gashuffer75 wrote: »Ok, so based on what I'm seeing, unstable flame, fossilize and igneous shield are pretty important to use.
Thanks all.
gashuffer75 wrote: »Ok, so based on what I'm seeing, unstable flame, fossilize and igneous shield are pretty important to use.
Thanks all.
mike.gaziotisb16_ESO wrote: »So what you're saying is, Unstable Flame is useless to stamina users because that does flame damage also?
Come on guys, think. It's not that hard.
Stamina Whip would be useless because there are better skills like Heroic Slash, Puncture or Wrecking Blow that scale with Mighty.
Do you have a better DoT than unstable flame? One that reaches the same damage and that scales with Mighty? No. So it's not useless is it? It's your prime DoT.
The only physical/bleed DoT at your disposal is Rending Slashes, the first skill from the DW line. But bleeds, as an intended mechanic by Wrobel (which btw I don't agree with) , don't tick on shields. And they don't tick on undead monsters either. So you need to equip a particular weapon to get a physical DoT skill and that DoT will not tick on half the players and half the monsters.
So despite Unstable Flame scaling with an undesirable CP passive it's your best DoT and not useless. Stamina Whip would be useless because there are better alternatives from the commonly used weapon lines (S&B, 2H) and there are better skills on the DK trees to convert to stamina than Whip (like Stone Fist).
Well, two things.
1. You can't use heroic slash with two hander; wrecking blow also isn't super great all the time in comparison to an instant attack
2. What makes you think whip would be flame damage? For example concealed attack vs surprise attack, surprise attack was made physical damage when it was made stamina based.
mike.gaziotisb16_ESO wrote: »2. Because Unstable Flame and Engulfing Flames remained flame damage.
I_killed_Vivec wrote: »mike.gaziotisb16_ESO wrote: »2. Because Unstable Flame and Engulfing Flames remained flame damage.
This whole argument is based on "it would be useless because it would be fire and scale off elemental".
It doesn't have to be so
I_killed_Vivec wrote: »Now that doesn't mean that it wouldn't be so, or even that a Stam Whip would be a good idea, just that the objections don't stand up.
I_killed_Vivec wrote: »Saying that weapon skills make up for a lack of stamina whip is precisely the argument for it - why does a Stam DK have to ignore class skills and only use weapon skills available to everyone? If you're only using weapon skills you'd be better off as a Sorc with shields or a NB with cloak rather than a DK with... well, not very much.
gashuffer75 wrote: »Yeah, I use Coagulating blood as I don't have Vigor yet. It's not great, but it adds a second heal. Maybe I'll drop it and use Talons or Heroic Slash in it's place and see how that goes until I get Vigor for the heal.
I don't get to play all that much/ But when I do, I've been focusing on leveling. Hence why I'm only v14, which is a milestone because now I can at least try and get my monster set.
Thank you all for the help. This should speed up my learning curve. I can't keep up with all of the changes from IC. I read about the updates, but it's a totally different thing to actually use the abilities.
My bars look like this right now:
2H:
Rally
Stampede
Wrecking Blow
Executioner
Fossilize
DawnBreaker
S&S:
Unstable Flame
Pierce Armor (Should probably change to Ransack)
Igneous Shield
Hardened Armor (Should probably change to Volatile)
Coagulating Blood (Heroic Slash for more Ult)
Standard of Might or Ferocious Leap
Saint314Louis1985 wrote: »
i run almost the same exact set up only my bars are a little different.
my bars are:
2H:
executioner
stampede
wrecking blow
rally
igneous shield
dawnbreaker
I put igneous shield on the same bar because i usually battle with my 2H, and need the extra stam boosts when using the 2H. Also, it helps my rally burst heals if i pop igneous shield right before recharging rally which i use as my main heal.
SnS:
pierce armor
hardened armor
fossilize
coagulating blood
vigor
take flight
I put coagulating blood on same bar as vigor to buff the healing for vigor. and fossilize on the bar with sword n shield to give extra defense while im trying to nail the opponent with fossilize.
just to throw it out there since we run very similar setups, i run the following gear:
helm: medium armor monster helm with + 1k health bonus
shoulders: heavy armor molag kena for weap dmg
rest: v16 shield breaker for weap dmg + stam recovery
jewelry: v16 endurance ammy and rings with weap dmg enchants
Im planning on switching it slightly, and going with endurance 2H sword and switching to affliction ammy and affliction chest for the + weap damage and all i would lose is the shieldbreaker 5th pc bonus. this would also keep the 5 medium passive for + weap damage.
My race is nord. I run purple v15 food. All in all at v16 with about 160 CP i have 19.5k health (24k in pvp), 29k stam, around 20k resists with hardened armor active, 3.2k weap dmg (3.7k with rally and weap dmg proc on 2H) and 1.2k stam regen. When i switch to affliction gear my weapon damage and resists should increase slightly.
Im curious as to what gear youre running.
Also, any thoughts or recommendations from anyone are welcome.
Saint314Louis1985 wrote: »We all started somewhere
Im not sure if you like to tank or dps. If you are a true tank 5 heavy armor is what you should go for but if you're more into dps definitely switch to medium armor. You will deal much more damage and sustain much better. You can even tank most (not all) vet dungeons with the setup i listed above with your self heals and sustain.
Going off your skills it kinda seems like youre a dps. I could be wrong tho it wouldnt be the first time lol