So you want Arrow Spray, Cleave, Magick Detention and Caltrops to be the only viable AOEs? Then by default you want dungeons to take forever to complete?
There is not nice way to say it - You can #%#% right off with this #%#%!!!
lolo_01b16_ESO wrote: »So you want Arrow Spray, Cleave, Magick Detention and Caltrops to be the only viable AOEs? Then by default you want dungeons to take forever to complete?
There is not nice way to say it - You can #%#% right off with this #%#%!!!
No, he wants sap essence, biting jabs and solar barrage to be the only viable aoes
MisterBigglesworth wrote: »The game needs to be exclusively balanced around PVP. Period.
MisterBigglesworth wrote: »The game needs to be exclusively balanced around PVP. Period.
That's why you're such a crybaby with Wrecking Blow. PvP players need to L2P.
Strider_Roshin wrote: »
MisterBigglesworth wrote: »MisterBigglesworth wrote: »The game needs to be exclusively balanced around PVP. Period.
That's why you're such a crybaby with Wrecking Blow. PvP players need to L2P.
Learn to take advantage of broken design, you mean.
Everyone loves to defend the status quo as long as it puts them at an advantage.
Typical.
PvP could be removed from the game entirely and I wouldn't care. At least PvE players are not constantly crying for nerfs for other classes.
MisterBigglesworth wrote: »@dday3six
Actually if I had my way I'd put cooldowns on EVERY SINGLE ABILITY in the game. That way there is no definitively "best" AOE, because the more powerful ones (does massive damage, has built-in crowd control, etc) would be on a longer cooldown.
Also, clearing trash mobs is irrelevant. The game needs to be exclusively balanced around PVP. Period.
Devs can easily change the pacing of the dungeons/trials so that you're generally back up to 300 Ultimate by the time you need those big AOEs.
MisterBigglesworth wrote: »@dday3six
Actually if I had my way I'd put cooldowns on EVERY SINGLE ABILITY in the game. That way there is no definitively "best" AOE, because the more powerful ones (does massive damage, has built-in crowd control, etc) would be on a longer cooldown.
Also, clearing trash mobs is irrelevant. The game needs to be exclusively balanced around PVP. Period.
Devs can easily change the pacing of the dungeons/trials so that you're generally back up to 300 Ultimate by the time you need those big AOEs.
Not quite sure ESO is the title your looking for. You seem to want something that is not only balanced, but set up completely different.
MisterBigglesworth wrote: »MisterBigglesworth wrote: »@dday3six
Actually if I had my way I'd put cooldowns on EVERY SINGLE ABILITY in the game. That way there is no definitively "best" AOE, because the more powerful ones (does massive damage, has built-in crowd control, etc) would be on a longer cooldown.
Also, clearing trash mobs is irrelevant. The game needs to be exclusively balanced around PVP. Period.
Devs can easily change the pacing of the dungeons/trials so that you're generally back up to 300 Ultimate by the time you need those big AOEs.
Not quite sure ESO is the title your looking for. You seem to want something that is not only balanced, but set up completely different.
Well I would have preferred World of Warcraft (minus the tab targeting) in the Elder Scrolls universe, this is true.
Unfortunately that game doesn't exist yet.
Fortunately, the devs are slowly getting around to including things like built-in scrolling combat text and nameplates. I hope the trend continues toward more traditional MMO features.
I know I know booo hissssss kill the blasphemer!
MisterBigglesworth wrote: »MisterBigglesworth wrote: »@dday3six
Actually if I had my way I'd put cooldowns on EVERY SINGLE ABILITY in the game. That way there is no definitively "best" AOE, because the more powerful ones (does massive damage, has built-in crowd control, etc) would be on a longer cooldown.
Also, clearing trash mobs is irrelevant. The game needs to be exclusively balanced around PVP. Period.
Devs can easily change the pacing of the dungeons/trials so that you're generally back up to 300 Ultimate by the time you need those big AOEs.
Not quite sure ESO is the title your looking for. You seem to want something that is not only balanced, but set up completely different.
Well I would have preferred World of Warcraft (minus the tab targeting) in the Elder Scrolls universe, this is true.
Unfortunately that game doesn't exist yet.
Fortunately, the devs are slowly getting around to including things like built-in scrolling combat text and nameplates. I hope the trend continues toward more traditional MMO features.
I know I know booo hissssss kill the blasphemer!
You seem to under the misconception that I don't think ESO needs to lean more toward a traditional MMO in regards to combat info display. I think combat text, effects timers, visible enemy hp % as well as a numerical representation of player resources should have been default but with an option to turn it off.
However I do not think the combat system needs to be completely overhauled.
steel Tornado - 300 Ultimate - 5s Channel
Deal physical damage to nearby enemies every 0.5 seconds over 5 seconds. During this time you move at 20% speed and cannot perform any other actions, but you are immune to crowd control.
Morph 1: No longer immune to crowd control, but every target hit by the initial attack adds 1 more second to the Channel time. (zerg-buster)
in every siege just 30 seconds of steel tornado will taking over a fort even easyer
MisterBigglesworth wrote: »steel Tornado - 300 Ultimate - 5s Channel
Deal physical damage to nearby enemies every 0.5 seconds over 5 seconds. During this time you move at 20% speed and cannot perform any other actions, but you are immune to crowd control.
Morph 1: No longer immune to crowd control, but every target hit by the initial attack adds 1 more second to the Channel time. (zerg-buster)
in every siege just 30 seconds of steel tornado will taking over a fort even easyer
Hence why I specified "No longer immune to crowd control" to balance it out. You stun/fear that person once the channeling starts and they just wasted 300 Ultimate. On the other hand, an unskilled zergblob who aren't paying attention can eat several seconds of Steel Tornado. This is how you blance things: by making something "overpowered" but ONLY against people who don't counter it.
MisterBigglesworth wrote: »MisterBigglesworth wrote: »@dday3six
Actually if I had my way I'd put cooldowns on EVERY SINGLE ABILITY in the game. That way there is no definitively "best" AOE, because the more powerful ones (does massive damage, has built-in crowd control, etc) would be on a longer cooldown.
Also, clearing trash mobs is irrelevant. The game needs to be exclusively balanced around PVP. Period.
Devs can easily change the pacing of the dungeons/trials so that you're generally back up to 300 Ultimate by the time you need those big AOEs.
Not quite sure ESO is the title your looking for. You seem to want something that is not only balanced, but set up completely different.
Well I would have preferred World of Warcraft (minus the tab targeting) in the Elder Scrolls universe, this is true.
Unfortunately that game doesn't exist yet.
Fortunately, the devs are slowly getting around to including things like built-in scrolling combat text and nameplates. I hope the trend continues toward more traditional MMO features.
I know I know booo hissssss kill the blasphemer!
You seem to under the misconception that I don't think ESO needs to lean more toward a traditional MMO in regards to combat info display. I think combat text, effects timers, visible enemy hp % as well as a numerical representation of player resources should have been default but with an option to turn it off.
However I do not think the combat system needs to be completely overhauled.
text chat... (for consoles)
MisterBigglesworth wrote: »MisterBigglesworth wrote: »@dday3six
Actually if I had my way I'd put cooldowns on EVERY SINGLE ABILITY in the game. That way there is no definitively "best" AOE, because the more powerful ones (does massive damage, has built-in crowd control, etc) would be on a longer cooldown.
Also, clearing trash mobs is irrelevant. The game needs to be exclusively balanced around PVP. Period.
Devs can easily change the pacing of the dungeons/trials so that you're generally back up to 300 Ultimate by the time you need those big AOEs.
Not quite sure ESO is the title your looking for. You seem to want something that is not only balanced, but set up completely different.
Well I would have preferred World of Warcraft (minus the tab targeting) in the Elder Scrolls universe, this is true.
Unfortunately that game doesn't exist yet.
Fortunately, the devs are slowly getting around to including things like built-in scrolling combat text and nameplates. I hope the trend continues toward more traditional MMO features.
I know I know booo hissssss kill the blasphemer!
You seem to under the misconception that I don't think ESO needs to lean more toward a traditional MMO in regards to combat info display. I think combat text, effects timers, visible enemy hp % as well as a numerical representation of player resources should have been default but with an option to turn it off.
However I do not think the combat system needs to be completely overhauled.
you know often in keeps there are no zergs, just mobs standing close together
Bring all aoe damages distances in line with eachother. Drop the execute that steel tornado has. Reduce the AOE damage at max distance but increase closer to the caster you get. And drop AOE cap.