Peel_Ya_Cap_517 wrote: »They are right about everyone being used to a Templar healer..
But, as a Sorc that was strictly PvP, I assume you have Barrier? That will be your best tool as Sorc Healer in a dungeon, in my opinion. Also, Vigor is an instaheal as is Blessing of restoration, and healing Purge. I recommend all of these if you are going to continue as a Sorc healer. I have done so myself and have found that the Heals over Time are pretty worthless in terms of actually keep your team (tank) alive.
I dont have Kena which explains why I am running pledges the past 4 weeks in the first place.
I actually evolved from 5pm Kags to 5pc Maras. The 12% resto reduction was almost a no brainer. I don't want to run a set for faster rezzes because honestly people shouldn't be dying to easy mechanics in the first place.
I dont have Kena which explains why I am running pledges the past 4 weeks in the first place.
I actually evolved from 5pm Kags to 5pc Maras. The 12% resto reduction was almost a no brainer. I don't want to run a set for faster rezzes because honestly people shouldn't be dying to easy mechanics in the first place.
Maybe I'm used to more experienced groups but my main purpose as a healer is to squeeze in as much dmg as possible. The higher your group DPS is, the easier will the dungeon be (you can completely skip the Titan's fire rain for example). Kagrenac gives over 200 spell power in the 5 of bonus and some regen too so it's a good balance between sustain and dmg (and also stronger heals).
I dont have Kena which explains why I am running pledges the past 4 weeks in the first place.
I actually evolved from 5pm Kags to 5pc Maras. The 12% resto reduction was almost a no brainer. I don't want to run a set for faster rezzes because honestly people shouldn't be dying to easy mechanics in the first place.
Maybe I'm used to more experienced groups but my main purpose as a healer is to squeeze in as much dmg as possible. The higher your group DPS is, the easier will the dungeon be (you can completely skip the Titan's fire rain for example). Kagrenac gives over 200 spell power in the 5 of bonus and some regen too so it's a good balance between sustain and dmg (and also stronger heals).
No, you're right. But since I play at 3am EST or so I am forced to queue for pugs. Given that, most of the time they are subpar and I can't reliably swap to DPS for more than a few seconds without some idiot dying. I really easy "tard" check is to drop liquid lightning on adds. A good tank will keep the adds on your lightning pool, the tards will not.
A class heal would be great.
I ran with a great group last week and I was actually able to stay on my Destro bar like 75% of the time (I wore 5pc Kags and 3pc Arch Mage as I didn't bring my arsenal with me).
I dont have Kena which explains why I am running pledges the past 4 weeks in the first place.
I actually evolved from 5pm Kags to 5pc Maras. The 12% resto reduction was almost a no brainer. I don't want to run a set for faster rezzes because honestly people shouldn't be dying to easy mechanics in the first place.
Maybe I'm used to more experienced groups but my main purpose as a healer is to squeeze in as much dmg as possible. The higher your group DPS is, the easier will the dungeon be (you can completely skip the Titan's fire rain for example). Kagrenac gives over 200 spell power in the 5 of bonus and some regen too so it's a good balance between sustain and dmg (and also stronger heals).
No, you're right. But since I play at 3am EST or so I am forced to queue for pugs. Given that, most of the time they are subpar and I can't reliably swap to DPS for more than a few seconds without some idiot dying. I really easy "tard" check is to drop liquid lightning on adds. A good tank will keep the adds on your lightning pool, the tards will not.
A class heal would be great.
I ran with a great group last week and I was actually able to stay on my Destro bar like 75% of the time (I wore 5pc Kags and 3pc Arch Mage as I didn't bring my arsenal with me).
Yeah the problem is that the range between the players is so huuuge. If a group fails it's 90% of the time because the groups overall DPS is too low. A good tank will keep itself alive most of the time and provide buffs and CCs (war horn, boss debuffs, roots, etc). If the DPS know how to move you almost need no healer for the vet dungeons (excluding ICP and WGT), so the healer can deal dmg too. Some guild mates and me did elden hollow just with stamina players and healed with vigor and repentance (one or two random deaths).
KoshkaMurka wrote: »Yeah, ofc, its always the healer's fault...
In any case, dying on every trash/boss pull is not normal and usually means that a person stands in red all the time and doesnt block heavy-hitting stuff like wrecking blows. Also low dps significantly lowers group suvivability, and honestly, not all dds who are blaming healers and tanks can fulfill their role.
As a Sorc healer, I am running the following set up on my resto bar
All v16s, group had a nightblade who literally died on every pull (trash and bosses), and our group fell apart after about 20 attempts on the Titan boss. This same nightblade died every single fire rain storm the boss cast. When we fell apart, he sent me a few whispers telling me I sucked, my heals sucked too, and that he survived more than I did. I had two deaths on this boss and both times the other 2 dps both ran to me during the fire rain and we all just insta-died.
As a Sorc healer, I am running the following set up on my resto bar
Rapid Regen, Healing Ward, Harness Majicka and Hard Ward (for this particular boss), and Conversion
I also run Ele Drain, B Storm, Crit Surge, and some other buffs where I can on my Destro Bar.
I run 5pc Maras, 3pc Willpower, and the rest is Kagrenac's Hope...and Legendary. I am running the Crit& mundus stone and sit at about 290 CPs
This particular boss ALWAYS makes some sort of comment before he casts the fire rain. This is my cue to reapply shields and boundless storm and then spam the hell out of healing ward.
Of the many attempts I have made and completed this boss in CoA, I have never caused my group to die. I have cleared this boss a few times already in the past. I don't know what else to do outside of what I listed above. I feel like putting more resto spells would be a waste of space and a waste of a cooldown. I feel like this phase of the fight is just dancing around the red circles and spamming healing ward. I also feel, although I did not verbally express it, that this nightblade was just bad and had horrible situational awareness.
Keep in mind, I am only about 4 weeks into PvE now as I have spent all my prior time in Cyrodiil. I raided 10 years in WoW so I do have an idea how they work and to not stand in fire. I feel I have progressed quite a bit since my first day stepping into vets. I am just curious if I had done anything wrong based on what I listed above?
As a Sorc healer, I am running the following set up on my resto bar
This is your main problem. Templar is the best healing class by far, a resto staff won't do the work specially for vet dungeons.
Sorcerers make good healers. Templars make great healer (quoting a fellow forum member).
I don't think there should be any in depth discussions between resto staff healers and a templars healer when doing vets as either is just fine when considering a decent group that doesn't stand in fire.
I don't think there should be any in depth discussions between resto staff healers and a templars healer when doing vets as either is just fine when considering a decent group that doesn't stand in fire.
Of course there shouldnt be any discussion at all about this subject...
Templars have a whole skill line dedicated to healing.
Sorcs DO NOT.
There, we did not even had to start a discussion.