Introduction to PvP - Updated

Crown
Crown
✭✭✭✭✭
Hello everyone,

I've updated the intro to PvP content on https://darkelves.com/

Thoughts / comments / suggestions are welcome. If you have any content you'd like to write up and have added, feel free to post that as well.

Have a nice day,
Nait
Crown | AD NB | First AD/NA Grand Overlord (2015/12/26)
PvP Guides @ DarkElves.com
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Crown wrote: »
    Hello everyone,

    I've updated the intro to PvP content on https://darkelves.com/

    Thoughts / comments / suggestions are welcome. If you have any content you'd like to write up and have added, feel free to post that as well.

    Have a nice day,
    Nait

    Love it. Section on crit was highly valuable.

    Not sure if you did, but I would link the following:

    http://tamrielfoundry.com/topic/pts-2-1-2-sorcerer-arithmagic/

    Shows some of the complex inner workings for some of the calculations in ESO. We all enjoy Asayre's work and it should be referenced as much as possible.

    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Crown
    Crown
    ✭✭✭✭✭
    @Minno I added a section at the bottom for references and links, and put that in. Thanks!
    Crown | AD NB | First AD/NA Grand Overlord (2015/12/26)
    PvP Guides @ DarkElves.com
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Also, as much as lag and what is defined as zerging effect us, it sounds too situational and comes off as an opinion piece rather than a solid intro to what pvp is.

    For example, each section leading up to the last two had very informative and vital info for new players. You had a section on leadership which was great to help new players understand the role a crown brings and sequential sections explaining actions to help crown do its job.

    I think the last two are best saved for the forums, because they are temporary , despite important issues.

    Actually for the lag section, it can be kept but I'd like to see it reworded to less reflect jabs at certain guilds and more explaining to players how the server functions. Add Brian wheelers response via the recent ESO live or a sample of the drawing he made up.

    Just my thoughts.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Crown
    Crown
    ✭✭✭✭✭
    @Minno can you link to the drawing or a synopsis of what @ZOS_BrianWheeler said?

    I originally added the section to respond to people who were suggesting that the info I put up encouraged zerging..
    Crown | AD NB | First AD/NA Grand Overlord (2015/12/26)
    PvP Guides @ DarkElves.com
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Crown wrote: »
    @Minno can you link to the drawing or a synopsis of what @ZOS_BrianWheeler said?

    I originally added the section to respond to people who were suggesting that the info I put up encouraged zerging..

    I'll try to find it later on(if no one beats me to it.) Its one of the first issues he talks about on the video complete with a sketch how the server divides up the map. It aligns with your talk on how each ability is calculated with the server.

    I know the reason why zerg section was added, I think the section would better be served as a quick bullet explaining the term and its origins. You'd hit two birds with one stone by,

    1)explaining to future players, who will see the word zerg and attribute the appropriate definition.
    2) show the section as an additional reference to pvp, not a reactionary one.

    I get the need to defend your name/team against impartial evidence, flaming, etc. But try to reread what you wrote and decide if it is a reactionary response to a quick day thread or reference to pure vital information. Just my critical opinion.

    I see the potential of this as a nice road map to pvp and just trying to avoid any fluff so its easier on the eyes/mind without dilluting the content.

    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • riverdragon72
    riverdragon72
    ✭✭✭✭✭
    .
    Edited by riverdragon72 on December 7, 2015 9:26PM
    Meh...**** it..
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Good guide. Don't forget to add the siege shield in the siege section (especially on top of rams). It helps keep the ram alot longer than without it.

    With the new siege changes coming up, siege shield will be a must anytime a group have to get into a choke points with proper defenses on the other side.
    Edited by frozywozy on December 7, 2015 8:40PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Crown
    Crown
    ✭✭✭✭✭
    @Minno I updated the zerg section to make it more objective.

    @frozywozy Added siege shield note in Siege section. Incidentally the last time you whispered me about running in a zerg, I was solo at BRK. Just because I show up somewhere doesn't mean that I'm part of - or leading a group!
    Crown | AD NB | First AD/NA Grand Overlord (2015/12/26)
    PvP Guides @ DarkElves.com
  • dem0n1k
    dem0n1k
    ✭✭✭✭✭
    Thanks heaps for taking the time to write & share that guide Crown! I am still very noob @ PVP & this guide has taught me a lot. EG : I was always under the impression that fire siege was the best to use against players... I guess I need to but some meatbag catapults & stone trebs!

    In the current state of PVP, do you think it is better for a Stam DK to run heavy armour or medium or a mix? At the moment I am running 7 pieces of heavy (all with reinforced trait)... it made me quite tanky for PVE but after reading your comments about no real tanks in PVP.. would it be better to change to Impenetrable ? I just use crafting sets... Hundings Rage & Night Mother.
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • Manoekin
    Manoekin
    ✭✭✭✭✭
    ✭✭
    dem0n1k wrote: »
    Thanks heaps for taking the time to write & share that guide Crown! I am still very noob @ PVP & this guide has taught me a lot. EG : I was always under the impression that fire siege was the best to use against players... I guess I need to but some meatbag catapults & stone trebs!

    In the current state of PVP, do you think it is better for a Stam DK to run heavy armour or medium or a mix? At the moment I am running 7 pieces of heavy (all with reinforced trait)... it made me quite tanky for PVE but after reading your comments about no real tanks in PVP.. would it be better to change to Impenetrable ? I just use crafting sets... Hundings Rage & Night Mother.

    Medium will give you only slightly less armor and more damage/utility bonuses, so I would probably switch over to that if I were you. Impenetrable seems to be the flavor of choice for PvP right now, yeah.
  • Morozov
    Morozov
    ✭✭✭
    Crown wrote: »
    @Minno can you link to the drawing or a synopsis of what @ZOS_BrianWheeler said?

    I originally added the section to respond to people who were suggesting that the info I put up encouraged zerging..

    link for the video, jump to about 42:00 for the beginning of @ZOS_BrianWheeler brief explanation of the mechanics of the server's process for calculating stuff for players

    https://youtube.com/watch?v=_QbrrLZfzjQ

    Layman's terms: The server takes in, calculates and spits out info for everyone and everything around you; skills, siege damage, AP calculations, Dots, purges, AOE, deer, everything. The more crap you have going on in one small area (lets say inside a keep for example) means more crap the server has to calculate....FOR EVERYONE in that area.

    so, if you are dethroning Meth in BRK, and you have 100+ people or more in there spamming purges, sharknado and heals, the server has to calculate purges, heals, crits, dots and every AOE hitting EVERY person in that one small space. It basically comes down to a bunch of stuff the server has to do, very fast and it gets to a point the server can't keep up, so it slows down thus causing lag.
    AD
    Victorem
    PC - NA - AZ
    Vr 16: Morozov - DK
    Vr 1: Zephyr Grimm - Sorc
    Vr 5: Sad_Bunnie - Templar
    23: Repressed-Canadian-Rage - NB
    Voted "Most likely to squirrel off the crown" PC-NA
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Morozov wrote: »
    Crown wrote: »
    @Minno can you link to the drawing or a synopsis of what @ZOS_BrianWheeler said?

    I originally added the section to respond to people who were suggesting that the info I put up encouraged zerging..

    link for the video, jump to about 42:00 for the beginning of @ZOS_BrianWheeler brief explanation of the mechanics of the server's process for calculating stuff for players

    https://youtube.com/watch?v=_QbrrLZfzjQ

    Layman's terms: The server takes in, calculates and spits out info for everyone and everything around you; skills, siege damage, AP calculations, Dots, purges, AOE, deer, everything. The more crap you have going on in one small area (lets say inside a keep for example) means more crap the server has to calculate....FOR EVERYONE in that area.

    so, if you are dethroning Meth in BRK, and you have 100+ people or more in there spamming purges, sharknado and heals, the server has to calculate purges, heals, crits, dots and every AOE hitting EVERY person in that one small space. It basically comes down to a bunch of stuff the server has to do, very fast and it gets to a point the server can't keep up, so it slows down thus causing lag.

    Thanks! Major props for sharknado name drop too lol
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    dem0n1k wrote: »
    Thanks heaps for taking the time to write & share that guide Crown! I am still very noob @ PVP & this guide has taught me a lot. EG : I was always under the impression that fire siege was the best to use against players... I guess I need to but some meatbag catapults & stone trebs!

    In the current state of PVP, do you think it is better for a Stam DK to run heavy armour or medium or a mix? At the moment I am running 7 pieces of heavy (all with reinforced trait)... it made me quite tanky for PVE but after reading your comments about no real tanks in PVP.. would it be better to change to Impenetrable ? I just use crafting sets... Hundings Rage & Night Mother.

    It all depends if you play with alot of healers or not. Solo / Small scale stam DK is all about dodge rolling so you need an insane about stam recovery (3k+). I'm personally running 2.5k because I got used to manage my ressources but when I rerolled stam I was running 3.2k. If you play in medium to large groups, you can aim for 2k - 2.5k stam recovery. 7/7medium.

    Otherwise, if your goal is to tank, check this out :

    http://forums.elderscrollsonline.com/en/discussion/230935/vir-cors-dragonknight-pvp-tank-build-video

    You're going to have to relay on animation cancelling if you want to kill anything.
    Edited by frozywozy on December 8, 2015 3:05PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
Sign In or Register to comment.