The reason why DKs are empty is because nobody plays DK anymore they all moved on to Sorcs/NBs.
And it is totally clearable as Stamina DK and Magicka DK....
If you would make a list of ppl that went in with the class and completed it you would prolly get about the same percentage as with other classes.
Most players moved on bc FOTM players.
The reason why DKs are empty is because nobody plays DK anymore they all moved on to Sorcs/NBs.
And it is totally clearable as Stamina DK and Magicka DK....
If you would make a list of ppl that went in with the class and completed it you would prolly get about the same percentage as with other classes.
Most players moved on bc FOTM players.
To try to say there is no class disparity between DK and the other classes is stubborn ignorance. DK is a higher DPS class when in a group setting, but falls completely short when going solo.
It has received countless nerfs for its PvP viability, and it has rather pronounced issues with survivability.
Please do not advocate that it is an equal playing field for all classes, because obviously it is not. And ZOS knows this as well. That's why we have individual class leaderboards and not just one big compiled scoreboard for all classes.
I did not say they are equal to others.
All I said is that it is possible to finishs..:I had "no" issues with Stam DK once I knew the tactics.
Magicka DK well, they are more screwed I guess
And everyone knows Magicka Sorcs and NBs have a huge advantage over all other setups/classes
WhiskeyRiver.AZub17_ESO wrote: »Oh,I dont know.I have run out my L45 DK and he's just rockin' along in Orsinium with no problems. :}
The reason why DKs are empty is because nobody plays DK anymore they all moved on to Sorcs/NBs.
And it is totally clearable as Stamina DK and Magicka DK....
If you would make a list of ppl that went in with the class and completed it you would prolly get about the same percentage as with other classes.
Most players moved on bc FOTM players.
To try to say there is no class disparity between DK and the other classes is stubborn ignorance. DK is a higher DPS class when in a group setting, but falls completely short when going solo.
It has received countless nerfs for its PvP viability, and it has rather pronounced issues with survivability.
Please do not advocate that it is an equal playing field for all classes, because obviously it is not. And ZOS knows this as well. That's why we have individual class leaderboards and not just one big compiled scoreboard for all classes.
I did not say they are equal to others.
All I said is that it is possible to finishs..:I had "no" issues with Stam DK once I knew the tactics.
Magicka DK well, they are more screwed I guess
And everyone knows Magicka Sorcs and NBs have a huge advantage over all other setups/classes
willymchilybily wrote: »The reason why DKs are empty is because nobody plays DK anymore they all moved on to Sorcs/NBs.
And it is totally clearable as Stamina DK and Magicka DK....
If you would make a list of ppl that went in with the class and completed it you would prolly get about the same percentage as with other classes.
Most players moved on bc FOTM players.
To try to say there is no class disparity between DK and the other classes is stubborn ignorance. DK is a higher DPS class when in a group setting, but falls completely short when going solo.
It has received countless nerfs for its PvP viability, and it has rather pronounced issues with survivability.
Please do not advocate that it is an equal playing field for all classes, because obviously it is not. And ZOS knows this as well. That's why we have individual class leaderboards and not just one big compiled scoreboard for all classes.
I did not say they are equal to others.
All I said is that it is possible to finishs..:I had "no" issues with Stam DK once I knew the tactics.
Magicka DK well, they are more screwed I guess
And everyone knows Magicka Sorcs and NBs have a huge advantage over all other setups/classes
I dont doubt it, you are clearly are very experienced with the maelstrom, but I still don't get why magicka DK is struggling. what mechanic is tripping them up? I find all content i have ever done easier on my magicka DK, and am struggling to imagine why that would change in maelstrom. please enlighten me
I played with all classes at max level and DK is sux for damage no burst damage no good passives for damage only magicka dk is good but not as counterparts also useless in pvp DK is dead it was good before. Now they nerfed stamina regen while blocking its totally dead class to me. I bet some people say learn to play but my answer for them is learn to learn lol.
willymchilybily wrote: »The reason why DKs are empty is because nobody plays DK anymore they all moved on to Sorcs/NBs.
And it is totally clearable as Stamina DK and Magicka DK....
If you would make a list of ppl that went in with the class and completed it you would prolly get about the same percentage as with other classes.
Most players moved on bc FOTM players.
To try to say there is no class disparity between DK and the other classes is stubborn ignorance. DK is a higher DPS class when in a group setting, but falls completely short when going solo.
It has received countless nerfs for its PvP viability, and it has rather pronounced issues with survivability.
Please do not advocate that it is an equal playing field for all classes, because obviously it is not. And ZOS knows this as well. That's why we have individual class leaderboards and not just one big compiled scoreboard for all classes.
I did not say they are equal to others.
All I said is that it is possible to finishs..:I had "no" issues with Stam DK once I knew the tactics.
Magicka DK well, they are more screwed I guess
And everyone knows Magicka Sorcs and NBs have a huge advantage over all other setups/classes
I dont doubt it, you are clearly are very experienced with the maelstrom, but I still don't get why magicka DK is struggling. what mechanic is tripping them up? I find all content i have ever done easier on my magicka DK, and am struggling to imagine why that would change in maelstrom. please enlighten me
They need to change Igneous Shield (useless skill) to based on Magicka and that would increase it to be on par with sorc damage shield stacking, either that or nerf the sorc damage shields to be health based like DKs...
It's these differences they did when they rebalanced the classes a year ago and got rid of the Magicka DK meta from last year that is still lingering. It wasn't that bad a year ago when stam builds were weaksauce and you could compare magicka DKs to stam NBs (which back then sucked too). But Dks have never gotten any love or fixes since the new ZOS team came in.
I played with all classes at max level and DK is sux for damage no burst damage no good passives for damage only magicka dk is good but not as counterparts also useless in pvp DK is dead it was good before. Now they nerfed stamina regen while blocking its totally dead class to me. I bet some people say learn to play but my answer for them is learn to learn lol.
My Answer: Learn to Unsub ESO!
willymchilybily wrote: »willymchilybily wrote: »The reason why DKs are empty is because nobody plays DK anymore they all moved on to Sorcs/NBs.
And it is totally clearable as Stamina DK and Magicka DK....
If you would make a list of ppl that went in with the class and completed it you would prolly get about the same percentage as with other classes.
Most players moved on bc FOTM players.
To try to say there is no class disparity between DK and the other classes is stubborn ignorance. DK is a higher DPS class when in a group setting, but falls completely short when going solo.
It has received countless nerfs for its PvP viability, and it has rather pronounced issues with survivability.
Please do not advocate that it is an equal playing field for all classes, because obviously it is not. And ZOS knows this as well. That's why we have individual class leaderboards and not just one big compiled scoreboard for all classes.
I did not say they are equal to others.
All I said is that it is possible to finishs..:I had "no" issues with Stam DK once I knew the tactics.
Magicka DK well, they are more screwed I guess
And everyone knows Magicka Sorcs and NBs have a huge advantage over all other setups/classes
I dont doubt it, you are clearly are very experienced with the maelstrom, but I still don't get why magicka DK is struggling. what mechanic is tripping them up? I find all content i have ever done easier on my magicka DK, and am struggling to imagine why that would change in maelstrom. please enlighten me
They need to change Igneous Shield (useless skill) to based on Magicka and that would increase it to be on par with sorc damage shield stacking, either that or nerf the sorc damage shields to be health based like DKs...
It's these differences they did when they rebalanced the classes a year ago and got rid of the Magicka DK meta from last year that is still lingering. It wasn't that bad a year ago when stam builds were weaksauce and you could compare magicka DKs to stam NBs (which back then sucked too). But Dks have never gotten any love or fixes since the new ZOS team came in.
Sorry to say Vaelen, but that wasnt very enlightening,
personally i dont want a magicka shield, im a dk not a sorc. i dont want a vanilla version of the sorc where i had a once proud fire wielding death demon. not to mention largeshield+scales = OP, but that's a discussion for another time.
I'm more interested in what mechanic is specifically difficult for a magicka DK in maelstrom. I'm just struggling to understand it and was hoping there may be a magicka DK on PC who has done maelstrom and can i dentify what made it more challenging as a DK.
im assuming some mechanic involving running around to deal with adds to prevent boss enraging or something of a similar maneuverability ilk. Iirc some templars were also struggling to some extent and i find that also surprising. and lack of movement speed is common between those classes
There are hundreads of ways to buff a DK and keep it unique without riping off other class abilities. but with no direction in which to focus improving the DK the devs will see another QQ thread and ignore it until there are 10 pages of comments (eg. talons blockable OMG!"!"1WFTBBQ!" thread)
willymchilybily wrote: »willymchilybily wrote: »The reason why DKs are empty is because nobody plays DK anymore they all moved on to Sorcs/NBs.
And it is totally clearable as Stamina DK and Magicka DK....
If you would make a list of ppl that went in with the class and completed it you would prolly get about the same percentage as with other classes.
Most players moved on bc FOTM players.
To try to say there is no class disparity between DK and the other classes is stubborn ignorance. DK is a higher DPS class when in a group setting, but falls completely short when going solo.
It has received countless nerfs for its PvP viability, and it has rather pronounced issues with survivability.
Please do not advocate that it is an equal playing field for all classes, because obviously it is not. And ZOS knows this as well. That's why we have individual class leaderboards and not just one big compiled scoreboard for all classes.
I did not say they are equal to others.
All I said is that it is possible to finishs..:I had "no" issues with Stam DK once I knew the tactics.
Magicka DK well, they are more screwed I guess
And everyone knows Magicka Sorcs and NBs have a huge advantage over all other setups/classes
I dont doubt it, you are clearly are very experienced with the maelstrom, but I still don't get why magicka DK is struggling. what mechanic is tripping them up? I find all content i have ever done easier on my magicka DK, and am struggling to imagine why that would change in maelstrom. please enlighten me
They need to change Igneous Shield (useless skill) to based on Magicka and that would increase it to be on par with sorc damage shield stacking, either that or nerf the sorc damage shields to be health based like DKs...
It's these differences they did when they rebalanced the classes a year ago and got rid of the Magicka DK meta from last year that is still lingering. It wasn't that bad a year ago when stam builds were weaksauce and you could compare magicka DKs to stam NBs (which back then sucked too). But Dks have never gotten any love or fixes since the new ZOS team came in.
Sorry to say Vaelen, but that wasnt very enlightening,
personally i dont want a magicka shield, im a dk not a sorc. i dont want a vanilla version of the sorc where i had a once proud fire wielding death demon. not to mention largeshield+scales = OP, but that's a discussion for another time.
I'm more interested in what mechanic is specifically difficult for a magicka DK in maelstrom. I'm just struggling to understand it and was hoping there may be a magicka DK on PC who has done maelstrom and can i dentify what made it more challenging as a DK.
im assuming some mechanic involving running around to deal with adds to prevent boss enraging or something of a similar maneuverability ilk. Iirc some templars were also struggling to some extent and i find that also surprising. and lack of movement speed is common between those classes
There are hundreads of ways to buff a DK and keep it unique without riping off other class abilities. but with no direction in which to focus improving the DK the devs will see another QQ thread and ignore it until there are 10 pages of comments (eg. talons blockable OMG!"!"1WFTBBQ!" thread)
Hmm, well, lets see, buffed I have 30k resistance to spell and physical and 26k health, and yes I get 2 shotted while blocking. That right there is the fundamental problem with DKs is that they take damage head on while sorcs and NBs tend to avoid it and kite but DKs have no such skills to move around that fast and avoid damage. Magicka DKs are all about sustain, unfortunately vMSA is all about burst and shield stacking, not about sustained damage or taking damage head on.
Fiery Grip. Original intent: pulls enemies to you. Undermined by: change in elevation restrictions has made skill unreliable to use, other gap closers are objectively superior. Solution: Give DKs a choice of DPS gap-closer that follows the basics mechanics of other gap-closers or tank "pull" option.
Spoiler:
Inferno. Original intent: AoE DoT for opponents next to DKs. Sacrifice magicka sustain for higher DPS or resource return. Undermined by: redundancy with mage light, removal of AoE DoT. Solution: revert back AoE component, revert back to old animation to make art consistent with function (also the new animation is uninspiring), and revert to original intent of a choice between higher DPS (without redundancy) or higher sustain.
Spoiler:
Dragon Blood: Original intent: burst heal plus additional benefits not available elsewhere. Undermined by: Designed to scale of our highest attribute instead of magicka/spellpower, now that attribute is much lower and magicka/spellpower is much higher. Additional benefits now redundant with potions. Solution: complicated because ZoS has failed to make health a desirable attribute.
Spoiler:
Molten Armaments - Original intent: group buff that increased damage. Gave DKs option for moderate increase in sustain DPS or short burst based on critical hit. Undermined by: tying the increased damage mechanic to a fully charged heavy attacks, which are a DPS loss. Classic case of one step forward, two steps backward. Solution: Revert back to original intent on offering DKs a choice, either a short burst or an execute of sorts:
Spoiler:
Reflective Scales. Original intent: protect the DK from ranged attacks. Function as the DK's ranged attack. Undermined by: Introduction of new ranged skills that bypass it (Jesus Beam, Inevitable Detonation), experienced players who have learned to defeat them (NBs no longer spam snipe. Now they ambush + fear + incapacitating strike + executioner). This skill is also pointless against stealth attacks. Solution: Remove the 4 projectile limit as this nerf is no longer needed.
Spoiler:
DK Standard. Original intent: Provide a battleground where the immobile DK could stand her ground against overwhelming odds. Undermined by: Elimination of dynamic ultimate gain, introduction of a dubious mechanic that made it very difficult to activate its synergy, increased cost, opponents who know enough to walk out of them. Solution: Give the DKs options to increase their ultimate gain, revert cost back to 200 (still very expensive), give priority to shackle synergy.
Spoiler:
Inhale - Original intent: give DKs a means of surviving when surrounded by multiple enemies. Undermined by: nerf to 3 target limit. Solution: make it comparable to its closest counterpart, the Nightblade skill Sap Essence.
Spoiler:
Stonefist - Original intent: ranged CC. Undermined by: There have always been better skills. Solution: Acknowledge that fossilize serves the same purpose and does so more effectively Vs. dodging and blocking opponents. Roll the minor effects the original stonefist had (damage, cool animation) into fossilize. Redesign stonefist.
Spoiler:
Ash Cloud - Original indent - Provide an area of protection for the immobile DK to fight in. Undermined by: Dubious decision to removal the 30% miss chance and turn the skill into a ranged DoT. Solution: Was nothing wrong with original skill that did both a DoT and provided a miss chance. Revert.
Spoiler:
Obsidian Shield - Original intent: Provide a DK with a damage shield plus some beneficial effect. Undermined by: Nerf to health and current Battle Spirit Buff that has undercut the protection the shield is supposed to offer. Fragmented morph nerfed to Oblivion. Solution: ZoS needs to figure out what to do with damage shields, buff health, make the other morph appealing so the ability is actually know by its proper name instead of "Igneous Shield".
Spoiler:
Battle Roar (passive) - Original intent: Serve as the DK's method of sustain. Undermined by: elimination of dynamic ultimate, nerf to ultimate gain in general, other classes have percentage scaling passives that perform much better without softcaps. Solution: Provide means in the game for higher ultimate regeneration (preferred), increase the resources returned by the passive (lazy).
Spoiler:
Iron Skin (passive) - Original intent: Serve as the DK's method of defense, she could block better than other classes. Undermined by: change is game mechanics that make blocking costs prohibitive for any character that is not a specialist. Solution: Complicated because ZoS is wedded to a blocking mechanic that punishes people who do not perma-block.
Spoiler:
Kindling (passive) - Original intent: Make DKs better at fire damage. Undermined by: (Unnnecessary) nerfs to the destruction staff, (unnecessary) nerfs to burning procs. Solution: Fix destruction staffs, revert burning procs.
Spoiler:
willymchilybily wrote: »I'm more interested in what mechanic is specifically difficult for a magicka DK in maelstrom. I'm just struggling to understand it and was hoping there may be a magicka DK on PC who has done maelstrom and can i dentify what made it more challenging as a DK.
We are seeing one thing, on these DKs that can't finish vet maelstrom.
That being, they were so focused on having top DPS that they forgot how it is when you don't have a healer or tank to take teh heat for you. Just give it a time. they will learn 2 play eventually.
DKs are OP as ***. they will survive this.