asneakybanana wrote: »Hello,
Since I got two sharpened resto staffs from the last vMSA weekly I would like to discuss the imbalance between the MSA resto and destro staffs set bonus. Here is a picture of both, so everyone can see it:
So as everyone can see the Resto staff has a normal spellcrit bonus (like the julianos set) while the destro staff has an increased spellpower bonus (50% more than Torug's, just like the willpower set bonus). Is this intended?
@ZOS_GinaBruno
@ZOS_KaiSchober
@ZOS_RichLambert
Apart from that some suggestions:
The resto staff is made for healing and supporting. The Masters resto staff from vDSA had a great set bonus helping everyone in the group with their stamina management. The vMSA resto staff only helps the healer and that in a pretty limited way (max. 200 additional magicka reg). Why don't you make it usefull for everyone and change the setbonus so that whoever is healed critically by you gets the 400 magicka (a little bit like the spellpower cure set)?
If its to hard to implement, then simply change it to a 4 sec buff to magicka reg (arround 200). Then the code would be the same as the spellpower cure, just with a different buff and a slightly different trigger. This would give healers another tool to support the magicka management of the group, other than running elemental drain or siphon spirit.
If you don't like the suggestions then forget about them, but please fix the set bonus by increasing it by 50%. Otherwise the vMSA resto staff is almost useless.
Thank you for reading.
Gil-Galad
One should also note that 189 Spell damage is broken in itself as the rings are 189 spelldamage at PURPLE. At Legendary quality the staves should be over 189.
Rings are 186 at purple. 189 at gold I believe.
That magicka it restores is an extremely large amount and can change your build around.
That Spell Critical it gives is a quite large number if you get a precise weapon you're looking at 75% spell critical with julianos and the maelstrom restoration staff.
Trust me that staff is a game changer... i would like to see the enchantment changed to you and your allies get magicka but to whoever the Heal over time is on but really that staff right now is really strong how it is
But still the spellcrit bonus is much worse than the spellpower bonus of the destro staffs.
But the effect of the resto staff is great, the destruction staff effect is really bad.
Looking at the PvE side (in other words trials) the destruction staff is very strong and every Magicka DPS is hunting for it.
It's garbage (as I predicted in PTS). When I use mine I get a DPS drop.
The only reason you'd use the destro set is if you're running 2PC Kena, 3Pc Willpower and 5PC Julianos and have no better option for a set bonus.
If you're not running a monster set 2 pc then it's a DPS loss compared to a crafted Nirnhoned Staff.
Talking about minmaxing you will run exactly the setup you described.
asneakybanana wrote: »Hello,
Since I got two sharpened resto staffs from the last vMSA weekly I would like to discuss the imbalance between the MSA resto and destro staffs set bonus. Here is a picture of both, so everyone can see it:
So as everyone can see the Resto staff has a normal spellcrit bonus (like the julianos set) while the destro staff has an increased spellpower bonus (50% more than Torug's, just like the willpower set bonus). Is this intended?
@ZOS_GinaBruno
@ZOS_KaiSchober
@ZOS_RichLambert
Apart from that some suggestions:
The resto staff is made for healing and supporting. The Masters resto staff from vDSA had a great set bonus helping everyone in the group with their stamina management. The vMSA resto staff only helps the healer and that in a pretty limited way (max. 200 additional magicka reg). Why don't you make it usefull for everyone and change the setbonus so that whoever is healed critically by you gets the 400 magicka (a little bit like the spellpower cure set)?
If its to hard to implement, then simply change it to a 4 sec buff to magicka reg (arround 200). Then the code would be the same as the spellpower cure, just with a different buff and a slightly different trigger. This would give healers another tool to support the magicka management of the group, other than running elemental drain or siphon spirit.
If you don't like the suggestions then forget about them, but please fix the set bonus by increasing it by 50%. Otherwise the vMSA resto staff is almost useless.
Thank you for reading.
Gil-Galad
One should also note that 189 Spell damage is broken in itself as the rings are 189 spelldamage at PURPLE. At Legendary quality the staves should be over 189.
Rings are 186 at purple. 189 at gold I believe.
Ahh you're right.That magicka it restores is an extremely large amount and can change your build around.
That Spell Critical it gives is a quite large number if you get a precise weapon you're looking at 75% spell critical with julianos and the maelstrom restoration staff.
Trust me that staff is a game changer... i would like to see the enchantment changed to you and your allies get magicka but to whoever the Heal over time is on but really that staff right now is really strong how it is
But still the spellcrit bonus is much worse than the spellpower bonus of the destro staffs.
But the effect of the resto staff is great, the destruction staff effect is really bad.
Looking at the PvE side (in other words trials) the destruction staff is very strong and every Magicka DPS is hunting for it.
It's garbage (as I predicted in PTS). When I use mine I get a DPS drop.
The only reason you'd use the destro set is if you're running 2PC Kena, 3Pc Willpower and 5PC Julianos and have no better option for a set bonus.
If you're not running a monster set 2 pc then it's a DPS loss compared to a crafted Nirnhoned Staff.
Talking about minmaxing you will run exactly the setup you described.
There is a better build available. No one is running it that I know of however.
Point is the Destro weapon needs a damage enchant added. a 50% bonus to a set bonus isn't worth the loss of a flame enchant to your FP/CS weave. The 4% Penetration can be offeset with the spell damage bonus.
asneakybanana wrote: »Hello,
Since I got two sharpened resto staffs from the last vMSA weekly I would like to discuss the imbalance between the MSA resto and destro staffs set bonus. Here is a picture of both, so everyone can see it:
So as everyone can see the Resto staff has a normal spellcrit bonus (like the julianos set) while the destro staff has an increased spellpower bonus (50% more than Torug's, just like the willpower set bonus). Is this intended?
@ZOS_GinaBruno
@ZOS_KaiSchober
@ZOS_RichLambert
Apart from that some suggestions:
The resto staff is made for healing and supporting. The Masters resto staff from vDSA had a great set bonus helping everyone in the group with their stamina management. The vMSA resto staff only helps the healer and that in a pretty limited way (max. 200 additional magicka reg). Why don't you make it usefull for everyone and change the setbonus so that whoever is healed critically by you gets the 400 magicka (a little bit like the spellpower cure set)?
If its to hard to implement, then simply change it to a 4 sec buff to magicka reg (arround 200). Then the code would be the same as the spellpower cure, just with a different buff and a slightly different trigger. This would give healers another tool to support the magicka management of the group, other than running elemental drain or siphon spirit.
If you don't like the suggestions then forget about them, but please fix the set bonus by increasing it by 50%. Otherwise the vMSA resto staff is almost useless.
Thank you for reading.
Gil-Galad
One should also note that 189 Spell damage is broken in itself as the rings are 189 spelldamage at PURPLE. At Legendary quality the staves should be over 189.
Rings are 186 at purple. 189 at gold I believe.
Ahh you're right.That magicka it restores is an extremely large amount and can change your build around.
That Spell Critical it gives is a quite large number if you get a precise weapon you're looking at 75% spell critical with julianos and the maelstrom restoration staff.
Trust me that staff is a game changer... i would like to see the enchantment changed to you and your allies get magicka but to whoever the Heal over time is on but really that staff right now is really strong how it is
But still the spellcrit bonus is much worse than the spellpower bonus of the destro staffs.
But the effect of the resto staff is great, the destruction staff effect is really bad.
Looking at the PvE side (in other words trials) the destruction staff is very strong and every Magicka DPS is hunting for it.
It's garbage (as I predicted in PTS). When I use mine I get a DPS drop.
The only reason you'd use the destro set is if you're running 2PC Kena, 3Pc Willpower and 5PC Julianos and have no better option for a set bonus.
If you're not running a monster set 2 pc then it's a DPS loss compared to a crafted Nirnhoned Staff.
Talking about minmaxing you will run exactly the setup you described.
There is a better build available. No one is running it that I know of however.
Point is the Destro weapon needs a damage enchant added. a 50% bonus to a set bonus isn't worth the loss of a flame enchant to your FP/CS weave. The 4% Penetration can be offeset with the spell damage bonus.
Show us your better build.
Praeficere wrote: »The Restoration staff is quite nice as it is imo, for non-Templar healers
Praeficere wrote: »The Restoration staff is quite nice as it is imo, for non-Templar healers
D0ntevenL1ft wrote: »Is it just me or has everyone gotten resto staves from rewards the last 2 weeks ish?