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@ZOS Internal Item Lock

  • Cynnalia
    Cynnalia
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    I would also love to see this happen. After deconstructing all white items without a care for a year and a half, when my alt bought a white nirnhoned item for my crafter to research...well, you can see where this is going...lol Being able to lock your research items so they don't accidentally get deconstructed would be wonderful!
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  • LaucianNailor
    LaucianNailor
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    Lord of the Rings online had this years ago, so technically not an issue I would hope in 2015. The fact an add-on can appear to do this now should also highlight technically not an issue.

    A simple addition to the actions list on right click of 'lock this item' (not functioning on quest items) which prevent sale, destruction or deconstruction would surely do nothing but good......if wrongly locked, a simple right click and selecting 'unlock' would make all those options available for the item again. Can't see a downside with this? B)
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  • Xjcon
    Xjcon
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    LearnThis wrote: »
    This has been asked for many times but I have never seen a positive response of "this will happen..." This was truly a blessing when Destiny added this to the game. From my understanding of it, it was not something that was too challenging to add into the game. Once the feature was added, it was a simple click to lock it and a click to unlock it. LOVED IT!

    Something that simple would be great.
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  • OmniDevil
    OmniDevil
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    The amount of Hakeijos I've sold to vendors (by a lot, I mean 3, which is 3 more than there should have been), undaunted monster sets I've unintentionally deconstructed, gear that a friend just crafted for me deconstructed.....

    There are so many reasons a lock on items/gear would be so much safer and desirable.
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  • UltimaJoe777
    UltimaJoe777
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    OmniDevil wrote: »
    The amount of Hakeijos I've sold to vendors (by a lot, I mean 3, which is 3 more than there should have been), undaunted monster sets I've unintentionally deconstructed, gear that a friend just crafted for me deconstructed.....

    There are so many reasons a lock on items/gear would be so much safer and desirable.

    Or you're just doing things way too fast lol

    As for deconstructing your friend's crafted items you get more inspiration than normal doing that :)
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  • Ezareth
    Ezareth
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    /lurk

    No need to Lurk Rich, just make it happen.

    It is a poor interface choice to design a crafting system that primarily gets its components from deconstructing gear found both on the character and the character's bank. I've deconstructed items several items now on accident that I've had to recraft.

    There should be a prompt to equip a BoE item that isn't bound to your character. I've done this on accident when trying to link a Band of the Shadowwalker I was trying to sell. Same story from CS, tough luck, nothing we can do.

    There should be either a way to lock a piece of equipment or mark it as important which would make it not appear in the deconstruction screen.

    We shouldn't be 2+ years into a game and still have these kind of simple interface issues.
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  • OmniDevil
    OmniDevil
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    Or you're just doing things way too fast lol

    No, not the case. Most items I've accidentally sold or deconstructed, unintentionally, don't stand out enough. Slow down? To what pace? I don't spend hours at crafting stations, in capital cities or reading every line of text in quest dialogue. I have limited play time during the week, so I intend to use that small window to get as much done as possible.

    I'm sorry, but this is a lazy answer. "I don't have this problem, therefore your desire to have this feature is moot". Most other MMOs/RPGs have a locking system or at least a "prompt" to let you know you're about the "destroy/sell" something of value. Enchanting runestones, heck, most gear text/icons resemble each other and are too small to visually tell the difference.

    A locking system provides a luxury that is not game breaking and you'll find a large percentage of the player base would be more than happy to have it.
    As for deconstructing your friend's crafted items you get more inspiration than normal doing that :)

    What does this...? All my crafts are at Rank 50. Let me reiterate since I was obviously not clear enough....

    "...gear that a friend crafted for me that I intend on using for my PvP/PvE endeavors, deconstructed"
    Edited by OmniDevil on December 9, 2015 8:43PM
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  • Terrato37
    Terrato37
    I could really use a lock item feature...
  • Xendyn
    Xendyn
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    This really shouldn't be that hard to do.
    A simple lock so you don't see the item in crafting or sell windows right?
    Nothing fancy.

    KISS formula.

    Lag is ruinin' my 'mershun!
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  • Altairien
    Altairien
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    Lord of the Rings online had this years ago, so technically not an issue I would hope in 2015.
    One of many LOTRO features I miss here (Just click the little Lock icon. Easy!), but then I'm not a fan of much of the ESO interface. Such a pain at times. I've lost count of the number of unintentional decons I've done. I'd love to replace the entire ESO interface with a "normal" MMO interface. Including movement. Ugh!
    Edited by Altairien on December 10, 2015 1:58AM
  • UltimaJoe777
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    OmniDevil wrote: »
    Or you're just doing things way too fast lol

    No, not the case. Most items I've accidentally sold or deconstructed, unintentionally, don't stand out enough. Slow down? To what pace? I don't spend hours at crafting stations, in capital cities or reading every line of text in quest dialogue. I have limited play time during the week, so I intend to use that small window to get as much done as possible.

    I'm sorry, but this is a lazy answer. "I don't have this problem, therefore your desire to have this feature is moot". Most other MMOs/RPGs have a locking system or at least a "prompt" to let you know you're about the "destroy/sell" something of value. Enchanting runestones, heck, most gear text/icons resemble each other and are too small to visually tell the difference.

    A locking system provides a luxury that is not game breaking and you'll find a large percentage of the player base would be more than happy to have it.
    As for deconstructing your friend's crafted items you get more inspiration than normal doing that :)

    What does this...? All my crafts are at Rank 50. Let me reiterate since I was obviously not clear enough....

    "...gear that a friend crafted for me that I intend on using for my PvP/PvE endeavors, deconstructed"

    You're putting words in my post I did not make lol all I'm saying is if you accidently and unintentionally do it repeatedly then something is wrong there. I never said this feature is useless or anything but the player can indeed be more careful when perusing through their inventory. I've made the mistake once or twice myself if it's any consolation lol but I blame myself for going too fast too carelessly.
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  • Eiagra
    Eiagra
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    Found my way here from another "Oops, I destroyed something rare" thread.

    I agree, some kind of option to safeguard items should be in place. Besides a "Lock This Item" option (which makes it unable to be deleted, traded, or deconstructed), even a simple Wait Timer would be nice. I accidentally threw all my crafted invisibility potions away trying to split the stack while in the middle of a stealth mission (i.e. a "Don't kill anyone" optional task). It wasn't a big deal, and I got something of a giggle out of it as I'd been particularly accident prone that evening, but it was pretty inconvenient.

    A Wait Timer option in Settings could have a slider that sets the quality of item you want to set a timer for when hitting Destroy or Deconstruct, as well as toggles for Crafted items and other useful valuables. So, you could set it to wait X number of seconds on purple and greater, or gold only, or just everything in case you're really accident prone. The confirm dialog appears, but you have to wait X seconds before you can actually confirm.

    Alternatively, maybe they could set the "confirm" option for Destroy to something other than E.

    I also wonder whether there are any Addons that provide this functionality, since it's basically all UI.
          In verity.
  • Solariken
    Solariken
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    Item lock is the way forward.

    Delete confirmation popups would not solve anything. Players adapt to these and begin to mindlessly hit the "yes" key as they are quickly deconstructing multiple items.

    Item lock please!
  • Pangnirtung
    Pangnirtung
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    This feature has been needed and wanted since day one.

    Please ZOS implement this.
  • Troneon
    Troneon
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    There is an addon for this...for like ages now..
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  • Nifty2g
    Nifty2g
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    Troneon wrote: »
    There is an addon for this...for like ages now..
    never trust addons that mess with your gear. this has been advised by zos as they dont restore your gear
    #MOREORBS
  • Troneon
    Troneon
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    Nifty2g wrote: »
    Troneon wrote: »
    There is an addon for this...for like ages now..
    never trust addons that mess with your gear. this has been advised by zos as they dont restore your gear

    Never had a problem with the save item addon feature.

    All it does is hide it from the merchant so you don't sell it by accident, think it even stops you deconstructing it.

    Always worked fine for me been using it for ages now.
    Edited by Troneon on January 13, 2016 1:53AM
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  • Nikkor
    Nikkor
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    anyone else notice that if you go to repair an item you are wearing the first thing you can click on is destroy!!!!!! WTF

  • TheShadowScout
    TheShadowScout
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    I have yet to destroy/decon anything of value, generally because I pay attention.

    On the other hand... how hard can it be to add an "are you sure" popup? They have it for selling blue and above loot...
  • Robbmrp
    Robbmrp
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    This could be accomplished with a simple Flag check box for weapons and armor that's selected in the Bank setting. Anything marked with this check mark could be excluded from showing up in the deconstruction screen.
    NA Server - Kildair
  • ListerJMC
    ListerJMC
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    This would be awesome, I've done a few accidental deconstructions (luckily nothing super difficult to replace yet, but I'm always worried it'll happen some day). Sign me up!
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  • baratron
    baratron
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    OmniDevil wrote: »
    Or you're just doing things way too fast lol

    No, not the case. Most items I've accidentally sold or deconstructed, unintentionally, don't stand out enough. Slow down? To what pace? I don't spend hours at crafting stations, in capital cities or reading every line of text in quest dialogue. I have limited play time during the week, so I intend to use that small window to get as much done as possible.
    It used to be easy enough on my main because he's v16, so everything I actually wanted was either gold or purple, so I could immediately get rid of anything blue or below. Then they made it so you could get Undaunted shoulder pieces in blue from Silver Key chests. I'm not complaining! but it means I have to look at all the blue items as well now.

    And on my lower level characters, I even have to check whites and greens, to see if they have a trait I want to research. Frankly, I don't know how people on consoles manage without addons to mark an item as "unknown trait on this character".

    Also it gets very confusing when you have multiple items with the same name and have to go through them carefully to make sure you're not destroying the wrong one. I discovered the other day that I had eight gold Magnus Restoration Staffs. EIGHT. Different styles, different traits, different levels, but goodness...
    Nikkor wrote: »
    anyone else notice that if you go to repair an item you are wearing the first thing you can click on is destroy!!!!!! WTF
    Yep, had a bit of a failed Vet White-Gold Tower run today, was up ridiculously late, and clicked "Destroy" instead of "Repair" on my v16 gold Greaves enchanted with a Hajeiko triple glyph! Fortunately there was a prompt to ask if I really wanted to do that. Phew.

    It would be tedious to have to type something in, or click a box, every time I tried to decon an item. But it would be very useful to be able to lock the important items against accidental decon.
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  • CaptainObvious
    CaptainObvious
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    IMO item lock, and also for some a junk flag would be a good quality of life upgrade when the time permits.
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  • Zinaroth
    Zinaroth
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    Get the ItemSaver addon. Allows you to lock certain items so they never show up at vendors or in crafting tables.
  • Nifty2g
    Nifty2g
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    I think a lot of people don't understand; this thread is a suggestion for ZOS so we don't need to run an item lock outsource from an addon because 1) they are dangerous 2) zos do not restore gear if it suddenly 'disappears' from addons. So I suggest we get an internal itemlock to solve a lot of problems for everyone. I believe it just needs to be something that marks your gear as can't be sold. I'm unsure if that is hard to produce BUT we did get a developer response in here so it confirms it's on their plates to introduce, hopefully for Thieve's Guild because I'm an idiot I destroy stuff so much by accident and CS is probably annoyed at me or think I'm ripping them off getting free tempers by now
    Edited by Nifty2g on January 16, 2016 12:49PM
    #MOREORBS
  • joleda4ub17_ESO
    joleda4ub17_ESO
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    Like the STAR button in my gmail? I can quickly filter for STARRED messages? Except, the STARRED item doesn't show up in the ESO vendor menu?
    Edited by joleda4ub17_ESO on January 16, 2016 1:23PM
  • Xantaria
    Xantaria
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    Addons that do this exist a long time. Console palyers are kinda *** tho.
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  • Nifty2g
    Nifty2g
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    FINALLY HAPPENING
    #MOREORBS
  • Altairien
    Altairien
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    Ah, I see it now...

    •Item locking to help prevent accidental deconstruction of your most valuable items

    http://www.elderscrollsonline.com/en-us/news/post/2016/04/19/dark-brotherhood-first-look

    I hope they do it right. No right click to lock/unlock. Way too time consuming.
  • Taleof2Cities
    Taleof2Cities
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    Altairien wrote: »
    Ah, I see it now...

    I hope they do it right. No right click to lock/unlock. Way too time consuming.

    Sorry that's so time consuming ... guessing you don't right click to enchant, repair, or charge gear either??
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