Um, this isn't Skyrim 2.0! Perhaps this "Vampire Lord" occurred long after Elder Scrolls Online takes place, but keep in mind ESO takes place in the distant past, way before Skyrim.
I wholly Agree, What people don't seem to understand is that Vampire Lord's are incredibly rare like Dragonborns or Unicorns, they seem to have been misinformed about what a vampire lord actually is, Just because someone gets turned by Molag Bal does not mean they are a Vampire Lord in the sense that Lord Harkon Is, Lord Harkon didn't sacrifice 1000 souls to Molag Bal to become an ordinary Vampire, He could of gotton his wife and daughter to turn him without having to sacrifice his kingdom but no he sacrificed 1000 souls to the daedric god but why? I can tell you why because he wanted something more then Mere Vampirism,Yet again, as a Elder Scrolls vampire lorewhore, I strongly disagree, and I hope the Vampire-Lord -never- sees the light of day in ESO. The creature is supposed to be super overpowered with untold might.. Give it to the players of ESO and it will be no more than another skill, and the mighty vampire-lord will no longer be mighty.
What I agree on is that vampires should feel more like Elder Scrolls vampires, we should have both strengths and weaknesses accordingly, not the watered down version of ES vampirism ESO has provided for us.
... Zenimax, if you ever read this, please give us our true vampiric strength, agility and capabilities, and in return let us burn in the sun like the nightly creatures we're supposed be.
Vampire Lord in what Sense? it has several meanings such as indicating a vampire is a clan leader and was even the Nerevarine could become a vampire lord as it was 1 of the ranks obtainable in Morrowind, If anything what Harkon became should really be called Volkihar Monster form or something along those lines.imredneckson wrote: »Um, this isn't Skyrim 2.0! Perhaps this "Vampire Lord" occurred long after Elder Scrolls Online takes place, but keep in mind ESO takes place in the distant past, way before Skyrim.
Well from looking at history there are vampire lords in Tamriel at the moment and have been around for many years even before the Empire.
yes vampires of eso should evolve to that kind that they can walk in sunlight and become only bonuses, no de-buffs
no that would be silly, we just need to tweak us to be more like our future kin, feeding = less power but more resistance to the heat+sun and more human like in our regen
and this too:
Skyrim Dawnguard Vampire lord:
and this please too:
http://www.nexusmods.com/skyrim/mods/22621/?tab=3&navtag=http://www.nexusmods.com/skyrim/ajax/modimages/?user=0&id=22621&gid=110
TX12001rwb17_ESO wrote: »Vampire Lord in what Sense? it has several meanings such as indicating a vampire is a clan leader and was even the Nerevarine could become a vampire lord as it was 1 of the ranks obtainable in Morrowind, If anything what Harkon became should really be called Volkihar Monster form or something along those lines.imredneckson wrote: »Um, this isn't Skyrim 2.0! Perhaps this "Vampire Lord" occurred long after Elder Scrolls Online takes place, but keep in mind ESO takes place in the distant past, way before Skyrim.
Well from looking at history there are vampire lords in Tamriel at the moment and have been around for many years even before the Empire.
1. Vampire Cattle
2. Vampire Neonate
3. Vampire Minion
4. Vampire Servant
5. Vampire Stalker
6. Vampire Bloodkin
7. Vampire Reaver
8. Vampire Lord < Vampire Lord right there but not with the power to transform like Lord Harkon
9. Vampire Elder
10. Vampire Ancient
imredneckson wrote: »and this too:
Skyrim Dawnguard Vampire lord:
and this please too:
http://www.nexusmods.com/skyrim/mods/22621/?tab=3&navtag=http://www.nexusmods.com/skyrim/ajax/modimages/?user=0&id=22621&gid=110
First, I love the idea of vampire lords being added but it should be more challenging to achieve so that not everyone can just kill 10 NPCs and become a VL same thing with WWs becoming pack leader or alphas
It can be added in as end game content, only lvled by doing quests (like soul magic lvls as you do the main story in ESO)
New gear, weapons, spells - only obtained by completing special quests given after you complete a certain number of errand quests
New titles/ranks - alpha, beta, omega, vampire fledgling ,blooded vampire, mistwalker, vampire lord, pack leader
Weaknesses/buffs vampire lords are weak to a pack leaders attacks while in their vampire lord form and to Dawnguard attacks while pack leaders are even weaker to poison, silver shards, and Dawnguard attacks (if you have any ideas I'm all ears but id like to hear ideas on how pack leaders and VLs can have weaknesses against each other)
Yes I brought up the Dawnguard - They were formed in the Second Era and ESO takes place in the Second Era (just an idea stick with the fighters guild if you want)
If anyone else as ideas to improve or build off of these please do so
DRXHarbinger wrote: »yes vampires of eso should evolve to that kind that they can walk in sunlight and become only bonuses, no de-buffs
no that would be silly, we just need to tweak us to be more like our future kin, feeding = less power but more resistance to the heat+sun and more human like in our regen
Does that not happen already? Less feeding = weaker to fire although less stam cost?
Hardly worth it. I swear you used get cold resistance in the old games too.
And that is as realistic as the xivkyn polymorphs, imagine how goofy a VL would look wielding weapons, and their is also a supposed werewolf lord, now what the hell is that? how would that be any different from a regular werewolf? sounds like something zenimax just made up on the spot.MornaBaine wrote: »There has been some possible indication that we MAY get a "vampire lord form" via the crown store as a polymorph. I hope that eventually happens. While it would be great to have it as an Ult I don't see ZOS going to the trouble, unfortunately.
TX12001rwb17_ESO wrote: »Problem here is to maintain any true immersion when you RP a Vampire you still need resistances to things that harm mortals as these things can break all immersion entirely if you are effected by them...(A vampire being killed by Disease Damage...Year Right) So I say vampires could gain a bunch of new passives however for every PRO their must be a CON.
Example
- PRO A vampire could gain immunity to poison and disease based damage and a resistance to frost based damage
- CON Besides the weakness to fire they already have a vampire can't use Essence Drain, Mist form or Bat Swarm during daylight hours while outdoors just like Dracula
- PRO Healing effects from Vampire abilities are greatly increased and their natural healing rate is much faster instead of being slower
- CON Vampires receive less healing from all outside sources including health potions and food buffs that effect health
- PRO Potential Food Victims should be easier to see in stages 2,3 and 4 (much like evil hunter only for mortals) shouldn't look like evil hunter though
- CON This already exists ingame as a fighters guild ability that detects vampire players
A Vampire could also hear constant heartbeat sounds when near a potential food victim while in stages reminding them to feed in stages 2 3 and 4 and this could become louder and more frequent thus annoying forcing players to feed or the screen could change to a reddish tinge the higher stages they go up, this would ensure the only vampire's in game are people who actually want to be vampires and not those who are vampires just for buffs as this is ESO not Twilight Online.
TX12001rwb17_ESO wrote: »Problem here is to maintain any true immersion when you RP a Vampire you still need resistances to things that harm mortals as these things can break all immersion entirely if you are effected by them...(A vampire being killed by Disease Damage...Year Right) So I say vampires could gain a bunch of new passives however for every PRO their must be a CON.
Example
- PRO A vampire could gain immunity to poison and disease based damage and a resistance to frost based damage
- CON Besides the weakness to fire they already have a vampire can't use Essence Drain, Mist form or Bat Swarm during daylight hours while outdoors just like Dracula
- PRO Healing effects from Vampire abilities are greatly increased and their natural healing rate is much faster instead of being slower
- CON Vampires receive less healing from all outside sources including health potions and food buffs that effect health
- PRO Potential Food Victims should be easier to see in stages 2,3 and 4 (much like evil hunter only for mortals) shouldn't look like evil hunter though
- CON This already exists ingame as a fighters guild ability that detects vampire players
A Vampire could also hear constant heartbeat sounds when near a potential food victim while in stages reminding them to feed in stages 2 3 and 4 and this could become louder and more frequent thus annoying forcing players to feed or the screen could change to a reddish tinge the higher stages they go up, this would ensure the only vampire's in game are people who actually want to be vampires and not those who are vampires just for buffs as this is ESO not Twilight Online.
The problem here is that between jewelry and CP, vampire and werewolf characters can effectively negate ALL of the cons. Frankly, a vampire should never be able to negate the extra damage due to fire. Period. A werewolf should never be able to negate the extra damage due to poison. They should never be able to negate the extra damage coming from Fighter's Guild skills. That portion of the CP passives should simply not function on vampire/werewolf characters. Some sort of flag should exist on the character that tells the game "this vampire character cannot get any fire resistance from jewelry, Champion Points or any other magical means." Shields, etc. should not block fire/poison damage for these characters.
Until and unless there are REAL cons that cannot be mitigated or negated by in-game mechanics, I will continue to wish they had no benefits at all. It is imbalancing for a character to attain very powerful benefits while simultaneously being able to negate all the cons that are associated with the character type.