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Dungeon Group Finder keeps summoning to instance...

Seedier
Seedier
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This may just be me... but i can't queue with the dungeon finder without getting automatically pulled into the instance 60 seconds later, no matter what...

A not infrequent scenario is that as soon as the group forms, someone will leave... so naturally i'd like to continue what i was doing until a full group forms. Instead i get pulled in even if i'm mid-fight (60 seconds later), and will keep getting pulled back every time i leave the dungeon - extremely frustrating when it's 2 am and no tank is immediately at hand...

Am i doing something wrong? If not this really should be changed...
  • Enodoc
    Enodoc
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    That's working as intended. You get 60 seconds to finish what you're doing before the whole group is ported to the dungeon. This is ostensibly because you formed a group to do the dungeon, not to not do the dungeon. I can see that this may be a problem if someone drops out though. Do they drop out during or after those 60 seconds?

    I also didn't know it pulled you back if you tried to leave, which seems a bit excessive.
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  • tengri
    tengri
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    Wait, it pulls you back in?
    As in a player cant even leave for a couple minutes mid-run to get a quick repair or restock at the bank?
    Does this... ehm... "feature" have the same 60s window?
    And how does wasted loading screen time factor in this?
  • Seedier
    Seedier
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    @Enodoc: I have no problem with dungeon starting... but really the time limit is annoying. However the very real problems are
    1. Frequently a group seems to form with less than 4 (especially late at night) or someone leaves group as soon as it forms (presumably because of this very problem).
    2. Once you've been pulled in, it will keep pulling you in when you leave. Typically you'd try this after a partial group forms and you'd maybe want to continue questing until group forms fully... but no.

    I've not submitted a bug report but perhaps i should... I'm hoping ZOS are looking at this or will do at some point...
  • Enodoc
    Enodoc
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    Seedier wrote: »
    @Enodoc: I have no problem with dungeon starting... but really the time limit is annoying. However the very real problems are
    1. Frequently a group seems to form with less than 4 (especially late at night) or someone leaves group as soon as it forms (presumably because of this very problem).
    2. Once you've been pulled in, it will keep pulling you in when you leave. Typically you'd try this after a partial group forms and you'd maybe want to continue questing until group forms fully... but no.

    I've not submitted a bug report but perhaps i should... I'm hoping ZOS are looking at this or will do at some point...
    Definitely submit a /bug report about the less-than-four porting. I've seen that mentioned around the forums so I assume ZOS know about it, but it can't hurt to tell them again. You may also want to submit a /feedback about being pulled back into the instance if the group is not at full size.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Seedier
    Seedier
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    Well, still being an issue (for me at least), although i'd say 1 in 8 dungeons this doesn't happen. I thought that was maybe vet dungeons don't do this, but today i had a vet dungeon where the tank left 3 secs after group forming and still have issues being repeatedly pulled in...
    Will definitely submit /bug and /feedback when this next happens (will give me something to do in-dungeon while we're waiting for a tank :))
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