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The Dragonknight is a Gutted Class

  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    [/quote]

    They need to change Igneous Shield (useless skill) to based on Magicka and that would increase it to be on par with sorc damage shield stacking, either that or nerf the sorc damage shields to be health based like DKs...
    It's these differences they did when they rebalanced the classes a year ago and got rid of the Magicka DK meta from last year that is still lingering. It wasn't that bad a year ago when stam builds were weaksauce and you could compare magicka DKs to stam NBs (which back then sucked too). But Dks have never gotten any love or fixes since the new ZOS team came in.[/quote]

    I completely agree. I think that what creates the biggest gap between classes is how shields work. Every damage shield in the game should be based off of the same stat. It would not be that fair to stam builds if it was magica so Health would be reasonable. but wait, sorcs would need more health, in effect reducing their dps- just like all the other classes! NOT FAIR

    Edited by dylanjaygrobbelaarb16_ESO on November 9, 2015 3:57PM
  • Joy_Division
    Joy_Division
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    Alcast wrote: »
    Mythk wrote: »
    Alcast wrote: »
    The reason why DKs are empty is because nobody plays DK anymore they all moved on to Sorcs/NBs.

    And it is totally clearable as Stamina DK and Magicka DK....


    If you would make a list of ppl that went in with the class and completed it you would prolly get about the same percentage as with other classes.

    Most players moved on bc FOTM players.

    To try to say there is no class disparity between DK and the other classes is stubborn ignorance. DK is a higher DPS class when in a group setting, but falls completely short when going solo.

    It has received countless nerfs for its PvP viability, and it has rather pronounced issues with survivability.
    Please do not advocate that it is an equal playing field for all classes, because obviously it is not. And ZOS knows this as well. That's why we have individual class leaderboards and not just one big compiled scoreboard for all classes.

    I did not say they are equal to others.

    All I said is that it is possible to finishs..:I had "no" issues with Stam DK once I knew the tactics.
    Magicka DK well, they are more screwed I guess

    And everyone knows Magicka Sorcs and NBs have a huge advantage over all other setups/classes

    I dont doubt it, you are clearly are very experienced with the maelstrom, but I still don't get why magicka DK is struggling. what mechanic is tripping them up? I find all content i have ever done easier on my magicka DK, and am struggling to imagine why that would change in maelstrom. please enlighten me :)

    It couldn't possibly be the:
    • lack of burst DPS
    • lack of mobility
    • lack of innate range skills
    • lack of a miss chance for a "tank" class
    • overpriced standard
    • inefficient self-heal
    • lack of practical execute
    • overnerfed skills that were once good (deep breath, scales)
    • loss of dynamic ultimate generation that was key to resource sustain

    The reason you are struggling to imagine because you are more interesting in trying to impress the forum how good of a player you think you are rather than an objective look at how the game has changed and how those changes has affected the four classes (which largely have not changed).
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Pallmor
    Pallmor
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    Making my one-and-only character a stamina DK Nord tank seemed like such a good idea in May 2014.
  • Evandus
    Evandus
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    Alcast wrote: »
    Mythk wrote: »
    Alcast wrote: »
    The reason why DKs are empty is because nobody plays DK anymore they all moved on to Sorcs/NBs.

    And it is totally clearable as Stamina DK and Magicka DK....


    If you would make a list of ppl that went in with the class and completed it you would prolly get about the same percentage as with other classes.

    Most players moved on bc FOTM players.

    To try to say there is no class disparity between DK and the other classes is stubborn ignorance. DK is a higher DPS class when in a group setting, but falls completely short when going solo.

    It has received countless nerfs for its PvP viability, and it has rather pronounced issues with survivability.
    Please do not advocate that it is an equal playing field for all classes, because obviously it is not. And ZOS knows this as well. That's why we have individual class leaderboards and not just one big compiled scoreboard for all classes.

    I did not say they are equal to others.

    All I said is that it is possible to finishs..:I had "no" issues with Stam DK once I knew the tactics.
    Magicka DK well, they are more screwed I guess

    And everyone knows Magicka Sorcs and NBs have a huge advantage over all other setups/classes

    I dont doubt it, you are clearly are very experienced with the maelstrom, but I still don't get why magicka DK is struggling. what mechanic is tripping them up? I find all content i have ever done easier on my magicka DK, and am struggling to imagine why that would change in maelstrom. please enlighten me :)

    It couldn't possibly be the:
    • lack of burst DPS
    • lack of mobility
    • lack of innate range skills
    • lack of a miss chance for a "tank" class
    • overpriced standard
    • inefficient self-heal
    • lack of practical execute
    • overnerfed skills that were once good (deep breath, scales)
    • loss of dynamic ultimate generation that was key to resource sustain

    The reason you are struggling to imagine because you are more interesting in trying to impress the forum how good of a player you think you are rather than an objective look at how the game has changed and how those changes has affected the four classes (which largely have not changed).

    I was hoping you and @Jules would show up to this discussion!
  • asneakybanana
    asneakybanana
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    Lenikus wrote: »
    We are seeing one thing, on these DKs that can't finish vet maelstrom.

    That being, they were so focused on having top DPS that they forgot how it is when you don't have a healer or tank to take teh heat for you. Just give it a time. they will learn 2 play eventually.

    DKs are OP as ***. they will survive this.


    So why is one of the highest dps dks on top and another very high dps Dk is second for EU? Because everything in this game is easier with higher dps. Tough Mechanic? No problem just get more dps and ignore it. Scaling dot that becomes nearly impossible to shield through? Again no issue just do more dps and it won't ever tick hard at all.
    Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
    Asneakyhabenero EP DK Former emperor of Thornblade, Haderus. World first vMA Dk clear (Alliance rank 39)
    Asneakycucumber EP Sorc Former empress of Blackwater Bay and Trueflame (Alliance rank 32)
    Asneakypineapple EP Temp Former empress of Azuras Star and Haderus (Alliance rank 22)
    Asneakypickle EP NB Former empress of Trueflame (Alliance rank 47)
    Sweat Squad
    Crowned 27x on 12 different campaign cycles | 200M+ AP earned
    Fastest AA clear ever: 5:42 | Fastest HRC clear ever: 5:27 | NA first HM MoL
    609k Mag Sorc vMA
    NA first Tick Tock Tormentor
    NA first trinity (All No Death/HM/Speed run trials titles)
    2x Tick Tock Tormentor
  • Tan9oSuccka
    Tan9oSuccka
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    DK's need some love. I stopped playing my main because every other class outshines it in every way.

  • nordsavage
    nordsavage
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    I think that this all originated from the best players starting the game out as DK's. We were never truly "overpowered" just the best utilized. Now we are nerfed into the ground from being the focus for too long. I had to cut my run short due to The Walking Dead coming on but I made it to round five final round with my stamina DK on my first real attempt at vMA with not too much difficulty. I am certain I will win it but I do not see upper top marks on leaderboards. I was at 170k'ish score before I had to log out.

    I know it is slightly off topic but vMA is another example of how they lack the development skill for balance and design. When DSA came out their mentality was not to just have overwhelming high damage enemies to make it hard and that is pretty much what they did in the new arena. The devs are bi-polar to extremes in their decision making and act like stubborn mules when it comes time to correct mistakes or undo outdated or bad changes. Instead of fine tuning they throw constant reinvention at the game and have to make fixes to fixes that spawn further and more and numerous problems which require fixes. If I knew this game was going continue like this from launch I might not have started playing in the first place. Frankly the only reason I have not left is because I love me some Elder Scrolls and have invested much of the last two years to it. I may be new to MMO's so I cannot say if they are all like this but I am far from new to gaming and can say that this level of indecision in a game is verging on the ridiculous.
    Edited by nordsavage on November 9, 2015 4:32PM
    I didn't choose tank life, tank life chose me.
  • Hope499
    Hope499
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    People can say whatever they want, but the FACT is.

    ALL content is easier, and beatable faster, with other classes besides the DK...

    It got nerfed too much, it needs some love...

    Remember DK's at launch anyone? How slowly we have been gutted...

    All content is faster and easier with my Sorc OR my NB...fact.
    Tripped over my friends bra.....
    ....
    ....
    ..she is always setting booby traps!
  • Erynyes
    Erynyes
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    How do you like your DK? :D
    PC NA
    Sword Lhasa magplar
    Dinin Freth magDk
    Shri'Neerune magblade
  • Evandus
    Evandus
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    Erynyes wrote: »
    How do you like your DK? :D

    yep...

    mtQ2Ifa.jpg
  • Armitas
    Armitas
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    Evandus wrote: »
    Erynyes wrote: »
    How do you like your DK? :D

    yep...

    mtQ2Ifa.jpg

    I really hope someone resupers that video for DK.
    Edited by Armitas on November 9, 2015 4:47PM
    Retired.
    Nord mDK
  • willymchilybily
    willymchilybily
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    Honestly if you know what you're doing Dk actually has a far easier time on a lot of the add rounds then any other class due to draw essence and wing. Being able to reflect ranged damage and then heal and get a huge amount of magicka back from an aoe is incredibly strong and that's where dks are best suited is having lots of mobs on them and ranged attackers. A great example of this is on stage 9. I never focus down the archers on interrupt them I let them do their full taking aim and the reflect it and it basically one shots them. Where the dks have a problem is the boss rounds where they can't reflect the damage great example of this is 3. The lamia boss just sits there and pounds on you while you try and do a much damage as possible and have your hots keep you health fairly decent but eventually you do have to swap bars for combat prayer and igneous shield or healing ward. With all that said it is definitely possible to get a good score on Dk but it will never be as high as sorc or mag nb


    @asneakybanana thank you...this response is exactly what i was looking for. and makes a lot of sense
    i was like Why are people not reflecting, why are people using dragons blood for heals and not just for buff for essence, whip and embers. Why are people engaging at range. or bashing instead of reflecting, why are they playing it as a tank?it makes no sense

    Alcast wrote: »
    Mythk wrote: »
    Alcast wrote: »
    The reason why DKs are empty is because nobody plays DK anymore they all moved on to Sorcs/NBs.

    And it is totally clearable as Stamina DK and Magicka DK....


    If you would make a list of ppl that went in with the class and completed it you would prolly get about the same percentage as with other classes.

    Most players moved on bc FOTM players.

    To try to say there is no class disparity between DK and the other classes is stubborn ignorance. DK is a higher DPS class when in a group setting, but falls completely short when going solo.

    It has received countless nerfs for its PvP viability, and it has rather pronounced issues with survivability.
    Please do not advocate that it is an equal playing field for all classes, because obviously it is not. And ZOS knows this as well. That's why we have individual class leaderboards and not just one big compiled scoreboard for all classes.

    I did not say they are equal to others.

    All I said is that it is possible to finishs..:I had "no" issues with Stam DK once I knew the tactics.
    Magicka DK well, they are more screwed I guess

    And everyone knows Magicka Sorcs and NBs have a huge advantage over all other setups/classes

    I dont doubt it, you are clearly are very experienced with the maelstrom, but I still don't get why magicka DK is struggling. what mechanic is tripping them up? I find all content i have ever done easier on my magicka DK, and am struggling to imagine why that would change in maelstrom. please enlighten me :)

    It couldn't possibly be the:
    • lack of burst DPS
    • lack of mobility
    • lack of innate range skills
    • lack of a miss chance for a "tank" class
    • overpriced standard
    • inefficient self-heal
    • lack of practical execute
    • overnerfed skills that were once good (deep breath, scales)
    • loss of dynamic ultimate generation that was key to resource sustain

    The reason you are struggling to imagine because you are more interesting in trying to impress the forum how good of a player you think you are rather than an objective look at how the game has changed and how those changes has affected the four classes (which largely have not changed).

    My comment to alcast was genuine ive seen his video posts of him running maelstrom i was genuinely after some input from someone who seems quite capable in the arena. Sorry if you interpreted it differently? your list is also pretty dk generic not really a reason why stam DK is doing fine and magicka DK isnt?
    you realise im on console so have only ever been a DK since 1.6? half the nerfs you speak off i didnt know existed. i mentioned mobility myself, but as for range what is this obsession with range? and the heal hasn't changed for PvE since i started, i thought people loved it outside of PvP?

    DK is the same now as it was for me for the most part. in PvP its significantly worse but the OP indicated maelstrom for proof of the classes weakness. How is asking what mechanic is the problem "trying to impress people" how many people gave responses that were off topic or just unclear? i have never ever done maelstrom so I'm genuinely asking from a point of interest so i can be prepared for it. no other reason. but read it as you like buddy. least you gave some valid reasons for being unhappy.

    but im looking at this from a PvE view point and vMA. You seem to be saying the class is weaker than it was, And i wholeheartedly agree for PvP, but the DK has not been mentioned as under powered for PvE before now. so im confused why its struggling now and was hoping for insight from those with more experience particularly as i may respec for arena and dont want to have to do it twice because i missed something crucial that comes in the later rounds.
    Edited by willymchilybily on November 9, 2015 5:26PM
    PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
    Dragon Knight [Magicka] - 720 - Stormproof
    Night Blade [Magicka] - 720 - Stormproof
    Sorcerer [Magicka] - 720 - Flawless Conqueror
    Templar [Magicka] - 720 - Stormproof
    Dragon Knight [Stamina] - 720 - Stormproof
    Night Blade [Stamina] - 720 - Stormproof
    Sorcerer [Stamina] - 720
  • Evandus
    Evandus
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    ...you realise im on console so have only ever been a DK since 1.6?...

    That's your problem right there. You don't know any better...

    Some other points I feel are relevant:

    All content in this game is made easier by dps. With the addition of the CP system, we have seen a staggering amount of favor placed towards stamina builds versus magicka builds, the elimination of the hybrid meta, and some 'fixes' that stop overpowered meta in PvP which consequentally decimate PvE players and roles.

    Inhale morphs do not simply provide needed magicka/health sustain unless you are running top gear (and it's advantages) with the current max in CP. Actually at least 300 CP.

    The meta in the game is partially dictated by these twitch streamers with top end builds. This is because the devs have made it habit to balance around them since the second patch in this game.

    Catch 22 exists for overwhelming majority of in this game. In my case specifically, any of these runs are punishing as I do not have top end stuff and at least 300 CP.

    Q:How do you get that?
    A:You grind content.

    Q:And how do you grind content consistently?
    A:With a dedicated group.

    As a full time student/full time worker with a family to support I do not have hours upon hours to grind content. Nor does my limited time to play foster a welcoming attitude in any guilds consistently running the content. I pug, which is a mixed bag indeed. Take something as trivial now as the Engine Guardian Set. Shoulders dropped right away. As to the helm I have 70 completed runs on my tank and healer with no drops total. 344 non completed runs due to the mixed bag effect. That's one peice of gear (which isn't really considered to be top tier) that would open possibilities for adjustment.





    Edited by Evandus on November 9, 2015 5:28PM
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