ThoraxtheDark wrote: »I don't think i know where the right section is , if there is one to learn about this, if anyone knows that would be appreciated.
ThoraxtheDark wrote: »I don't think i know where the right section is , if there is one to learn about this, if anyone knows that would be appreciated.
Veteran Rank and how the game was designed post lvl 50 (once you finish the main story quest) has disgusted many many many players. Those players mostly stopped to play once they hit the Veteran leveling, and are actually not posting on forums. SO the feedback you currently have in those threads are feedback from players that have stayed in the game despise of the Veteran ranks. Some hate Veteran rank and wish them removed. Some enjoy them and do not see why we should remove them. But there is actually plenty of players that are waiting for the veteran ranks to be removed to get back in the game. I count +- 20 players that left the game for this reason in my tiny guild of 100 members.
- Because they are very alt-unfriendly.
- Because they have no catch-up mechanic like CP does.
- Because they force a big grind-on-rails between "beating" the game and actually getting to endgame.
- Because they are very alt-unfriendly.
- Because they have no catch-up mechanic like CP does.
- Because they force a big grind-on-rails between "beating" the game and actually getting to endgame.
p.s. they could implement a catch up mechanism for vet ranks, they just did it with cp so i dont see a reason they can't.
cp-based leveling system will bring alot of issues posted seceral on
http://forums.elderscrollsonline.com/en/discussion/232070/if-we-called-it-level-66#latest
- Because they are very alt-unfriendly.
- Because they have no catch-up mechanic like CP does.
- Because they force a big grind-on-rails between "beating" the game and actually getting to endgame.
p.s. they could implement a catch up mechanism for vet ranks, they just did it with cp so i dont see a reason they can't.
cp-based leveling system will bring alot of issues posted seceral on
http://forums.elderscrollsonline.com/en/discussion/232070/if-we-called-it-level-66#latest
Yes, they could do lots of stuff, but for what? What do vet ranks actually bring to the table? They're not particularly fun after the first time through, they separate players, they take forever, etc. Yes they could make them take less XP, or have a catch up mechanic, or sell them on the crown store, but to what end? Is there any reason to keep them besides the fact that they already exist? This game has lots of progression options, I just don't see how VR adds anything fun to the game.
- Because they are very alt-unfriendly.
- Because they have no catch-up mechanic like CP does.
- Because they force a big grind-on-rails between "beating" the game and actually getting to endgame.
p.s. they could implement a catch up mechanism for vet ranks, they just did it with cp so i dont see a reason they can't.
cp-based leveling system will bring alot of issues posted seceral on
http://forums.elderscrollsonline.com/en/discussion/232070/if-we-called-it-level-66#latest
Yes, they could do lots of stuff, but for what? What do vet ranks actually bring to the table? They're not particularly fun after the first time through, they separate players, they take forever, etc. Yes they could make them take less XP, or have a catch up mechanic, or sell them on the crown store, but to what end? Is there any reason to keep them besides the fact that they already exist? This game has lots of progression options, I just don't see how VR adds anything fun to the game.
cp doesn't adress any of the issues you just make about the fault of vet.
it's the same issue THAT the *** point. only players who have way more time already in the game will have optimal benifit from it.
- Because they are very alt-unfriendly.
- Because they have no catch-up mechanic like CP does.
- Because they force a big grind-on-rails between "beating" the game and actually getting to endgame.
p.s. they could implement a catch up mechanism for vet ranks, they just did it with cp so i dont see a reason they can't.
cp-based leveling system will bring alot of issues posted seceral on
http://forums.elderscrollsonline.com/en/discussion/232070/if-we-called-it-level-66#latest
Yes, they could do lots of stuff, but for what? What do vet ranks actually bring to the table? They're not particularly fun after the first time through, they separate players, they take forever, etc. Yes they could make them take less XP, or have a catch up mechanic, or sell them on the crown store, but to what end? Is there any reason to keep them besides the fact that they already exist? This game has lots of progression options, I just don't see how VR adds anything fun to the game.
cp doesn't adress any of the issues you just make about the fault of vet.
it's the same issue THAT the *** point. only players who have way more time already in the game will have optimal benifit from it.
Players who have way more time will always benefit, there's no way around that with any sort of progression system. And I'm not saying there's no issues with CP (I'm not a fan of gating gear by CP, for instance). As it is right now we have two problems, removing VR at least takes it down to one problem.
- Because they are very alt-unfriendly.
- Because they have no catch-up mechanic like CP does.
- Because they force a big grind-on-rails between "beating" the game and actually getting to endgame.
p.s. they could implement a catch up mechanism for vet ranks, they just did it with cp so i dont see a reason they can't.
cp-based leveling system will bring alot of issues posted seceral on
http://forums.elderscrollsonline.com/en/discussion/232070/if-we-called-it-level-66#latest
Yes, they could do lots of stuff, but for what? What do vet ranks actually bring to the table? They're not particularly fun after the first time through, they separate players, they take forever, etc. Yes they could make them take less XP, or have a catch up mechanic, or sell them on the crown store, but to what end? Is there any reason to keep them besides the fact that they already exist? This game has lots of progression options, I just don't see how VR adds anything fun to the game.
cp doesn't adress any of the issues you just make about the fault of vet.
it's the same issue THAT the *** point. only players who have way more time already in the game will have optimal benifit from it.
Players who have way more time will always benefit, there's no way around that with any sort of progression system. And I'm not saying there's no issues with CP (I'm not a fan of gating gear by CP, for instance). As it is right now we have two problems, removing VR at least takes it down to one problem.
i get your point and as far as i read your post we agree on certain parts for sure. but those who have been playing longer they already have several vet 16's so they won't notice that mutch of a change anymore they already done they grind. nothing you ca do to change that. but this system increases power gaps and will make it really hard and or tedious to do PvE content. in the end you will need more exp for same content. now you need for example about vet 6 to start cadwells gold then it will be x amount of cp. you will hae to make certain to allow the player to reach that amount of cp in cadwell's silver otherwise you force a player to play with alts. which can be discouraging. PvP gaps will increase even more as they are now, which isn't good. and there are more issues then 2 ... xD
- Because they are very alt-unfriendly.
- Because they have no catch-up mechanic like CP does.
- Because they force a big grind-on-rails between "beating" the game and actually getting to endgame.
p.s. they could implement a catch up mechanism for vet ranks, they just did it with cp so i dont see a reason they can't.
cp-based leveling system will bring alot of issues posted seceral on
http://forums.elderscrollsonline.com/en/discussion/232070/if-we-called-it-level-66#latest
Yes, they could do lots of stuff, but for what? What do vet ranks actually bring to the table? They're not particularly fun after the first time through, they separate players, they take forever, etc. Yes they could make them take less XP, or have a catch up mechanic, or sell them on the crown store, but to what end? Is there any reason to keep them besides the fact that they already exist? This game has lots of progression options, I just don't see how VR adds anything fun to the game.
cp doesn't adress any of the issues you just make about the fault of vet.
it's the same issue THAT the *** point. only players who have way more time already in the game will have optimal benifit from it.
Players who have way more time will always benefit, there's no way around that with any sort of progression system. And I'm not saying there's no issues with CP (I'm not a fan of gating gear by CP, for instance). As it is right now we have two problems, removing VR at least takes it down to one problem.
i get your point and as far as i read your post we agree on certain parts for sure. but those who have been playing longer they already have several vet 16's so they won't notice that mutch of a change anymore they already done they grind. nothing you ca do to change that. but this system increases power gaps and will make it really hard and or tedious to do PvE content. in the end you will need more exp for same content. now you need for example about vet 6 to start cadwells gold then it will be x amount of cp. you will hae to make certain to allow the player to reach that amount of cp in cadwell's silver otherwise you force a player to play with alts. which can be discouraging. PvP gaps will increase even more as they are now, which isn't good. and there are more issues then 2 ... xD
They could definitely screw this transition up. The more they gate on CP the more it will be like VR is not being removed, just replaced. In a perfect world everything would open up after 50 and there would be no CP requirement for gold or Craglorn or whatever, be it through battle leveling or down scaling etc. But I do think the separation problem will be less drastic in both PvE and PvP given the existence of enlightenment and the CP catch up mechanic.
- Because they are very alt-unfriendly.
- Because they have no catch-up mechanic like CP does.
- Because they force a big grind-on-rails between "beating" the game and actually getting to endgame.
- Because they are very alt-unfriendly.
- Because they have no catch-up mechanic like CP does.
- Because they force a big grind-on-rails between "beating" the game and actually getting to endgame.
p.s. they could implement a catch up mechanism for vet ranks, they just did it with cp so i dont see a reason they can't.
cp-based leveling system will bring alot of issues posted seceral on
http://forums.elderscrollsonline.com/en/discussion/232070/if-we-called-it-level-66#latest
Yes, they could do lots of stuff, but for what? What do vet ranks actually bring to the table? They're not particularly fun after the first time through, they separate players, they take forever, etc. Yes they could make them take less XP, or have a catch up mechanic, or sell them on the crown store, but to what end? Is there any reason to keep them besides the fact that they already exist? This game has lots of progression options, I just don't see how VR adds anything fun to the game.
cp doesn't adress any of the issues you just make about the fault of vet.
it's the same issue THAT the *** point. only players who have way more time already in the game will have optimal benifit from it.
Players who have way more time will always benefit, there's no way around that with any sort of progression system. And I'm not saying there's no issues with CP (I'm not a fan of gating gear by CP, for instance). As it is right now we have two problems, removing VR at least takes it down to one problem.
i get your point and as far as i read your post we agree on certain parts for sure. but those who have been playing longer they already have several vet 16's so they won't notice that mutch of a change anymore they already done they grind. nothing you ca do to change that. but this system increases power gaps and will make it really hard and or tedious to do PvE content. in the end you will need more exp for same content. now you need for example about vet 6 to start cadwells gold then it will be x amount of cp. you will hae to make certain to allow the player to reach that amount of cp in cadwell's silver otherwise you force a player to play with alts. which can be discouraging. PvP gaps will increase even more as they are now, which isn't good. and there are more issues then 2 ... xD
They could definitely screw this transition up. The more they gate on CP the more it will be like VR is not being removed, just replaced. In a perfect world everything would open up after 50 and there would be no CP requirement for gold or Craglorn or whatever, be it through battle leveling or down scaling etc. But I do think the separation problem will be less drastic in both PvE and PvP given the existence of enlightenment and the CP catch up mechanic.
but how are you going to implement battle leveling with cp. it's way harder. battle leveling of vet levels is easy this are flat amounts. cp are % amounts you can pick and choose, which make them harder to balance the world around + this is an MMO not a single player so you can't just turn the area same amount of level as yo. this will bring issues when a cp 100 meets a cp 500
- Because they are very alt-unfriendly.
- Because they have no catch-up mechanic like CP does.
- Because they force a big grind-on-rails between "beating" the game and actually getting to endgame.
p.s. they could implement a catch up mechanism for vet ranks, they just did it with cp so i dont see a reason they can't.
cp-based leveling system will bring alot of issues posted seceral on
http://forums.elderscrollsonline.com/en/discussion/232070/if-we-called-it-level-66#latest
Yes, they could do lots of stuff, but for what? What do vet ranks actually bring to the table? They're not particularly fun after the first time through, they separate players, they take forever, etc. Yes they could make them take less XP, or have a catch up mechanic, or sell them on the crown store, but to what end? Is there any reason to keep them besides the fact that they already exist? This game has lots of progression options, I just don't see how VR adds anything fun to the game.
cp doesn't adress any of the issues you just make about the fault of vet.
it's the same issue THAT the *** point. only players who have way more time already in the game will have optimal benifit from it.
Players who have way more time will always benefit, there's no way around that with any sort of progression system. And I'm not saying there's no issues with CP (I'm not a fan of gating gear by CP, for instance). As it is right now we have two problems, removing VR at least takes it down to one problem.
i get your point and as far as i read your post we agree on certain parts for sure. but those who have been playing longer they already have several vet 16's so they won't notice that mutch of a change anymore they already done they grind. nothing you ca do to change that. but this system increases power gaps and will make it really hard and or tedious to do PvE content. in the end you will need more exp for same content. now you need for example about vet 6 to start cadwells gold then it will be x amount of cp. you will hae to make certain to allow the player to reach that amount of cp in cadwell's silver otherwise you force a player to play with alts. which can be discouraging. PvP gaps will increase even more as they are now, which isn't good. and there are more issues then 2 ... xD
They could definitely screw this transition up. The more they gate on CP the more it will be like VR is not being removed, just replaced. In a perfect world everything would open up after 50 and there would be no CP requirement for gold or Craglorn or whatever, be it through battle leveling or down scaling etc. But I do think the separation problem will be less drastic in both PvE and PvP given the existence of enlightenment and the CP catch up mechanic.
but how are you going to implement battle leveling with cp. it's way harder. battle leveling of vet levels is easy this are flat amounts. cp are % amounts you can pick and choose, which make them harder to balance the world around + this is an MMO not a single player so you can't just turn the area same amount of level as yo. this will bring issues when a cp 100 meets a cp 500
Well they scale attributes currently based on what you've chosen to put points in, doesn't seem like it would be too hard to do the same for CP selections. People with more CP would get the CP passives and people with fewer would not, similar to how lower-level characters that get battle leveled don't get skills/morphs/passives they don't have skill points for.
There's lots of ways they can implement it. I'm no game designer so I won't venture a guess as to what would work the best. I just don't want to slog through silver and gold anymore.
- Because they are very alt-unfriendly.
- Because they have no catch-up mechanic like CP does.
- Because they force a big grind-on-rails between "beating" the game and actually getting to endgame.
All content issues, not rank or level issues, including the last one. If the leveling content was good you might not be in such a rush to get to end game. Also this is a MMO. The top will always be increasing.
Because they are very alt-unfriendly.
Because they have no catch-up mechanic like CP does.
Because they force a big grind-on-rails between "beating" the game and actually getting to endgame.
- Because they are very alt-unfriendly.
- Because they have no catch-up mechanic like CP does.
- Because they force a big grind-on-rails between "beating" the game and actually getting to endgame.
p.s. they could implement a catch up mechanism for vet ranks, they just did it with cp so i dont see a reason they can't.
cp-based leveling system will bring alot of issues posted seceral on
http://forums.elderscrollsonline.com/en/discussion/232070/if-we-called-it-level-66#latest
Yes, they could do lots of stuff, but for what? What do vet ranks actually bring to the table? They're not particularly fun after the first time through, they separate players, they take forever, etc. Yes they could make them take less XP, or have a catch up mechanic, or sell them on the crown store, but to what end? Is there any reason to keep them besides the fact that they already exist? This game has lots of progression options, I just don't see how VR adds anything fun to the game.
cp doesn't adress any of the issues you just make about the fault of vet.
it's the same issue THAT the *** point. only players who have way more time already in the game will have optimal benifit from it.
Players who have way more time will always benefit, there's no way around that with any sort of progression system. And I'm not saying there's no issues with CP (I'm not a fan of gating gear by CP, for instance). As it is right now we have two problems, removing VR at least takes it down to one problem.
i get your point and as far as i read your post we agree on certain parts for sure. but those who have been playing longer they already have several vet 16's so they won't notice that mutch of a change anymore they already done they grind. nothing you ca do to change that. but this system increases power gaps and will make it really hard and or tedious to do PvE content. in the end you will need more exp for same content. now you need for example about vet 6 to start cadwells gold then it will be x amount of cp. you will hae to make certain to allow the player to reach that amount of cp in cadwell's silver otherwise you force a player to play with alts. which can be discouraging. PvP gaps will increase even more as they are now, which isn't good. and there are more issues then 2 ... xD
They could definitely screw this transition up. The more they gate on CP the more it will be like VR is not being removed, just replaced. In a perfect world everything would open up after 50 and there would be no CP requirement for gold or Craglorn or whatever, be it through battle leveling or down scaling etc. But I do think the separation problem will be less drastic in both PvE and PvP given the existence of enlightenment and the CP catch up mechanic.
but how are you going to implement battle leveling with cp. it's way harder. battle leveling of vet levels is easy this are flat amounts. cp are % amounts you can pick and choose, which make them harder to balance the world around + this is an MMO not a single player so you can't just turn the area same amount of level as yo. this will bring issues when a cp 100 meets a cp 500
Well they scale attributes currently based on what you've chosen to put points in, doesn't seem like it would be too hard to do the same for CP selections. People with more CP would get the CP passives and people with fewer would not, similar to how lower-level characters that get battle leveled don't get skills/morphs/passives they don't have skill points for.
There's lots of ways they can implement it. I'm no game designer so I won't venture a guess as to what would work the best. I just don't want to slog through silver and gold anymore.
you are viewing my point for keeping veteran wrong. i would agree that there should be faster ways to achieve max level for those who want it. by like some1 else posted just at lvl 66 with increase of exp amount 10% each level from lvl 49 onward so like 49-50 100 k 50-51 110 k 51-52 -> 121k so on. this will sort the problem of level grinding more then this 'easy fix' which will bring a *** of problems