dwemer_paleologist wrote: »would i have to re-install elderscrolls online to be able to switch over? i am 64 bit and i bet this might help my game alot, but im scared id have to re-download the entire game to do it
KhajitFurTrader wrote: »dwemer_paleologist wrote: »would i have to re-install elderscrolls online to be able to switch over? i am 64 bit and i bet this might help my game alot, but im scared id have to re-download the entire game to do it
Very unlikely, since most of the data like sound, speech, meshes, heightmaps, etc., i.e. the bulk of the client can just stay the same. An educated guess says that it's very likely even the existing textures can stay the same. A patch (no re-install necessary) will bring the changes to the binary (i.e. renderer), libraries, shaders, and NPC models (for FaceFX) where needed.
All in all, we might see a patch download roughly the size of IC (there will be new content in it, after all), unless the existing textures need to be overhauled or tweaked as well. I'm talking about the switch to OpenGL 4.1 here, btw. Going 64-bit only would just mean to replace the binary and third party libraries.
For the life of me, I can't figure out why this info isn't on the Official forums...
ZOS_MattF 15 points 3 days ago
64 Bit client is planned for the Q1 Update (i.e. the next big one). Mac users will see dramatic performance increase when we do this, as well as 64-but windows users. My main gaming machine is Windows, but I'm on the road enough with my Macbook Pro 13 retina that I definitely know what you are talking about.
https://reddit.com/r/elderscrollsonline/comments/3thlqh/welcome_to_the_elder_scrolls_online_orsinium_aua/cx68eid
KhajitFurTrader wrote: »dwemer_paleologist wrote: »would i have to re-install elderscrolls online to be able to switch over? i am 64 bit and i bet this might help my game alot, but im scared id have to re-download the entire game to do it
Very unlikely, since most of the data like sound, speech, meshes, heightmaps, etc., i.e. the bulk of the client can just stay the same. An educated guess says that it's very likely even the existing textures can stay the same. A patch (no re-install necessary) will bring the changes to the binary (i.e. renderer), libraries, shaders, and NPC models (for FaceFX) where needed.
All in all, we might see a patch download roughly the size of IC (there will be new content in it, after all), unless the existing textures need to be overhauled or tweaked as well. I'm talking about the switch to OpenGL 4.1 here, btw. Going 64-bit only would just mean to replace the binary and third party libraries.
Fantastic. Any other known benefits or improvements of the new client other than FaceFX and more addressable memory?
Seconded.stevenbennett_ESO wrote: »Here's hoping for a fairly long PTS beta test before they need to release it.