The higher level gear will require a higher cp. So instead of gear requiring a VR16 character to equip it, that same gear will require a cp of 450, or what ever cap is put on it. The VR grind is just going to change to a cp grind for higher level gear. Nothing is really changing, except the color of the smoke and mirror.
The higher level gear will require a higher cp. So instead of gear requiring a VR16 character to equip it, that same gear will require a cp of 450, or what ever cap is put on it. The VR grind is just going to change to a cp grind for higher level gear. Nothing is really changing, except the color of the smoke and mirror.
But you only have to do each CP once. You had to the vrs every time.
The higher level gear will require a higher cp. So instead of gear requiring a VR16 character to equip it, that same gear will require a cp of 450, or what ever cap is put on it. The VR grind is just going to change to a cp grind for higher level gear. Nothing is really changing, except the color of the smoke and mirror.
It'll create more of a level gap.
You need 501 CP to wear said armor.
Person A has 501. He has 501 CP to spend and can equip said armor.
Person B has 174. He has only 174 CP to spend and can only wear rubbish gear.
Ummm... I don't see the balance there.
Additional Details:
We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.
We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)
Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
willymchilybily wrote: »where is it stated new armor will be set at CP CAP? or 450CP?
im guessing people are just assuming that is whats going to happen? opposed to the trend +2VR (+20CP) VR18 = 180CP
the entire idea to connect sets to CP points is stupid.
just imagine a player invited to take a look into ESO his inviting friend made him a seducer armor to help with the lowlvling as he was used too.
but oh poor lvl 20 cant wear it as seducer requieres 20CPs wich is not much in the scheme of 3600... but impossible for that poor lvl 20...
if they at all connect sth to the CPs its the stat values of equipment but than why rename the existing system at all?
willymchilybily wrote: »where is it stated new armor will be set at CP CAP? or 450CP?
im guessing people are just assuming that is whats going to happen? opposed to the trend +2VR (+20CP) VR18 = 180CP
It is currently the proposed changes when veteran ranks are removed. It has been mentioned in the forums last week (?). Essentially they are turning VR ranks to CP points and in terms of armor past VR levels, it is proposed to have certain CP in order to equip it.
Please be mindful that this is a proposal and subject to change. We won't know the concrete plans until later.
willymchilybily wrote: »where is it stated new armor will be set at CP CAP? or 450CP?
im guessing people are just assuming that is whats going to happen? opposed to the trend +2VR (+20CP) VR18 = 180CP
It is currently the proposed changes when veteran ranks are removed. It has been mentioned in the forums last week (?). Essentially they are turning VR ranks to CP points and in terms of armor past VR levels, it is proposed to have certain CP in order to equip it.
Please be mindful that this is a proposal and subject to change. We won't know the concrete plans until later.
But those current plans are, according to Rich:It is currently the proposed changes when veteran ranks are removed. It has been mentioned in the forums last week (?). Essentially they are turning VR ranks to CP points and in terms of armor past VR levels, it is proposed to have certain CP in order to equip it.
Please be mindful that this is a proposal and subject to change. We won't know the concrete plans until later.
It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)
Also:
To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)
MakTheEater wrote: »But those current plans are, according to Rich:It is currently the proposed changes when veteran ranks are removed. It has been mentioned in the forums last week (?). Essentially they are turning VR ranks to CP points and in terms of armor past VR levels, it is proposed to have certain CP in order to equip it.
Please be mindful that this is a proposal and subject to change. We won't know the concrete plans until later.
It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)
Also:
To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)
The problem is this. We may not have 501CP requirement now, but it may not the the case for the next DLC. And people that didn't start playing before then must do a even worse grind.
So much misinformation floating around about this. <sigh>
Here's something else nobody is mentioning - you can earn CP above the gear cap NOW. So when they do introduce new gear with a higher CP requirement, you'll already be there... on every character. You can't do that with VR levels. Good riddance VR.
MakTheEater wrote: »So much misinformation floating around about this. <sigh>
Here's something else nobody is mentioning - you can earn CP above the gear cap NOW. So when they do introduce new gear with a higher CP requirement, you'll already be there... on every character. You can't do that with VR levels. Good riddance VR.
I repeat. That will be only for users that already played. New users will always have more and more grind every time every time the cap is raised. And so the problem is still here.
But then a strange thing happened after I hit VR1. It almost seemed as though the sky opened up, and it began RAINING Champion points!
Oh, that's right, it's the new "catch up" thing that was introduced... almost forgot about that.
I had set a goal of being at least VR14 before I would begin "Bacon's" return to his homeland, but again a strangs thing hit me.
He is now VR12 with 177 Champ points...and he just finished Cadwell's silver...WHAT?
MakTheEater wrote: »So much misinformation floating around about this. <sigh>
Here's something else nobody is mentioning - you can earn CP above the gear cap NOW. So when they do introduce new gear with a higher CP requirement, you'll already be there... on every character. You can't do that with VR levels. Good riddance VR.
I repeat. That will be only for users that already played. New users will always have more and more grind every time every time the cap is raised. And so the problem is still here.
I repeat.
Catch up mechanic. Did you miss the part in the OP where he said
But then a strange thing happened after I hit VR1. It almost seemed as though the sky opened up, and it began RAINING Champion points!
Oh, that's right, it's the new "catch up" thing that was introduced... almost forgot about that.
I had set a goal of being at least VR14 before I would begin "Bacon's" return to his homeland, but again a strangs thing hit me.
He is now VR12 with 177 Champ points...and he just finished Cadwell's silver...WHAT?
MakTheEater wrote: »So much misinformation floating around about this. <sigh>
Here's something else nobody is mentioning - you can earn CP above the gear cap NOW. So when they do introduce new gear with a higher CP requirement, you'll already be there... on every character. You can't do that with VR levels. Good riddance VR.
I repeat. That will be only for users that already played. New users will always have more and more grind every time every time the cap is raised. And so the problem is still here.
MakTheEater wrote: »MakTheEater wrote: »So much misinformation floating around about this. <sigh>
Here's something else nobody is mentioning - you can earn CP above the gear cap NOW. So when they do introduce new gear with a higher CP requirement, you'll already be there... on every character. You can't do that with VR levels. Good riddance VR.
I repeat. That will be only for users that already played. New users will always have more and more grind every time every time the cap is raised. And so the problem is still here.
I repeat.
Catch up mechanic. Did you miss the part in the OP where he said
But then a strange thing happened after I hit VR1. It almost seemed as though the sky opened up, and it began RAINING Champion points!
Oh, that's right, it's the new "catch up" thing that was introduced... almost forgot about that.
I had set a goal of being at least VR14 before I would begin "Bacon's" return to his homeland, but again a strangs thing hit me.
He is now VR12 with 177 Champ points...and he just finished Cadwell's silver...WHAT?
Do you think that when the cap will be raised, going from CP1000 to CP1001 will be the same as going from CP1 to CP2?
MakTheEater wrote: »So much misinformation floating around about this. <sigh>
Here's something else nobody is mentioning - you can earn CP above the gear cap NOW. So when they do introduce new gear with a higher CP requirement, you'll already be there... on every character. You can't do that with VR levels. Good riddance VR.
I repeat. That will be only for users that already played. New users will always have more and more grind every time every time the cap is raised. And so the problem is still here.
There is a catch up mechanic mate. Once they raise it again, they will make it easier to go from 0 to *nxt CP max* again for NEW players and the exp will be readjusted.
MakTheEater wrote: »So much misinformation floating around about this. <sigh>
Here's something else nobody is mentioning - you can earn CP above the gear cap NOW. So when they do introduce new gear with a higher CP requirement, you'll already be there... on every character. You can't do that with VR levels. Good riddance VR.
I repeat. That will be only for users that already played. New users will always have more and more grind every time every time the cap is raised. And so the problem is still here.
MakTheEater wrote: »MakTheEater wrote: »So much misinformation floating around about this. <sigh>
Here's something else nobody is mentioning - you can earn CP above the gear cap NOW. So when they do introduce new gear with a higher CP requirement, you'll already be there... on every character. You can't do that with VR levels. Good riddance VR.
I repeat. That will be only for users that already played. New users will always have more and more grind every time every time the cap is raised. And so the problem is still here.
There is a catch up mechanic mate. Once they raise it again, they will make it easier to go from 0 to *nxt CP max* again for NEW players and the exp will be readjusted.
If going from CP1000 to CP1001 will require the same experience as CP1 to CP2 then they should have just lowered the exp needed to reach the new VR from 1000k-850k to 200k.