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Why is PVE now so expensive and PVP is free?

BalticBlues
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PVE end content costs much gold now to pay for repairs (IC or Orsinium VMA).
PVP end content still is free, there are no repair costs.

In IC, PVE players have to pay hundreds of gold to pay for PVE repairs.
In IC, PVP gankers pay zero gold for ganking other players.

In Orsinium, PVE players have to pay hundreds of gold to pay for VMA repairs.
In Cyrodiil, PVP players pay zero gold for repairs, being able to play for hours at no costs.

Where is the balance in that?
How can PVE players who are not in a big trade guild sustain their favorite end game?
Why are PVP players only rewarded, especially in IC, where they can rob TV stones at no costs?

  • RDMyers65b14_ESO
    RDMyers65b14_ESO
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    Armor does degrade in PVP, but at a slower rate. You still have to keep it repaired in PVP, so it is not free.
  • Thalmor-Nordmaster
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    What is VMA is this part of the new Orc-nord thing? I must catch up on this game now.
  • dsalter
    dsalter
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    What is VMA is this part of the new Orc-nord thing? I must catch up on this game now.

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  • MrBeatDown
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    How can PVE players who are not in a big trade guild sustain their favorite end game?

    Im in 2 big trade guilds, It doesnt matter how much junk you have for sale, if no one has the gold to buy it, then its worthless. There is WAY TO MANY gold sinks in this game. Its simple supply and demand. The problem is, We have way to much supply, but because of the limited amount of people with the gold to purchase the supply, we cant sell it. So its worthless. Selling something in a guild store is like winning the lottery now. On top of the over supply we have to worry about competition since everyone else already has the "limited" Amount of items that we can sell now anyway. They made too much stuff BOE and BOP. So these rich guys cant splurge to get that item they want when they want it. And they always overpay for it too. That is now a thing of the past. So the rich stay rich and the poor stay poor. The wealth is tied up to a select few and the trickle down economy is over. Its way to expensive to upgrade items because of this. Look at the price of Leg Mats and how fast its skyrocketing, BUT NOT SELLING. This games economy is wrecked.

    Edited by MrBeatDown on November 14, 2015 12:07PM
  • Cously
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    There is a gold sink problem with VMA. That doesn't mean there is a problem in gold sink PVP. I played a lot of MMOs and all of them had no armor degrade when you do PVP. So it is an industry standard. The reason why I can only assume, they have to encourage people to PVP as PVP content is dependant on the amount of players involved, whilst PVE only need a few lines of code to make NPCs and AI.
  • DRXHarbinger
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    Lower your prices then if you need gold that much. Finding stuff for sale isn't a hard task.
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  • lolo_01b16_ESO
    lolo_01b16_ESO
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    PVP end content still is free, there are no repair costs.
    If you really think pvp comes with no costs, you should take a look at the prices of crafted potions. I'm pretty sure most decent pvpers spent more money on potions than most people in pve outside vmsa.

    But I agree, that vmsa might need a change. It would be nice if some of the rewards could be traded.
  • Helgi_Skotina
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    In PvP you also get no gold from kills.
  • silky_soft
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    Potions. Soul gems. Wall repairs. Door repairs. Siege. 5 or 6 gold vr16 sets. Potions. All the repairs from the Pve content we are forced to play in order to get our 'end game' gear. Also from farming cp
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  • Helgi_Skotina
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    PvP players have to PvE to get gear. IC trophies for jewelry, materials for crafted sets, going to dungeons for monster sets. Rewards for the worthy and campaign rewards are dropping crap, which nobody will use. I have absolute no interest to farm undaunted dungeons, so i have no molag kena and blood spawn which i definetly need to PvP. PvE players get all these thibgs by doing PvE
  • blabafat
    blabafat
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    PvP end game content...wait..that exists.. :OO
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  • PBpsy
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    Armor does degrade in PVP, but at a slower rate. You still have to keep it repaired in PVP, so it is not free.

    Are you sure that it's not due to mob kill exp accumulation in IC?
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  • Digiman
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    PVE end content costs much gold now to pay for repairs (IC or Orsinium VMA).
    PVP end content still is free, there are no repair costs.

    In IC, PVE players have to pay hundreds of gold to pay for PVE repairs.
    In IC, PVP gankers pay zero gold for ganking other players.

    In Orsinium, PVE players have to pay hundreds of gold to pay for VMA repairs.
    In Cyrodiil, PVP players pay zero gold for repairs, being able to play for hours at no costs.

    Where is the balance in that?
    How can PVE players who are not in a big trade guild sustain their favorite end game?
    Why are PVP players only rewarded, especially in IC, where they can rob TV stones at no costs?

    PvE repairs were penalty inflicted when you died in combat. 10% durability loss.

    In PvP with the amount of deaths a player could sustain and the lack of actual income a player could get from doing PvP. It made sense to remove that cost if the death incurred was from PvP.

    My point is that if repair bills become a problem then sturdy is probably the best trait you would want on 2 pieces major armor: Head, chest, legs or boots.

    It may cost you a few stats but in the long run you would save much more in repair costs.

    As for IC PvP ganked paying zero... they pay in TV stones.
  • TheShadowScout
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    I have yet to end a PvE night at a loss... always get more then I spend through loot and rewards. -shrugs-
    Maybe VMA is worse on the purse, haven't tried that one yet...

    On the other hand, PvP done right isn't all free and AP gain goodieness either. Someone's gotta fix that hole in your newly conquered keep so the others don't just take it back again... then there is siege engines, which don't last forever...
    IC is a different matter, since that's more a mix of PvP and PvE. And most go there for the stones anyhow.

    All in all, I don't mind the high cost of PvE living. Wouldn't mind pvP getting more pricey either... though then I'd also want some rewards worth(y) of the name...
  • Reverb
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    You gain a lot of loot and gold in pve. If you're even halfway good you're turning huge "profit" doing it (vma excepted). Pvp rewards are infrequent and are crap.
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  • Sausage
    Sausage
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    If you ever want people start using Auction Houses, of course its needed, if players have millions in their bank, no-one isnt going to sell anything.
  • DRXHarbinger
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    Found an aspect node in Cyro today that respawns every 30s. Got 5 kutas today. Will fetch a nice price. They are going for like 8k each at the moment.
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  • Olivierko
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    As others has mentioned, there are no rewards in PvP compared to PvE, there's your balance regarding repair costs.

    The rewards for top 2% leaderboard in a 30 day campaign are a joke.
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  • BalticBlues
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    silky_soft wrote: »
    Soul gems. Wall repairs. Door repairs.
    You can buy all this with APs, nobody has to pay in gold for this. Moreover, PVP people receive extra rewards for kills and extra rewards for campaigns they can sell. This way, PVP comes not only free, it even gives you money without anything to risk.
    In PvP you get no gold from kills.
    PVP players killing PVE players in IC make ten thousands of gold from TV stone prey. They can do this at zero risk and zero cost for repairs, while the robbed PVE players have to repair their armor. How is this fair?

    PVP people receive free play time, the can play for fun.
    PVE people instead have to buy play time through repair costs, resulting in work.

    The game should treat PVP and PVE players equally.

    1. If PVP ganking costs nothing (no risks, not even repairs) in IC,
    PVE grinding should also cost no repairs in IC.

    2. If PVP in Cyrodiil only brings rewards and costs nothing,
    PVE in Orsinium VMA also should cost no repairs.

    Edited by BalticBlues on November 14, 2015 4:35PM
  • jbcrocks
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    Seriously? Is this post even for real? Try to PVP and get no loot! You get nice loot in PVE anyway and you're complaining about repair costs?? PVP players don't have enough money but are still forced to PVE to get end game gear just to PVP..
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  • danno8
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    PvE: Repair costs but you still make gold.

    PvP: No repair costs, but you make almost nothing.

    You make waaaaaay more gold in PvE than PvP even with repair costs factored in. (exception: Vet Maelstrom)
  • Manoekin
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    The only options for PvP players is to farm what we want, or play the guild stores for money. Only for a limited time with ravager and cyro light jewelry were we able to make a good amount of money, and those pieces were fairly expensive. I can't sell any pvp gear right now. I can't even sell the Akaviri motiffs that ZOS gave us. Starting like day 2 of orsinium idiots were selling them for less than a tenth of the AP cost... I go through a stack of tri pot every day or more. That's 18k+ gold unless I find a seller that farms their own mats. Right now I recoup that by farming in wrothgar and selling the crap set rewards I get in the mail for 1k each.
  • BalticBlues
    BalticBlues
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    jbcrocks wrote: »
    Seriously? Is this post even for real? Try to PVP and get no loot!
    My daughter plays ONLY PvP and she constantly receives gold from rewards while having to pay zero for repairs. PVP IC gankers even are swimming in gold they make from robbing PVE players.
    danno8 wrote: »
    PvE: Repair costs but you still make gold.
    Only if you are lucky to be in a big trade guild.
    Players without this luck have massive problems to pay for VMA.
    The guild system favors the rich and handicaps the poor.
    But this is another serious problem of this game and not the topic of this thread.


    Edited by BalticBlues on November 14, 2015 4:57PM
  • kuscoe
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    People keep comlaining about how PvP offers no rewards compared to PvE

    AP sells.

    And for alot, what sells from PvE? Oh right, nothing because its all BoP

    There is no "reward" for PvE other then mediocre gear
  • Merlight
    Merlight
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    2. If PVP in Cyrodiil only brings rewards and costs nothing,
    PVE in Orsinium VMA also should cost no repairs.

    Should it also give 1 blue piece of gear every 3rd round, and 1 purple/gold every week if you're good?
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  • Alucardo
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    In Cyrodiil, PVP players pay zero gold for repairs, being able to play for hours at no costs.
    Are you really that naive? My repairs go into soul gems for resurrecting allies, charging weapons, walls/doors and buying sieges (when I run out of AP, which I do a lot), upgrading my gear (metas change, and I need to move with the times).
    I'm constantly broke because the rewards we receive are pittance compared to the stack of wealth PvErs have.
    If you looked at the amount of gold a full-time PvPer has compared to that of a full-time PvEr, I think you'd be really surprised.

    To survive I literally have to PvE to make gold. That's saying something.
  • kuscoe
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    Alucardo wrote: »
    In Cyrodiil, PVP players pay zero gold for repairs, being able to play for hours at no costs.
    Are you really that naive? My repairs go into soul gems for resurrecting allies, charging weapons, walls/doors and buying sieges (when I run out of AP, which I do a lot), upgrading my gear (metas change, and I need to move with the times).
    I'm constantly broke because the rewards we receive are pittance compared to the stack of wealth PvErs have.
    If you looked at the amount of gold a full-time PvPer has compared to that of a full-time PvEr, I think you'd be really surprised.

    To survive I literally have to PvE to make gold. That's saying something.

    Ok ill take you up on that, lets take fengrush and myself

    Fengrush last I saw his stream had 600k gold and me? well right now total on all my characters? 20k
  • Alucardo
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    kuscoe wrote: »
    Ok ill take you up on that, lets take fengrush and myself

    Fengrush last I saw his stream had 600k gold and me? well right now total on all my characters? 20k

    Yes, keeping in mind he's spent a great deal of time in IC, which is a PvE-PvP hybrid. I said full-time PvP, ie: Cyrodiil only.
  • Manoekin
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    kuscoe wrote: »
    Alucardo wrote: »
    In Cyrodiil, PVP players pay zero gold for repairs, being able to play for hours at no costs.
    Are you really that naive? My repairs go into soul gems for resurrecting allies, charging weapons, walls/doors and buying sieges (when I run out of AP, which I do a lot), upgrading my gear (metas change, and I need to move with the times).
    I'm constantly broke because the rewards we receive are pittance compared to the stack of wealth PvErs have.
    If you looked at the amount of gold a full-time PvPer has compared to that of a full-time PvEr, I think you'd be really surprised.

    To survive I literally have to PvE to make gold. That's saying something.

    Ok ill take you up on that, lets take fengrush and myself

    Fengrush last I saw his stream had 600k gold and me? well right now total on all my characters? 20k

    Then go farm lol.
    kuscoe wrote: »
    People keep comlaining about how PvP offers no rewards compared to PvE

    AP sells.

    And for alot
    , what sells from PvE? Oh right, nothing because its all BoP

    There is no "reward" for PvE other then mediocre gear

    Funniest thing I'll probably read today. What's selling?
    jbcrocks wrote: »
    Seriously? Is this post even for real? Try to PVP and get no loot!
    My daughter plays ONLY PvP and she constantly receives gold from rewards while having to pay zero for repairs. PVP IC gankers even are swimming in gold they make from robbing PVE players.

    You get 200 gold per reward. I could go kill a pack of mobs in Old Orsinium and get 174 gold from their bodies for a lot less effort. As for IC, the gankers are taking on the same risk. They're just better at it than the others.
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