with max stats partially determining spell and weapon strength.
The thing is, the lore is out there to make Argonians really awesome. Heck, Shadowscales are in this game. They play prominently in the Shadowfen area storyline. So why not make them a playable thing? It's pretty dumb to have them showcased so prominently like that in the game and then make the race incompatible with that playstyle. It's just a tease, like a mirage of an oasis in a desert, a hunger that ZOS won't allow us to satisfy. Do I also need to point out that one of the poison descriptions for the bow skills morph is Shadowscale poison and the other is Bandari? So why the heck are Argonians so un-Shadowscale-like in this game?! It just doesn't make any sense. It really is very poor design decision-making to build all that up and not deliver.
There are a few Argonian Magicka NBs out there that rolled that race specifically for the healing bonus and do very well in PVP. You just have to play to the strengths of the race.
Now the fact that Argonian's specialty is healing is something debatably too specific for the whole race... Just makes them too niche.
It does restrict them. It doesn't allow for the versatility that races with stat increases have.
I wonder how much better the healing received passive is than a flat 10% increase to magicka which makes spells stronger and thus increases healing done and received.
dodgehopper_ESO wrote: »There are a few Argonian Magicka NBs out there that rolled that race specifically for the healing bonus and do very well in PVP. You just have to play to the strengths of the race.
Now the fact that Argonian's specialty is healing is something debatably too specific for the whole race... Just makes them too niche.
It does restrict them. It doesn't allow for the versatility that races with stat increases have.
I wonder how much better the healing received passive is than a flat 10% increase to magicka which makes spells stronger and thus increases healing done and received.
I'm inclined to agree. Because the healing received is so niche it really should be significantly higher than it is, even before you factor in things like Cyrodiil. I can live with the lower magicka if the +healing received were truly significant. Getting 9% more healing received is significantly weaker than 10% to magicka though. I think everyone can intuitively figure that one out.
I feel sorry for the Argonian DK's who wanted to take advantage of GDB+Healing received. The other argonians fall prey to the same issue. Don't get me wrong I make it work with my Argonian NB but I do agree with others here that the race could use more reliable boosts, or the #'s themselves should be more meaningful. If something is harder to make occur, it should be more significant. Argonians as designed are really best served as Tanks or Healers. The irony here is that I think Nords probably make better tanks and healers, on face value alone. Max health + 9%, Cold Resist, 30% health regen bonus and 6% damage reduction vs. Max Health 6%, Healing received 9% (which is nerfed by Cyrodiil), and meager potion recovery to attributes. Both races are Tanks at their basic level, which is not favorable in the current design of the game to begin with. I believe they should look at that problem though before completely revamping everything about Nord and Argonian.
Health needs to carry more weight with respect to Magicka/Stamina. This directly hurts the balance of races like Imperial, Nord, Argonian, and Orc. Argonian is definitely at the bottom of this totem pole and doesn't have the advantage of other attributes balancing things out (+stam on Orc and Imp). Nord to a lesser degree deals with this problem as well but I believe its attributes are far more reliable than the Argonian.
Compare this with races like Altmer or Dunmer who not only have 10%/9% more magicka but a bonus to elemental damage to stack on top of that. Damage really shouldn't be the most important thing, otherwise the numbers of more 'resistant' races really need a major buffing. At any regard I think its pretty clear the Argonian needs help, but it is definitely better than it use to be. I'm a bigger proponent of Massive Regeneration & Stealth for the race personally. If the regeneration numbers are strong enough it should definitely operate as an advantage in combat, and promote a hit and run (guerrilla) playstyle.
My dear magicka NB. Yesterday I tried, really tried light armor to make him stronger, but I realized he needs heavy because it is the only way to survive. Light armor in a lizard is like a paper cup for water.
So, magicka NB ins an argonian is waaaaaay weaker that a magicka NB in a breton. And we are talking about the shadowscale's race.
Now, something I remember when I started playing was the amphibious passive. It said something like " improves your potion effectiveness" or something like that. What I read the fist time was "improves your POISON effectiveness..."
It makes total sense, lizards live in a swarm, they are able to resist poison but to kill each other they need stronger poisons.
That sole change could improve argonians, making them strong archers and it could give utility to some sets that are pretty much ignored.