Maintenance for the week of March 3:
• PC/Mac: No maintenance – March 3
• ESO Store and Account System for maintenance – March 4, 6:00AM EST (11:00 UTC) - 4:00PM EST (21:00 UTC)
• NA megaservers for maintenance – March 5, 4:00AM EST (9:00 UTC) - 11:00AM EST (16:00 UTC)
• EU megaservers for maintenance – March 5, 9:00 UTC (4:00AM EST) - 16:00 UTC (11:00AM EST)
So, ZOS... Any Plans To Nerf Wrecking Blow?
A lot of us are curious.


Edit: One brilliant post to explain it all!
The problem with Wrecking Blow is that it has far too much power placed into itself (For PvP, in PvE it is very lack luster). Let's dissect wrecking blow in it's current state to find out what I mean.
-1 Second Cast Time
-Requires a Target
-7 Meter Range
-1607 Cost (with full medium armor, balanced blade passive, and 15% cost reduc from CP, no stamina reduc jewelry)
-1.96:1 weapon damage scaling coefficient and .1867:1 stamina scaling coefficient
-Empower on next ability
-Able to weave fully charged heavy attacks with no down time between casts, giving 5%+ stamina return and increasing the next attack by 10% (WB-> 20% stronger full charged HA -> 10% stronger WB -> repeat)
-4 Meter knockback and 3.5 second stun every hit. (Procs exploiter passive from Champion points)
Some of these points are rather obvious is why they are advantageous, some are not. Let's go through the lesser known obvious powers.
-Cast time cannot be bashed unlike other casts such as crystal frags.
-Requiring a target means that the ability will always land after casted as long as they stay in range (which sometimes is longer than 7 meters) compared to a free casted ability such as jabs/arrow spray/cleave/etc.
-7 meter range is rather finicky and often time goes further than the range states, and out ranges many other melee abilities.
-Cost to cast is extremely low for a 1s cast time, most "instant" damage abilities cost ~200 less but can be casted at ~150% the frequency, draining stamina much quicker.
-The ability to clip fully charged heavy attacks heavily negates the need for stamina and has no indication of if it is being done or not unless you run a damage recording addon that shows the source. Other abilities can be animation canceled but still have slight visual indicators, and deal much less damage in comparison. Clipping fully charged heavy attacks that hit at the exact time as a casted ability is NOT animation canceling in line with how the priority system is meant to work, it is a clear bug as you cannot do this with any other abilities.
-High damage scaling coefficients due to being a cast make offensive stat stacking even more potent than with other builds. To put into comparison, Surprise Attack has a 1.35091:1 weapon damage and .128625:1 stamina scaling coefficient, much less than Wrecking Blow.
The fact that this ability has so many innate steroids and utility within itself is mind boggling. No other ability in game is this jam packed in nature to cater to toxic PvP playstyles, so why is it still here?
Edited by Molag_Crow on December 16, 2015 3:12AM
--
ϟ-- Crows_Descend - Templar -
Ebonheart Pact [PS4]&[PC] [EU] --
ϟ--
YoutTube ESO Playlist
The greatest prison that people live in, is the fear of what other people think. -
David IckeBe your true, authentic self.