Yeah, still waiting/hoping for this change I recommended in the old dev forums thread about fixing Templars...CrowsDescend wrote: »I don't know what to pick...
Eclipse sucks.
Reclassify Eclipse and its morphs as non-CC abilities that cannot be removed by Break Free. They could still be cleansed/purged. Increase the damage for Unstable Core by an extra 50%. Failing that, triple the damage done by the base ability and morphs when someone breaks out and gains CC immunity to make up for wasting magicka in order to give them instant CC immunity. Make them choose real damage or waiting it out.
My God, will someone please post a "how to play templar" guide so these guys quit this circle jerking. Templars are plenty strong right now. Not OP, unless in the right hands (like every class), but plenty strong to hold their own.
In fairness to ZOS, I don't think science has enough data for even the likes of Stephen Hawking to properly code a black hole.
At best we could simulate it's external effects. But what happens beyond the event horizon?
Your guess is as good as mine.
timidobserver wrote: »I have been waiting for the repentance nerf.
Yeah, it seemed like a humor thing to me. But I really do wish they would fix Eclipse. It is a fun skillCrowsDescend wrote: »My God, will someone please post a "how to play templar" guide so these guys quit this circle jerking. Templars are plenty strong right now. Not OP, unless in the right hands (like every class), but plenty strong to hold their own.
Where did the passively-aggressive "L2P" attitude come from? nobody said "Help, I can't play Templar's now." Simply mocking random nerfs, nothing too serious, I don't see any QQ.
My God, will someone please post a "how to play templar" guide so these guys quit this circle jerking. Templars are plenty strong right now. Not OP, unless in the right hands (like every class), but plenty strong to hold their own.
Pfft! Biased poll as it does not include the (re) broken charge, which should be changed to keep you in a Groundhog Day style time loop, rendering your character uncontrollable for 60 seconds as your life flashes before your eyes, allowing you to reflect on all of the poor decisions you have made throughout the course of your life.
Rename it existential toppling charge. Smoke a cigarette and pour a glass of cheap wine while you ponder it's meaning.
timidobserver wrote: »I have been waiting for the repentance nerf.
WolfingHour wrote: »timidobserver wrote: »I have been waiting for the repentance nerf.
The animation for this skill has been reworked - you will stay in a casting animation for a length of time proportional to the amount of stamina returned.
Because of immersion. And server stability.
usmcjdking wrote: »WolfingHour wrote: »timidobserver wrote: »I have been waiting for the repentance nerf.
The animation for this skill has been reworked - you will stay in a casting animation for a length of time proportional to the amount of stamina returned.
Because of immersion. And server stability.
Well, you have to provide the Aedric blessing to every single dead mob individually like a proper priest. Else how do they repent?
Realism.
I don't mind the siege change so much if it affects only Purge, which is instant cast/requires no synergy to click. Would prefer it didn't affect Dark Cloak and Cleansing Ritual. The former is single target/caster only, the latter has synergy to activate.Ok, there's already no shield component really. But that last silver of 3k Sun Shield in PvP needs to go.
Also looking forward to next major patch. Unpurgable snare + heal debuff spam on templars without any mobility, broken gap closer, no working shield, cant avoid the siege rain. Will be fun. Sitting duck for life, perma snared and heal debuffed stuck in red circles with no tools to get the hell out. Because I doubt Purifying Ritual will do *** all.