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Idea: Weapon Ultimates and Changing the Meta

MisterBigglesworth
MisterBigglesworth
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Let me just start by saying I'm all in favor of removing AOE caps. In conjunction with that, here's a few abilities I'd like to see removed and recreated as Weapon Ultimates. They would all be MUCH more powerful than their current iterations. This would mainly be for the purpose of putting a cooldown on some of the mindlessly spammed abilities. There's also a few abilities below that ramp up in effectiveness against zergballs.

Defensive Posture - 200 Ultimate
Bolster defenses for yourself and nearby allies to reflect the next spell projectile back at the caster. Lasts 30 seconds.
  • Morph 1: Absorb Magic, healing yourself.
  • Morph 2: Reflect 1 spell or physical projectile.

Steel Tornado - 300 Ultimate - 5s Channel
Deal physical damage to nearby enemies every 0.5 seconds over 5 seconds. During this time you move at 20% speed and cannot perform any other actions, but you are immune to crowd control.
  • Morph 1: No longer immune to crowd control, but every target hit by the initial attack adds 1 more second to the Channel time. (zerg-buster)
  • Morph 2: Radius increased to 12m

Impulse - 300 Ultimate - 5s Channel
Deal magic damage to nearby enemies every 0.5 seconds over 5 seconds. During this time you move at 20% speed and cannot perform any other actions, but are immune to crowd control.
  • Morph 1: Each subsequent tick of damage does 5% extra damage per target hit. (zerg-buster)
  • Morph 2: Movement speed no longer reduced.

Volley - 150 Ultimate - 40m range - 10m radius
Launch a multitude of arrows into the sky to rain down, dealing Physical Damage to enemies in the target area every 0.5 seconds for 10 seconds.
  • Morph 1: Now has a 20m radius.
  • Morph 2: Now has 4m radius, but arrows are explosive and cause an AOE knockback.
note: these would all have unique ground telegraphs w/ 1 sec. warning

Wrecking Blow - 50 Ultimate - 1s cast
Slam enemy with an upward swing, dealing Physical Damage and knocking them back 4 meters. For the next 10 seconds Ultimate gain is doubled.
  • Morph 1: Enemy is also stunned for 4 seconds.
  • Morph 2: Grants you Empower for 5 seconds, increasing the damage of your next attack by 20%.

Force Siphon - 250 Ultimate - 28m range - 10m radius
All enemies within the targeted area are afflicted with Force Siphon, allowing all attacks made against them to restore Health and Magicka to you and your allies.
  • Morph 1: All damage shields are instantly removed from enemy targets. (direct counter to Barrier)
  • Morph 2: The amount of Health and Magicka restored by attacks increases 5% for each enemy hit.
Edited by MisterBigglesworth on November 24, 2015 10:11AM
Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • Ruben
    Ruben
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    I love how they are all buffed except for wrecking blow.
    DK Stamina DPS
    DK Magicka DPS
    DK Tank
    Templar Healer
    Sorcerer Stamina DPS
    Nightblade Magicka DPS
    Nightblade Stamina DPS
  • Vangy
    Vangy
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    Yeah this is a nerf Wb thread in disguise lol. Also Wb is not an Aoe so should not be a part of this post based on your title and introduction. Jokes aside, no. Here's why:

    These aoe changes will kill pve trash clear speed. 300 ultimate is insane. You need these aoes almost on every trash pull. By the time u generate 300 ultimate trash pack is already dead and u took forever....
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Turelus
    Turelus
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    Not sure I agree with many of the games main AoE's used in PvE for trash kills being ultimates which cost more than a VoB/Meteor.

    If they ever being ultimates to the weapon lines I would much rather see new skills added.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Good thing nb and templar have class based aoe skills for stamina and magicka builds. Then at least half of my characters will be usefull after your change.
    But I feel sorry for all the sorcs and dks that will have big issues with mob groups in trials or even dungeons like darkshade.
  • dday3six
    dday3six
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    So you want Arrow Spray, Cleave, Magick Detention and Caltrops to be the only viable AOEs? Then by default you want dungeons to take forever to complete?

    There is not nice way to say it - You can #%#% right off with this #%#%!!!
  • kkravaritieb17_ESO
    kkravaritieb17_ESO
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    Yeah because we saw how much balanced all the new skills ZOS implements are, right? How about they fix the already broken abilities before even considering adding new ones that will be broken for sure?
    Member of the glorious Zerg Squad
    Rip Banana Squad

    Lheneth -- Sorc PvP Rank 31
    Ellynna -- Templar PvP Rank 50 (No Bleaker's roleplaying involved)
    Smellynna -- Templar PvP Rank 28
    and many other chars


  • lolo_01b16_ESO
    lolo_01b16_ESO
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    dday3six wrote: »
    So you want Arrow Spray, Cleave, Magick Detention and Caltrops to be the only viable AOEs? Then by default you want dungeons to take forever to complete?

    There is not nice way to say it - You can #%#% right off with this #%#%!!!

    No, he wants sap essence, biting jabs and solar barrage to be the only viable aoes ;)
  • dday3six
    dday3six
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    dday3six wrote: »
    So you want Arrow Spray, Cleave, Magick Detention and Caltrops to be the only viable AOEs? Then by default you want dungeons to take forever to complete?

    There is not nice way to say it - You can #%#% right off with this #%#%!!!

    No, he wants sap essence, biting jabs and solar barrage to be the only viable aoes ;)

    Yeah I missed those...the idea was so disgustingly bad the ones I wrote were all I could come up with. LoL.

    Plus I was looking for ones that coukd be used regardless of class. In truth under the suggested changes Magicka NB would be the best class thanks to not having it's AOEs completely neutered. Followed by Templar.
  • MisterBigglesworth
    MisterBigglesworth
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    @dday3six
    Actually if I had my way I'd put cooldowns on EVERY SINGLE ABILITY in the game. That way there is no definitively "best" AOE, because the more powerful ones (does massive damage, has built-in crowd control, etc) would be on a longer cooldown.

    And yes... **** Wrecking Blow. @Vangy don't defend overpowered garbage.

    Also, clearing trash mobs is irrelevant. The game needs to be exclusively balanced around PVP. Period.
    Devs can easily change the pacing of the dungeons/trials so that you're generally back up to 300 Ultimate by the time you need those big AOEs.
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • Ruben
    Ruben
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    The game needs to be exclusively balanced around PVP. Period.

    That's why you're such a crybaby with Wrecking Blow. PvP players need to L2P.
    DK Stamina DPS
    DK Magicka DPS
    DK Tank
    Templar Healer
    Sorcerer Stamina DPS
    Nightblade Magicka DPS
    Nightblade Stamina DPS
  • MisterBigglesworth
    MisterBigglesworth
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    Ruben wrote: »
    The game needs to be exclusively balanced around PVP. Period.

    That's why you're such a crybaby with Wrecking Blow. PvP players need to L2P.

    Learn to take advantage of broken design, you mean.
    Everyone loves to defend the status quo as long as it puts them at an advantage.
    Typical.
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • Strider_Roshin
    Strider_Roshin
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    Hmm I think it would be neat if we took their iconic moves and made an ultimate version of them. For instance duel wielding would have something like steel hurricane where for 8 seconds your character had daggers spinning around them, cause huge DoT. For 2H you'll have an inexpensive ultimate that increases your damage by 20% and heals you for 40% of damage dealt for 8 seconds. S&S will have an ultimate that reflects all projectiles and gives you 50% damage mitigation for 8 seconds. The bow can have an ultimate that targets a single target 35m out, dealing massive damage while hitting everyone on the way with reduced damage. Destruction staff could have a massive 28m AoE that does a powerful elemental attack with effects that are determined by the type of staff the wielder is using. Then finally the restoration staff can have an ultimate that does a powerful heal to allies within 15m for 3 seconds, and prevents allies within 5m from dying from 3s (health can't go below 1 HP). Thoughts?
  • robkrush
    robkrush
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    But WB is all I have left as a DK since they pooped on tanks with the "stam regen catastrophe of 2015".
    PS4-NA-DC
    PSN: robkrush

    The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is.
    ZOS, 1-12-2016
  • Strider_Roshin
    Strider_Roshin
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    robkrush wrote: »
    But WB is all I have left as a DK since they pooped on tanks with the "stam regen catastrophe of 2015".

    Hopefully they'll make a stamina whip for you one day. Their reasoning for why they haven't is BS!
  • robkrush
    robkrush
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    robkrush wrote: »
    But WB is all I have left as a DK since they pooped on tanks with the "stam regen catastrophe of 2015".

    Hopefully they'll make a stamina whip for you one day. Their reasoning for why they haven't is BS!

    Here is the truth. If WB gets nurfed Ill switch to Focus Aim. They do the same toolbar damage for me I just enjoy bashing heads. So we will have everyone spamming Focus Aim and Whip. Then these threads will be full of nurf threads for this abilities. Geez.
    PS4-NA-DC
    PSN: robkrush

    The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is.
    ZOS, 1-12-2016
  • MisterBigglesworth
    MisterBigglesworth
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    There should be a Stamina morph for every ability in the game.

    Alternatively: every ability could simply scale off whatever your highest resource is.

    Even more alternatively: have a separate resource for Block/Dodge/Bash/Sprint, which would then free up Stamina and Magicka to be 100% equalized in terms of how much damage they do and how fast they regenerate.
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • Ruben
    Ruben
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    Ruben wrote: »
    The game needs to be exclusively balanced around PVP. Period.

    That's why you're such a crybaby with Wrecking Blow. PvP players need to L2P.

    Learn to take advantage of broken design, you mean.
    Everyone loves to defend the status quo as long as it puts them at an advantage.
    Typical.

    Tell me what skill can I use as a Stamina DK to do damage. One of my DoTs? Brawler?
    Let ZOS give DKs a nice stamina spammable skill first before you start asking for our main source of dps.

    PvP could be removed from the game entirely and I wouldn't care. At least PvE players are not constantly crying for nerfs for other classes.
    DK Stamina DPS
    DK Magicka DPS
    DK Tank
    Templar Healer
    Sorcerer Stamina DPS
    Nightblade Magicka DPS
    Nightblade Stamina DPS
  • MisterBigglesworth
    MisterBigglesworth
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    Ruben wrote: »
    PvP could be removed from the game entirely and I wouldn't care. At least PvE players are not constantly crying for nerfs for other classes.

    I honestly wouldn't care if PVP was removed from the game either. But since it's there and is terribly imbalanced, they need to fix it! And yes that includes providing Stamina and Magicka alternatives for ALL class skills, like I just got done saying in the post directly above your latest comment.

    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • dday3six
    dday3six
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    @dday3six
    Actually if I had my way I'd put cooldowns on EVERY SINGLE ABILITY in the game. That way there is no definitively "best" AOE, because the more powerful ones (does massive damage, has built-in crowd control, etc) would be on a longer cooldown.

    Also, clearing trash mobs is irrelevant. The game needs to be exclusively balanced around PVP. Period.
    Devs can easily change the pacing of the dungeons/trials so that you're generally back up to 300 Ultimate by the time you need those big AOEs.

    Not quite sure ESO is the title your looking for. You seem to want something that is not only balanced, but set up completely different.
    Edited by dday3six on November 24, 2015 10:28PM
  • MisterBigglesworth
    MisterBigglesworth
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    dday3six wrote: »
    @dday3six
    Actually if I had my way I'd put cooldowns on EVERY SINGLE ABILITY in the game. That way there is no definitively "best" AOE, because the more powerful ones (does massive damage, has built-in crowd control, etc) would be on a longer cooldown.

    Also, clearing trash mobs is irrelevant. The game needs to be exclusively balanced around PVP. Period.
    Devs can easily change the pacing of the dungeons/trials so that you're generally back up to 300 Ultimate by the time you need those big AOEs.

    Not quite sure ESO is the title your looking for. You seem to want something that is not only balanced, but set up completely different.

    Well I would have preferred World of Warcraft (minus the tab targeting) in the Elder Scrolls universe, this is true.
    Unfortunately that game doesn't exist yet.

    Fortunately, the devs are slowly getting around to including things like built-in scrolling combat text and nameplates. I hope the trend continues toward more traditional MMO features.

    I know I know booo hissssss kill the blasphemer! :trollface:
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • Artjuh90
    Artjuh90
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    steel Tornado - 300 Ultimate - 5s Channel
    Deal physical damage to nearby enemies every 0.5 seconds over 5 seconds. During this time you move at 20% speed and cannot perform any other actions, but you are immune to crowd control.
    Morph 1: No longer immune to crowd control, but every target hit by the initial attack adds 1 more second to the Channel time. (zerg-buster)

    in every siege just 30 seconds of steel tornado will taking over a fort even easyer
  • dday3six
    dday3six
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    dday3six wrote: »
    @dday3six
    Actually if I had my way I'd put cooldowns on EVERY SINGLE ABILITY in the game. That way there is no definitively "best" AOE, because the more powerful ones (does massive damage, has built-in crowd control, etc) would be on a longer cooldown.

    Also, clearing trash mobs is irrelevant. The game needs to be exclusively balanced around PVP. Period.
    Devs can easily change the pacing of the dungeons/trials so that you're generally back up to 300 Ultimate by the time you need those big AOEs.

    Not quite sure ESO is the title your looking for. You seem to want something that is not only balanced, but set up completely different.

    Well I would have preferred World of Warcraft (minus the tab targeting) in the Elder Scrolls universe, this is true.
    Unfortunately that game doesn't exist yet.

    Fortunately, the devs are slowly getting around to including things like built-in scrolling combat text and nameplates. I hope the trend continues toward more traditional MMO features.

    I know I know booo hissssss kill the blasphemer! :trollface:

    You seem to under the misconception that I don't think ESO needs to lean more toward a traditional MMO in regards to combat info display. I think combat text, effects timers, visible enemy hp % as well as a numerical representation of player resources should have been default but with an option to turn it off.

    However I do not think the combat system needs to be completely overhauled.
  • Artjuh90
    Artjuh90
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    dday3six wrote: »
    dday3six wrote: »
    @dday3six
    Actually if I had my way I'd put cooldowns on EVERY SINGLE ABILITY in the game. That way there is no definitively "best" AOE, because the more powerful ones (does massive damage, has built-in crowd control, etc) would be on a longer cooldown.

    Also, clearing trash mobs is irrelevant. The game needs to be exclusively balanced around PVP. Period.
    Devs can easily change the pacing of the dungeons/trials so that you're generally back up to 300 Ultimate by the time you need those big AOEs.

    Not quite sure ESO is the title your looking for. You seem to want something that is not only balanced, but set up completely different.

    Well I would have preferred World of Warcraft (minus the tab targeting) in the Elder Scrolls universe, this is true.
    Unfortunately that game doesn't exist yet.

    Fortunately, the devs are slowly getting around to including things like built-in scrolling combat text and nameplates. I hope the trend continues toward more traditional MMO features.

    I know I know booo hissssss kill the blasphemer! :trollface:

    You seem to under the misconception that I don't think ESO needs to lean more toward a traditional MMO in regards to combat info display. I think combat text, effects timers, visible enemy hp % as well as a numerical representation of player resources should have been default but with an option to turn it off.

    However I do not think the combat system needs to be completely overhauled.

    text chat... (for consoles)
  • MisterBigglesworth
    MisterBigglesworth
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    Artjuh90 wrote: »
    steel Tornado - 300 Ultimate - 5s Channel
    Deal physical damage to nearby enemies every 0.5 seconds over 5 seconds. During this time you move at 20% speed and cannot perform any other actions, but you are immune to crowd control.
    Morph 1: No longer immune to crowd control, but every target hit by the initial attack adds 1 more second to the Channel time. (zerg-buster)

    in every siege just 30 seconds of steel tornado will taking over a fort even easyer

    Hence why I specified "No longer immune to crowd control" to balance it out. You stun/fear that person once the channeling starts and they just wasted 300 Ultimate. On the other hand, an unskilled zergblob who aren't paying attention can eat several seconds of Steel Tornado. This is how you blance things: by making something "overpowered" but ONLY against people who don't counter it.
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • Artjuh90
    Artjuh90
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    Artjuh90 wrote: »
    steel Tornado - 300 Ultimate - 5s Channel
    Deal physical damage to nearby enemies every 0.5 seconds over 5 seconds. During this time you move at 20% speed and cannot perform any other actions, but you are immune to crowd control.
    Morph 1: No longer immune to crowd control, but every target hit by the initial attack adds 1 more second to the Channel time. (zerg-buster)

    in every siege just 30 seconds of steel tornado will taking over a fort even easyer

    Hence why I specified "No longer immune to crowd control" to balance it out. You stun/fear that person once the channeling starts and they just wasted 300 Ultimate. On the other hand, an unskilled zergblob who aren't paying attention can eat several seconds of Steel Tornado. This is how you blance things: by making something "overpowered" but ONLY against people who don't counter it.

    you know often in keeps there are no zergs, just mobs standing close together
  • dday3six
    dday3six
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    Artjuh90 wrote: »
    dday3six wrote: »
    dday3six wrote: »
    @dday3six
    Actually if I had my way I'd put cooldowns on EVERY SINGLE ABILITY in the game. That way there is no definitively "best" AOE, because the more powerful ones (does massive damage, has built-in crowd control, etc) would be on a longer cooldown.

    Also, clearing trash mobs is irrelevant. The game needs to be exclusively balanced around PVP. Period.
    Devs can easily change the pacing of the dungeons/trials so that you're generally back up to 300 Ultimate by the time you need those big AOEs.

    Not quite sure ESO is the title your looking for. You seem to want something that is not only balanced, but set up completely different.

    Well I would have preferred World of Warcraft (minus the tab targeting) in the Elder Scrolls universe, this is true.
    Unfortunately that game doesn't exist yet.

    Fortunately, the devs are slowly getting around to including things like built-in scrolling combat text and nameplates. I hope the trend continues toward more traditional MMO features.

    I know I know booo hissssss kill the blasphemer! :trollface:

    You seem to under the misconception that I don't think ESO needs to lean more toward a traditional MMO in regards to combat info display. I think combat text, effects timers, visible enemy hp % as well as a numerical representation of player resources should have been default but with an option to turn it off.

    However I do not think the combat system needs to be completely overhauled.

    text chat... (for consoles)

    Yes I believe text chat would have fostered a stronger community and made activities like lfg, buying/selling, and general guild interaction, and recruitment much easier.

    The game feels like a chore when you go to the Undaunted Enclave looking for people to run pledges only to be greeted with multiple arguments with other players blaring music cause they thought said arguments needed a soundtrack.
  • Xjcon
    Xjcon
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    Bring all aoe damages distances in line with eachother. Drop the execute that steel tornado has. Reduce the AOE damage at max distance but increase closer to the caster you get. And drop AOE cap.
    Briza Do'urdenx V16 Dunmer DK
    Jcon V16 Orc DK
    Vierna Do'urdenx V16 Bosmer NB
    Jarlaxle Baenrex V16 Dunmer NB
  • MisterBigglesworth
    MisterBigglesworth
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    dday3six wrote: »
    dday3six wrote: »
    @dday3six
    Actually if I had my way I'd put cooldowns on EVERY SINGLE ABILITY in the game. That way there is no definitively "best" AOE, because the more powerful ones (does massive damage, has built-in crowd control, etc) would be on a longer cooldown.

    Also, clearing trash mobs is irrelevant. The game needs to be exclusively balanced around PVP. Period.
    Devs can easily change the pacing of the dungeons/trials so that you're generally back up to 300 Ultimate by the time you need those big AOEs.

    Not quite sure ESO is the title your looking for. You seem to want something that is not only balanced, but set up completely different.

    Well I would have preferred World of Warcraft (minus the tab targeting) in the Elder Scrolls universe, this is true.
    Unfortunately that game doesn't exist yet.

    Fortunately, the devs are slowly getting around to including things like built-in scrolling combat text and nameplates. I hope the trend continues toward more traditional MMO features.

    I know I know booo hissssss kill the blasphemer! :trollface:

    You seem to under the misconception that I don't think ESO needs to lean more toward a traditional MMO in regards to combat info display. I think combat text, effects timers, visible enemy hp % as well as a numerical representation of player resources should have been default but with an option to turn it off.

    However I do not think the combat system needs to be completely overhauled.

    Yes I've seen your comments in many other threads and you make some excellent points which I made sure to hit agree on. I am however calling for more drastic changes above and beyond what is "reasonable" for this type of game.
    If the devs can't meet me halfway then in about 6 months I will have moved on, probably to WoW: Legion. Possibly also Camelot Unchained.
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • MisterBigglesworth
    MisterBigglesworth
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    Artjuh90 wrote: »
    you know often in keeps there are no zergs, just mobs standing close together

    So your point is that an undefended keep could be captured more easily.

    Okay... and?

    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • Artjuh90
    Artjuh90
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    Xjcon wrote: »
    Bring all aoe damages distances in line with eachother. Drop the execute that steel tornado has. Reduce the AOE damage at max distance but increase closer to the caster you get. And drop AOE cap.

    I think what you just said about steel tornado would work on most aoe atks and might be the way to remove the cap. without making cyro more a aoe-spammfest that it is today
    Edited by Artjuh90 on November 25, 2015 12:43AM
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