Oh geez, the soul gem requirements scale too?
I mean I've got some grand soul gems I've stolen from the enchantment shop, but I'm not about to go find level 50 monsters to fill them up.
It's because the LFG tool now scales everything to VR16, and battle-levels everyone to VR16, so you could end up with a level 10 in a group with 3 VR16s. If the soul gems carried by that level 10 aren't working on the VR16s then IMO the battle leveling still needs tweaking. I mean, it works to battle level food that you eat and potions that you drink, so it should battle level the soul gems that you use as well.NewBlacksmurf wrote: »I don't follow...I do understand that a lower soul gem can't revive a higher character but what does that have to do with the LFG tool?
I think the issue is that perhaps soul gems "maybe" should Rez any level due to this change and the Cyrodil battle level and now the Orsinium scaling so the issue is the soul gems not the LFG tool.
Just ask ZOS to allow one soul gem regardless of level. I can't even see that hurting anything
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
That's just another reason why I despise the new lfg tool and this crap forced battle-leveling.
I dont want to end up in a group with a couple of noobs who dont have any skills.
And I dont mean the players themselves, I mean their actual skills not leveled or even not available at all because they lack free points and general character progression.
Beyond useless.
Oh geez, the soul gem requirements scale too?
I mean I've got some grand soul gems I've stolen from the enchantment shop, but I'm not about to go find level 50 monsters to fill them up.
It's because the LFG tool now scales everything to VR16, and battle-levels everyone to VR16, so you could end up with a level 10 in a group with 3 VR16s. If the soul gems carried by that level 10 aren't working on the VR16s then IMO the battle leveling still needs tweaking. I mean, it works to battle level food that you eat and potions that you drink, so it should battle level the soul gems that you use as well.NewBlacksmurf wrote: »I don't follow...I do understand that a lower soul gem can't revive a higher character but what does that have to do with the LFG tool?
I think the issue is that perhaps soul gems "maybe" should Rez any level due to this change and the Cyrodil battle level and now the Orsinium scaling so the issue is the soul gems not the LFG tool.
Just ask ZOS to allow one soul gem regardless of level. I can't even see that hurting anything
NewBlacksmurf wrote: »It's because the LFG tool now scales everything to VR16, and battle-levels everyone to VR16, so you could end up with a level 10 in a group with 3 VR16s. If the soul gems carried by that level 10 aren't working on the VR16s then IMO the battle leveling still needs tweaking. I mean, it works to battle level food that you eat and potions that you drink, so it should battle level the soul gems that you use as well.NewBlacksmurf wrote: »I don't follow...I do understand that a lower soul gem can't revive a higher character but what does that have to do with the LFG tool?
I think the issue is that perhaps soul gems "maybe" should Rez any level due to this change and the Cyrodil battle level and now the Orsinium scaling so the issue is the soul gems not the LFG tool.
Just ask ZOS to allow one soul gem regardless of level. I can't even see that hurting anything
I understand how the system works...what I don't understand is why people feel that battle leveling needs work due to a Soul Gem concern. Are you all not saying soul gems should work differently ?
Basically...soul gems should rez anyone regardless of level. The amount of life, magic and stamina after the rez should coincide with the soul gem level compared to the character level.
This is a soul gem problem that existed long before battle leveling but one that has not been addressed by ZOS
OR
IMAGINE THIS>....
ALLOW SOUL GEM TO WORK THE SAME ALWAYS...
If I die I use my soul gem to rez but in some crazy demon inspired craze the devs have decided that my soul gems no longer work in boss fights in my inventory.
Pick one way and stick to it...problem solved
NewBlacksmurf wrote: »It's because the LFG tool now scales everything to VR16, and battle-levels everyone to VR16, so you could end up with a level 10 in a group with 3 VR16s. If the soul gems carried by that level 10 aren't working on the VR16s then IMO the battle leveling still needs tweaking. I mean, it works to battle level food that you eat and potions that you drink, so it should battle level the soul gems that you use as well.NewBlacksmurf wrote: »I don't follow...I do understand that a lower soul gem can't revive a higher character but what does that have to do with the LFG tool?
I think the issue is that perhaps soul gems "maybe" should Rez any level due to this change and the Cyrodil battle level and now the Orsinium scaling so the issue is the soul gems not the LFG tool.
Just ask ZOS to allow one soul gem regardless of level. I can't even see that hurting anything
I understand how the system works...what I don't understand is why people feel that battle leveling needs work due to a Soul Gem concern. Are you all not saying soul gems should work differently ?
Basically...soul gems should rez anyone regardless of level. The amount of life, magic and stamina after the rez should coincide with the soul gem level compared to the character level.
This is a soul gem problem that existed long before battle leveling but one that has not been addressed by ZOS
OR
IMAGINE THIS>....
ALLOW SOUL GEM TO WORK THE SAME ALWAYS...
If I die I use my soul gem to rez but in some crazy demon inspired craze the devs have decided that my soul gems no longer work in boss fights in my inventory.
Pick one way and stick to it...problem solved
Absolutely no idea what you are talking about, do you actually bother to read other people's comments? Just because you do not have this problem does not mean there is no problem.
Low level players using the LFG tool can not use their at level soul gems to rez themselves or anyone else in a dungeon. At the moment they can only use grand soul gems for any kind of rez...how many low level players carry grand soul gems around or want to spend 1000's to acquire some ?
Oh geez, the soul gem requirements scale too?
I mean I've got some grand soul gems I've stolen from the enchantment shop, but I'm not about to go find level 50 monsters to fill them up.
As a healer, the more my groups dies, the more my empty gems fill up again.Think I have a few stacks of 200 gems by now....I always just give them out to group at start of dungeon a long with Health food, if they don't have at least 15k health I am not even going to heal them...because they will just get one shot all the time...so take my free gems and health food or im not healing you. :P
http://elderscrolls.wikia.com/wiki/Master_Ritualist
Increases Resurrection speed by 20%. Affected allies resurrected with 50% more Health. 50% chance to gain a soul gem upon successful resurrection.
Then add this....
http://elderscrollsonline.wiki.fextralife.com/Field+Physician
Reduces damage received while resurrecting another player by 15%
Now your healer should never die = group should never die, just buff self/group up fully, start rezzing, take less damage and get a free soul gemContinue healing...
@NewBlacksmurf
Ummm..ok..still no idea what you are talking about but whatever, you just carry on jumping into every thread to derail it.
It is absolutely both a grouping tool and a battle level issue. Before the grouping tool was "fixed" to its' present state, a low level player using lfg could go to a dungeon and use their at level soul gems to rez. Now they can't. So either the soul gems also need to be battle levelled just like the food is, or a little tweak is needed to allow low levels to use their soul gems without having to go farm max level ones.
That's just another reason why I despise the new lfg tool and this crap forced battle-leveling.
I dont want to end up in a group with a couple of noobs who dont have any skills.
And I dont mean the players themselves, I mean their actual skills not leveled or even not available at all because they lack free points and general character progression.
Beyond useless.
It is absolutely related to the changes in the grouping tools, because the way the tool used to work is that it would find you people in the same level range as you, so whichever soul gems you were using at your own level should work to resurrect the other people in your group. Now that the grouping tool battle-levels everyone to VR16 and you could end up in a group with a level 10 and a VR16, the soul gems that the level 10 are using have a good chance of not being helpful. The simple solution is to apply the battle leveling to soul gems while in a group formed by the group finder. While you're in that VR16-scaled dungeon, let all soul gems function as if they were grand soul gems.NewBlacksmurf wrote: »It's an issue for the entire game but it's not specific to grouping tools changes in any way.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Khaos_Bane wrote: »Overall the battle leveling has been fantastic. Lower level characters can actually enjoy dungeon content now, and higher level characters won't have problems finding people for normal instance runs.
It is absolutely related to the changes in the grouping tools, because the way the tool used to work is that it would find you people in the same level range as you, so whichever soul gems you were using at your own level should work to resurrect the other people in your group. Now that the grouping tool battle-levels everyone to VR16 and you could end up in a group with a level 10 and a VR16, the soul gems that the level 10 are using have a good chance of not being helpful. The simple solution is to apply the battle leveling to soul gems while in a group formed by the group finder. While you're in that VR16-scaled dungeon, let all soul gems function as if they were grand soul gems.NewBlacksmurf wrote: »It's an issue for the entire game but it's not specific to grouping tools changes in any way.
So why is this specific to the grouping tools instead of something that should always happen? When you form groups via invites (whether it is for group dungeons, questing as a group, doing PVP, whatever) you have control over what level players you group with, so you can equip yourself accordingly. Maybe you want to res some people in PVP, so you're OK with shelling out some coin on a bunch of grand soul gems, even though you only need common to res yourself. Maybe you're a noob doing your first group dungeon, and you can't afford any soul gems other than the ones you picked up, so you can't.
usmcjdking wrote: »Guys, this seems to have been addressed.
I have no had this issue for about a week now.
Hmm, I was unaware that prior to the changes to the grouping tool a level 10 might end up grouped with a VR16 when queuing for a dungeon of his level. Please point me to examples of this happening before the update to the LFG tool. Because that's literally the entire point: when you're choosing the specific people in your group it's not an issue. When you're having your group chosen for you then it's an issue.NewBlacksmurf wrote: »It is absolutely related to the changes in the grouping tools, because the way the tool used to work is that it would find you people in the same level range as you, so whichever soul gems you were using at your own level should work to resurrect the other people in your group. Now that the grouping tool battle-levels everyone to VR16 and you could end up in a group with a level 10 and a VR16, the soul gems that the level 10 are using have a good chance of not being helpful. The simple solution is to apply the battle leveling to soul gems while in a group formed by the group finder. While you're in that VR16-scaled dungeon, let all soul gems function as if they were grand soul gems.NewBlacksmurf wrote: »It's an issue for the entire game but it's not specific to grouping tools changes in any way.
So why is this specific to the grouping tools instead of something that should always happen? When you form groups via invites (whether it is for group dungeons, questing as a group, doing PVP, whatever) you have control over what level players you group with, so you can equip yourself accordingly. Maybe you want to res some people in PVP, so you're OK with shelling out some coin on a bunch of grand soul gems, even though you only need common to res yourself. Maybe you're a noob doing your first group dungeon, and you can't afford any soul gems other than the ones you picked up, so you can't.
I have to disagree as the issue being described existed prior to any changes and even prior to Craglorn.
The solution you're suggesting offers you and others a solution but it breaks the economy and merchant values.
I'm not going to comment to the rude remarks but just understand that I've been around since closed BETA on PC...and still play PC PTS as well as on Xbox one.
Its an issue but its not an issue all of a sudden due to any changes.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
usmcjdking wrote: »Guys, this seems to have been addressed.
I have no had this issue for about a week now.
This problem could be easily remedied by simply buying a stack of Grand Soul gems. They're not that expensive, can res any level, and you'll eventually need them anyway. Also, there is a passive in Soul Magic that lets you fill soul gems automatically, as long as you have empty gems in your inventory. Don't sell your empty gems and use this passive while you quest/dungeon.
Has it been addressed? I didn't notice anything in the patch notes, but I also haven't been in a situation to check to see how it works now...usmcjdking wrote: »Guys, this seems to have been addressed.
I have no had this issue for about a week now.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Hmm, I was unaware that prior to the changes to the grouping tool a level 10 might end up grouped with a VR16 when queuing for a dungeon of his level. Please point me to examples of this happening before the update to the LFG tool. Because that's literally the entire point: when you're choosing the specific people in your group it's not an issue. When you're having your group chosen for you then it's an issue.NewBlacksmurf wrote: »It is absolutely related to the changes in the grouping tools, because the way the tool used to work is that it would find you people in the same level range as you, so whichever soul gems you were using at your own level should work to resurrect the other people in your group. Now that the grouping tool battle-levels everyone to VR16 and you could end up in a group with a level 10 and a VR16, the soul gems that the level 10 are using have a good chance of not being helpful. The simple solution is to apply the battle leveling to soul gems while in a group formed by the group finder. While you're in that VR16-scaled dungeon, let all soul gems function as if they were grand soul gems.NewBlacksmurf wrote: »It's an issue for the entire game but it's not specific to grouping tools changes in any way.
So why is this specific to the grouping tools instead of something that should always happen? When you form groups via invites (whether it is for group dungeons, questing as a group, doing PVP, whatever) you have control over what level players you group with, so you can equip yourself accordingly. Maybe you want to res some people in PVP, so you're OK with shelling out some coin on a bunch of grand soul gems, even though you only need common to res yourself. Maybe you're a noob doing your first group dungeon, and you can't afford any soul gems other than the ones you picked up, so you can't.
I have to disagree as the issue being described existed prior to any changes and even prior to Craglorn.
The solution you're suggesting offers you and others a solution but it breaks the economy and merchant values.
I'm not going to comment to the rude remarks but just understand that I've been around since closed BETA on PC...and still play PC PTS as well as on Xbox one.
Its an issue but its not an issue all of a sudden due to any changes.
And what the hell are you talking about when you say you're not going to comment on the "rude remarks"? Where has anybody in this thread had any rude remarks?