Maintenance for the week of December 23:
· [COMPLETE] NA megaservers for maintenance – December 23, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
· [COMPLETE] EU megaservers for maintenance – December 23, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)

vampires should get an upgrade in ESO

  • imredneckson
    imredneckson
    ✭✭✭✭✭
    ADarklore wrote: »
    Um, this isn't Skyrim 2.0! Perhaps this "Vampire Lord" occurred long after Elder Scrolls Online takes place, but keep in mind ESO takes place in the distant past, way before Skyrim.

    Well from looking at history there are vampire lords in Tamriel at the moment and have been around for many years even before the Empire.
    Legions of Mordor Guild Officer
    Member of the GvG Community

    Dunmer NB - Merser Frey (DC)
    Dunmer DK - Akaviri Battlereeve (DC)- http://orig05.deviantart.net/7ecd/f/2016/013/b/f/you_***_kill_by_eso_picture-d9nrz0q.png
    Imperial Templar - Knight of the Blood Oath (DC)-
    http://orig00.deviantart.net/5ba3/f/2016/115/a/0/jesus_beam_ftw____by_eso_picture-da09ecj.png
    High Elf Templar - Aurí-El (AD)
    High Elf Templar - Teutonic Honor Guard (EP)
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    ShadowHvo wrote: »
    Yet again, as a Elder Scrolls vampire lorewhore, I strongly disagree, and I hope the Vampire-Lord -never- sees the light of day in ESO. The creature is supposed to be super overpowered with untold might.. Give it to the players of ESO and it will be no more than another skill, and the mighty vampire-lord will no longer be mighty.

    What I agree on is that vampires should feel more like Elder Scrolls vampires, we should have both strengths and weaknesses accordingly, not the watered down version of ES vampirism ESO has provided for us.

    ... Zenimax, if you ever read this, please give us our true vampiric strength, agility and capabilities, and in return let us burn in the sun like the nightly creatures we're supposed be.
    I wholly Agree, What people don't seem to understand is that Vampire Lord's are incredibly rare like Dragonborns or Unicorns, they seem to have been misinformed about what a vampire lord actually is, Just because someone gets turned by Molag Bal does not mean they are a Vampire Lord in the sense that Lord Harkon Is, Lord Harkon didn't sacrifice 1000 souls to Molag Bal to become an ordinary Vampire, He could of gotton his wife and daughter to turn him without having to sacrifice his kingdom but no he sacrificed 1000 souls to the daedric god but why? I can tell you why because he wanted something more then Mere Vampirism,

    He wanted the Vampire Lord form which honestly should have a more fitting name as Vampire Lord also means leader of coven and was one of the ranks the player could achieve in Morrowind, That kind of power can match a dragonborn's and make your local lich look like an undead servant, I even made a post on reddit that suggested that the only reason Serana can turn u into a vampire lord is because (I know Molag Bal turned Her) Harkon gave her the power to transform, It would explain why Vingalmo would still refer to it as "Harkon's Gift" even if you cure yourself and have Serana turn you into a vampire.
    Edited by TX12001rwb17_ESO on November 15, 2015 7:57AM
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    ADarklore wrote: »
    Um, this isn't Skyrim 2.0! Perhaps this "Vampire Lord" occurred long after Elder Scrolls Online takes place, but keep in mind ESO takes place in the distant past, way before Skyrim.

    Well from looking at history there are vampire lords in Tamriel at the moment and have been around for many years even before the Empire.
    Vampire Lord in what Sense? it has several meanings such as indicating a vampire is a clan leader and was even the Nerevarine could become a vampire lord as it was 1 of the ranks obtainable in Morrowind, If anything what Harkon became should really be called Volkihar Monster form or something along those lines.

    1. Vampire Cattle
    2. Vampire Neonate
    3. Vampire Minion
    4. Vampire Servant
    5. Vampire Stalker
    6. Vampire Bloodkin
    7. Vampire Reaver
    8. Vampire Lord < Vampire Lord right there but not with the power to transform like Lord Harkon
    9. Vampire Elder
    10. Vampire Ancient

    Edited by TX12001rwb17_ESO on November 15, 2015 8:08AM
  • DRXHarbinger
    DRXHarbinger
    ✭✭✭✭✭
    ✭✭
    dsalter wrote: »
    altemriel wrote: »
    yes vampires of eso should evolve to that kind that they can walk in sunlight and become only bonuses, no de-buffs

    no that would be silly, we just need to tweak us to be more like our future kin, feeding = less power but more resistance to the heat+sun and more human like in our regen

    Does that not happen already? Less feeding = weaker to fire although less stam cost?

    Hardly worth it. I swear you used get cold resistance in the old games too.

    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • imredneckson
    imredneckson
    ✭✭✭✭✭
    altemriel wrote: »

    First, I love the idea of vampire lords being added but it should be more challenging to achieve so that not everyone can just kill 10 NPCs and become a VL same thing with WWs becoming pack leader or alphas
    It can be added in as end game content, only lvled by doing quests (like soul magic lvls as you do the main story in ESO)
    New gear, weapons, spells - only obtained by completing special quests given after you complete a certain number of errand quests
    New titles/ranks - alpha, beta, omega, vampire fledgling ,blooded vampire, mistwalker, vampire lord, pack leader
    Weaknesses/buffs vampire lords are weak to a pack leaders attacks while in their vampire lord form and to Dawnguard attacks while pack leaders are even weaker to poison, silver shards, and Dawnguard attacks (if you have any ideas I'm all ears but id like to hear ideas on how pack leaders and VLs can have weaknesses against each other)
    Yes I brought up the Dawnguard - They were formed in the Second Era and ESO takes place in the Second Era (just an idea stick with the fighters guild if you want)

    If anyone else as ideas to improve or build off of these please do so
    Legions of Mordor Guild Officer
    Member of the GvG Community

    Dunmer NB - Merser Frey (DC)
    Dunmer DK - Akaviri Battlereeve (DC)- http://orig05.deviantart.net/7ecd/f/2016/013/b/f/you_***_kill_by_eso_picture-d9nrz0q.png
    Imperial Templar - Knight of the Blood Oath (DC)-
    http://orig00.deviantart.net/5ba3/f/2016/115/a/0/jesus_beam_ftw____by_eso_picture-da09ecj.png
    High Elf Templar - Aurí-El (AD)
    High Elf Templar - Teutonic Honor Guard (EP)
  • imredneckson
    imredneckson
    ✭✭✭✭✭
    ADarklore wrote: »
    Um, this isn't Skyrim 2.0! Perhaps this "Vampire Lord" occurred long after Elder Scrolls Online takes place, but keep in mind ESO takes place in the distant past, way before Skyrim.

    Well from looking at history there are vampire lords in Tamriel at the moment and have been around for many years even before the Empire.
    Vampire Lord in what Sense? it has several meanings such as indicating a vampire is a clan leader and was even the Nerevarine could become a vampire lord as it was 1 of the ranks obtainable in Morrowind, If anything what Harkon became should really be called Volkihar Monster form or something along those lines.

    1. Vampire Cattle
    2. Vampire Neonate
    3. Vampire Minion
    4. Vampire Servant
    5. Vampire Stalker
    6. Vampire Bloodkin
    7. Vampire Reaver
    8. Vampire Lord < Vampire Lord right there but not with the power to transform like Lord Harkon
    9. Vampire Elder
    10. Vampire Ancient

    Very good point, I was meaning that high lvl vampires ( like Harkon) were in Tamriel way before the Skyrim game and even before the Empire lore wise.
    Legions of Mordor Guild Officer
    Member of the GvG Community

    Dunmer NB - Merser Frey (DC)
    Dunmer DK - Akaviri Battlereeve (DC)- http://orig05.deviantart.net/7ecd/f/2016/013/b/f/you_***_kill_by_eso_picture-d9nrz0q.png
    Imperial Templar - Knight of the Blood Oath (DC)-
    http://orig00.deviantart.net/5ba3/f/2016/115/a/0/jesus_beam_ftw____by_eso_picture-da09ecj.png
    High Elf Templar - Aurí-El (AD)
    High Elf Templar - Teutonic Honor Guard (EP)
  • altemriel
    altemriel
    ✭✭✭✭✭
    ✭✭✭
    altemriel wrote: »

    First, I love the idea of vampire lords being added but it should be more challenging to achieve so that not everyone can just kill 10 NPCs and become a VL same thing with WWs becoming pack leader or alphas
    It can be added in as end game content, only lvled by doing quests (like soul magic lvls as you do the main story in ESO)
    New gear, weapons, spells - only obtained by completing special quests given after you complete a certain number of errand quests
    New titles/ranks - alpha, beta, omega, vampire fledgling ,blooded vampire, mistwalker, vampire lord, pack leader
    Weaknesses/buffs vampire lords are weak to a pack leaders attacks while in their vampire lord form and to Dawnguard attacks while pack leaders are even weaker to poison, silver shards, and Dawnguard attacks (if you have any ideas I'm all ears but id like to hear ideas on how pack leaders and VLs can have weaknesses against each other)
    Yes I brought up the Dawnguard - They were formed in the Second Era and ESO takes place in the Second Era (just an idea stick with the fighters guild if you want)

    If anyone else as ideas to improve or build off of these please do so




    Yes I brought up the Dawnguard - They were formed in the Second Era and ESO takes place in the Second Era (just an idea stick with the fighters guild if you want)

    :smiley: !!!!
  • dsalter
    dsalter
    ✭✭✭✭✭
    ✭✭
    dsalter wrote: »
    altemriel wrote: »
    yes vampires of eso should evolve to that kind that they can walk in sunlight and become only bonuses, no de-buffs

    no that would be silly, we just need to tweak us to be more like our future kin, feeding = less power but more resistance to the heat+sun and more human like in our regen

    Does that not happen already? Less feeding = weaker to fire although less stam cost?

    Hardly worth it. I swear you used get cold resistance in the old games too.

    nope not feeding only reduces the health regen amount, and at such a tiny impact it's not worth feeding

    and i think only skyrim did frost resistance, usually it was paralasis, poison and disease immunity :)
    Edited by dsalter on November 15, 2015 9:27AM
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • dsalter
    dsalter
    ✭✭✭✭✭
    ✭✭
    i actually made a thread suggesting that Vampires AND werewolves get crafted sets tailored specifically to buff the abilities of said curse BUT at the cost of armor sets pieces and they only buff the specific abilities, allowing those blessed with their gifts to focus on their gift as a build rather than a perk of a build, think sub classing in old school neverwinter nights games where you could take up a sub class and focus on it but never master it as well as a pure built/born class :)

    url="http://forums.elderscrollsonline.com/en/discussion/200878/vampire-and-werewolf-specific-sets#latest"]LINK[/url
    Edited by dsalter on November 15, 2015 10:05AM
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Zaldan
    Zaldan
    ✭✭✭✭✭
    All vampire lore I've come across state vamps get more powerful the older they are, including ESO. Any player vamp in this game is less than 2 years old, you a baby vamp and no Lord. Sorry to break it to ya ;)
    Dovie'andi se tovya sagain.
    Niidro tiid wah fusvok dirkah.

    aka.@Cuthceol
  • altemriel
    altemriel
    ✭✭✭✭✭
    ✭✭✭
    Zaldan wrote: »
    All vampire lore I've come across state vamps get more powerful the older they are, including ESO. Any player vamp in this game is less than 2 years old, you a baby vamp and no Lord. Sorry to break it to ya ;)

    agree, vampires need an overhaul dlc :)!!!
  • ADarklore
    ADarklore
    ✭✭✭✭✭
    ✭✭✭✭✭
    I actually think Vampires really need to suffer more severe penalties for getting to stage four... and remaining in 1 through 3 should be rewarded. My thought was to give a damage buff... 15% for stage one, 10% stage two and 5% stage three... four receives nothing accept further penalized with ZERO health regen. They could change "Unnatural Resistance" from the silly "suffer less health regen penalty" to the aforementioned damage buff.

    That Unnatural Resistance to me is silly because on one hand they're saying, "going without feeding is bad, you'll suffer health regen issues by doing so" and then on the other they give you a passive that negates most of that penalty.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • MornaBaine
    MornaBaine
    ✭✭✭✭✭
    ✭✭✭✭✭
    There has been some possible indication that we MAY get a "vampire lord form" via the crown store as a polymorph. I hope that eventually happens. While it would be great to have it as an Ult I don't see ZOS going to the trouble, unfortunately.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • TX12001rwb17_ESO
    TX12001rwb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    MornaBaine wrote: »
    There has been some possible indication that we MAY get a "vampire lord form" via the crown store as a polymorph. I hope that eventually happens. While it would be great to have it as an Ult I don't see ZOS going to the trouble, unfortunately.
    And that is as realistic as the xivkyn polymorphs, imagine how goofy a VL would look wielding weapons, and their is also a supposed werewolf lord, now what the hell is that? how would that be any different from a regular werewolf? sounds like something zenimax just made up on the spot.

    Edited by TX12001rwb17_ESO on November 15, 2015 3:44PM
  • RAGUNAnoOne
    RAGUNAnoOne
    ✭✭✭✭✭
    altemriel wrote: »
    Zaldan wrote: »
    All vampire lore I've come across state vamps get more powerful the older they are, including ESO. Any player vamp in this game is less than 2 years old, you a baby vamp and no Lord. Sorry to break it to ya ;)

    agree, vampires need an overhaul dlc :)!!!

    Not DLC that would make it 100% pay to win.
    PS4 NA
    Argonian Master Race

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Support Tail armor and tail ribbons: http://forums.elderscrollsonline.com/en/discussion/236333/concept-tail-armor-for-beast-races#latest
    http://forums.elderscrollsonline.com/en/discussion/246134/request-dyeable-tail-ribbons
  • Starshadw
    Starshadw
    ✭✭✭✭
    Problem here is to maintain any true immersion when you RP a Vampire you still need resistances to things that harm mortals as these things can break all immersion entirely if you are effected by them...(A vampire being killed by Disease Damage...Year Right) So I say vampires could gain a bunch of new passives however for every PRO their must be a CON.

    Example

    - PRO A vampire could gain immunity to poison and disease based damage and a resistance to frost based damage
    - CON Besides the weakness to fire they already have a vampire can't use Essence Drain, Mist form or Bat Swarm during daylight hours while outdoors just like Dracula

    - PRO Healing effects from Vampire abilities are greatly increased and their natural healing rate is much faster instead of being slower
    - CON Vampires receive less healing from all outside sources including health potions and food buffs that effect health

    - PRO Potential Food Victims should be easier to see in stages 2,3 and 4 (much like evil hunter only for mortals) shouldn't look like evil hunter though
    - CON This already exists ingame as a fighters guild ability that detects vampire players

    A Vampire could also hear constant heartbeat sounds when near a potential food victim while in stages reminding them to feed in stages 2 3 and 4 and this could become louder and more frequent thus annoying forcing players to feed or the screen could change to a reddish tinge the higher stages they go up, this would ensure the only vampire's in game are people who actually want to be vampires and not those who are vampires just for buffs as this is ESO not Twilight Online.

    The problem here is that between jewelry and CP, vampire and werewolf characters can effectively negate ALL of the cons. Frankly, a vampire should never be able to negate the extra damage due to fire. Period. A werewolf should never be able to negate the extra damage due to poison. They should never be able to negate the extra damage coming from Fighter's Guild skills. That portion of the CP passives should simply not function on vampire/werewolf characters. Some sort of flag should exist on the character that tells the game "this vampire character cannot get any fire resistance from jewelry, Champion Points or any other magical means." Shields, etc. should not block fire/poison damage for these characters.

    Until and unless there are REAL cons that cannot be mitigated or negated by in-game mechanics, I will continue to wish they had no benefits at all. It is imbalancing for a character to attain very powerful benefits while simultaneously being able to negate all the cons that are associated with the character type.
  • zornyan
    zornyan
    ✭✭✭✭✭
    Starshadw wrote: »
    Problem here is to maintain any true immersion when you RP a Vampire you still need resistances to things that harm mortals as these things can break all immersion entirely if you are effected by them...(A vampire being killed by Disease Damage...Year Right) So I say vampires could gain a bunch of new passives however for every PRO their must be a CON.

    Example

    - PRO A vampire could gain immunity to poison and disease based damage and a resistance to frost based damage
    - CON Besides the weakness to fire they already have a vampire can't use Essence Drain, Mist form or Bat Swarm during daylight hours while outdoors just like Dracula

    - PRO Healing effects from Vampire abilities are greatly increased and their natural healing rate is much faster instead of being slower
    - CON Vampires receive less healing from all outside sources including health potions and food buffs that effect health

    - PRO Potential Food Victims should be easier to see in stages 2,3 and 4 (much like evil hunter only for mortals) shouldn't look like evil hunter though
    - CON This already exists ingame as a fighters guild ability that detects vampire players

    A Vampire could also hear constant heartbeat sounds when near a potential food victim while in stages reminding them to feed in stages 2 3 and 4 and this could become louder and more frequent thus annoying forcing players to feed or the screen could change to a reddish tinge the higher stages they go up, this would ensure the only vampire's in game are people who actually want to be vampires and not those who are vampires just for buffs as this is ESO not Twilight Online.

    The problem here is that between jewelry and CP, vampire and werewolf characters can effectively negate ALL of the cons. Frankly, a vampire should never be able to negate the extra damage due to fire. Period. A werewolf should never be able to negate the extra damage due to poison. They should never be able to negate the extra damage coming from Fighter's Guild skills. That portion of the CP passives should simply not function on vampire/werewolf characters. Some sort of flag should exist on the character that tells the game "this vampire character cannot get any fire resistance from jewelry, Champion Points or any other magical means." Shields, etc. should not block fire/poison damage for these characters.

    Until and unless there are REAL cons that cannot be mitigated or negated by in-game mechanics, I will continue to wish they had no benefits at all. It is imbalancing for a character to attain very powerful benefits while simultaneously being able to negate all the cons that are associated with the character type.

    Not exactly true

    If I wanted to negate fire damage as a vamp I would need
    Dark elf
    +2 fire damage reduction enchants

    +all my cp (remember we are at cap 501 now) into fire damage reduction and Magic reduction

    I would still take 40% more damage from fighters guild abilities, and I would still take heavy damage from Camo hunter.

    Also I would have the fire resistance of a non vamp, who would have +20% resistances instead.

    Also I would have to give up magicka regen / spell power, further weakening my character.

    For what ? 10% mag/stam for slotting a skill (so there goes 2 of your 10 usable skills)

    Far from OP.
Sign In or Register to comment.