QFTWay be be constructive and level headed.
You do yourself no favors being so melodramatic.
QFTWay be be constructive and level headed.
You do yourself no favors being so melodramatic.
You also don't do any of us Templars any favors by being so melodramatic. You want things changed, suggest, put in tickets, complain all you want but please, do it constructively. Saying get rid of a class certainly isn't the answer.
Purgetheworld wrote: »You can always just, y‘know, quit playing.
I know all their names i have a minmaxed stamplar and a magika i know all about it mateScooberSteve wrote: »The fact that you dont know one of your own skills proper names says it all.
I know they do good damage bur they arent realky good in cyro unless you get magika det Their passives and ultis suck. And im tired of jabbing every thingI know plenty of Templars that can put out good DPS with incredible sustain. I also know some Templar tanks that can run Vet dungeons no problem. Templar is still the #1 class for healing.
I'm not sure if anyone mentioned this already, but...
L2P
How about give us proper passives. I understand what you are saying but we have no mobility regen or and real useful skills sorcs just stack sheilds and streak away and nbs cloak and move hella fast away. Dks just sit there and block through all damage then dragon leap for resources after bloodspawn procs templars just use breath of life and give cc immunity at wrong times to people the best mobility we have is if a stan runs expidition cc immune pots and throws caltrops. But still mate. They just need to tac a few things on to battle spirit. Bol isnt to op unless its a group of templars. Like if you look at duels. Every one there is a nb or sorc. How bout they just make it. Breath of life doesnt work on a templar who has recently casted it some how or bol doesnt heal other templars who have it slottedNerf breath of life everything will be OK then!
kylewwefan wrote: »Know your role. And you know the rest...
Peel_Ya_Cap_517 wrote: »Overload is an Ultimate...
Just, fyi..
Exactly!! Its kinda stupid they get anything that hits that hard in pvp! The funny thing is tho is that is a weak overload i have been killed to 16-17k ones.Peel_Ya_Cap_517 wrote: »Overload is an Ultimate...
Just, fyi..
Sure, it's an Ultimate that also gives them access to an extra skill bar, and I wish my ultimate hit as hard as a single light attack from theirs.
I know they do good damage bur they arent realky good in cyro unless you get magika det Their passives and ultis suck. And im tired of jabbing every thing
I really do like this build imma try it out with 5 tbs 3 arch mage and 3 willpower. It Intrigues me.RinaldoGandolphi wrote: »I know they do good damage bur they arent realky good in cyro unless you get magika det Their passives and ultis suck. And im tired of jabbing every thing
This is why I run mostly a Desto/Resto Dual Spec when im not messing around as a hybrid....i can heal if needed, and most of my damage comes from Destro Staff and Dawn's Wrath, I don't use hardy any Aedric Spear abilities at all except for Radiant Ward/Blazing Shield.
I think Radiant Ward is better for a ranged caster as its cheaper and gives you more defense/tankyness if your stuck in melee it buys you more time, Blazing Shield is better if your spear spamming and zerg diving.
Its possible to play a Templar without using Jabs
http://forums.elderscrollsonline.com/en/discussion/219232/rinaldos-templar-sun-preist-1-7-2-1-pve-build?new=1
This is just one of many examples, its a bone to get you started.
Divine Cross is who inspired that build, and its 100% viable i assure you, Damage reduction really didn't change much for the build other then getting more Spell Damage really, however it requires good positioning and such to effective, its easier to do on my Sorc, but i have been playing my Sorc longer, and Sorc's have Daedric Mines to use as area denail to counter melee that also heal you and root and damage the enemy..that said though...a non-Jab's Templar is viable, its just a bit harder to play.
As long as you get enough spell damage and allocate your Champ points correctly, you can make it work...you won';t have Spell Damage numbers as high as a Sorc(Templar's don't have the passives really) but you do have skills like total Dark and good healing that complement your ranged damage which will better allow you to use terrain to your advantage instead of just Jabs, Jabs....being a Vamp with Mist Form probably makes this even better, or you could use Invis Pots with Major Expedition to run when things get too dicey....i think its fun, you should try it.
https://www.youtube.com/watch?v=gt1tOSTN_XI
https://www.youtube.com/watch?v=_ImtDvp6GNU