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The Dragonknight is a Gutted Class

Mythk
Mythk
✭✭✭✭
There's a reason these leaderboards are so empty. Dragonknight needs some love, ZOS. You have constantly nerfed DKs into the ground, and the few remaining ones struggle to complete content that is a breeze for other classes.

I ran Vet Maelstrom on my NB after having not touched my NB in weeks and was able to clear in a little over an hour and a half. I picked up my DK which I play on daily and complete content on, and the run I had was horrendous. It took me nearly 5 hours to get a completion on my DK which I am very familiar with. This is a massive disparity and desperately needs to be looked into.

DK has been gutted since the start of 1.6 in PvP, and now it's blatantly obvious how crippled DKs are when you see them try to complete solo content.



There's a reason the NA DK leaderboard looks like this
6imzspB.jpg?1


Any chance of some DK class love?
  • Alcast
    Alcast
    Class Representative
    The reason why DKs are empty is because nobody plays DK anymore they all moved on to Sorcs/NBs.

    And it is totally clearable as Stamina DK and Magicka DK....


    If you would make a list of ppl that went in with the class and completed it you would prolly get about the same percentage as with other classes.

    Most players moved on bc FOTM players.

    https://alcasthq.com - Alcasthq.com Builds & Guides
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  • Mythk
    Mythk
    ✭✭✭✭
    Alcast wrote: »
    The reason why DKs are empty is because nobody plays DK anymore they all moved on to Sorcs/NBs.

    And it is totally clearable as Stamina DK and Magicka DK....


    If you would make a list of ppl that went in with the class and completed it you would prolly get about the same percentage as with other classes.

    Most players moved on bc FOTM players.

    To try to say there is no class disparity between DK and the other classes is stubborn ignorance. DK is a higher DPS class when in a group setting, but falls completely short when going solo.

    It has received countless nerfs for its PvP viability, and it has rather pronounced issues with survivability.
    Please do not advocate that it is an equal playing field for all classes, because obviously it is not. And ZOS knows this as well. That's why we have individual class leaderboards and not just one big compiled scoreboard for all classes.
    Edited by Mythk on November 8, 2015 2:03PM
  • Alcast
    Alcast
    Class Representative
    Mythk wrote: »
    Alcast wrote: »
    The reason why DKs are empty is because nobody plays DK anymore they all moved on to Sorcs/NBs.

    And it is totally clearable as Stamina DK and Magicka DK....


    If you would make a list of ppl that went in with the class and completed it you would prolly get about the same percentage as with other classes.

    Most players moved on bc FOTM players.

    To try to say there is no class disparity between DK and the other classes is stubborn ignorance. DK is a higher DPS class when in a group setting, but falls completely short when going solo.

    It has received countless nerfs for its PvP viability, and it has rather pronounced issues with survivability.
    Please do not advocate that it is an equal playing field for all classes, because obviously it is not. And ZOS knows this as well. That's why we have individual class leaderboards and not just one big compiled scoreboard for all classes.

    I did not say they are equal to others.

    All I said is that it is possible to finishs..:I had "no" issues with Stam DK once I knew the tactics.
    Magicka DK well, they are more screwed I guess

    And everyone knows Magicka Sorcs and NBs have a huge advantage over all other setups/classes
    Edited by Alcast on November 8, 2015 2:06PM
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  • Hektik_V
    Hektik_V
    ✭✭✭✭✭
    Even just running it on normal to get a feel for mechanics and spawns it became apparent quickly that the Dragonknight just fell short of the Sorcerer's survivability with shields. Then the ability to heal whilst doing damage of the magicka Templar (puncturing sweep) and magicka Nightblade (sap/swallow soul) also made them much better suited for this content.
    Edited by Hektik_V on November 8, 2015 2:12PM
    Das Hektik
    Hektik V
    Hektiksaurus
    Hekspawn

    @HEKT1K
  • OtarTheMad
    OtarTheMad
    ✭✭✭✭✭
    ✭✭
    DKs have some outdated nerfs still intact that could easily help the class if they were reverted. Reducing the cost of the DK spells would help, while at one point in time these spells were OP they are now just average but the cost remains high, this would be a quick fix but it could help some DKs in the short term while ZOS thinks of a long term solution.
  • Mythk
    Mythk
    ✭✭✭✭
    Alcast wrote: »

    I did not say they are equal to others.

    All I said is that it is possible to finishs..:I had "no" issues with Stam DK once I knew the tactics.
    Magicka DK well, they are more screwed I guess

    And everyone knows Magicka Sorcs and NBs have a huge advantage over all other setups/classes

    Yeah I agree that most classes are "able" to finish, and you hit the nail right on the head when saying NB and sorc have a massive advantage - that's what needs to be looked at.

    There's no reason that a magicka DK is basically forced to use an ultimate if they even want a chance at killing a crematorial guard when NB, sorc, and templar are basically assured the kill unless they make a mistake (and this is just an example in the case of one mob).
  • Volkodav
    Volkodav
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    ✭✭
    Oh,I dont know.I have run out my L45 DK and he's just rockin' along in Orsinium with no problems. :}
  • Djeriko
    Djeriko
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    I've been saying this for a while now. DK would have been so much better off if Cinder Storm was reverted back to its old way or somewhat close to it.

    It used to have the miss chance but someone got QQ about it so they got rid of all miss chance stuff.

    I propose that all you need to do is turn it into dodge chance just like the NB Blur ability. And it doesn't have to affect other allies. It can only give the caster dodge chance while they are standing in the AOE. This gives a limitation to the dodge chance so the DK has to remain in the AOE to be getting a buff and doing DOT from fire dmg plus snare in there for cc. If that's not a great tank skill I don't know what is.

    They can keep the distance casting stuff on Eruption, don't care about it. Give me my personal AOE back just like the fighters guild personal buff AOE Circle of Protection

    Still no response from ZOS, they just live to nerf.
    Edited by Djeriko on November 9, 2015 1:20PM
    "When in doubt, kill it with fire."
  • altemriel
    altemriel
    ✭✭✭✭✭
    ✭✭✭
    Oh,I dont know.I have run out my L45 DK and he's just rockin' along in Orsinium with no problems. :}

    me the same, I AM VR2 DK and rockin!
  • Vaelen
    Vaelen
    ✭✭✭
    The rest of the players will just tell all the DKs to L2P, since many claim DK players cannot play their class correctly. Well I have already unsubbed my ESO Plus until I can figure out how to L2P the DK and shield stack 20k damage shields while busting out 20k+ DPS. I'll just solo vDSA for now, until I can figure it out I guess...
  • willymchilybily
    willymchilybily
    ✭✭✭✭
    Alcast wrote: »
    Mythk wrote: »
    Alcast wrote: »
    The reason why DKs are empty is because nobody plays DK anymore they all moved on to Sorcs/NBs.

    And it is totally clearable as Stamina DK and Magicka DK....


    If you would make a list of ppl that went in with the class and completed it you would prolly get about the same percentage as with other classes.

    Most players moved on bc FOTM players.

    To try to say there is no class disparity between DK and the other classes is stubborn ignorance. DK is a higher DPS class when in a group setting, but falls completely short when going solo.

    It has received countless nerfs for its PvP viability, and it has rather pronounced issues with survivability.
    Please do not advocate that it is an equal playing field for all classes, because obviously it is not. And ZOS knows this as well. That's why we have individual class leaderboards and not just one big compiled scoreboard for all classes.

    I did not say they are equal to others.

    All I said is that it is possible to finishs..:I had "no" issues with Stam DK once I knew the tactics.
    Magicka DK well, they are more screwed I guess

    And everyone knows Magicka Sorcs and NBs have a huge advantage over all other setups/classes

    I dont doubt it, you are clearly are very experienced with the maelstrom, but I still don't get why magicka DK is struggling. what mechanic is tripping them up? I find all content i have ever done easier on my magicka DK, and am struggling to imagine why that would change in maelstrom. please enlighten me :)
    Edited by willymchilybily on November 9, 2015 2:06PM
    PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
    Dragon Knight [Magicka] - 720 - Stormproof
    Night Blade [Magicka] - 720 - Stormproof
    Sorcerer [Magicka] - 720 - Flawless Conqueror
    Templar [Magicka] - 720 - Stormproof
    Dragon Knight [Stamina] - 720 - Stormproof
    Night Blade [Stamina] - 720 - Stormproof
    Sorcerer [Stamina] - 720
  • Vaelen
    Vaelen
    ✭✭✭
    Alcast wrote: »
    Mythk wrote: »
    Alcast wrote: »
    The reason why DKs are empty is because nobody plays DK anymore they all moved on to Sorcs/NBs.

    And it is totally clearable as Stamina DK and Magicka DK....


    If you would make a list of ppl that went in with the class and completed it you would prolly get about the same percentage as with other classes.

    Most players moved on bc FOTM players.

    To try to say there is no class disparity between DK and the other classes is stubborn ignorance. DK is a higher DPS class when in a group setting, but falls completely short when going solo.

    It has received countless nerfs for its PvP viability, and it has rather pronounced issues with survivability.
    Please do not advocate that it is an equal playing field for all classes, because obviously it is not. And ZOS knows this as well. That's why we have individual class leaderboards and not just one big compiled scoreboard for all classes.

    I did not say they are equal to others.

    All I said is that it is possible to finishs..:I had "no" issues with Stam DK once I knew the tactics.
    Magicka DK well, they are more screwed I guess

    And everyone knows Magicka Sorcs and NBs have a huge advantage over all other setups/classes

    I dont doubt it, you are clearly are very experienced with the maelstrom, but I still don't get why magicka DK is struggling. what mechanic is tripping them up? I find all content i have ever done easier on my magicka DK, and am struggling to imagine why that would change in maelstrom. please enlighten me :)

    They need to change Igneous Shield (useless skill) to based on Magicka and that would increase it to be on par with sorc damage shield stacking, either that or nerf the sorc damage shields to be health based like DKs...
    It's these differences they did when they rebalanced the classes a year ago and got rid of the Magicka DK meta from last year that is still lingering. It wasn't that bad a year ago when stam builds were weaksauce and you could compare magicka DKs to stam NBs (which back then sucked too). But Dks have never gotten any love or fixes since the new ZOS team came in.
  • Julianos
    Julianos
    ✭✭✭✭✭
    I played with all classes at max level and DK is sux for damage no burst damage no good passives for damage only magicka dk is good but not as counterparts also useless in pvp DK is dead it was good before. Now they nerfed stamina regen while blocking its totally dead class to me. I bet some people say learn to play but my answer for them is learn to learn lol.
  • Vaelen
    Vaelen
    ✭✭✭
    Axorn wrote: »
    I played with all classes at max level and DK is sux for damage no burst damage no good passives for damage only magicka dk is good but not as counterparts also useless in pvp DK is dead it was good before. Now they nerfed stamina regen while blocking its totally dead class to me. I bet some people say learn to play but my answer for them is learn to learn lol.

    My Answer: Learn to Unsub ESO!
  • willymchilybily
    willymchilybily
    ✭✭✭✭
    Vaelen wrote: »
    Alcast wrote: »
    Mythk wrote: »
    Alcast wrote: »
    The reason why DKs are empty is because nobody plays DK anymore they all moved on to Sorcs/NBs.

    And it is totally clearable as Stamina DK and Magicka DK....


    If you would make a list of ppl that went in with the class and completed it you would prolly get about the same percentage as with other classes.

    Most players moved on bc FOTM players.

    To try to say there is no class disparity between DK and the other classes is stubborn ignorance. DK is a higher DPS class when in a group setting, but falls completely short when going solo.

    It has received countless nerfs for its PvP viability, and it has rather pronounced issues with survivability.
    Please do not advocate that it is an equal playing field for all classes, because obviously it is not. And ZOS knows this as well. That's why we have individual class leaderboards and not just one big compiled scoreboard for all classes.

    I did not say they are equal to others.

    All I said is that it is possible to finishs..:I had "no" issues with Stam DK once I knew the tactics.
    Magicka DK well, they are more screwed I guess

    And everyone knows Magicka Sorcs and NBs have a huge advantage over all other setups/classes

    I dont doubt it, you are clearly are very experienced with the maelstrom, but I still don't get why magicka DK is struggling. what mechanic is tripping them up? I find all content i have ever done easier on my magicka DK, and am struggling to imagine why that would change in maelstrom. please enlighten me :)

    They need to change Igneous Shield (useless skill) to based on Magicka and that would increase it to be on par with sorc damage shield stacking, either that or nerf the sorc damage shields to be health based like DKs...
    It's these differences they did when they rebalanced the classes a year ago and got rid of the Magicka DK meta from last year that is still lingering. It wasn't that bad a year ago when stam builds were weaksauce and you could compare magicka DKs to stam NBs (which back then sucked too). But Dks have never gotten any love or fixes since the new ZOS team came in.

    Sorry to say Vaelen, but that wasnt very enlightening,

    personally i dont want a magicka shield, im a dk not a sorc. i dont want a vanilla version of the sorc where i had a once proud fire wielding death demon. not to mention largeshield+scales = OP, but that's a discussion for another time.

    I'm more interested in what mechanic is specifically difficult for a magicka DK in maelstrom. I'm just struggling to understand it and was hoping there may be a magicka DK on PC who has done maelstrom and can i dentify what made it more challenging as a DK.

    im assuming some mechanic involving running around to deal with adds to prevent boss enraging or something of a similar maneuverability ilk. Iirc some templars were also struggling to some extent and i find that also surprising. and lack of movement speed is common between those classes

    There are hundreads of ways to buff a DK and keep it unique without riping off other class abilities. but with no direction in which to focus improving the DK the devs will see another QQ thread and ignore it until there are 10 pages of comments (eg. talons blockable OMG!"!"1WFTBBQ!" thread)
    Edited by willymchilybily on November 9, 2015 2:37PM
    PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
    Dragon Knight [Magicka] - 720 - Stormproof
    Night Blade [Magicka] - 720 - Stormproof
    Sorcerer [Magicka] - 720 - Flawless Conqueror
    Templar [Magicka] - 720 - Stormproof
    Dragon Knight [Stamina] - 720 - Stormproof
    Night Blade [Stamina] - 720 - Stormproof
    Sorcerer [Stamina] - 720
  • Julianos
    Julianos
    ✭✭✭✭✭
    Vaelen wrote: »
    Axorn wrote: »
    I played with all classes at max level and DK is sux for damage no burst damage no good passives for damage only magicka dk is good but not as counterparts also useless in pvp DK is dead it was good before. Now they nerfed stamina regen while blocking its totally dead class to me. I bet some people say learn to play but my answer for them is learn to learn lol.

    My Answer: Learn to Unsub ESO!

    +1
  • Vaelen
    Vaelen
    ✭✭✭
    Vaelen wrote: »
    Alcast wrote: »
    Mythk wrote: »
    Alcast wrote: »
    The reason why DKs are empty is because nobody plays DK anymore they all moved on to Sorcs/NBs.

    And it is totally clearable as Stamina DK and Magicka DK....


    If you would make a list of ppl that went in with the class and completed it you would prolly get about the same percentage as with other classes.

    Most players moved on bc FOTM players.

    To try to say there is no class disparity between DK and the other classes is stubborn ignorance. DK is a higher DPS class when in a group setting, but falls completely short when going solo.

    It has received countless nerfs for its PvP viability, and it has rather pronounced issues with survivability.
    Please do not advocate that it is an equal playing field for all classes, because obviously it is not. And ZOS knows this as well. That's why we have individual class leaderboards and not just one big compiled scoreboard for all classes.

    I did not say they are equal to others.

    All I said is that it is possible to finishs..:I had "no" issues with Stam DK once I knew the tactics.
    Magicka DK well, they are more screwed I guess

    And everyone knows Magicka Sorcs and NBs have a huge advantage over all other setups/classes

    I dont doubt it, you are clearly are very experienced with the maelstrom, but I still don't get why magicka DK is struggling. what mechanic is tripping them up? I find all content i have ever done easier on my magicka DK, and am struggling to imagine why that would change in maelstrom. please enlighten me :)

    They need to change Igneous Shield (useless skill) to based on Magicka and that would increase it to be on par with sorc damage shield stacking, either that or nerf the sorc damage shields to be health based like DKs...
    It's these differences they did when they rebalanced the classes a year ago and got rid of the Magicka DK meta from last year that is still lingering. It wasn't that bad a year ago when stam builds were weaksauce and you could compare magicka DKs to stam NBs (which back then sucked too). But Dks have never gotten any love or fixes since the new ZOS team came in.

    Sorry to say Vaelen, but that wasnt very enlightening,

    personally i dont want a magicka shield, im a dk not a sorc. i dont want a vanilla version of the sorc where i had a once proud fire wielding death demon. not to mention largeshield+scales = OP, but that's a discussion for another time.

    I'm more interested in what mechanic is specifically difficult for a magicka DK in maelstrom. I'm just struggling to understand it and was hoping there may be a magicka DK on PC who has done maelstrom and can i dentify what made it more challenging as a DK.

    im assuming some mechanic involving running around to deal with adds to prevent boss enraging or something of a similar maneuverability ilk. Iirc some templars were also struggling to some extent and i find that also surprising. and lack of movement speed is common between those classes

    There are hundreads of ways to buff a DK and keep it unique without riping off other class abilities. but with no direction in which to focus improving the DK the devs will see another QQ thread and ignore it until there are 10 pages of comments (eg. talons blockable OMG!"!"1WFTBBQ!" thread)

    Hmm, well, lets see, buffed I have 30k resistance to spell and physical and 26k health, and yes I get 2 shotted while blocking. That right there is the fundamental problem with DKs is that they take damage head on while sorcs and NBs tend to avoid it and kite but DKs have no such skills to move around that fast and avoid damage. Magicka DKs are all about sustain, unfortunately vMSA is all about burst and shield stacking, not about sustained damage or taking damage head on.
  • wackattacka
    wackattacka
    ✭✭
    I did notice that standing still is a great recipe for a quick death in Maelstrom (e.g., being one-shotted). So for classes that don't have some ability to buff movement speed, streak around, etc., it will likely be more difficult. Maybe gap closers could help?
    Wacka AD Sorc
  • Takllin
    Takllin
    ✭✭✭✭✭
    Vaelen wrote: »
    Vaelen wrote: »
    Alcast wrote: »
    Mythk wrote: »
    Alcast wrote: »
    The reason why DKs are empty is because nobody plays DK anymore they all moved on to Sorcs/NBs.

    And it is totally clearable as Stamina DK and Magicka DK....


    If you would make a list of ppl that went in with the class and completed it you would prolly get about the same percentage as with other classes.

    Most players moved on bc FOTM players.

    To try to say there is no class disparity between DK and the other classes is stubborn ignorance. DK is a higher DPS class when in a group setting, but falls completely short when going solo.

    It has received countless nerfs for its PvP viability, and it has rather pronounced issues with survivability.
    Please do not advocate that it is an equal playing field for all classes, because obviously it is not. And ZOS knows this as well. That's why we have individual class leaderboards and not just one big compiled scoreboard for all classes.

    I did not say they are equal to others.

    All I said is that it is possible to finishs..:I had "no" issues with Stam DK once I knew the tactics.
    Magicka DK well, they are more screwed I guess

    And everyone knows Magicka Sorcs and NBs have a huge advantage over all other setups/classes

    I dont doubt it, you are clearly are very experienced with the maelstrom, but I still don't get why magicka DK is struggling. what mechanic is tripping them up? I find all content i have ever done easier on my magicka DK, and am struggling to imagine why that would change in maelstrom. please enlighten me :)

    They need to change Igneous Shield (useless skill) to based on Magicka and that would increase it to be on par with sorc damage shield stacking, either that or nerf the sorc damage shields to be health based like DKs...
    It's these differences they did when they rebalanced the classes a year ago and got rid of the Magicka DK meta from last year that is still lingering. It wasn't that bad a year ago when stam builds were weaksauce and you could compare magicka DKs to stam NBs (which back then sucked too). But Dks have never gotten any love or fixes since the new ZOS team came in.

    Sorry to say Vaelen, but that wasnt very enlightening,

    personally i dont want a magicka shield, im a dk not a sorc. i dont want a vanilla version of the sorc where i had a once proud fire wielding death demon. not to mention largeshield+scales = OP, but that's a discussion for another time.

    I'm more interested in what mechanic is specifically difficult for a magicka DK in maelstrom. I'm just struggling to understand it and was hoping there may be a magicka DK on PC who has done maelstrom and can i dentify what made it more challenging as a DK.

    im assuming some mechanic involving running around to deal with adds to prevent boss enraging or something of a similar maneuverability ilk. Iirc some templars were also struggling to some extent and i find that also surprising. and lack of movement speed is common between those classes

    There are hundreads of ways to buff a DK and keep it unique without riping off other class abilities. but with no direction in which to focus improving the DK the devs will see another QQ thread and ignore it until there are 10 pages of comments (eg. talons blockable OMG!"!"1WFTBBQ!" thread)

    Hmm, well, lets see, buffed I have 30k resistance to spell and physical and 26k health, and yes I get 2 shotted while blocking. That right there is the fundamental problem with DKs is that they take damage head on while sorcs and NBs tend to avoid it and kite but DKs have no such skills to move around that fast and avoid damage. Magicka DKs are all about sustain, unfortunately vMSA is all about burst and shield stacking, not about sustained damage or taking damage head on.

    What is your Stamina/Magicka, Spell Damage, and gear setup with that 30k Resistances and 26k health?
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Evandus
    Evandus
    ✭✭✭✭
    What's it been now, 12 or so nerfs from PvP complaints for the DK class? For awhile there the class was receiving 1-2 nerfs per patch update seems like.

    Folks claiming there isn't anything wrong with the class are most likely not running VMSA, or any other content considered to be endgame. I wouldn't think they would be PVP'ing either. Can't speak to much on that one as I don't prefer PvP really...

    The class suvrvivability was designed around ultimate generation. The burst dps was designed around ultimate generation. All of that is gone thanks to the many nerfs. The class has been thoroughly gutted imo. The Hybrid DK used to be a monster on the battlefield. Combine that with Vampire Skill Line and dynamic ultimate and it was grievously overpowered compared to where the other classes were in their development cycle. However we've seen numerous moves to boost the surviveability of the other three classes along with increasing burst damage across the board. The DK still receives nerfs. Still...

    So while ZOS has broken the meta of the PvP juggernaught vampiric emperor one man army ( I prefer to call it the Vlad the Impaler build and it's variants) - the degree of these nerfs and the continuation of them have inexplicably gutted the class.

    While I didn't agree with every suggestion offered, I believe @Joy_Division summed things up nicely when combined with @Jules PvP interpretations and observations. @Joy_Division stated:
    Fiery Grip. Original intent: pulls enemies to you. Undermined by: change in elevation restrictions has made skill unreliable to use, other gap closers are objectively superior. Solution: Give DKs a choice of DPS gap-closer that follows the basics mechanics of other gap-closers or tank "pull" option.
    Spoiler:

    Inferno. Original intent: AoE DoT for opponents next to DKs. Sacrifice magicka sustain for higher DPS or resource return. Undermined by: redundancy with mage light, removal of AoE DoT. Solution: revert back AoE component, revert back to old animation to make art consistent with function (also the new animation is uninspiring), and revert to original intent of a choice between higher DPS (without redundancy) or higher sustain.
    Spoiler:

    Dragon Blood: Original intent: burst heal plus additional benefits not available elsewhere. Undermined by: Designed to scale of our highest attribute instead of magicka/spellpower, now that attribute is much lower and magicka/spellpower is much higher. Additional benefits now redundant with potions. Solution: complicated because ZoS has failed to make health a desirable attribute.
    Spoiler:

    Molten Armaments - Original intent: group buff that increased damage. Gave DKs option for moderate increase in sustain DPS or short burst based on critical hit. Undermined by: tying the increased damage mechanic to a fully charged heavy attacks, which are a DPS loss. Classic case of one step forward, two steps backward. Solution: Revert back to original intent on offering DKs a choice, either a short burst or an execute of sorts:
    Spoiler:

    Reflective Scales. Original intent: protect the DK from ranged attacks. Function as the DK's ranged attack. Undermined by: Introduction of new ranged skills that bypass it (Jesus Beam, Inevitable Detonation), experienced players who have learned to defeat them (NBs no longer spam snipe. Now they ambush + fear + incapacitating strike + executioner). This skill is also pointless against stealth attacks. Solution: Remove the 4 projectile limit as this nerf is no longer needed.
    Spoiler:

    DK Standard. Original intent: Provide a battleground where the immobile DK could stand her ground against overwhelming odds. Undermined by: Elimination of dynamic ultimate gain, introduction of a dubious mechanic that made it very difficult to activate its synergy, increased cost, opponents who know enough to walk out of them. Solution: Give the DKs options to increase their ultimate gain, revert cost back to 200 (still very expensive), give priority to shackle synergy.
    Spoiler:

    Inhale - Original intent: give DKs a means of surviving when surrounded by multiple enemies. Undermined by: nerf to 3 target limit. Solution: make it comparable to its closest counterpart, the Nightblade skill Sap Essence.
    Spoiler:

    Stonefist - Original intent: ranged CC. Undermined by: There have always been better skills. Solution: Acknowledge that fossilize serves the same purpose and does so more effectively Vs. dodging and blocking opponents. Roll the minor effects the original stonefist had (damage, cool animation) into fossilize. Redesign stonefist.
    Spoiler:

    Ash Cloud - Original indent - Provide an area of protection for the immobile DK to fight in. Undermined by: Dubious decision to removal the 30% miss chance and turn the skill into a ranged DoT. Solution: Was nothing wrong with original skill that did both a DoT and provided a miss chance. Revert.
    Spoiler:

    Obsidian Shield - Original intent: Provide a DK with a damage shield plus some beneficial effect. Undermined by: Nerf to health and current Battle Spirit Buff that has undercut the protection the shield is supposed to offer. Fragmented morph nerfed to Oblivion. Solution: ZoS needs to figure out what to do with damage shields, buff health, make the other morph appealing so the ability is actually know by its proper name instead of "Igneous Shield".
    Spoiler:

    Battle Roar (passive) - Original intent: Serve as the DK's method of sustain. Undermined by: elimination of dynamic ultimate, nerf to ultimate gain in general, other classes have percentage scaling passives that perform much better without softcaps. Solution: Provide means in the game for higher ultimate regeneration (preferred), increase the resources returned by the passive (lazy).
    Spoiler:

    Iron Skin (passive) - Original intent: Serve as the DK's method of defense, she could block better than other classes. Undermined by: change is game mechanics that make blocking costs prohibitive for any character that is not a specialist. Solution: Complicated because ZoS is wedded to a blocking mechanic that punishes people who do not perma-block.
    Spoiler:

    Kindling (passive) - Original intent: Make DKs better at fire damage. Undermined by: (Unnnecessary) nerfs to the destruction staff, (unnecessary) nerfs to burning procs. Solution: Fix destruction staffs, revert burning procs.
    Spoiler:

    The DK does well in group content with outside healing present against PVE mobs that don't purge it's dots (primary source of damage).

    Thats. it.
    Edited by Evandus on November 9, 2015 3:32PM
  • Armitas
    Armitas
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    I'm more interested in what mechanic is specifically difficult for a magicka DK in maelstrom. I'm just struggling to understand it and was hoping there may be a magicka DK on PC who has done maelstrom and can i dentify what made it more challenging as a DK.

    @willymchilybily

    It's essentially this. VMA is a Gogogogogo DPS race from start to finish. I know you will be inclined to think you can block it and take it slow, or mitigation will save you, it won't. It's maximum, and I mean maximum dps at all times coupled with incredibly bad RNG. For magicka you can't just heal yourself, if you try to heal yourself do damage, heal yourself do damage you won't do enough damage. Dragon blood won't work here either, you would have to couple it with igneous shield and that is too much time not doing damage. The only way to do damage and not die while magicka is drop your health into magicka and use annulment and healing ward. You can continue to do damage underneath the shield until it heals you and the shield will be massive enough to allow that to happen. Now to protect that shield you will need to use ranged, which takes every DK damage skill off the table. You need to use force pulse or crushing shock, preferably crushing shock because you don't want to be in a situation where you have to bash one guy on the opposite side of the room and then walk back over. The only bad thing about crushing is on the mushroom boss, it's better not to interrupt the screaming.

    I have reached the last boss, the only essential DK skill on my bar was eruption for certain stages and reflective scales. I don't know what makes NB's great at this but I can tell you sorcs are great because they can use hardened ward which protects against physical and magickal attacks, and annulment and healing ward without lowering their damage because they both scale off magicka. They also have the burst we lack when they proc frags (not a sorc complaint). We might have done better here if molten weapons wasn't destroyed to support their full heavy attack campaign.
    Edited by Armitas on November 9, 2015 4:14PM
    Retired.
    Nord mDK
  • rotaugen454
    rotaugen454
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    I have vet characters in every class, and my stamina DK has the hardest time in parts of Wrothgar. Not horrible, just harder. I still have to try Maelstrom with them all though, so it will be interesting to see how it plays out. I've been able to finish content with all of them, the sorc and nightblade just seem to do it faster.
    "Get off my lawn!"
  • Lenikus
    Lenikus
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    We are seeing one thing, on these DKs that can't finish vet maelstrom.

    That being, they were so focused on having top DPS that they forgot how it is when you don't have a healer or tank to take teh heat for you. Just give it a time. they will learn 2 play eventually.

    DKs are OP as ***. they will survive this.
    ... Mai cave. >:3
  • Gern_Verkheart
    Gern_Verkheart
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    I really don't see how magicka DK's are in that bad of shape. Granted, I have never played one, but looking at the skills they have available, they don't seem to lack much more than a magicka sorc.

    Stamina DK's on the other hand, are definitely lacking a lot. They are forced into using weapon skills almost exclusively, and they Have to use 2H because they have no other reliable heal (except vigor, but that's still not a DK skill) or finisher. That's not to say stamina DK's are horrible, they do have 2 of the best D.O.T.'s in the game, making them one of the highest stamina based DPS's classes. Basically, stamina DK's are really good in group content, but are quite bad in solo play. They have excellent damage mitigation and damage, but without any kind of strong heal they are simply falling short in challenging solo content like the maelstrom arena.
  • BlackEar
    BlackEar
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    Get in line!

    Templars first. It has been a while since Templar was everyone's favourite flavour ;)
    Bjorn Blackbear - Master Angler - Collector - Black Market Mogul - Ebonheart Pact - Exterminatus - EU.

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  • Evandus
    Evandus
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    BlackEar wrote: »
    Get in line!

    Templars first. It has been a while since Templar was everyone's favourite flavour ;)

    Templars, while needing some dev love, are doing far better than DK's in *all* content.

  • Jura23
    Jura23
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    You might or might not be right, but MA isn't the best argument unless you want all classes be too similar.
    Georgion - Bosmer/Templar - PC/EU
  • Alcast
    Alcast
    Class Representative
    Evandus wrote: »
    BlackEar wrote: »
    Get in line!

    Templars first. It has been a while since Templar was everyone's favourite flavour ;)

    Templars, while needing some dev love, are doing far better than DK's in *all* content.

    Stam DK > Stam Temp by A LOT
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  • caperon
    caperon
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    Lenikus wrote: »
    We are seeing one thing, on these DKs that can't finish vet maelstrom.

    That being, they were so focused on having top DPS that they forgot how it is when you don't have a healer or tank to take teh heat for you. Just give it a time. they will learn 2 play eventually.

    DKs are OP as ***. they will survive this.

    Have you done vMaelstrom? That place is a dps race from 1st to last boss. And most of the things there 1 or 2 shot you, doesnt matter your resistances or your hp.
    Edited by caperon on November 9, 2015 3:54PM
  • asneakybanana
    asneakybanana
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    Honestly if you know what you're doing Dk actually has a far easier time on a lot of the add rounds then any other class due to draw essence and wing. Being able to reflect ranged damage and then heal and get a huge amount of magicka back from an aoe is incredibly strong and that's where dks are best suited is having lots of mobs on them and ranged attackers. A great example of this is on stage 9. I never focus down the archers on interrupt them I let them do their full taking aim and the reflect it and it basically one shots them. Where the dks have a problem is the boss rounds where they can't reflect the damage great example of this is 3. The lamia boss just sits there and pounds on you while you try and do a much damage as possible and have your hots keep you health fairly decent but eventually you do have to swap bars for combat prayer and igneous shield or healing ward. With all that said it is definitely possible to get a good score on Dk but it will never be as high as sorc or mag nb
    Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
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