Or they could add crouch/sneak costing stamina permanently and not only while moving.
Add something to mediumarmor that alows you to have no stamina drain (but also no reg) while not moving for 7/7 medium armor.
All the other major armor bonuses are at 5 sets, and as mentioned it seems they intended most players to go with 5/1/1 for undaunted passive. That said, I understand the intention here is to make it as undesirable as possible because you dislike stealth.
All the other major armor bonuses are at 5 sets, and as mentioned it seems they intended most players to go with 5/1/1 for undaunted passive. That said, I understand the intention here is to make it as undesirable as possible because you dislike stealth.
I dislike stealth for all classes. I think you should be able to see your enemies coming from far away, unless they are nightblades who specialize in not being seen.
Overall I think it would be much more fun
Lava_Croft wrote: »Run a Camouflaged Hunter instakill cheese build in an attempt to copy @Alcast.
Go to the forums and complain about Nightblades.
Profit???
All the other major armor bonuses are at 5 sets, and as mentioned it seems they intended most players to go with 5/1/1 for undaunted passive. That said, I understand the intention here is to make it as undesirable as possible because you dislike stealth.
DeanTheCat wrote: »DeanTheCat wrote: »Depends on the alliance I would say. On the EP side, I think it's round 2-3 NB/SqrM. DC side I think it's round 2-3 as well but AD on the other hand... It's more round 6-7 NB/SqrM.
Seriously though, AD needs to tone down on the sheer number of snipers they field. If I fight AD and don't get sniped at least 4 times in a fight when I'm alone, I'd think something was wrong with AD. It's that bad nowadays.
Well, DC healing is on the same level, if not worse. When I fought DC today, not only every 2nd player seemed to be Templar, many Sorcs and DKs were spamming Springs/BoR on top of that.
I wonder what it's like to fight EP currently... with equal numbers
Most likely DK and Sorc army
We do have the Dunmer on our side after all. And Nord DKs, because Skyrim.
Nonono lol EP is 50% nightblade, 10% oneshot heavy attack dk bow build and 40% of the rest. Yesterday though, I met an EP group of 8 templars + 2 dk in a tower.. it felt wrong, when I want to fight templars I usually go DC side
MormondPayne_EP wrote: »DeanTheCat wrote: »DeanTheCat wrote: »Depends on the alliance I would say. On the EP side, I think it's round 2-3 NB/SqrM. DC side I think it's round 2-3 as well but AD on the other hand... It's more round 6-7 NB/SqrM.
Seriously though, AD needs to tone down on the sheer number of snipers they field. If I fight AD and don't get sniped at least 4 times in a fight when I'm alone, I'd think something was wrong with AD. It's that bad nowadays.
Well, DC healing is on the same level, if not worse. When I fought DC today, not only every 2nd player seemed to be Templar, many Sorcs and DKs were spamming Springs/BoR on top of that.
I wonder what it's like to fight EP currently... with equal numbers
Most likely DK and Sorc army
We do have the Dunmer on our side after all. And Nord DKs, because Skyrim.
Nonono lol EP is 50% nightblade, 10% oneshot heavy attack dk bow build and 40% of the rest. Yesterday though, I met an EP group of 8 templars + 2 dk in a tower.. it felt wrong, when I want to fight templars I usually go DC side
Hahah, that was awesome, I think that was my group... Alessia mine tower?
Or they could add crouch/sneak costing stamina permanently and not only while moving.
Add something to mediumarmor that alows you to have no stamina drain (but also no reg) while not moving for 7/7 medium armor.
Ok, maybe it's a bit too much of a revamp... Here's a counter proposition:
Increase the detection radius for all who aren't nightblades.
Currently you have to be very close to someone who is crouching to see him (unless you have magelight, bu then again, you still need to be very close to each other).
I'd rather have stealth be broken if you are in a 30-40 meter range.
I think it's quite stupid that you can have an entire army in stealth 5 meters away, and you'd never be able to know
about it.
In order to make it a little less sexy, reduce the max speed you can go at while stealthed (talking about the bonuses you can get through nb skills, sets and being a vamp.
Ok, maybe it's a bit too much of a revamp... Here's a counter proposition:
Increase the detection radius for all who aren't nightblades.
Currently you have to be very close to someone who is crouching to see him (unless you have magelight, bu then again, you still need to be very close to each other).
I'd rather have stealth be broken if you are in a 30-40 meter range.
I think it's quite stupid that you can have an entire army in stealth 5 meters away, and you'd never be able to know
about it.
In order to make it a little less sexy, reduce the max speed you can go at while stealthed (talking about the bonuses you can get through nb skills, sets and being a vamp.
I could roll with something like that. It does seem a little stupid you don't spot someone until you literally touch their face. Apparently my character needs glasses. Increasing the detection radius isn't a bad idea at all.
The speed at which some can run in stealth is also ridiculous. I have my horse at 52 speed, and a mag nightblade caught up to me. I'm guessing it was a mixture of rapid, concealed weapon and cloaking (which activates a huge speed boost while stealthed). To me, that just seems dumb. If I have to ride a horse, they can bloody well ride one too. Though it could just be my lack of mobility as a DK kicking in there.