Hmm, guess I didn't read it closely enough. I assumed that the point was they were crafting top tier writs (as I said in my first post, I would agree that if you're doing top tier writs (where Crafting must be at 50 to unlock that tier) that Inspiration is completely pointless - the fact that you are even doing that writ proves that you've maxed the craft, so the Inspiration is worthless.) I see what you mean about a crafting level check, but that would be much harder to implement. You have to be maxed in the craft to do top tier writs, so the easiest thing is to change the reward for Writ X so that it doesn't give Inspiration. Changing all rewards for all Writs I-X by looking at crafting level may not be possible.EnodocI imagine that the same is true for most people submitting writs in Craglorn.
The OP started in Craglorn not Orsinium and stated Craft level 50 and didn't mention any passives level, which is why I commented. The change should be applied to all Characters that are L50 in a craft irregardless of what writ they are on.
As long as all factors are taken into account, sure give something that is actually usable at L50 craft level.
Just make sure Craft Level is the only thing that is checked and don't bring in Writ Location or Material Level Passives into the check. That ensures that any player can modify their passives to return any level of rewards but still get something usable for L50+ Inspiration.
Changing all rewards for all Writs I-X by looking at crafting level may not be possible.
Nah, as an ambassador I know nothing; we have no insight into the dev process or anything like that Just some things I can guess at based on what I know of coding from other sources. As far as I am aware, Inspiration only comes from crafting activities or writs. Regarding a modifier code, I think it would be relatively easy to remove the Inspiration reward based on crafting level (the amount of XP and gold you get can be changed based on whether you're an ESO Plus member, so modifying a value should be easy), but I think it would be harder to add in an extra reward as that's something new rather than something different. However, I don't know how the code for containers works; I don't know whether their contents are randomly generated when the container is created, or when the container is first opened. Depending on that, then there could potentially be a check done there of crating level that affects the loot table.Hmmm again,Changing all rewards for all Writs I-X by looking at crafting level may not be possible.
Why can't it be one piece of code across the top? Any Inspiration reward after L50 auto-checks for giving something other than unusable Inspiration. Do any other non-crafting activities give Inspiration (IP) vs Experience (XP)?
Working against the character stat vs the activity? You may know more of the back-end mechanics than I as an Ambassador.
UltimaJoe777 wrote: »Writs give more than just Crafting Inspiration. They also give regular Experience as well in the amount displayed!