Maybe this belongs in combat and mechanics section but I see it as more of a general issue of game. Mods move if you disagree.
I noticed not a single monster set is given to a physical dps
I know, molag Kena does overkill. But imho that isn't very good because of the 50%increase in resource cost. If it were reduced to 25% then okay I'd bite but at the moment it isn't worth losing the 129 weapon damage and 688 critical from nightmother 3 piece
All these monster sets either deal magic damage, do something tanky, or is engine guardian
Why not get a monster set that, for example, has a chance when dealing physical damage using a weapon skill to cause a fissure, dealing X physical damage at target location and a bit less to surrounding area, with 1 piece set granting additional stamina or weapon damage
icontested wrote: »Maybe this belongs in combat and mechanics section but I see it as more of a general issue of game. Mods move if you disagree.
I noticed not a single monster set is given to a physical dps
I know, molag Kena does overkill. But imho that isn't very good because of the 50%increase in resource cost. If it were reduced to 25% then okay I'd bite but at the moment it isn't worth losing the 129 weapon damage and 688 critical from nightmother 3 piece
All these monster sets either deal magic damage, do something tanky, or is engine guardian
Why not get a monster set that, for example, has a chance when dealing physical damage using a weapon skill to cause a fissure, dealing X physical damage at target location and a bit less to surrounding area, with 1 piece set granting additional stamina or weapon damage
Spawn of mephala. 30% chance with a fully charged heavy attack. DK molten armament buff to increase heavy attack damage
icontested wrote: »Maybe this belongs in combat and mechanics section but I see it as more of a general issue of game. Mods move if you disagree.
I noticed not a single monster set is given to a physical dps
I know, molag Kena does overkill. But imho that isn't very good because of the 50%increase in resource cost. If it were reduced to 25% then okay I'd bite but at the moment it isn't worth losing the 129 weapon damage and 688 critical from nightmother 3 piece
All these monster sets either deal magic damage, do something tanky, or is engine guardian
Why not get a monster set that, for example, has a chance when dealing physical damage using a weapon skill to cause a fissure, dealing X physical damage at target location and a bit less to surrounding area, with 1 piece set granting additional stamina or weapon damage
Spawn of mephala. 30% chance with a fully charged heavy attack. DK molten armament buff to increase heavy attack damage
That seemed like a pvp set to me
icontested wrote: »Maybe this belongs in combat and mechanics section but I see it as more of a general issue of game. Mods move if you disagree.
I noticed not a single monster set is given to a physical dps
I know, molag Kena does overkill. But imho that isn't very good because of the 50%increase in resource cost. If it were reduced to 25% then okay I'd bite but at the moment it isn't worth losing the 129 weapon damage and 688 critical from nightmother 3 piece
All these monster sets either deal magic damage, do something tanky, or is engine guardian
Why not get a monster set that, for example, has a chance when dealing physical damage using a weapon skill to cause a fissure, dealing X physical damage at target location and a bit less to surrounding area, with 1 piece set granting additional stamina or weapon damage
Spawn of mephala. 30% chance with a fully charged heavy attack. DK molten armament buff to increase heavy attack damage
That seemed like a pvp set to me
Who charges heavies in PvP other than to gank someone once?
Personal I prefer not "needing" a monster set. I just run 1 piece Molag Kena. That leaves only one piece in the hands of RNG.