Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)

Why is PVE now so expensive and PVP is free?

  • BalticBlues
    BalticBlues
    ✭✭✭✭✭
    ✭✭✭
    @Merlight Even if you probably won't believe it:
    Rewards do not matter much to most people.
    Most people play a game just to have fun, to be entertained.

    In ESO, you can play PVP for free, without risks, just for fun and even get money from it by rewards and ganking. This is entertainment. On the other side, PVE people now have to pay climbing repair costs for VMA, therefore they have to work in the game for being able to play it. The problem: Working is not entertainment. Players who are not in a big trade guilds cannot even afford these costs at all. Do you really think it is smart to disable PVE content for players who just want to play for fun? Certainly not, they will just change to another game where they will get the content/fun they paid for.

    Edited by BalticBlues on November 14, 2015 5:24PM
  • Tankqull
    Tankqull
    ✭✭✭✭✭

    The game should treat PVP and PVE players equally.

    1. If PVP ganking costs nothing (no risks, not even repairs) in IC,
    PVE grinding should also cost no repairs in IC.

    2. If PVP in Cyrodiil only brings rewards and costs nothing,
    PVE in Orsinium VMA also should cost no repairs.

    sure no problem but that would mean aswell:
    PvE grinding in IC grants nothing but telvar stones(no gold no items) and you get a for the worthy bag every 5k telvar stones including a random item 99.99999% of them are total garbage and 210g
    while PvE ing in vMA should only grant the top 2% of the players anything eventually worthwhile and ~15k gold every 30 days.
    Edited by Tankqull on November 14, 2015 5:25PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • BalticBlues
    BalticBlues
    ✭✭✭✭✭
    ✭✭✭
    Tankqull wrote: »
    sure no problem but that would mean aswell:
    PvE grinding in IC grants nothing but telvar stones(no gold no items).
    That would probably not change much.
    Most people do not grind the IC for gold, they grind the IC to pay with stones for gear.
    (And once they will have their gear, the IC will probably be dead.
    Without paying PVE victims, I doubt that PVP gankers will still go there.)

    Edited by BalticBlues on November 14, 2015 6:03PM
  • Xendyn
    Xendyn
    ✭✭✭✭✭
    ✭✭
    The real problem is ZOS making all the gear in VMA BOP so PvEers can't sell anything to make their gold back like they could with VDSA.

    Ya'll are pointing fingers in the wrong direction.
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • Merlight
    Merlight
    ✭✭✭✭✭
    @BalticBlues I agree, I just wanted to hint that maybe some people might not particularly like equalizing rewards along with the costs.
    EU ‣ Wabbajack nostalgic ‣ Blackwater Blade defender ‣ Kyne wanderer
    The offspring of the root of all evil in ESO by DeanTheCat
    Why ESO needs a monthly subscription
    When an MMO is designed around a revenue model rather than around fun, it doesn’t have a long-term future.Richard A. Bartle
    Their idea of transparent, at least when it comes to communication, bears a striking resemblance to a block of coal.lordrichter
    ... in the balance of power between the accountants and marketing types against the artists, developers and those who generally want to build and run a good game then that balance needs to always be in favour of the latter - because the former will drag the game into the ground for every last bean they can squeeze out of it.Santie Claws
  • Orchish
    Orchish
    ✭✭✭✭✭
    Don't talk to me about balance between PvE and PvP when 95% of this games content is PvE not to mention the fact that our so called PvP update was in fact a PvE zone with PvP enabled and is now pretty much abanonded by all PvP players since it has no PvP objectives what so ever. Yet you complain about "balance" because you have to pay gold for repairs? News flash buddy, pretty much all of us PvP players are forced to do this PvE content to get these new weapons and sets. Since unlike PvP gear which you can BUY... this PvE gear is all bind on pick up. Thus forcing us to do the PvE content just to get these sets. So we all pay for these repairs, not just PvE people.

    Don't get me started on the PvP rewards, because they are an utter joke. I can make more money in PvE in a couple hours than i can in a whole day of PvP.
  • JamilaRaj
    JamilaRaj
    ✭✭✭✭✭
    @Merlight Even if you probably won't believe it:
    Rewards do not matter much to most people.
    Most people play a game just to have fun, to be entertained.

    In ESO, you can play PVP for free, without risks, just for fun and even get money from it by rewards and ganking. This is entertainment. On the other side, PVE people now have to pay climbing repair costs for VMA, therefore they have to work in the game for being able to play it. The problem: Working is not entertainment. Players who are not in a big trade guilds cannot even afford these costs at all. Do you really think it is smart to disable PVE content for players who just want to play for fun? Certainly not, they will just change to another game where they will get the content/fun they paid for.

    I am sure ZOS will eventually balance this out. There is no reason why PvP crowd should have fun forever (assuming it has fun despite bad design and worse programming) in Cyrodiil it bought once, while PvE crowd has to buy content every two three months and then continuously pour more into the cash shop to get repair kits and what not.
  • Ernest145
    Ernest145
    ✭✭✭
    Please stop with this whining. Us pvpers are forced to do pve content because the gear and gold you get from pvping is literally crap. I can go pve and farm and yes pay a repair cost but also make hundreds of thousands more than I would from pvping. Sure there is some content like VMA that doesn't reward gold but look at what you get good sets and also maelstrom weapons you get. Also you can go do WGT and ICP and get amazing sets at the expense of repair cost. The cost of repairs from either of these is also pretty small if you aren't dying all the time, so how about don't learn the mechanics and get good so you don't die much and waste gold??? There is far more gold/content/and gear that is given to pve players compared to pvp players so just stop.

    Edited by Ernest145 on November 14, 2015 6:37PM
    Invictus

    Big Ernie - Templar - EP Grand Overlord
  • Flyzardi
    Flyzardi
    ✭✭
    ...another one of these threads lol
  • MrGrimey
    MrGrimey
    ✭✭✭✭✭
    Is this a real thread?

    Cry about it when you can farm monster sets though PVP, the best gear in the game, VMAweapons... Pretty much to be competitive in PVP, you HAVE to PVE. Not the other way around. If you can't afford repair costs, then you are doing something terribly wrong.

    @sypher
  • Moonshadow66
    Moonshadow66
    ✭✭✭✭✭
    While I agree that the PvE repair costs are way too high (it seems they even increased it with the IC patch, right?), I still need to point out to the tons of loot we PvE players get. This covers the repair costs and you still have enough left for other things. But we don't get ANY useful rewards in PvE land, every single drop is trash. That is a huge disadvantage.
    Edit: I'm talking solo PvE here, not group content.
    Edited by Moonshadow66 on November 14, 2015 8:30PM
    Venus Ocean - Breton Sorceress VR16, EP, Tamriel Hero | Gixia - Breton Sorceress VR16, EP, Tamriel Hero
    Frances Demnevanni - Breton Dragonknight VR16, EP, Tamriel Hero | Raygee - Breton Nightblade VR16, EP, Tamriel Hero
    Lady Olivieri - Breton Nightblade VR16, EP, Tamriel Hero | Donna Demnevanni - Breton Templar VR16, DC, Tamriel Hero
    Elaine Benes - Breton Templar VR16, EP | Ray McCluck - Breton Sorcerer VR16, EP
    Moonshadow Demnevanni - Dunmer Dragonknight Lvl 50, EP | Jamie Stacey - Redguard Templar Lvl 50, EP
    Caia Cosades - Imperial Nightblade, EP

  • temjiu
    temjiu
    ✭✭✭✭
    PvP is not the enemy here. I dont' play it (much), but don't use it as a comparison. Better to bring up the economy and the costs of the Arena. The simplest solution is to increase the rewards substantially as you get higher in the Arena.

    But at the same time, the penalty exists for a reason. Death in PvE means very little as you respawn (often in safe areas so you can rethink your strategy, rebuff, etc.) PvP death means...you lose. one less person to help in the battle, or keep the enemy off the keep, etc. And there's a huge amount of travel in PvP in this game if you die and have to respawn. ultimately, PvP pays a higher price for dying in the grand scheme of things, not to mention that they tend to die more often. This is why traditionally, MMO's dont degrade gear in PvP.

    This issue is more of an issue with the Arena then anything else. That and the economy. it's worlds better then it used to be, believe me. back when you got 1 gold per mob...even on world boss types...you can imagine how much fun that was. I'm actually pretty happy with how much gold we get now.

    Not to mention...PvE has always had farming as a sink in it. I've been playing since DAoC days, and I have yet to have an MMO that didn't make you farm things OUTSIDE of your nifty little instance play (raiding, solo challenges, etc) to prepare yourself.

    If the economy is unbalanced, and the costs of gear repair (or the speed of gear degredation) too high, then lets discuss that. Let's not drag PvP into the argument.

    I think someone else mentioned the sturdy mod on armor...if you think about it, this is a perfect environment to make that mod (for the first time in ESO history) a valid one.

    quick solution: Keep one toon as a "market toon" download and use Master Merchant on that toon. keep track of good prices. Join a solid trade guild. Farm materials on your other toons, send any mats and other items worth selling over to that "market" toon, and sell it. don't break down set gear, even the stuff in the teens...a piece of set gear in the late teens early 20's can net 500g on the market. sell things!

    the market is what it is. But the potential's there. It's like any other MMO...it could use improvement yes, but it's still doable, and if you set yourself up right, takes very little time. I am not a market player, but I do fine just by selling my extra mats and the occasional piece of armor. Now...I do agree that they need to be more flexible with the Arena rewards, or at the least reward more gold.

    Not to mention that as you get better at the arena, you will probably die less, which means less gear wear overall.
    Edited by temjiu on November 14, 2015 8:34PM
Sign In or Register to comment.