I wouldn't mind a solution like this, but I won't cheer for it either. Personally, I don't feel it totally necessary.
johan.danielsson1994b16_ESO wrote: »Its not really difficult to get ava 24 though... Honestly id rather not give grand overlord kill achivments away no matter what character i play on.
roigseguib16_ESO wrote: »johan.danielsson1994b16_ESO wrote: »Its not really difficult to get ava 24 though... Honestly id rather not give grand overlord kill achivments away no matter what character i play on.
I agree, then it would be useful to have the change to choose if you want or not to embrace the account rank for your character. I don´t know how it should work, but I understand that the already existing Grand Overlords would be a walking achievement which sucks. (Althout that is an additional challenge, isn´t it?)
johan.danielsson1994b16_ESO wrote: »Its not really difficult to get ava 24 though... Honestly id rather not give grand overlord kill achivments away no matter what character i play on.
johan.danielsson1994b16_ESO wrote: »roigseguib16_ESO wrote: »johan.danielsson1994b16_ESO wrote: »Its not really difficult to get ava 24 though... Honestly id rather not give grand overlord kill achivments away no matter what character i play on.
I agree, then it would be useful to have the change to choose if you want or not to embrace the account rank for your character. I don´t know how it should work, but I understand that the already existing Grand Overlords would be a walking achievement which sucks. (Althout that is an additional challenge, isn´t it?)
No its mostly annoying, this would mean i'd be unable to get rewards for the worthy for pvping. And theres been to many instances where DC and EP just have magicaly stoped fighting eacother to run after me instead. its quite the sight and im sure similar things have happened to Abraxus too
roigseguib16_ESO wrote: »Ever since I started PvPing I found it hard to decide which one of my very dear characters do I want to rank in PvP, and the truth is I am stuck with my templar because is the one I decided to invest the most in increasing its PvP rank. PvP Rank is not a key feature nor gives you any real advantage past AR24, however, is a goal for a lot of people to reach Rank 50, or at least try.
What I suggest is to have an AP gain system similar to the current Champion System for which every character can benefit from certain Alliance Rank. For me is a matter of being able to play with any character and don't feel like I am wasting AP not investing it on my "main" pvp character. Through this change many people would decide that is now worthy trying out PvP and put more hours on it by playing with different classes, and therefore, enjoy the game longer.
I understand the flaws of this change: what about players with characters in more than one alliance? what about those who have already one Grand Overlord? what about Assault and Support skill-lines? I acknowledge all of those and here I list a few scenarios which I think could be feasible.
1. Sum all the AP gained by that account and make a common Alliance Rank for it. The account alliance rank can be unlocked after doing the introductory quest in Cyrodiil, for example.
2. Apply the rank of the highest alliance rank of the account to all characters.
3. Skill lines Assault and Support can be independent of the rank itself, forcing all characters to level up their Skill Lines despite them being a high PvP rank or can be account wide and be unlocked as the account alliance rank.
4. The rank reflects someone's experience in Cyrodiil and in AvA, therefore is representative of someone despite being on an alter character.
5. On a Lorefriendly note: alliance rank represents the rank of that person within the lines of the Daggerfall Covenant, Aldmeri Dominion of Ebonheart Pact, therefore an alternative character should be awarded that rank since its "owner" is the one who earned it.
6. Alliance Rank should apply ONLY to certain faction, therefore if someone has characters in different alliances, what can be done is either sum up the AP for each alliance and give that person the Alliance Rank for their (e.g,) EP characters and an other one for its AD characters OR only give that person one rank for one of the alliances, that way you prevent giving incentives to people to constantly reroll faction.
I think that Alliance Rank can be used as a motivation to people. Actually, a lot of players who have been here since BETA don't have much else to do, and this way they can continue exploring different classes and different challenges but without losing their goals. Check the effect of Champion Points in the amount of alters that players have. When the XP you earn with an alternative VR3 character applies as well to the progress of your main and the rest of characters people suddently feel much more willing to spend their time levelling them and playing the game.
What do you guys feel? Is there a way to bring this concern to Devs?
^^
johan.danielsson1994b16_ESO wrote: »roigseguib16_ESO wrote: »johan.danielsson1994b16_ESO wrote: »Its not really difficult to get ava 24 though... Honestly id rather not give grand overlord kill achivments away no matter what character i play on.
I agree, then it would be useful to have the change to choose if you want or not to embrace the account rank for your character. I don´t know how it should work, but I understand that the already existing Grand Overlords would be a walking achievement which sucks. (Althout that is an additional challenge, isn´t it?)
No its mostly annoying, this would mean i'd be unable to get rewards for the worthy for pvping. And theres been to many instances where DC and EP just have magicaly stoped fighting eacother to run after me instead. its quite the sight and im sure similar things have happened to Abraxus too
johan.danielsson1994b16_ESO wrote: »
AbraXuSeXile wrote: »I get tryharded enough for just being me, but when i logon templar which is very very rare oh my god im forever screaming team??? On TS lol.
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roigseguib16_ESO wrote: »AbraXuSeXile wrote: »I get tryharded enough for just being me, but when i logon templar which is very very rare oh my god im forever screaming team??? On TS lol.
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Team? Team?? TEAM???
bikerangelo wrote: »Eh, I'm still concerned with the skillpoint issue and rank issue. Make AP shared account wide and leave everything else the way it is, it doesn't take too long to unlock the Alliance skills, or any longer than the other class skills or weapon skills. I think the incentive for account shared AP would be enough, it'd be weird seeing a level 10 Grand Overlord running around in BWB, due to achievements being based off of killing them. Also, I need those skillpoints from Alliance ranks, and it'd be horribly imbalanced to just get 20 to 50 of them immediately when starting a new character or entering Cyrodiil for the first time.
I've been saying this for years, keep the skill line per character, rank per account.
The skill points just need a UI rework of making them "Alliance Points gained milestone" per character.
I've been saying this for years, keep the skill line per character, rank per account.
The skill points just need a UI rework of making them "Alliance Points gained milestone" per character.
If they keep the skill line per character, I'd also say they need to look at increasing the XP necessary for leveling some of them, like Vigor and Proxy Det. It's a minuscule amount of XP necessary to get them morphed.
roigseguib16_ESO wrote: »johan.danielsson1994b16_ESO wrote: »
Leveling to Undaunted Rank 9 is actually pretty fast. NOW WHAT? huehuehue
No, I would be totally fine with that, tbh. Is *** that if you want to experience another class or play on another alliance you should deal with all the bs of Lorebooks, Achievements and ***.
I've been saying this for years, keep the skill line per character, rank per account.
The skill points just need a UI rework of making them "Alliance Points gained milestone" per character.