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Sewer ladder safe zones are flat out wrong.

  • ILLESTGLIDER
    ILLESTGLIDER
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    I don't mind the immunity but I hate that it pulls you out of stealth. Before you could zone in without breaking stealth.
  • Lucky28
    Lucky28
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    Starshadw wrote: »
    TheBull wrote: »
    What that does is create "run to the safe spot situations". Not only does it provide unlimited immunity for those going down the ladder, but also for those who run to the ladder.

    Sure, if they can get to it before they get annihilated - but how, exactly, does that hurt you? As soon as they leave the spot, they are vulnerable again.

    So they can either stand there and do nothing, go up/down the ladder and hope the situation is better on the other end, or use a teleport stone. That's the extent of what they can do. They can't hurt you, unless you're standing there in their LOS and letting them ping you from safety - and why would you do that? You can either get out of LOS, stealth and wait for them to leave, or you can just move on.

    a ganker was doing this *** this morning. tried to gank me than when i was kicking his ass he b-lined it straight to the freaking ladder and /sitchair. that was irritating as hell.
    Edited by Lucky28 on November 18, 2015 8:09PM
    Invictus
  • Waylander
    Waylander
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    In this one we find a DC group deep in AD preying on the poor grinders.

    I agree the ladder immunity doesn't work as intended, however the safe haven gave me some lols and I think I made a few new friends.

    Nocturnal - AD Oceanic PvP Guild
    Waylander
    Frankie
    Krylla
    Uniter
    Macgyverr
    Ivy
  • KenaPKK
    KenaPKK
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    I pretty much lived in the sewers on all campaigns until IC died. Sewer ladder farm groups were not a major issue. Yes, they happened on rare occasions, but these safe zones are an overcompensation.

    You should have indefinite immunity when coming down the ladder, but once you leave the immunity zone, you should not be able to get it back. You should also not be able to get into the safe zone from the sewers. That's all there really is to it.
    Edited by KenaPKK on November 19, 2015 6:11PM
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Minno
    Minno
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    Ackwalan wrote: »
    We did try the same door immunity that applies and removes after time or taking an offensive action (exactly as the doors above ground), however the loading screen issues made that ability unreliable as sometimes you'd have the immunity on you, and sometimes you wouldn't after zoning into the sewers from above. The ladder buff will get revisited when the loading screens are resolved with reliable consistent loading screen times.

    Also note that players running to the ladder was thought about during the implementation of the current immunity zones and deemed the lesser of several evils in adding some form of ladder safety.

    OSHA has done several studies on ladder safety. Have you talked to them?

    Lol engineering jokes.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
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