Stranglehands wrote: »It's probably because you just don't need that much in the way of mats. Enchanting glyphs aren't quite "consumable" in the same way as potions and food because you only have to use them once and you're done. To kit out a full set of gear takes 11 or 12 glyphs - i.e. 12 potency runes, essence runes hardly matter because they're everywhere, and 12 aspect runes (kuta is the main limiting factor for max level stuff here). To do the same with armour takes all the base material needed to craft the armour, plus (say you're crafting max level stuff so want to make sure you don't fail): 2 green, 3 blue, 4 purple and 8 gold improvement items, per piece of armour.
I'm grinding for VR16 gear at the moment and the enchantments are the easy part - I can spend an hour or so in imperial city dungeons killing stuff then buy the potency runes, and i might have to hustle for the last 2 kuta runes but enchanting dailies have been a pretty good source of them so far
poodlemasterb16_ESO wrote: »Stranglehands wrote: »It's probably because you just don't need that much in the way of mats. Enchanting glyphs aren't quite "consumable" in the same way as potions and food because you only have to use them once and you're done. To kit out a full set of gear takes 11 or 12 glyphs - i.e. 12 potency runes, essence runes hardly matter because they're everywhere, and 12 aspect runes (kuta is the main limiting factor for max level stuff here). To do the same with armour takes all the base material needed to craft the armour, plus (say you're crafting max level stuff so want to make sure you don't fail): 2 green, 3 blue, 4 purple and 8 gold improvement items, per piece of armour.
I'm grinding for VR16 gear at the moment and the enchantments are the easy part - I can spend an hour or so in imperial city dungeons killing stuff then buy the potency runes, and i might have to hustle for the last 2 kuta runes but enchanting dailies have been a pretty good source of them so far
Stranglehands wrote: »It's probably because you just don't need that much in the way of mats. Enchanting glyphs aren't quite "consumable" in the same way as potions and food because you only have to use them once and you're done. To kit out a full set of gear takes 11 or 12 glyphs - i.e. 12 potency runes, essence runes hardly matter because they're everywhere, and 12 aspect runes (kuta is the main limiting factor for max level stuff here). To do the same with armour takes all the base material needed to craft the armour, plus (say you're crafting max level stuff so want to make sure you don't fail): 2 green, 3 blue, 4 purple and 8 gold improvement items, per piece of armour.
I'm grinding for VR16 gear at the moment and the enchantments are the easy part - I can spend an hour or so in imperial city dungeons killing stuff then buy the potency runes, and i might have to hustle for the last 2 kuta runes but enchanting dailies have been a pretty good source of them so far
Stranglehands wrote: »It's probably because you just don't need that much in the way of mats. Enchanting glyphs aren't quite "consumable" in the same way as potions and food because you only have to use them once and you're done. To kit out a full set of gear takes 11 or 12 glyphs - i.e. 12 potency runes, essence runes hardly matter because they're everywhere, and 12 aspect runes (kuta is the main limiting factor for max level stuff here). To do the same with armour takes all the base material needed to craft the armour, plus (say you're crafting max level stuff so want to make sure you don't fail): 2 green, 3 blue, 4 purple and 8 gold improvement items, per piece of armour.
I'm grinding for VR16 gear at the moment and the enchantments are the easy part - I can spend an hour or so in imperial city dungeons killing stuff then buy the potency runes, and i might have to hustle for the last 2 kuta runes but enchanting dailies have been a pretty good source of them so far
Kuta is not the main limiting factor for max level enchantments. The main limiting factor for max level enchantments is v16 potency runes, which are more rare (drop-wise) than nirncrux ever was.
Prior to max level, what you said would be correct...Kuta would be the main limiting factor for (gold quality) enchants. This includes previous max levels (i.e. v14, etc.)